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RimWorld => General Discussion => Topic started by: xhwzth1215 on March 07, 2018, 05:21:03 AM

Title: Is there a way to edit the age of colonists in game? (Dev mode, mods, edit save)
Post by: xhwzth1215 on March 07, 2018, 05:21:03 AM
So can't help noticing that all those fantastic options in dev mod do not contain age editing. How can I edit the colonists' age in the game whenever I want? (Since I hope I can let some key characters live forever in some of my saves).
Anything such as dev mode, mods, and edit saves are more than welcome. Thanks rimworlders!
Title: Re: Is there a way to edit the age of colonists in game? (Dev mode, mods, edit save)
Post by: Canute on March 07, 2018, 05:28:29 AM
Not sure, but i didn't found any.

I would use a good text editor,
backup the safegame,
open the safegame,
Use the text editor search function to search for the pawn's name
and look for a number that's fit his age and change it,
safe the safegame
load it at Rimworld and check it it worked.
Title: Re: Is there a way to edit the age of colonists in game? (Dev mode, mods, edit save)
Post by: xhwzth1215 on March 07, 2018, 05:38:49 AM
That's what I've attempted to do, however, the number is not displayed in years but a super long number (ticks?), not sure how to edit it precisely. Plus, can't help but feeling tired editing the save frequently. But still thanks! If you can specify the method of edit save (how to edit the numbers per se), it would be much appreciated.
Title: Re: Is there a way to edit the age of colonists in game? (Dev mode, mods, edit save)
Post by: sick puppy on March 07, 2018, 02:15:38 PM
if you know ahead of time what team of characters you wanna play with, you can use prepare carefully
if it's too late for that, i dont know what to do either
Title: Re: Is there a way to edit the age of colonists in game? (Dev mode, mods, edit save)
Post by: xhwzth1215 on March 08, 2018, 06:15:07 AM
Prepare carefully enables editing before games, NOT in game. Is there another mod that enables in game editing?

(Prepare Carefully IG? LOL)
Title: Re: Is there a way to edit the age of colonists in game? (Dev mode, mods, edit save)
Post by: wwWraith on March 08, 2018, 08:35:32 AM
Cryptorestore Caskets (https://ludeon.com/forums/index.php?topic=39244) can help you to reduce the age. I think I saw some age-related features in other mods but can't remember exactly.
Title: Re: Is there a way to edit the age of colonists in game? (Dev mode, mods, edit save)
Post by: Morak on March 08, 2018, 11:36:45 AM
Quote from: xhwzth1215 on March 07, 2018, 05:21:03 AM
Since I hope I can let some key characters live forever in some of my saves

On steam there is Clone Bay (http://steamcommunity.com/sharedfiles/filedetails/?id=1304432145) that Adds 3 buildings that allow to revive dead colonists.
Title: Re: Is there a way to edit the age of colonists in game? (Dev mode, mods, edit save)
Post by: swampslug on March 09, 2018, 02:42:47 PM
Quote from: Canute on March 07, 2018, 05:28:29 AM
Not sure, but i didn't found any.

I would use a good text editor,
backup the safegame,
open the safegame,
Use the text editor search function to search for the pawn's name
and look for a number that's fit his age and change it,
safe the safegame
load it at Rimworld and check it it worked.

If you are editing the save files then the pawn's age is <ageBiologicalTicks> and to convert from ticks to years (and vice verse) divide (or multiply) by 3,600,000.
For the chronological age, you need to do <ticksGame> + <gameStartAbsTick> - <birthAbsTicks> then divide by 3,600,000 to get the age in years.
Title: Re: Is there a way to edit the age of colonists in game? (Dev mode, mods, edit save)
Post by: hanna-chan on March 11, 2018, 03:05:07 PM
You could try the mod Polarisbloc - Core LAB (https://steamcommunity.com/sharedfiles/filedetails/?id=1208786220). It contains a surgery to decrease the age of your pawns.
Title: Re: Is there a way to edit the age of colonists in game? (Dev mode, mods, edit save)
Post by: lance789 on September 18, 2019, 11:11:31 AM
Quote from: swampslug on March 09, 2018, 02:42:47 PM
If you are editing the save files then the pawn's age is <ageBiologicalTicks> and to convert from ticks to years (and vice verse) divide (or multiply) by 3,600,000.
For the chronological age, you need to do <ticksGame> + <gameStartAbsTick> - <birthAbsTicks> then divide by 3,600,000 to get the age in years.

THANK YOU !!!!!!!!!!!!