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RimWorld => Ideas => Topic started by: aerojet029 on October 26, 2013, 11:45:41 PM

Title: Muffalo Ranch
Post by: aerojet029 on October 26, 2013, 11:45:41 PM
using colonist to surround the Muffulo and heard into an enclosed area. they need to be fed and are not immune to becoming psyco. would be a massive burden on early game food supplies, but can be killed for food and you need at least 1 male and 1 female, and you can breed and make more! or maybe a more humane existence and make Muffulo ride able for a way to haul more supplies faster?

would work the same as a growing area, and must be placed on grass (would take up a lot of space)
Title: Re: Muffalo Ranch
Post by: Tynan on October 27, 2013, 12:43:06 AM
This is a great idea and I really want to do it.

Step 1 is stockpiles so you can store carcasses and meat properly.

Step 2 is cooking so you can cook raw foods.

Step 3 is hunting so you can send guys to kill muffalo.

Step 4 is ranching so you can build fenced areas an assign colonists to gather muffalo into them.
Title: Re: Muffalo Ranch
Post by: salt1219 on October 27, 2013, 03:00:33 AM
Step 5 gain their trust and live among them.

Step 6 rally your Muffalo brothers against the humans.
Title: Re: Muffalo Ranch
Post by: Finjinimo on October 27, 2013, 04:44:22 AM
Quote from: salt1219 on October 27, 2013, 03:00:33 AM
Step 5 gain their trust and live among them.

Step 6 rally your Muffalo brothers against the humans.

Yes... *steeples fingers* excellent...
Title: Re: Muffalo Ranch
Post by: aerojet029 on October 27, 2013, 11:28:51 AM
*mounts laser turrents on muffalo* "PETA your going down!"
Title: Re: Muffalo Ranch
Post by: ElcomeSoft on October 27, 2013, 02:45:10 PM
Quote from: Tynan on October 27, 2013, 12:43:06 AM
This is a great idea and I really want to do it.

Step 1 is stockpiles so you can store carcasses and meat properly.

Step 2 is cooking so you can cook raw foods.

Step 3 is hunting so you can send guys to kill muffalo.

Step 4 is ranching so you can build fenced areas an assign colonists to gather muffalo into them.

But what do we do with Muffalo skins?

Squirrel meat? Squirrel skins?
Title: Re: Muffalo Ranch
Post by: omzh on October 27, 2013, 03:05:13 PM
clothing is an option, but it might be too Dwarf Fortress-y.
Title: Re: Muffalo Ranch
Post by: Kazzier on October 27, 2013, 03:45:58 PM
QuoteSquirrel meat? Squirrel skins?

Squirrel hunting for food! I know its not exactly going to be the optimal way to play but that kind of detail adds so much to a game.
Title: Re: Muffalo Ranch
Post by: ElcomeSoft on October 27, 2013, 04:45:15 PM
Quote from: spamtastic92 on October 27, 2013, 03:05:13 PM
clothing is an option, but it might be too Dwarf Fortress-y.

Perhaps 'stuffed animals' for a kill trophy room or  as a statue to grant some +happiness?

Maybe they could be part of the 'fear' concept, placed out to make raiders slightly more wary of attacking.
Title: Re: Muffalo Ranch
Post by: Finjinimo on October 27, 2013, 07:33:54 PM
I really like the idea that 'crazy bob' is running around using a squirrel for a hat.

Muffulo hides could be used for decoration like a rug, blankets for comfort, or incorporated into armor crafting -- rather than straight up use as clothing. I don't really care what my colonists wear unless its something interesting like a ridiculous hat or sweet looking cape.
Title: Re: Muffalo Ranch
Post by: peppie on November 02, 2013, 04:40:08 AM
It seems like the existence of muffs alone begs them to be domesticated, so yes please!

Possibly Muffalo milk/meat has a positive effect on the colonists, but they have to be supplied with food and are targets for raiders?
Title: Re: Muffalo Ranch
Post by: yabbadabbado on November 02, 2013, 04:44:03 AM
ya I NEED butchers tables son!!!!!