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RimWorld => Releases => Mods => Outdated => Topic started by: abcdef on June 08, 2014, 01:43:04 PM

Title: Making older mods work in alpha 4. (new mod called moreFood !!!.)
Post by: abcdef on June 08, 2014, 01:43:04 PM
Hi Guys,
I have alot of free time at the moment so i am going to update some of the older mods on here so they support alpha 4. I will link all the mods i update here. If you wont somthing updating to alpha 4 i have the time just post a comment and i will do it. Please link the orginal mod as well makes it so much easier to find !! :). Hopefully all i will be able to make all the mods work together with no compatbilty issues. All mods below work together.

More Food
Exmaple Picture Below (TURNIPS !!)
https://www.dropbox.com/s/mneyq85wotchstu/MoreFood%20v0.1.zip


More Floors
So heres my mod. More Floors Fully updated. All floors work. Enjoy.
https://www.dropbox.com/s/kx09dyj5jl8ydlb/More%20Floors%201.3%20%28alpha4%29.zip

FlagPoles:
This mod was orignally created by joshwoo69 with credit given to Mrofa for textures. You can view the offical thread for it here.
http://ludeon.com/forums/index.php?topic=2806.0
Download:
https://www.dropbox.com/s/reitwer07r3qzrb/Flagpole.zip

Less Explosive Turrets
This mod was orignally created by Hawkwing. Offical thread is here.
http://www.nexusmods.com/rimworld/mods/1/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Frimworld%2Fajax%2Fmodfiles%2F%3Fid%3D1&pUp=1
Download:
https://www.dropbox.com/s/6r3u4ozaaipiloa/LessExplosiveTurrets.zip

Embrasures
This Mod was orignally created by Sunspots. Offical thread is here. Changed to stone wall embrasures added wood and log wall embrasures.
http://ludeon.com/forums/index.php?topic=2222.0
Download.
https://www.dropbox.com/s/hz4p13o6p9qq8om/Embrasures.zip

Wild Farmer
This Mod was orignally created by zelldot. Offical thread is here.
http://ludeon.com/forums/index.php?topic=2856.0
Download.
https://www.dropbox.com/s/370jd6fnd72ez39/Wild%20Farmer.zip

IronWeed
This mod was orignally created by NephilimNexus. Offical thread below.
http://ludeon.com/forums/index.php?topic=3130.0
Download.
https://www.dropbox.com/s/4tnm3pnnv2hlo6a/IronWeed.zip

Production+
This mod was orignally created by Kerbobotat. Offical thread below.
http://ludeon.com/forums/index.php?topic=3233.0
Download.
https://www.dropbox.com/s/3my6e7re31812iu/Production%2B.zip

Resource Kompression Mod
This mod was orignally created by mrofa. Offical thread is below.
http://ludeon.com/forums/index.php?topic=3340.0
Download.
https://www.dropbox.com/s/g3p6gw8pxt7zosg/Kompression%20Mod.zip

MoreStuff
I made a mod has a few things in but itss just somthing i am working on in my spare time and its not finshed as i dont no where i am going with it. take a look.
Download:
https://www.dropbox.com/s/v6fnwuufhs3m1rk/MoreStuff.zip

Synthmeat
This mod was orignally created by Psyckosama. And updated by NCrawler. Offical thread is below.
http://ludeon.com/forums/index.php?topic=2380.15
Download:
https://www.dropbox.com/s/zxkg740e7zugtqm/Synthmeat_Alpha4F.rar

[attachment deleted by admin: too old]
Title: Re: Updating older mods to support alpha 4.
Post by: mrofa on June 08, 2014, 02:19:26 PM
Could you do Kompression mod, im kinda swaped with stuff to do and lacking the time to update it
Title: Re: Updating older mods to support alpha 4.
Post by: bibel on June 08, 2014, 03:25:43 PM
industrial rim ... pls xD
Title: Re: Updating older mods to support alpha 4.
Post by: Crimsonknight3 on June 08, 2014, 04:44:35 PM
Quote from: bibel on June 08, 2014, 03:25:43 PM
industrial rim ... pls xD

That is already being done. It is a complex mod that requires more time to be updated than other mods :)
Title: Re: Updating older mods to support alpha 4.
Post by: Raiden13 on June 08, 2014, 04:50:43 PM
Better Power would be appreciated
Title: Re: Updating older mods to support alpha 4.
Post by: nacker1776 on June 08, 2014, 05:09:23 PM
Dressers would be nice if possible. Thank you for your work.
Title: Re: Updating older mods to support alpha 4.
Post by: Architect on June 08, 2014, 05:14:04 PM
Quote from: Raiden13 on June 08, 2014, 04:50:43 PM
Better Power would be appreciated

BetterPower+ will be done myself as soon as I get the time. I expect to be home long enough to get back to my programming for the first time in over a month on the 15th.
Title: Re: Updating older mods to support alpha 4.
Post by: Keithmeow on June 08, 2014, 05:48:28 PM
Ironweed maybe? pls and thank you
Title: Re: Updating older mods to support alpha 4.
Post by: NCrawler on June 08, 2014, 06:39:59 PM
Production+, Turrets Package and Wild Farmer would all be nice...
Title: Re: Updating older mods to support alpha 4.
Post by: moredrowsy on June 08, 2014, 07:49:17 PM
Can you please update the embrasure mod? Here is the original link: http://ludeon.com/forums/index.php?topic=2222.0

Thanks!
Title: Re: Updating older mods to support alpha 4.
Post by: Fergus on June 08, 2014, 09:33:57 PM
Would it be possible to update the Less Explosive Turret mod, always was funny that they are more explosive than blasting charges.

http://www.nexusmods.com/rimworld/mods/1/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Frimworld%2Fajax%2Fmodfiles%2F%3Fid%3D1&pUp=1
Title: Re: Updating older mods to support alpha 4.
Post by: jaredis1 on June 09, 2014, 03:26:13 AM
Quote from: Architect on June 08, 2014, 05:14:04 PM
Quote from: Raiden13 on June 08, 2014, 04:50:43 PM
Better Power would be appreciated

BetterPower+ will be done myself as soon as I get the time. I expect to be home long enough to get back to my programming for the first time in over a month on the 15th.

it took me forever but i learned how to update ur coal plant, ill send it to you if you like!
Title: Re: Updating older mods to support alpha 4.
Post by: abcdef on June 09, 2014, 07:10:12 AM
Okay i am going to start working down the list now. Please link the orginal mod page in future :)
Title: Re: Updating older mods to support alpha 4.
Post by: Cala13er on June 09, 2014, 07:19:44 AM
Quote from: abcdef on June 09, 2014, 07:10:12 AM
Okay i am going to start working down the list now. Please link the orginal mod page in future :)

Hey abcdef, can I request you DONT update industrial rim to alpha 4, I'm pulling out an update in a few days or so I believe I will be and would prefer industrial rim v1.1.2 not to reach alpha 4 due to the fact it's plain awful. Let it grow old and dissapear. :) thanks

It's taking a while for me to update due to being in the same place as architect.
Title: Re: Updating older mods to support alpha 4.
Post by: abcdef on June 09, 2014, 07:26:56 AM
Quote from: Cala13er on June 09, 2014, 07:19:44 AM
Quote from: abcdef on June 09, 2014, 07:10:12 AM
Okay i am going to start working down the list now. Please link the orginal mod page in future :)

Hey abcdef, can I request you DONT update industrial rim to alpha 4, I'm pulling out an update in a few days or so I believe I will be and would prefer industrial rim v1.1.2 not to reach alpha 4 due to the fact it's plain awful. Let it grow old and dissapear. :) thanks

It's taking a while for me to update due to being in the same place as architect.

Okay it would of took ages to update anyway :P.
Title: Re: Updating older mods to support alpha 4.
Post by: Cala13er on June 09, 2014, 07:39:56 AM
Well you need to redo every class file as well so probably best you leave It.
Title: Re: Updating older mods to support alpha 4.
Post by: abcdef on June 09, 2014, 07:42:51 AM
Quote from: Cala13er on June 09, 2014, 07:39:56 AM
Well you need to redo every class file as well so probably best you leave It.

I wouldnt of minded but yeah :P. Your updating it anyway so no point either way:).
Title: Re: Updating older mods to support alpha 4.
Post by: abcdef on June 09, 2014, 10:02:31 AM
Quote from: NCrawler on June 08, 2014, 06:39:59 PM
Production+, Turrets Package and Wild Farmer would all be nice...

I have done Wild Famer, currently doing turrets package. I am not looking forward to production+ but i will do it.

Quote from: moredrowsy on June 08, 2014, 07:49:17 PM
Can you please update the embrasure mod? Here is the original link: http://ludeon.com/forums/index.php?topic=2222.0

Thanks!

Yeah i have done embrasure even added woodlog and woodwall embrasure and changed the stone wall embrasure texture to match the new texture for it.

Quote from: Fergus on June 08, 2014, 09:33:57 PM
Would it be possible to update the Less Explosive Turret mod, always was funny that they are more explosive than blasting charges.

http://www.nexusmods.com/rimworld/mods/1/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Frimworld%2Fajax%2Fmodfiles%2F%3Fid%3D1&pUp=1

I have done this.
Title: Re: Updating older mods to support alpha 4.
Post by: abcdef on June 09, 2014, 10:45:28 AM
Quote from: Keithmeow on June 08, 2014, 05:48:28 PM
Ironweed maybe? pls and thank you

done.
Title: Re: Updating older mods to support alpha 4.
Post by: abcdef on June 09, 2014, 11:44:23 AM
Quote from: NCrawler on June 08, 2014, 06:39:59 PM
Production+, Turrets Package and Wild Farmer would all be nice...

Finshed Production+
Title: Re: Making older mods work in alpha 4. (Finshed Production+)
Post by: windruf on June 09, 2014, 12:11:57 PM
Shields and Modular Solar would be nice
Title: Re: Making older mods work in alpha 4. (Finshed Production+)
Post by: nacker1776 on June 09, 2014, 12:24:46 PM
He is the link for dressers http://ludeon.com/forums/index.php?topic=3583.0
For Modular Solar Panels http://ludeon.com/forums/index.php?topic=2512.0
Automations would be nice http://ludeon.com/forums/index.php?topic=3390.0
And the Uniform Mod http://ludeon.com/forums/index.php?topic=3636.0
Uniform go's good with dressers.
Thanks again if you can get to it.
Title: Re: Making older mods work in alpha 4. (Finshed Production+)
Post by: abcdef on June 09, 2014, 12:55:19 PM
Quote from: windruf on June 09, 2014, 12:11:57 PM
Shields and Modular Solar would be nice
Quote from: nacker1776 on June 09, 2014, 12:24:46 PM
He is the link for dressers http://ludeon.com/forums/index.php?topic=3583.0
For Modular Solar Panels http://ludeon.com/forums/index.php?topic=2512.0
Automations would be nice http://ludeon.com/forums/index.php?topic=3390.0
And the Uniform Mod http://ludeon.com/forums/index.php?topic=3636.0
Uniform go's good with dressers.
Thanks again if you can get to it.

Will get them done tonight hopefully working on the kompression mod right now but when thats done i will start on moddular solar panels etc
Title: Re: Making older mods work in alpha 4. (Working on Kompression)
Post by: Evul on June 09, 2014, 01:27:56 PM
Don't make any of my projects. Cause i am always working and tweaking them. :)
Title: Re: Making older mods work in alpha 4. (Working on Kompression)
Post by: abcdef on June 09, 2014, 02:28:21 PM
Quote from: Evul on June 09, 2014, 01:27:56 PM
Don't make any of my projects. Cause i am always working and tweaking them. :)

Okay glad to hear that as well i enjoyed alot of your mods so far :P
Title: Re: Making older mods work in alpha 4. (Working on Kompression)
Post by: moredrowsy on June 09, 2014, 07:16:06 PM
Thanks for the updates. Btw, does the Less Explosive Turret mod work with other turret mods (like mechanoid turrets, non-lethal turrets, etc)?
Title: Re: Making older mods work in alpha 4. (Working on Kompression)
Post by: Anexgohan on June 09, 2014, 11:56:08 PM
Hi,
Thank you for taking the time to do this, on that note
Can you please update this mod Battle Formations:
http://ludeon.com/forums/index.php?topic=3299.0
Title: Re: Making older mods work in alpha 4. (Working on Kompression)
Post by: Fergus on June 10, 2014, 02:19:00 AM
Really appreciate your doing this, but ummm what about updating "More Floors"? I really miss my yellow brick walk ways and all the various floors, they added some much needed color to a colony.
Title: Re: Making older mods work in alpha 4. (Working on Kompression)
Post by: Jdalt40 on June 10, 2014, 03:11:30 AM
Could you do the alpha 2 mod called more turrets? http://ludeon.com/forums/index.php?topic=2246.msg21162#msg21162
Title: Re: Making older mods work in alpha 4. (Working on Kompression)
Post by: windruf on June 10, 2014, 05:07:38 AM
Quote from: moredrowsy on June 09, 2014, 07:16:06 PM
Thanks for the updates. Btw, does the Less Explosive Turret mod work with other turret mods (like mechanoid turrets, non-lethal turrets, etc)?

no.
you have to tweak it yourself:
go to defs, find <explosiveRadius>X.X</explosiveRadius> and set to <explosiveRadius>0.0</explosiveRadius>
Title: Re: Making older mods work in alpha 4. (Working on Kompression)
Post by: Architect on June 10, 2014, 06:31:16 AM
Quote from: Joshy1111 on June 10, 2014, 03:11:30 AM
Could you do the alpha 2 mod called more turrets? http://ludeon.com/forums/index.php?topic=2246.msg21162#msg21162

You sure you want to bother? XD I abandoned that project because I figured there were some much better turret mods out there, more turrets was just the first one. I haven't a problem with someone else updating it, just not sure it's worth the trouble.
Title: Re: Updating older mods to support alpha 4.
Post by: Joretap0 on June 10, 2014, 06:59:36 AM
Quote from: nacker1776 on June 08, 2014, 05:09:23 PM
Dressers would be nice if possible. Thank you for your work.
Dresser is in construction for the moment, it will be compatible as soon as i finish everything for the next version(crafting apparel operationnal, just need to link them to the dresser and it will be finish, but not having much time as excepted this WE).
Title: Re: Making older mods work in alpha 4. (Working on Kompression)
Post by: abcdef on June 10, 2014, 07:07:40 AM
Quote from: moredrowsy on June 09, 2014, 07:16:06 PM
Thanks for the updates. Btw, does the Less Explosive Turret mod work with other turret mods (like mechanoid turrets, non-lethal turrets, etc)?

Yes but it does not effect other turrets mods they will still explode i will look at the code and possibly update it in the future have a lot of other request to work thourgh right now

Title: Re: Making older mods work in alpha 4. (Finshed Production+)
Post by: abcdef on June 10, 2014, 07:09:20 AM
Quote from: windruf on June 09, 2014, 12:11:57 PM
Shields and Modular Solar would be nice

Shields has already been updated http://ludeon.com/forums/index.php?topic=2677.0
Title: Re: Making older mods work in alpha 4. (Working on Kompression)
Post by: abcdef on June 10, 2014, 07:17:07 AM
Quote from: Fergus on June 10, 2014, 02:19:00 AM
Really appreciate your doing this, but ummm what about updating "More Floors"? I really miss my yellow brick walk ways and all the various floors, they added some much needed color to a colony.

I could update my own mod however the sheer amount of code i have in that to link it all up really bothers me. And i will have to change alot to make it work. I will take maybe 10 -15 of the 30 somthing floors and update them.

I have done it.
Title: Re: Making older mods work in alpha 4. (Working on a new mod.)
Post by: benramit on June 10, 2014, 11:33:08 AM
How about glass work 2
Title: Re: Making older mods work in alpha 4. (Working on a new mod.)
Post by: nuschler22 on June 10, 2014, 04:30:16 PM
Thank you for all your hard work!
Title: Re: Making older mods work in alpha 4. (Working on a new mod.)
Post by: decomg on June 10, 2014, 05:14:05 PM
Thanks abcdef     :D
Title: Re: Making older mods work in alpha 4. (Working on a new mod.)
Post by: R42i31 on June 11, 2014, 01:37:53 PM
Vanilla+ would be nice
Title: Re: Making older mods work in alpha 4. (Working on a new mod.)
Post by: NCrawler on June 11, 2014, 01:46:03 PM
In More Floors, when you lay down road, metal or wood floors, grass will still grow on the tile.  If, like me, you do not like this, just edit each of the .xml files in the TerrainDefs folder and change <Fertility> to 0.  Should have originally been like this, IMO...
Title: Re: Making older mods work in alpha 4. (Working on a new mod.)
Post by: NCrawler on June 11, 2014, 02:07:23 PM
Something else I have noticed, if you use both Production+ and Kompression mod, dependent on which mod is loaded last will determine what traders will buy from you.  I am going to make a compatibility mod for these two.  I'll give it to the OP if he is interested...
Title: Re: Making older mods work in alpha 4. (Working on a new mod.)
Post by: abcdef on June 11, 2014, 02:27:08 PM
Quote from: NCrawler on June 11, 2014, 02:07:23 PM
Something else I have noticed, if you use both Production+ and Kompression mod, dependent on which mod is loaded last will determine what traders will buy from you.  I am going to make a compatibility mod for these two.  I'll give it to the OP if he is interested...
Quote from: NCrawler on June 11, 2014, 01:46:03 PM
In More Floors, when you lay down road, metal or wood floors, grass will still grow on the tile.  If, like me, you do not like this, just edit each of the .xml files in the TerrainDefs folder and change <Fertility> to 0.  Should have originally been like this, IMO...

:P when i made more floors i used the road, wood and metal flooring outside it made sense to allow grass to grow as that would happen to flooring outside in the real world :P.

And i didnt test the trader part i simply just updated the mods to work on alpha four i can make a fix for this, but i am also happy for you to do this as i do not use these mods together personally anyway.
Title: Re: Making older mods work in alpha 4. (Working on a new mod.)
Post by: NCrawler on June 11, 2014, 03:41:27 PM
Quote from: abcdef on June 11, 2014, 02:27:08 PM
:P when i made more floors i used the road, wood and metal flooring outside it made sense to allow grass to grow as that would happen to flooring outside in the real world :P.

True, maybe it's just that your fertility value of 1.25 is too high.  Grass was growing super fast on road surfaces that I laid down.  A value of 0.1 or 0.2 would probably be more realistic.

Quote
And i didnt test the trader part i simply just updated the mods to work on alpha four i can make a fix for this, but i am also happy for you to do this as i do not use these mods together personally anyway.

I've completed it and have taken some liberties with what traders will buy/sell to make more sense.  For example, there is no more trading of silver crates as that makes absolutely no sense and slave ships will purchase food crates if available.  I tweaked the numbers for other things a bit as well and it seems to work pretty good in the testing that I have done.  File is attached if interested...

[attachment deleted by admin: too old]
Title: Re: Making older mods work in alpha 4. (Working on a new mod.)
Post by: NCrawler on June 11, 2014, 04:54:11 PM
Found and fixed a bug in the Kompression mod.  Looks like the 'Unpack Agave Crate' recipe was left out of the crafting table's recipe list.  I have fixed it and the corrected .xml file is attached.  You can drop it in your Kompression mod's Defs\ThingDefs folder and allow it to overwrite.

[attachment deleted by admin: too old]
Title: Re: Making older mods work in alpha 4. (Working on Kompression)
Post by: Jdalt40 on June 12, 2014, 08:40:00 PM
Quote from: Architect on June 10, 2014, 06:31:16 AM
Quote from: Joshy1111 on June 10, 2014, 03:11:30 AM
Could you do the alpha 2 mod called more turrets? http://ludeon.com/forums/index.php?topic=2246.msg21162#msg21162

You sure you want to bother? XD I abandoned that project because I figured there were some much better turret mods out there, more turrets was just the first one. I haven't a problem with someone else updating it, just not sure it's worth the trouble.

I requested it because usually all the other mods of turrets only had one or  two but yours has I think 5 from when I remember. also your turret mod was pretty good :)
Title: Re: Making older mods work in alpha 4. (Working on a new mod.)
Post by: MioCid on June 12, 2014, 10:02:41 PM
http://ludeon.com/forums/index.php?topic=2380.15

i need this mod, plz :(
Title: Re: Making older mods work in alpha 4. (Working on a new mod.)
Post by: Kumai0214 on June 13, 2014, 09:35:24 AM
I found a little bug or mess up with the Resource Kompression mod. When creating crates such as potato and metal crates it should take 300 potato and whatever amount of metal that is required to create the crate. However, it actually takes up only 75 potatoes from what I've seen and if you break the crate through the cannery station you would most likely get 300 potatoes out of it. Same goes for metal (I actually tested it with the metal crate and not the potato one) It took only 75 metal to produce a single 1000 metal crate and when I broke it down it gave me 1000 metal in return.
Title: Re: Making older mods work in alpha 4. (Working on a new mod.)
Post by: xBlackfieldx on June 14, 2014, 08:37:40 AM
Quote from: MioCid on June 12, 2014, 10:02:41 PM
http://ludeon.com/forums/index.php?topic=2380.15

i need this mod, plz :(

It is very useful but there is a similar mod to this.... I just cant remember the name :/
Title: Re: Making older mods work in alpha 4. (Working on a new mod.)
Post by: mrofa on June 14, 2014, 12:02:48 PM
Quote from: Kumai0214 on June 13, 2014, 09:35:24 AM
I found a little bug or mess up with the Resource Kompression mod. When creating crates such as potato and metal crates it should take 300 potato and whatever amount of metal that is required to create the crate. However, it actually takes up only 75 potatoes from what I've seen and if you break the crate through the cannery station you would most likely get 300 potatoes out of it. Same goes for metal (I actually tested it with the metal crate and not the potato one) It took only 75 metal to produce a single 1000 metal crate and when I broke it down it gave me 1000 metal in return.

Thats interesting, normaly you should see 75 on the table since thats the max ammount of what colonist carry, but i did test the the main version it worked well on a4, didnt test much abcdef a4f version since i need to fix it, found some wierd error but didnt have time to check it further, and it might be the problem you got. Well i will have time in this week so will look into it :)
Title: Re: Making older mods work in alpha 4. (Working on a new mod.)
Post by: NCrawler on June 14, 2014, 01:38:48 PM
Quote from: Kumai0214 on June 13, 2014, 09:35:24 AM
I found a little bug or mess up with the Resource Kompression mod. When creating crates such as potato and metal crates it should take 300 potato and whatever amount of metal that is required to create the crate. However, it actually takes up only 75 potatoes from what I've seen and if you break the crate through the cannery station you would most likely get 300 potatoes out of it. Same goes for metal (I actually tested it with the metal crate and not the potato one) It took only 75 metal to produce a single 1000 metal crate and when I broke it down it gave me 1000 metal in return.

I noticed this as well.  If you want lots of silver, just pack/unpack silver crates.  You'll get like 2925 silver each time you do it...  :)
Title: Re: Making older mods work in alpha 4. (Working on a new mod.)
Post by: NCrawler on June 14, 2014, 03:00:54 PM
Quote from: MioCid on June 12, 2014, 10:02:41 PM
http://ludeon.com/forums/index.php?topic=2380.15

i need this mod, plz :(

I've already converted this mod to Alpha 4F.  It's attached if you want to try it out.

[attachment deleted by admin: too old]
Title: Re: Making older mods work in alpha 4. (Working on a new mod.)
Post by: xBlackfieldx on June 14, 2014, 05:34:49 PM
I would love to get this one back btw..
http://ludeon.com/forums/index.php?topic=3001.0
If someone allready did it and I´m just blind again jsut send me the link :)
Title: Re: Making older mods work in alpha 4. (Working on a new mod.)
Post by: MioCid on June 14, 2014, 06:56:47 PM
Quote from: NCrawler on June 14, 2014, 03:00:54 PM
Quote from: MioCid on June 12, 2014, 10:02:41 PM
http://ludeon.com/forums/index.php?topic=2380.15

i need this mod, plz :(

I've already converted this mod to Alpha 4F.  It's attached if you want to try it out.

Thanks! works fine for me :)
Title: Re: Making older mods work in alpha 4. (Working on a new mod.)
Post by: nuper fi on June 14, 2014, 07:24:13 PM
Galactic Trader

http://ludeon.com/forums/index.php?topic=3033.0

pretty plz :)
Title: Re: Making older mods work in alpha 4. (new mod called more stuff.)
Post by: abcdef on June 19, 2014, 12:15:27 PM
Hi guys sorry not been on in a while i have been and am currently having issues witth my internet access as i have just moved house. I will get back to work on the mods requested but i dont no when i will be able to upload them due to the reason stated.

Take a look at morestuff in the mean time i guess. :P
Title: Re: Making older mods work in alpha 4. (Working on a new mod.)
Post by: abcdef on June 19, 2014, 12:16:51 PM
Quote from: NCrawler on June 14, 2014, 03:00:54 PM
Quote from: MioCid on June 12, 2014, 10:02:41 PM
http://ludeon.com/forums/index.php?topic=2380.15

i need this mod, plz :(

I've already converted this mod to Alpha 4F.  It's attached if you want to try it out.

Hey gguys i will attach this to the top :)
Title: Re: Making older mods work in alpha 4. (Working on a new mod.)
Post by: abcdef on June 19, 2014, 12:23:00 PM
Quote from: xBlackfieldx on June 14, 2014, 05:34:49 PM
I would love to get this one back btw..
http://ludeon.com/forums/index.php?topic=3001.0
If someone allready did it and I�m just blind again jsut send me the link :)

I dont no if this has been done however i am going to update and improve the textures on this :D.
Title: Re: Making older mods work in alpha 4. (new mod called more stuff.)
Post by: mrofa on June 19, 2014, 12:27:35 PM
abcdef forgot to thank you for trying to fix compression mod :)
Unfortunately a4f brakes workbenches to much so it wont run as it was, did speak with tynan about it and it will be fixed in a5 or a6 X_X
Title: Re: Making older mods work in alpha 4. (new mod called more stuff.)
Post by: WolfgangPolska on June 20, 2014, 05:00:18 AM
Can you update quarry mod please? I could use it for few things :)
Here's the link:
http://www.nexusmods.com/rimworld/mods/8/?
Title: Re: Making older mods work in alpha 4. (new mod called more stuff.)
Post by: lance789 on June 20, 2014, 10:08:20 AM
Could you please update "Wall Lights" to alpha 4? I would very much appreciate it :3
link: http://ludeon.com/forums/index.php?topic=2537.0
(still available in attachments)

and thanks!!
Title: Re: Making older mods work in alpha 4. (Working on a new mod.)
Post by: dreadbone on June 20, 2014, 10:25:39 AM
Quote from: nuper fi on June 14, 2014, 07:24:13 PM
Galactic Trader

http://ludeon.com/forums/index.php?topic=3033.0

pretty plz :)
Could not agree more.
Title: Re: Making older mods work in alpha 4. (new mod called more stuff.)
Post by: Architect on June 20, 2014, 10:33:52 AM
Quote from: lance789 on June 20, 2014, 10:08:20 AM
Could you please update "Wall Lights" to alpha 4? I would very much appreciate it :3
link: http://ludeon.com/forums/index.php?topic=2537.0
(still available in attachments)

and thanks!!

A lot of mods already have wall lights? Mine, Cala13er's, and I think one of Evul's does too.
Title: Re: Making older mods work in alpha 4. (new mod called more stuff.)
Post by: WolfgangPolska on June 20, 2014, 02:53:29 PM
Quote from: WolfgangPolska on June 20, 2014, 05:00:18 AM
Can you update quarry mod please? I could use it for few things :)
Here's the link:
http://www.nexusmods.com/rimworld/mods/8/?

Never mind, I've done update by myself! :P
Title: Re: Making older mods work in alpha 4. (new mod called more stuff.)
Post by: lance789 on June 20, 2014, 11:02:01 PM
Quote from: Architect on June 20, 2014, 10:33:52 AM
Quote from: lance789 on June 20, 2014, 10:08:20 AM
Could you please update "Wall Lights" to alpha 4? I would very much appreciate it :3
link: http://ludeon.com/forums/index.php?topic=2537.0
(still available in attachments)

and thanks!!

A lot of mods already have wall lights? Mine, Cala13er's, and I think one of Evul's does too.
just realized that like 3 hours ago... sorry xD
There are others i'd like to request but maybe they are incorporated in alpha 4 mods? (been searching around)...

E-Furniture
Population Cap + 500
Vas's Mods (specifically LargeCoin and Waterproof Sun Lamps)
woimodsHydroponics
More Turrets
Improved Walls

and yes i am using your mods :3
and Thanks
Title: Re: Making older mods work in alpha 4. (Working on a new mod.)
Post by: abcdef on June 21, 2014, 08:00:46 AM
Quote from: abcdef on June 19, 2014, 12:23:00 PM
Quote from: xBlackfieldx on June 14, 2014, 05:34:49 PM
I would love to get this one back btw..
http://ludeon.com/forums/index.php?topic=3001.0
If someone allready did it and I�m just blind again jsut send me the link :)

I dont no if this has been done however i am going to update and improve the textures on this :D.

See More food i have uploaded i will coninue to work on this. I will start on other mods also but internet access is hard to get at the moment have no eta on uploading them.
Title: Re: Making older mods work in alpha 4. (new mod called moreFood !!!.)
Post by: WolfgangPolska on June 22, 2014, 02:05:46 AM
I have an idea! Well A4 won't accept recipes that require more than 75 of one resource. Soooo.... Let's add new crafting only item, called (for example) pack ready berries{or whatever}(1/4). It would be made of 75 berries (or potatos, or meat, whichever you want). That pack-ready something would stack to 4, and then... from 4 of these crafting parts (and some metal) you can craft crate! ITS GENIUS! Or isn't it? :D
(currently I'm working on it but now i havea little time :C)
Title: Re: Making older mods work in alpha 4. (new mod called moreFood !!!.)
Post by: Architect on June 22, 2014, 06:19:48 AM
What you have described there is a down scaled version of it he resource compression mod there XD never the less, you go do what you wanna do XD
Title: Re: Making older mods work in alpha 4. (new mod called moreFood !!!.)
Post by: WolfgangPolska on June 22, 2014, 11:19:07 AM
Well that is idea how to solve problem with recipes that require more than 75 of any resource. I see my mistake now :P 4 Pack-ready-x items takes same amount of space to stack as crates so you don't need to make crates :P. So how about stacking these crafting items up to one? BTW  I made berry ready to pack recipe for now (such progress! :) ), but still i need to figure out how Rimworld modding works.



(I need help :C )
Title: Re: Making older mods work in alpha 4. (Working on a new mod.)
Post by: Psyckosama on June 23, 2014, 05:09:38 AM
Quote from: NCrawler on June 14, 2014, 03:00:54 PM
Quote from: MioCid on June 12, 2014, 10:02:41 PM
http://ludeon.com/forums/index.php?topic=2380.15

i need this mod, plz :(

I've already converted this mod to Alpha 4F.  It's attached if you want to try it out.

Thanks. I've been having a hell of a month. Thank you. Credit given and link made in official thread.
Title: Re: Making older mods work in alpha 4. (Working on a new mod.)
Post by: NCrawler on June 23, 2014, 02:37:29 PM
Quote from: Psyckosama on June 23, 2014, 05:09:38 AM
Quote from: NCrawler on June 14, 2014, 03:00:54 PM
Quote from: MioCid on June 12, 2014, 10:02:41 PM
http://ludeon.com/forums/index.php?topic=2380.15

i need this mod, plz :(

I've already converted this mod to Alpha 4F.  It's attached if you want to try it out.

Thanks. I've been having a hell of a month. Thank you. Credit given and link made in official thread.

No problem, I know how it is.  Happy to help...
Title: Re: Making older mods work in alpha 4. (new mod called moreFood !!!.)
Post by: NCrawler on June 23, 2014, 02:45:04 PM
I have updated the Turrets Package - http://ludeon.com/forums/index.php?topic=2349.0 (http://ludeon.com/forums/index.php?topic=2349.0)

It's attached if anyone is interested.

[attachment deleted by admin: too old]
Title: Re: Making older mods work in alpha 4. (new mod called moreFood !!!.)
Post by: lance789 on June 26, 2014, 07:01:43 PM
Quote from: NCrawler on June 23, 2014, 02:45:04 PM
I have updated the Turrets Package - http://ludeon.com/forums/index.php?topic=2349.0 (http://ludeon.com/forums/index.php?topic=2349.0)

It's attached if anyone is interested.
thanx
Title: Re: Making older mods work in alpha 4. (new mod called moreFood !!!.)
Post by: StormProxy on June 29, 2014, 06:43:15 AM
Project Dig?
to save you time looking for it here's the link: http://ludeon.com/forums/index.php?topic=2279.0
have fun
Title: Re: Making older mods work in alpha 4. (new mod called moreFood !!!.)
Post by: TheNinjabun on June 30, 2014, 04:09:31 AM
Hey :)
Can you please update Vanilla+