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RimWorld => Releases => Mods => Outdated => Topic started by: PunisheR007 on June 07, 2014, 03:14:43 AM

Title: [MOD] (Alpha 7) Knockouts v1.2
Post by: PunisheR007 on June 07, 2014, 03:14:43 AM
KNOCKOUTS v1.2

FEATURES:- Double Colonist & Raider incap chance with Melee.

This mod just gives you double the chance to incap colonists or raiders with melee.
For those people who just want the vanilla experience, with a better chance of growing there colony for free.

DOWNLOADS

(http://i1185.photobucket.com/albums/z343/xvpunisher007vx/Mediafire_zpsa913c013.jpg)

http://www.mediafire.com/download/0imdyzy0dyodga3/Knockouts.rar (http://www.mediafire.com/download/0imdyzy0dyodga3/Knockouts.rar)

(http://i1185.photobucket.com/albums/z343/xvpunisher007vx/dropbox_zps5c0e7447.jpg)

https://www.dropbox.com/s/qje7w0gznp76805/Knockouts.rar?dl=0 (https://www.dropbox.com/s/qje7w0gznp76805/Knockouts.rar?dl=0)

CHANGELOG

v1.0    - Original version

v1.1    - Updated for alpha 6.

v1.2    - Updated for alpha 7.


(http://i1185.photobucket.com/albums/z343/xvpunisher007vx/CCLicense_zps6eb37630.png)

This work is licensed under http://creativecommons.org/licenses/by/4.0/

[attachment deleted by admin: too old]
Title: Re: [MOD] (Alpha 4E) Knockouts v1.0
Post by: JorDash on June 07, 2014, 08:49:54 AM
Nicely done. Thank you.
Title: Re: [MOD] (Alpha 4F) Knockouts v1.0
Post by: PunisheR007 on July 04, 2014, 09:22:01 PM
Alpha 5 version is up :)
Title: Re: [MOD] (Alpha 5) Knockouts v1.0
Post by: TheNakedM24Man on July 04, 2014, 09:51:43 PM
more realistic this way getting hit in the face sucks
Title: Re: [MOD] (Alpha 5C) Knockouts v1.0
Post by: superhumanlego on July 19, 2014, 11:42:53 PM
Epic mod! :)
Title: Re: [MOD] (Alpha 5C) Knockouts v1.0
Post by: superhumanlego on July 19, 2014, 11:47:20 PM
Quote from: PunisheR007 on June 07, 2014, 03:14:43 AM
KNOCKOUTS v1.0

FEATURES:- Double Colonist & Raider incap chance with Melee.

This mod just gives you double the chance to incap colonists or raiders with melee.
For those people who just want the vanilla experience, with a better chance of growing there colony for free.

(http://i1185.photobucket.com/albums/z343/xvpunisher007vx/CCLicense_zps6eb37630.png)

This work is licensed under http://creativecommons.org/licenses/by/4.0/
Title: Re: [MOD] (Alpha 5C) Knockouts v1.0
Post by: PunisheR007 on July 19, 2014, 11:49:11 PM
Quote from: superhumanlego on July 19, 2014, 11:42:53 PM
Epic mod! :)

Cheers :).
Title: Re: [MOD] (Alpha 5C) Knockouts v1.0
Post by: BetaSpectre on July 20, 2014, 02:11:38 AM
This conflicts with the colonist mod anyway for a compatibility mod xD?
Title: Re: [MOD] (Alpha 5C) Knockouts v1.0
Post by: PunisheR007 on July 20, 2014, 02:24:02 AM
Quote from: BetaSpectre on July 20, 2014, 02:11:38 AM
This conflicts with the colonist mod anyway for a compatibility mod xD?

There certainly would be, but im not the one todo it lol.
Argain could cetainly add this to his colonist creation mod, no problems with me letting it go there, but i would still keep the seperate one going.
For the vanilla users who still want that extra chance to incap colonist or raiders with melee, with modding anything else.
Title: Re: [MOD] (Alpha 5D) Knockouts v1.0
Post by: Rary on July 25, 2014, 02:04:13 PM
Hi, im new to Rimworld forums,where can i download this mod? Today i downloaded like 5 more becuase they had a link where to download them. So im just asking where can i download this mod because there is no download link   ???
Title: Re: [MOD] (Alpha 5D) Knockouts v1.0
Post by: Viper717 on July 25, 2014, 02:09:06 PM
Quote from: Rary on July 25, 2014, 02:04:13 PM
Hi, im new to Rimworld forums,where can i download this mod? Today i downloaded like 5 more becuase they had a link where to download them. So im just asking where can i download this mod because there is no download link   ???

The file is attached to the opening post, right at the bottom you will see the file Knockouts.rar

Cheers
Title: Re: [MOD] (Alpha 6) Knockouts v1.1
Post by: PunisheR007 on August 14, 2014, 10:15:50 AM
Update ready for download :).

Cheers!!!
Title: Re: [MOD] (Alpha 6) Knockouts v1.1
Post by: Zeta Omega on August 16, 2014, 09:01:12 PM
I cant find the download link...Help?
Title: Re: [MOD] (Alpha 6) Knockouts v1.1
Post by: harpo99999 on August 17, 2014, 01:09:07 AM
Quote from: Zeta Omega on August 16, 2014, 09:01:12 PM
I cant find the download link...Help?
check the line at the bottom of the original post (just above the edit line)
Title: Re: [MOD] (Alpha 6) Knockouts v1.1
Post by: AColdAssDonkey on August 19, 2014, 12:05:21 AM
So, where is the download link? sucks not being able to find it...

I found it, i had to do some searching but it's all good :D
Title: Re: [MOD] (Alpha 6) Knockouts v1.1
Post by: Shinzy on August 19, 2014, 12:13:03 AM
Quote from: AColdAssDonkey on August 19, 2014, 12:05:21 AM
So, where is the download link? sucks not being able to find it...

They don't show up unless you're logged on!
Some mods are just so much more convenient to upload on the Forum's own thing
when the file sizes are small enough

But I agree it can be bit annoying, logging in to download something =P
Or even worse, having to register to a forum and then log on to download *brr*

But the links there, at the very bottom of the post when you're logged in
Title: Re: [MOD] (Alpha 6) Knockouts v1.1
Post by: PunisheR007 on August 19, 2014, 08:24:58 AM
I'll make sure i get both mediafire and dropbox download links for all my mods, not just the ones that don't fit the max upload limit.
Will get that done asap.
Title: Re: [MOD] (Alpha 6) Knockouts v1.1
Post by: Ykara on September 12, 2014, 05:29:21 PM
I don't know why, but this mods causes many errors with my game and with many other mods. When I turn this mod off, everything works fine.
Title: Re: [MOD] (Alpha 6) Knockouts v1.1
Post by: PunisheR007 on October 06, 2014, 07:36:50 PM
I will be updating this today, it will fix any errors you are having with it.
sorry for the delays everyone, i have been very busy since i returned from my overseas holiday.
I will work as quick as possible.

Cheers!!! :)
Title: Re: [MOD] (Alpha 7) Knockouts v1.2
Post by: PunisheR007 on October 07, 2014, 06:46:25 AM
updated for alpha 7, enjoy!!!  :)
Title: Re: [MOD] (Alpha 7) Knockouts v1.2
Post by: Minato on October 07, 2014, 06:57:36 AM
Thank you!
I'm going for meele only challenge, so this will be very usefull :D
Title: Re: [MOD] (Alpha 7) Knockouts v1.2
Post by: PunisheR007 on October 08, 2014, 07:18:19 PM
Quote from: Minato on October 07, 2014, 06:57:36 AM
Thank you!
I'm going for meele only challenge, so this will be very usefull :D

You're welcome Minato  :)
Title: Re: [MOD] (Alpha 7) Knockouts v1.2
Post by: Iwillbenicetou on October 09, 2014, 09:02:34 PM
What do you use in this mod? Like for programming? I was thinking of using it/updating for the next update.
Title: Re: [MOD] (Alpha 7) Knockouts v1.2
Post by: PunisheR007 on October 10, 2014, 10:37:10 PM
Quote from: Iwillbenicetou on October 09, 2014, 09:02:34 PM
What do you use in this mod? Like for programming? I was thinking of using it/updating for the next update.

This mod and all my mods are created using just xml definitions, that Tynan has defined.
Your welcome to use any of my mods, anywhere you want, or take them apart, do as you please. :)
Cheers!!!

Though now, cannons and turrets and embrasures do need .dll files created, for the research, and that takes c++ knowledge.
They are being taken care of by other moders, you can go take a look in those threads for more info.
Title: Re: [MOD] (Alpha 7) Knockouts v1.2
Post by: MaxtheINFINITE on October 27, 2014, 02:23:01 PM
There's some kind of mod that adds alot of weapons,including a baton.
The baton is...y'know,a meele that incapacitates faster.
So,this mod+more events mod+baton  = incap everyone during riots.

What i am trying to say is,AWESOME MOD,DAH!