You can message me on Discord at dianne#4667 if you find they're out of date and I've forgotten to update.
Facial Stuff 18.5 replacements - REQUIRES FACIAL STUFF 18.5 - updated 3/28/18
dianne's defaults - Facial Stuff (http://steamcommunity.com/sharedfiles/filedetails/?id=1344845371) on Steam
dianne's defaults - Facial Stuff (https://1drv.ms/u/s!AjwxFjLEhfCEmcUunmrkI_aOxMXIXA) direct download
Facial Stuff default replacements - REQUIRES FACIAL STUFF LEGACY - updated a while ago >.>
dianne's defaults - Facial Stuff (http://steamcommunity.com/sharedfiles/filedetails/?id=1271144253) on Steam
dianne's defaults - Facial Stuff (https://1drv.ms/u/s!AjwxFjLEhfCEmcJmRpI4UlknbL4jcQ) direct download
Animals - updated 3/24/18
dianne's defaults - Animals (http://steamcommunity.com/sharedfiles/filedetails/?id=1306935506) on Steam
dianne's defaults - Animals (https://1drv.ms/u/s!AjwxFjLEhfCEmcJl_WJhUJsGXl3nSA) direct download
Weapons - requires JecsTools if you want resized weapons - updated 4/2/18
dianne's defaults - Weapons (http://steamcommunity.com/sharedfiles/filedetails/?id=1350582454) on Steam
dianne's defaults - Weapons (https://1drv.ms/u/s!AjwxFjLEhfCEmcVMXUe7NVgkypI3yg) direct download
(http://verify.modsync.ninja?b999f78a-1e7c-4595-a97d-84dda7dc5435) (http://www.modsync.ninja)
Very cool. Especially love those animal replacements!
Really appreciate the download links being here as well!
I actually need to update the images, there have been some fixes and a lot of additions since I put those on the workshop. Today I added bears, beavers, chicks, roosters, and cobras
COOL!
Fixed chick size, minor fix for boomalope texture
added pigs, minor fixes for chicken shadows and removing an error
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Cute pigs ! :-)
I really like the new default animals, good work!
Thank you :3
Added capybara and attempted to update the bear texture.
Updated with a way, way, way better monkey texture.
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monkey!
Updated yorkie texture with new small dog texture and naming (will in the future contain other variants)
added new wild boar textures - males and females now have separate texures.
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oh boy, we finally get those doggos now. I wonder if you followed through that pink bow tie you were talking about!
lol, no I haven't yet, I may. I might do a handful of the dogs with clothes on as well.
I have added a new copy of Facial Stuff compatible with 18.5 - there are some known issues, such as a few of the male eyes are not working properly, and the hand texture for some reason isn't working, but please let me know if you find anything else. I'll try to have these fixed within the next few days.
I've updated everything to their latest versions, and have added a link to my new weapons retexture mod. :3 Enjoy, guys!
Updated Animals and Weapons to latest versions.
Animals: Redrew bear texture to hopefully be more bearlike.
Weapons: More complex patch operations to be multi-graphic compatible if using, say, CE.
Hi, thanks for sharing your work with us here! I'm liking what you're doing with the retextures so far. ;D
I wanted to try out Facial Stuff and your overrides since I finally found ModSwitch again, and in my current experiments, I seem to be running into some issues... I really hate to be a bother on this, since I can't really post on Steam since I locked out my account, but is it possible for someone that's also there on Steam to note this to Killface somehow?
Every time a pawn tries to rescue another pawn, some weird glitchy stuff happens with the rescuer's animations... they freeze on whatever frame they were in prior to picking up the other pawn, and everything (objects, other pawns, items) "disappears" within a radius around them until they drop the rescued pawn, then things go back to normal. The following error tick spam happens:
Object reference not set to an instance of an object
at FacialStuff.HumanBipedDrawer.DrawTweenedHand (UnityEngine.Vector3,UnityEngine.Mesh,UnityEngine.Material,UnityEngine.Quaternion,FacialStuff.TweenThing,bool,bool) <0x000b7>
at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00b76>
at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0009f>
at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,UnityEngine.Quaternion,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01e42>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,UnityEngine.Quaternion,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00208>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00bd3>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00061>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0002a>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x00032>
at FacialStuff.HumanBipedDrawer.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x00239>
at FacialStuff.CompBodyAnimator.DrawHands (UnityEngine.Quaternion,UnityEngine.Vector3,bool,Verse.Thing,bool) <0x0009f>
at FacialStuff.Harmony.HarmonyPatchesFS.CheckAndDrawHands (Verse.Thing,UnityEngine.Vector3,bool,Verse.Pawn,bool) <0x00257>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00570>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00061>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0002a>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x00032>
at Verse.Thing.Draw () <0x00047>
at (wrapper dynamic-method) Verse.ThingWithComps.Draw_Patch1 (object) <0x00022>
at (wrapper dynamic-method) Verse.DynamicDrawManager.DrawDynamicThings_Patch1 (object) <0x001f9>
at Verse.Map.MapUpdate () <0x00135>
at Verse.Game.UpdatePlay () <0x0005c>
at Verse.Root_Play.Update () <0x0004c>
I also ran across a problem with trying to select eyebrows from the UI in prepare carefully/in-game:
Exception filling window for FacialStuff.FaceEditor.Dialog_FaceStyling: System.NullReferenceException: Object reference not set to an instance of an object
at FacialStuff.FaceEditor.Dialog_FaceStyling.DrawBrowPickerCell (FacialStuff.Defs.BrowDef brow, Rect rect) [0x00000] in <filename unknown>:0
at FacialStuff.FaceEditor.Dialog_FaceStyling.DrawBrowPicker (Rect rect) [0x00000] in <filename unknown>:0
at FacialStuff.FaceEditor.Dialog_FaceStyling.DrawUI (Rect rect) [0x00000] in <filename unknown>:0
at FacialStuff.FaceEditor.Dialog_FaceStyling.DoWindowContents (Rect inRect) [0x00000] in <filename unknown>:0
at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
I do have 0.18.5.2 installed from his Github, but apparently the only brows I can still see are "Aggro" and an empty box. I don't have any other mods that affect how pawns are drawn active in the current setup (disabled Children & Pregnancy & Misc. MAI/Robots for now, even though the only problem I had with either was accidentally mis-clicking and selecting the face options for a PC generated child & getting stuck in the UI until I had to end the task for the game. Esc. didn't even help.)
One last thing: Exporting modified animation through dev mode walk animation editor instantly crashes/closes out the game for me, (no crash dialog boxes appear, it's as if the game was closed similar to "Quit to OS"). I was trying to adjust the "leg" length for some pawn body types, but I might have to do that via XML to keep the changes for now...
Sorry for the laundry list of stuff... I just didn't know of any other way to get a bug report to him outside of Steam, and I'm not on any other platform outside of Twitter and here to be honest... :-[
I'll give him a link to this post so he can read it over.
Okay, he said to try deleting FS and installing a clean installation as those bugs have been fixed already. Also, that you can post bugs directly to his github issues page.
I hope that helps you out :3
Thank you so much! I will be sure to take note of that and try that out. ;D