Ludeon Forums

RimWorld => Mods => Topic started by: Quasarrgames on June 06, 2014, 05:05:31 PM

Title: HALP! I think my mod broke rimworld...
Post by: Quasarrgames on June 06, 2014, 05:05:31 PM
I downloaded alpha 4e, and transferred by alpha 3f WIP mod into alpha 4e. I thought it would be fine.

However upon activating it in the mods menu and going back to the normal menu, well... it just wasn't there. i got the background picture of rimworld, but nothing else.

So i restarted the game, and it was even worse. it was just a black screen.

so i took my mod out of the mods folder and restarted it. It worked fine!

Does anyone know what's going on? how can i fix this without completely redoing my mod?
Title: Re: HALP! I think my mod broke rimworld...
Post by: ItchyFlea on June 06, 2014, 05:17:32 PM
Usually when there's a serious problem with a mod, the game will pop up an error list telling you what the errors are as soon as it's activated. The game will also write these errors to the log file, found in the \RimWorld462Win_Data\output_log.txt file.

In my case I found that the contents of the <inspectorTabs> tag from A3 mods will always crash the game.
Title: Re: HALP! I think my mod broke rimworld...
Post by: Justin C on June 06, 2014, 05:53:34 PM
Do NOT try to use an Alpha 3 mod with Alpha 4. The game has completely changed since Alpha 3. Your mod will have to be updated to work with Alpha 4.
Title: Re: HALP! I think my mod broke rimworld...
Post by: Crimsonknight3 on June 06, 2014, 07:42:18 PM
Quote from: Quasarrgames on June 06, 2014, 05:05:31 PM
I downloaded alpha 4e, and transferred by alpha 3f WIP mod into alpha 4e. I thought it would be fine.

However upon activating it in the mods menu and going back to the normal menu, well... it just wasn't there. i got the background picture of rimworld, but nothing else.

So i restarted the game, and it was even worse. it was just a black screen.

so i took my mod out of the mods folder and restarted it. It worked fine!

Does anyone know what's going on? how can i fix this without completely redoing my mod?

Just look through the new assembly-csharp. A lot of stuff has moved around. To fix my thoughtdefs all I had to do was add "using verse" you shouldn't have to re-do much...