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RimWorld => Releases => Mods => Outdated => Topic started by: PunisheR007 on June 09, 2014, 04:49:57 AM

Title: [MOD] (Alpha 6) Embrasures v2.0.5
Post by: PunisheR007 on June 09, 2014, 04:49:57 AM
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Embrasures v2.0.5
____________________________________________________________________________________________________________________

Description:
Embrasures is a mod that adds 4 new wall types (one for metal, stone, wood and logs). The walls have openings for colonists to shoot at their enemies, while not allowing any to pass through.
Basically, they look like holes in the walls but they work more like like impassable sand bags (it looks like a hole in each block but the whole block is open to let through bullets).

Research:
- Reinforced metal embrasures. (Adds 220 hp)
- Fire resistant metal embrasures.

Mod Team:

Sunspots
PunisheR007
abcdef

CHANGELOG
v2.0.0 - Added abcdef's wood and log embrasures he added in his alpha 4 update.
          - Added 2 new research items, reinforced metal embrasures
            and fire resistant metal embrasures.

v2.0.1 - Fixed metal embrasures not conducting power.
          - Tweaked settings of embrasures to feel like there blocking more bullets.

v2.0.2 - Fixed Log and Wood embrasures not showing.

v2.0.3 - Updated for alpha 6.

v2.0.4 - Added menu icons for all embrasures.

v2.0.5 - Fixed stone embrasure showing before stonecutting research was done.


Downloads:

(http://i1185.photobucket.com/albums/z343/xvpunisher007vx/Mediafire_zpsa913c013.jpg)

http://www.mediafire.com/download/wx9jkfyd9si2tsf/Embrasures_2.0.5.rar (http://www.mediafire.com/download/wx9jkfyd9si2tsf/Embrasures_2.0.5.rar)

(http://i1185.photobucket.com/albums/z343/xvpunisher007vx/dropbox_zps5c0e7447.jpg)

https://www.dropbox.com/s/bh9ibf7e1m65j1k/Embrasures%202.0.5.rar (https://www.dropbox.com/s/bh9ibf7e1m65j1k/Embrasures%202.0.5.rar)



Screens:
http://pasteboard.co/11ebuipO.png
http://pasteboard.co/11ddrj4h.png
http://pasteboard.co/11dfzGls.png

How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.


Credits to Sunspots for the original creation of this awesome mod,
also credits to abcdef for the addon of wood and log embrasures.
Title: Re: [MOD] (Alpha 4F) Embrasures - Build heavy defenses, bunkers and pillboxes!
Post by: Fukara on June 09, 2014, 07:02:11 AM
Actually colonist can pass through.
Title: Re: [MOD] (Alpha 4F) Embrasures - Build heavy defenses, bunkers and pillboxes!
Post by: Goatlike on June 09, 2014, 07:05:59 AM
Problem was in <bulletImpactSound>?
Title: Re: [MOD] (Alpha 4F) Embrasures - Build heavy defenses, bunkers and pillboxes!
Post by: PunisheR007 on June 09, 2014, 07:27:35 AM
Quote from: Fukara on June 09, 2014, 07:02:11 AM
Actually colonist can pass through.

I'll have a look, will get it fixed.
Title: Re: [MOD] (Alpha 4F) Embrasures - Build heavy defenses, bunkers and pillboxes!
Post by: exbeer on June 09, 2014, 07:31:10 AM
soo,is it still " broken " ? if they can pass , then ill whait until its fixt :)
Title: Re: [MOD] (Alpha 4F) Embrasures - Build heavy defenses, bunkers and pillboxes!
Post by: abcdef on June 09, 2014, 07:44:42 AM
lol i have only just seen this was just about to complete updating it aswell i have no issues with mine so far either. I might add a wood wall version to it as well :).
Title: Re: [MOD] (Alpha 4F) Embrasures - Build heavy defenses, bunkers and pillboxes!
Post by: PunisheR007 on June 09, 2014, 07:46:35 AM
All fixed
Title: Re: [MOD] (Alpha 4F) Embrasures - Build heavy defenses, bunkers and pillboxes!
Post by: exbeer on June 09, 2014, 08:02:09 AM
Quote from: PunisheR007 on June 09, 2014, 07:46:35 AM
All fixed

TY <3 :)
Title: Re: [MOD] (Alpha 4F) Embrasures - Build heavy defenses, bunkers and pillboxes!
Post by: exbeer on June 09, 2014, 08:07:47 AM
yeee, that broke my game xD  bhaa, o well. still have  some issjus with other mods not beeing all that also with other mods, but somthing diddent click. nothing to do about it hehe i will start it off and then add mods to se if enything dosent work with it
Title: Re: [MOD] (Alpha 4F) Embrasures - Build heavy defenses, bunkers and pillboxes!
Post by: exbeer on June 09, 2014, 08:34:25 AM
Quote from: exbeer on June 09, 2014, 08:07:47 AM
yeee, that broke my game xD  bhaa, o well. still have  some issjus with other mods not beeing all that also with other mods, but somthing diddent click. nothing to do about it hehe i will start it off and then add mods to se if enything dosent work with it

: Edit : it sems that it broke becose of saved game , far as i can tell, so starting a new colony with the mods i have diddent crasj it, hopfully not later eather, so a new game is more or less needed , at least for me to get it to work.
Title: Re: [MOD] (Alpha 4F) Embrasures - Build heavy defenses, bunkers and pillboxes!
Post by: Sunspots on June 09, 2014, 10:23:19 AM
Just so everybody knows - if the mod breaks again or you find something that will improve upon the basic concept, please feel free to fix or improve upon the project.
Anyone is also free to completely integrate it into any other mod/mod-pack, as long as some basic credit is given.
Title: Re: [MOD] (Alpha 4F) Embrasures - Build heavy defenses, bunkers and pillboxes!
Post by: abcdef on June 09, 2014, 10:33:35 AM
Sunspots i have improved on your mod and given you the credit
Title: Re: [MOD] (Alpha 4F) Embrasures - Build heavy defenses, bunkers and pillboxes!
Post by: exbeer on June 09, 2014, 10:55:30 AM
Quote from: abcdef on June 09, 2014, 10:33:35 AM
Sunspots i have improved on your mod and given you the credit

under what mod ? just asking :)
Title: Re: [MOD] (Alpha 4F) Embrasures - Build heavy defenses, bunkers and pillboxes!
Post by: abcdef on June 09, 2014, 11:22:24 AM
http://ludeon.com/forums/index.php?topic=3942.msg38691#msg38691
Title: Re: [MOD] (Alpha 4F) Embrasures - Build heavy defenses, bunkers and pillboxes!
Post by: Mc_Peterson on June 09, 2014, 11:35:49 AM
Good Job :D
Title: Re: [MOD] (Alpha 4F) Embrasures - Build heavy defenses, bunkers and pillboxes!
Post by: LittleMikey on June 12, 2014, 04:20:36 AM
The Embrasures are currently letting people pass through them. I'm pretty sure they weren't doing that in the alpha 3 version.
Title: Re: [MOD] (Alpha 4F) Embrasures - Build heavy defenses, bunkers and pillboxes!
Post by: PunisheR007 on June 12, 2014, 04:24:52 AM
Quote from: LittleMikey on June 12, 2014, 04:20:36 AM
The Embrasures are currently letting people pass through them. I'm pretty sure they weren't doing that in the alpha 3 version.

Please re-download, i fixed that prob a couple of days ago :)
Title: Re: [MOD] (Alpha 4F) Embrasures - Build heavy defenses, bunkers and pillboxes!
Post by: Ivia on June 12, 2014, 05:14:34 AM
Thanks for the update, very useful mod :D
I found a very strange bug, if you surround the shooter totally (with wall, no doors), the shooter or the enemy will never fire by itself, you can only manual it.
I know normally people won't surround themself.. but I have over 100 wandering zombies outside, I just can't let anyone in or out the village at all xD
This issue also bring the issue enemy will attack stone wall, but no one will do auto combat to prevent enemy come near the wall like usually :<

I think it's because the new region system? wondering if there are any chance to fix it from the mod?
Title: Re: [MOD] (Alpha 4F) Embrasures - Build heavy defenses, bunkers and pillboxes!
Post by: Rousel on June 12, 2014, 06:42:10 AM
I use them inside my base to allow lighting through, as well, their great for that.
Title: Re: [MOD] (Alpha 4F) Embrasures - Build heavy defenses, bunkers and pillboxes!
Post by: Ruin on June 12, 2014, 04:39:36 PM
One of my favorite mods.  I am really happy to see it in A4.
Title: Re: [MOD] (Alpha 4F) Embrasures - Build heavy defenses, bunkers and pillboxes!
Post by: LittleMikey on June 14, 2014, 08:38:18 AM
Quote from: PunisheR007 on June 12, 2014, 04:24:52 AM
Quote from: LittleMikey on June 12, 2014, 04:20:36 AM
The Embrasures are currently letting people pass through them. I'm pretty sure they weren't doing that in the alpha 3 version.

Please re-download, i fixed that prob a couple of days ago :)

My bad! Re-downloading now.
Title: Re: [MOD] (Alpha 4F) Embrasures - Build heavy defenses, bunkers and pillboxes!
Post by: GrillGuth on June 16, 2014, 06:26:46 PM
Great mod!  :D
But is it possible to allow turrets to shoot through the walls as well (maybe only if they are placed right in front of the wall)?
I do not know if this is possible (i am not familiar with rimworld modding).

Greetings,
GrillGuth
Title: Re: [MOD] (Alpha 4F) Embrasures - Build heavy defenses, bunkers and pillboxes!
Post by: billerinstinct on June 16, 2014, 09:11:56 PM
Yeah, my turrets act strange on the alpha 4 update. They don't seem to find targets or something if I have embrasures around.
Title: Re: [MOD] (Alpha 4F) Embrasures - Build heavy defenses, bunkers and pillboxes!
Post by: PunisheR007 on June 17, 2014, 02:49:03 AM
Quote from: GrillGuth on June 16, 2014, 06:26:46 PM
Great mod!  :D
But is it possible to allow turrets to shoot through the walls as well (maybe only if they are placed right in front of the wall)?
I do not know if this is possible (i am not familiar with rimworld modding).

Greetings,
GrillGuth

That would be possible, i was thinking about it a few days ago as well, just have been a little busy.
Title: Re: [MOD] (Alpha 4F) Embrasures - Build heavy defenses, bunkers and pillboxes!
Post by: harley9699 on June 17, 2014, 09:26:29 AM
Excellent idea. No rush, just when you get a chance, man.
Title: Re: [MOD] (Alpha 4F) Embrasures - Build heavy defenses, bunkers and pillboxes!
Post by: forsaken1111 on June 17, 2014, 09:30:17 AM
Has anyone else noticed that these embrasures are never repaired by colonists once damaged? Might it be a conflict with another mod? I have a few. Uncertain what could cause that though... the colonists just never go repair them, and you can't order them to do so.
Title: Re: [MOD] (Alpha 4F) Embrasures - Build heavy defenses, bunkers and pillboxes!
Post by: minami26 on June 17, 2014, 10:11:39 AM
Quote from: forsaken1111 on June 17, 2014, 09:30:17 AM
Has anyone else noticed that these embrasures are never repaired by colonists once damaged? Might it be a conflict with another mod? I have a few. Uncertain what could cause that though... the colonists just never go repair them, and you can't order them to do so.

are your embrasures in a home zone? because in Alpha4 you now need to home zone all the buildings you want to be repaired. :)
Title: Re: [MOD] (Alpha 4F) Embrasures - Build heavy defenses, bunkers and pillboxes!
Post by: forsaken1111 on June 17, 2014, 11:46:08 AM
Quote from: minami26 on June 17, 2014, 10:11:39 AM
Quote from: forsaken1111 on June 17, 2014, 09:30:17 AM
Has anyone else noticed that these embrasures are never repaired by colonists once damaged? Might it be a conflict with another mod? I have a few. Uncertain what could cause that though... the colonists just never go repair them, and you can't order them to do so.

are your embrasures in a home zone? because in Alpha4 you now need to home zone all the buildings you want to be repaired. :)
I will check that. I wasn't aware of that feature!
Title: Re: [MOD] (Alpha 4F) Embrasures - Build heavy defenses, bunkers and pillboxes!
Post by: Matthiasfsa on June 19, 2014, 10:11:28 AM
This mod, combined with the artillery mod makes short work of pirates. So far I've been able to repel 1:10 attacks. Although I'm still trying to find the most efficient setup.

Stone walls are great, but kinda expensive (already used all the rock rubble) and I've been having to "collapse" roofs in order to keep repairing the walls.

I wish there was a quarry mod, all that rock my colonists keep mining could be of use.
Title: Re: [MOD] (Alpha 4F) Embrasures - Build heavy defenses, bunkers and pillboxes!
Post by: higarakevin on June 22, 2014, 12:36:47 PM
Thanks!
Title: Re: [MOD] (Alpha 4F) Embrasures - Build heavy defenses, bunkers and pillboxes!
Post by: jefftan on June 23, 2014, 02:43:12 AM
Quote from: billerinstinct on June 16, 2014, 09:11:56 PM
Yeah, my turrets act strange on the alpha 4 update. They don't seem to find targets or something if I have embrasures around.
I came through the same problem before and now I figure it out. All we have to do is keeping a path available from our turrets to our enemies. The path can have sandbags or other passable objects in it but not any door. Hope this help :)
Title: Re: [MOD] (Alpha 4F) Embrasures - Build heavy defenses, bunkers and pillboxes!
Post by: mrofa on June 23, 2014, 02:46:18 AM
Kinda wierd i did based my fences on embrasures in clutter and they work fine with turrets even the high one.
Title: Re: [MOD] (Alpha 4F) Embrasures - Build heavy defenses, bunkers and pillboxes!
Post by: Jaxxa on June 28, 2014, 01:52:15 AM
I am getting the same issue with the clutter metal fence.

I would guess it is some form of optimization that has been added to the game as there isn't any usual way to fire through impassable walls, to it is not bothered checking for target outside the area it is in.
Title: Re: [MOD] (Alpha 4F) Embrasures - Build heavy defenses, bunkers and pillboxes!
Post by: mrofa on June 28, 2014, 07:46:34 AM
Found the problem
(http://s11.postimg.org/ay5fz21mb/screenshot3.png)

If i seal the back entrance with wall or doors turrets wont see targets but with the hole as it is now, they shoot thrugh fence without problem.
im not sure how to fix that other than alter bullet flight path class.
Title: Re: [MOD] (Alpha 4F) Embrasures - Build heavy defenses, bunkers and pillboxes!
Post by: StorymasterQ on June 30, 2014, 01:19:00 AM
Quote from: mrofa on June 28, 2014, 07:46:34 AM
Found the problem
http://s11.postimg.org/ay5fz21mb/screenshot3.png

If i seal the back entrance with wall or doors turrets wont see targets but with the hole as it is now, they shoot thrugh fence without problem.
im not sure how to fix that other than alter bullet flight path class.

It must have something to do with the regions, then?
Title: Re: [MOD] (Alpha 5) Embrasures - Build heavy defenses, bunkers and pillboxes!
Post by: PunisheR007 on July 04, 2014, 09:40:48 PM
Alpha 5 version is up :)
Title: Re: [MOD] (Alpha 5) Embrasures - Build heavy defenses, bunkers and pillboxes!
Post by: Jaxxa on July 05, 2014, 01:14:44 AM
Awesome, looks like the issue with turrets firing out has been fixed.
Title: Re: [MOD] (Alpha 5) Embrasures - Build heavy defenses, bunkers and pillboxes!
Post by: PunisheR007 on July 05, 2014, 01:20:29 AM
Quote from: jaxxa on July 05, 2014, 01:14:44 AM
Awesome, looks like the issue with turrets firing out has been fixed.

Very nice
Title: Re: [MOD] (Alpha 5) Embrasures - Build heavy defenses, bunkers and pillboxes!
Post by: TezzaMM on July 07, 2014, 04:58:49 AM
One of my favourite mods so far (I'm pretty new to the game). Gives a great feeling of firing from fortifications to defend your colony.  Thanks for this.
Title: Re: [MOD] (Alpha 5) Embrasures - Build heavy defenses, bunkers and pillboxes!
Post by: PunisheR007 on July 09, 2014, 02:20:17 AM
Quote from: TezzaMM on July 07, 2014, 04:58:49 AM
One of my favourite mods so far (I'm pretty new to the game). Gives a great feeling of firing from fortifications to defend your colony.  Thanks for this.

Cheers Tezza, im glad your having fun with it, i love this mod also.
Sunspots did a damn fine job putting it together, and i brought it upto date for alpha 4 - 5.
Im going to add a reinforced metal embrasures and fire proof metal embrasures research.
Like the ones i added to my cannons and turrets mod, an update will be up later on tonight.
Title: Re: [MOD] (Alpha 5) Embrasures - Build heavy defenses, bunkers and pillboxes!
Post by: WolfgangPolska on July 09, 2014, 02:39:34 AM
Can you add log, and wood embrasures aswell? Wood is very cheap, so you can bulid temporary defense points .
Title: Re: [MOD] (Alpha 5) Embrasures - Build heavy defenses, bunkers and pillboxes!
Post by: PunisheR007 on July 09, 2014, 03:25:45 AM
Quote from: WolfgangPolska on July 09, 2014, 02:39:34 AM
Can you add log, and wood embrasures aswell? Wood is very cheap, so you can bulid temporary defense points .

I certainly can i just need to leave abcdef a pm,
to let him know im using his wood and log embrasures in my updated alpha 5 version of embrasures.

I'll have the update up very shortly. :)
Cheers
Title: Re: [MOD] (Alpha 5C) Embrasures v2.0.0
Post by: PunisheR007 on July 09, 2014, 04:07:29 AM
update is up, i really want to find another place to upload my files that is better than mediafire,
i like mediafire, but some don't like it.
Cheers!
Title: Re: [MOD] (Alpha 5C) Embrasures v2.0.0
Post by: Lestrade on July 09, 2014, 04:28:06 AM
The new Version gives me some Errors right after starting Rimworld:


Failed to find inheritance parent named EmbrasureBase for ThingDef. Full text follows.

<ThingDef ParentName="EmbrasureBase"><defName>LogWallEmbrasure</defName><eType>Wall</eType><label>Log Embrasure</label><texturePath>Things/Building/EmbrasureWoodLog</texturePath><menuIconPath>Things/Building/Linked/WallLog_MenuIcon</menuIconPath><maxHealth>300</maxHealth><flammability>1</flammability><description>An opening in the log wall allows shooting and throwing grenades from the safety of your home.</description><workToBuild>20</workToBuild><fillPercent>0.9</fillPercent><linkFlags><li>WallLog</li><li>WallWood</li></linkFlags><costList><li><thingDef>WoodLog</thingDef><count>8</count></li></costList><constructionEffect>ConstructWood</constructionEffect><soundBulletHit>BulletImpactWood</soundBulletHit><filthLeavings><li><thingDef>SlagRubble</thingDef><count>2</count></li></filthLeavings></ThingDef>

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

XML error: <menuIconPath>Things/Building/Linked/WallLog_MenuIcon</menuIconPath> doesn't correspond to any field in type ThingDef.

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Failed to find inheritance parent named EmbrasureBase for ThingDef. Full text follows.

<ThingDef ParentName="EmbrasureBase"><defName>WoodWallEmbrasure</defName><eType>Wall</eType><label>Wood Embrasure</label><texturePath>Things/Building/EmbrasureWood</texturePath><menuIconPath>Things/Building/Linked/WallWood_MenuIcon</menuIconPath><maxHealth>130</maxHealth><flammability>1</flammability><description>An opening in the log wall allows shooting and throwing grenades from the safety of your home.</description><workToBuild>45</workToBuild><fillPercent>0.9</fillPercent><transmitsPower>true</transmitsPower><linkFlags><li>WallWood</li><li>WallMetal</li><li>WallStone</li><li>WallBrick</li><li>WallMud</li></linkFlags><costList><li><thingDef>WoodLog</thingDef><count>8</count></li></costList><constructionEffect>ConstructWood</constructionEffect><soundBulletHit>BulletImpactWood</soundBulletHit><filthLeavings><li><thingDef>SlagRubble</thingDef><count>2</count></li></filthLeavings></ThingDef>

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

XML error: <menuIconPath>Things/Building/Linked/WallWood_MenuIcon</menuIconPath> doesn't correspond to any field in type ThingDef.

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

XML error: <transmitsPower>true</transmitsPower> doesn't correspond to any field in type ThingDef.

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Config error in LogWallEmbrasure: LogWallEmbrasure has null thingClass.

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Config error in WoodWallEmbrasure: WoodWallEmbrasure has null thingClass.

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Title: Re: [MOD] (Alpha 5C) Embrasures v2.0.0
Post by: PunisheR007 on July 09, 2014, 04:31:38 AM
sorry about that, i will have it fixed in asap.
will post when fixed, won't take long at all.

Cheers
Title: Re: [MOD] (Alpha 5C) Embrasures v2.0.0
Post by: PunisheR007 on July 09, 2014, 04:43:44 AM
Alrighty, all fixed :), sorry about that.

Cheers!!
Title: Re: [MOD] (Alpha 5C) Embrasures v2.0.0
Post by: PunisheR007 on July 09, 2014, 05:14:50 AM
New download link from dropbox, it should be alot better, ad and popup free. :)
Title: Re: [MOD] (Alpha 5C) Embrasures v2.0.0
Post by: Lestrade on July 09, 2014, 05:16:06 AM
Looks good so far, Thanks.
Title: Re: [MOD] (Alpha 5C) Embrasures v2.0.0
Post by: TezzaMM on July 09, 2014, 11:21:48 AM
Look forward to trying the wood update on my next restart. Should make early game less expensive on the metal reserves. Although funnily enough I tend to run out of wood first. It's renewable at least, need to get more planting done.
Title: Re: [MOD] (Alpha 5C) Embrasures v2.0.0
Post by: PunisheR007 on July 09, 2014, 06:37:10 PM
Quote from: Lestrade on July 09, 2014, 05:16:06 AM
Looks good so far, Thanks.

You're welcome :)
Title: Re: [MOD] (Alpha 5C) Embrasures v2.0.0
Post by: remrant on July 13, 2014, 02:06:20 AM
I'm not sure if I'm expecting too much or if something isn't right, but every new game that I've begun has the embrasures acting as a two-way wall, where fire can go both in and out but no one can pass through. I've never tried the metal embrasures, but it's occurring on the wooden and stone ones.
Title: Re: [MOD] (Alpha 5C) Embrasures v2.0.0
Post by: Zagrom on July 13, 2014, 02:12:22 AM
Quote from: remrant on July 13, 2014, 02:06:20 AM
I'm not sure if I'm expecting too much or if something isn't right, but every new game that I've begun has the embrasures acting as a two-way wall, where fire can go both in and out but no one can pass through. I've never tried the metal embrasures, but it's occurring on the wooden and stone ones.

If Im understanding right, that's exactly how its supposed to work, its literally a hole in the wall which you shoot out of, not like a force-field or something to that respect.

If Im misunderstanding you mean fire and in hot flames and not gunfire, in which case Im not sure, fire spreads on most things so it would makes sense for it to go through, except stone walls which I figure should stop it.
Title: Re: [MOD] (Alpha 5C) Embrasures v2.0.0
Post by: Jaxxa on July 13, 2014, 05:01:31 AM
Quote from: Zagrom on July 13, 2014, 02:12:22 AM
If Im understanding right, that's exactly how its supposed to work, its literally a hole in the wall which you shoot out of, not like a force-field or something to that respect.

Funny you should mention that, I have been thinking about modding in a one way shield wall.
Title: Re: [MOD] (Alpha 5C) Embrasures v2.0.0
Post by: Zagrom on July 13, 2014, 05:20:08 AM
Quote from: jaxxa on July 13, 2014, 05:01:31 AM
Quote from: Zagrom on July 13, 2014, 02:12:22 AM
If Im understanding right, that's exactly how its supposed to work, its literally a hole in the wall which you shoot out of, not like a force-field or something to that respect.

Funny you should mention that, I have been thinking about modding in a one way shield wall.
That would probably be cool, I have been shying away from the other shield mods, one in wall for may be neat,
Title: Re: [MOD] (Alpha 5C) Embrasures v2.0.0
Post by: PunisheR007 on July 13, 2014, 08:37:58 AM
Quote from: jaxxa on July 13, 2014, 05:01:31 AM
Funny you should mention that, I have been thinking about modding in a one way shield wall.
[/quote]

That would be awesome, i have been tweaking around with a few settings,
and have made them as good as they can get. I'll make an update very soon. :)
Title: Re: [MOD] (Alpha 5C) Embrasures v2.0.0
Post by: muffins on July 14, 2014, 09:50:49 AM
Quote from: remrant on July 13, 2014, 02:06:20 AM
I'm not sure if I'm expecting too much or if something isn't right, but every new game that I've begun has the embrasures acting as a two-way wall, where fire can go both in and out but no one can pass through. I've never tried the metal embrasures, but it's occurring on the wooden and stone ones.

Have your guys stand next to, not in front of, the embrasures so they can fire around the corner and be very hard to hit.
Title: Re: [MOD] (Alpha 5C) Embrasures v2.0.0
Post by: nuschler22 on July 14, 2014, 10:41:02 AM
I don't think they should be one way, personally.  But I do think that accuracy should diminish substantially the farther away you are. 

For example, if you are standing behind it (a colonist), it should have no effect on accuracy because you're shooting through it from a close distance.  But if you're away from it, only about 20 percent of the person is showing (if not less) so that should affect it accordingly.
Title: Re: [MOD] (Alpha 5C) Embrasures v2.0.0
Post by: Nirahiel on July 16, 2014, 10:58:37 AM
How about power conducting embrasures ? The power conduits are just cables on the ground, i don't think the holes in the metal and wooden walls are using the whole height of the block, so power should flow just like the regular blocks, no ?
Title: Re: [MOD] (Alpha 5C) Embrasures v2.0.0
Post by: PunisheR007 on July 18, 2014, 12:38:05 AM
I just noticed the metal embrasures aren't conducting power, the stone embrasure won't have power, but all the others should.
I just fixed it up, so metal embrasures should conduct power now, and i tweaked a few settings, so they should feel like there blocking more bullets.
Title: Re: [MOD] (Alpha 5C) Embrasures v2.0.1
Post by: Jaxxa on August 03, 2014, 11:24:21 PM
FYI I have released a new version of my Shield mod http://ludeon.com/forums/index.php?topic=4701.0
It included my first attempt at one way Embrasures.

You place a "SIF Generator" rather than protecting a circular area it will protect and walls / doors / Embrasures in the area. Fire coming into it should be blocked and colonists can still fire out.

The issue with one way Embrasures is deciding what side is in and what side is out, so this is my current solution to that.
Title: Re: [MOD] (Alpha 5C) Embrasures v2.0.1
Post by: bobucles on August 06, 2014, 08:13:13 AM
I'd like to point out that if you're placing down manned turrets, your first instinct might be to place the "seat" as far back as possible. Don't do this! Place the seat sideways, so it sits next to the wall. Otherwise you won't get the all so important cover bonus.

Bonus points if you hide their seat behind a pure wall instead of an embrasure.
Title: Re: [MOD] (Alpha 5C) Embrasures v2.0.1
Post by: muffins on August 07, 2014, 03:30:52 AM
This might be a bug or something. In all the weeks I've been using this mod I've never seen wood or log embrasures in the game, only metal and stone.  :-\
Title: Re: [MOD] (Alpha 5C) Embrasures v2.0.1
Post by: PunisheR007 on August 09, 2014, 06:48:06 AM
Quote from: muffins on August 07, 2014, 03:30:52 AM
This might be a bug or something. In all the weeks I've been using this mod I've never seen wood or log embrasures in the game, only metal and stone.  :-\

I'll have a look into that, and post an update very soon, i have been very busy this last week and havn't been able to post any updates.
Alpha 6 is just around the corner, i'll definetly have it fixed for that.
Title: Re: [MOD] (Alpha 5C) Embrasures v2.0.2
Post by: PunisheR007 on August 10, 2014, 03:47:53 AM
New update, fixed log and wood embrasures not showing.
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.3
Post by: PunisheR007 on August 14, 2014, 10:06:47 AM
Update ready for download. :)

Cheers!!!
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.3
Post by: LittleMikey on August 14, 2014, 10:11:16 AM
Quote from: PunisheR007 on August 14, 2014, 10:06:47 AM
Update ready for download. :)

Cheers!!!

Thanks :D
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.3
Post by: PunisheR007 on August 14, 2014, 10:14:06 AM
Quote from: LittleMikey on August 14, 2014, 10:11:16 AM

Thanks :D

You're welcome :)
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.3
Post by: Liegeman on August 16, 2014, 04:05:33 PM
I've been having this bug for the last few releases of this mod. The textures are all out of whack.
See attached screencap.

[attachment deleted by admin: too old]
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.3
Post by: Izomaniac on August 16, 2014, 10:00:24 PM
Quote from: Liegeman on August 16, 2014, 04:05:33 PM
I've been having this bug for the last few releases of this mod. The textures are all out of whack.
See attached screencap.

I am rather confident that is how it's supposed to look, to show all the different appearances of the embrasures based on the walls around them.
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.3
Post by: PunisheR007 on August 17, 2014, 01:40:11 AM
I didn't have any menu icons done, when i took over this mod, and just havn't got around to making them lol.
So i went ahead and made some menu icons, looks alot nicer now. :)

I'll be posting the update after this post lol
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.4
Post by: Zeta Omega on August 17, 2014, 08:56:44 PM
OH! IVE SEEN YOUR NAME ON A RIMWORLD LETS PLAY BY FALCON! Its been bothering me because I knew I saw that name somewhere before, Also great mod
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.4
Post by: PunisheR007 on August 18, 2014, 03:29:50 AM
Quote from: Zeta Omega on August 17, 2014, 08:56:44 PM
OH! IVE SEEN YOUR NAME ON A RIMWORLD LETS PLAY BY FALCON! Its been bothering me because I knew I saw that name somewhere before, Also great mod

Cheers!!
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.4
Post by: zyklame on August 18, 2014, 04:55:24 AM
I don't know if this is intended but you can build the stone Embrasures without the stonecutting research. That looks a bit odd, because you can't create the nessesary stoneblocks to actually build them.
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.4
Post by: PunisheR007 on August 19, 2014, 08:27:43 AM
Quote from: zyklame on August 18, 2014, 04:55:24 AM
I don't know if this is intended but you can build the stone Embrasures without the stonecutting research. That looks a bit odd, because you can't create the nessesary stoneblocks to actually build them.

Nice find, i'll fix that and release an update asap.
Cheers for the heads zyklame.

Edit - New update, now stone embrasures won't show until stonecutting research is done.
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.5
Post by: Iwillbenicetou on August 19, 2014, 01:12:34 PM
Maybe have something that you have to research and takes a ton of time, but is like a shield where you can fire out but not in. Or just have it where it's incredibly hard to fire in. :)
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.5
Post by: Jaxxa on August 19, 2014, 10:03:06 PM
Have you had a look at the SIF shield in my shield mod?
It might do what you want.

http://ludeon.com/forums/index.php?topic=4701.0
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.5
Post by: RemingtonRyder on August 20, 2014, 03:46:59 AM
I really like this mod.  It makes fortifying against attackers quite a bit easier, but at the same time the defenders can still get hurt.  It makes for a very satisfying game!
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.5
Post by: PunisheR007 on August 20, 2014, 06:15:59 AM
Quote from: marvinkosh on August 20, 2014, 03:46:59 AM
I really like this mod.  It makes fortifying against attackers quite a bit easier, but at the same time the defenders can still get hurt.  It makes for a very satisfying game!

It is a very nice mod, i never start a new colony without it. Cause it definetly does make for a very satisfying game, even though sometimes you wish it could stop more bullets, but it does it's job of keeping out who ever is trying to get in. :)

Title: Re: [MOD] (Alpha 6) Embrasures v2.0.5
Post by: Iwillbenicetou on August 20, 2014, 10:05:41 AM
Quote from: jaxxa on August 19, 2014, 10:03:06 PM
Have you had a look at the SIF shield in my shield mod?
It might do what you want.

http://ludeon.com/forums/index.php?topic=4701.0

Yep, already have it. Though when in a big fire fight I focus at my chokepoint at all the attackers, then I look back and one shield is destroyed and the other one is offline... I think this is from the bug where if you don't 'look' at it, it disappear's and lets bullets go through.
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.5
Post by: Iwillbenicetou on August 21, 2014, 12:53:24 PM
Hey PunisheR, I'm making a modpack, can I use your mod?
EDIT: Can i also use the knockout mod.
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.5
Post by: PunisheR007 on August 21, 2014, 01:39:08 PM
Quote from: Iwillbenicetou on August 21, 2014, 12:53:24 PM
Hey PunisheR, I'm making a modpack, can I use your mod?
EDIT: Can i also use the knockout mod.

No problems at all, go for it. :)
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.5
Post by: Clayton on August 23, 2014, 02:48:00 PM
Had this happen just a few moments ago, though it was really interesting! Some zombies coming, there were some friendly Utopia's Mountain guys visiting, the Stoffern guy ran and took cover behind one of the firing ports! Super cool.

Sorry, by the way. For the life of me I cant figure out how to spoiler things here lol.

(http://i.imgur.com/s2Ih11g.png)
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.5
Post by: Iwillbenicetou on August 23, 2014, 03:40:16 PM
Quote from: Clayton on August 23, 2014, 02:48:00 PM
Had this happen just a few moments ago, though it was really interesting! Some zombies coming, there were some friendly Utopia's Mountain guys visiting, the Stoffern guy ran and took cover behind one of the firing ports! Super cool.

What mods are you using? I can see you are using this mod, project armory and clutter. Any other mods you have installed?
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.5
Post by: Clayton on August 23, 2014, 03:43:22 PM
Quote from: Iwillbenicetou on August 23, 2014, 03:40:16 PM
Quote from: Clayton on August 23, 2014, 02:48:00 PM
Had this happen just a few moments ago, though it was really interesting! Some zombies coming, there were some friendly Utopia's Mountain guys visiting, the Stoffern guy ran and took cover behind one of the firing ports! Super cool.

What mods are you using? I can see you are using this mod, project armory and clutter. Any other mods you have installed?

Apparello, Booze+Statues, Colonist Only Doors, EdBInterface, TargetPractise, and the Zombie Apocalypse!
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.5
Post by: Bruvvy on August 23, 2014, 11:47:49 PM
Definitely improved my gameplay thanks!
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.5
Post by: PunisheR007 on August 25, 2014, 03:37:01 AM
Quote from: Bruvvy on August 23, 2014, 11:47:49 PM
Definitely improved my gameplay thanks!

Glad to have made you're gameply improve with this mod :).

Cheers!!
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.5
Post by: Iwillbenicetou on August 25, 2014, 12:47:08 PM
Quote from: Bruvvy on August 23, 2014, 11:47:49 PM
Definitely improved my gameplay thanks!

Please do more than precise spams.
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.5
Post by: Sorin Braveheart on August 25, 2014, 01:45:25 PM
Quote from: Iwillbenicetou on August 25, 2014, 12:47:08 PM
Quote from: Bruvvy on August 23, 2014, 11:47:49 PM
Definitely improved my gameplay thanks!

Please do more than precise spams.
Please don't start with that kind of behaviour, and it's not like your comment isn't any less like spam than his based upon your definition of spam.
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.5
Post by: Iwillbenicetou on August 25, 2014, 03:46:13 PM
I mean what should I say? Should I say that it seems the embrasures never take any bullets?
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.5
Post by: Clayton on August 25, 2014, 03:56:17 PM
Quote from: Iwillbenicetou on August 25, 2014, 03:46:13 PM
I mean what should I say? Should I say that it seems the embrasures never take any bullets?

Maybe you should just stay on topic and not try to dictate what people post? Problem solved.

On a related note, I've seen my embrasures take plenty a bullet.
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.5
Post by: Iwillbenicetou on August 25, 2014, 04:05:45 PM
Ok, may have been the good Project Armory at work.

And he signed up, and in two days he got 80 posts. All he is saying is that's great.
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.5
Post by: Baleur on September 02, 2014, 11:57:12 PM
Should really put this on nexus, or even just upload it directly here in the forums?.. Both mediafire and dropbox are a pain in the ass to access without vpn here in china.
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.5
Post by: howard on September 03, 2014, 10:21:35 AM
在什麼樣的MOD?只是要求:)
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.5
Post by: StorymasterQ on September 03, 2014, 09:52:02 PM
Quote from: howard on September 03, 2014, 10:21:35 AM
在什麼樣的MOD?只是要求:)

It's a mod to add a type of wall with holes from which you can shoot out. Really neat. Also, please use English :D
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.5
Post by: muffins on September 04, 2014, 03:37:29 AM
Quote from: howard on September 03, 2014, 10:21:35 AM
在什麼樣的MOD?只是要求:)

These are embrasures.

[attachment deleted by admin: too old]
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.5
Post by: RemingtonRyder on September 08, 2014, 07:12:42 PM
Oh yeah.  Thanks to embrasures, a small raider drop-in on the trade beacon was easily taken care of today by my colonists.  None of the raiders survived.
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.5
Post by: Iwillbenicetou on September 08, 2014, 07:20:24 PM
get it with the fortifications mod. makes them a whole lot better.
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.5
Post by: Gaiii on September 10, 2014, 07:11:39 AM
Hi and thanks for the great looking walls :)
There is just a tiny problem, they work for me like sandbags...enemys still shoot over them even if I build a full room. So its just like having realy strong good looking sandbags :(
Am I doing something wrong?
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.5
Post by: Iwillbenicetou on September 10, 2014, 01:27:35 PM
Nope. Nothing. They are basically sandbags except, stronger, can transmit, and act as walls so nothing can go through except bullets. If you want a buff, go to realistic weapons and get the Fortifications Mod Pack. It adds the same thing, but buffs them. And replace Embrasures with it.
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.5
Post by: muffins on September 10, 2014, 03:41:49 PM
Quote from: Gaiii on September 10, 2014, 07:11:39 AM
Hi and thanks for the great looking walls :)
There is just a tiny problem, they work for me like sandbags...enemys still shoot over them even if I build a full room. So its just like having realy strong good looking sandbags :(
Am I doing something wrong?

Don't stand directly in front of the embrasure. Stand your guys against the wall next to an embrasure and they'll do a peek-around-the-corner attack thing.
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.5
Post by: Krescentwolf on October 03, 2014, 10:40:04 PM
This being one of my most favorite (and most useful) mods... Is there an eta on an Alpha7 update? I'd ask if it works as is, but that's more than likely asking too much...

I'd like to get back to making my awesome bunkers :)
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.5
Post by: Iwillbenicetou on October 03, 2014, 11:42:04 PM
This is everyone's fav mod.
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.5
Post by: Ruin on October 04, 2014, 01:29:26 AM
Yeah... I find it hard these days to play without it.  This is a great one.
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.5
Post by: 404 Name Not Found on October 05, 2014, 04:42:35 AM
This is everyone right now waiting for their favorite mod to be updated to Alpha 7.
(http://xbradtc.files.wordpress.com/2013/11/skeleton-computer.jpg)
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.5
Post by: Ivia on October 06, 2014, 05:29:34 AM
Quote from: 404 Name Not Found on October 05, 2014, 04:42:35 AM
This is everyone right now waiting for their favorite mod to be updated to Alpha 7.
(http://xbradtc.files.wordpress.com/2013/11/skeleton-computer.jpg)
Indeed, I'm too addicted to the mod that I can't play the game without it ;-;
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.5
Post by: LORDPrometheus on October 06, 2014, 05:17:39 PM
I'd sooner learn to write an XML file for the game and make my own mod than play without this!

That is not an offer!
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.5
Post by: skullywag on October 06, 2014, 05:48:28 PM
Is OP updating this? if not ill happily get it running on A7 at least without the "stuff" implementation for now.
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.5
Post by: PunisheR007 on October 06, 2014, 07:29:16 PM
Quote from: skullywag on October 06, 2014, 05:48:28 PM
Is OP updating this? if not ill happily get it running on A7 at least without the "stuff" implementation for now.

I will be updating embrasures today,  the first mod im updating is cannons and turrets, then this will be next. Along with all my other mods and mods i have been keeping upto date for others. Sorry for the delays, i have been very busy since i got back from overseas holiday

Cheers!!! :)
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.5
Post by: diegopesente on October 06, 2014, 08:41:54 PM
Go go go punisher!  ;D
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.5
Post by: skullywag on October 06, 2014, 08:44:43 PM
Quote from: PunisheR007 on October 06, 2014, 07:29:16 PM
Quote from: skullywag on October 06, 2014, 05:48:28 PM
Is OP updating this? if not ill happily get it running on A7 at least without the "stuff" implementation for now.

I will be updating embrasures today,  the first mod im updating is cannons and turrets, then this will be next. Along with all my other mods and mods i have been keeping upto date for others. Sorry for the delays, i have been very busy since i got back from overseas holiday

Cheers!!! :)

Ah no worries, if you need a hand just shout.
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.5
Post by: PunisheR007 on October 07, 2014, 03:25:48 AM
Quote from: skullywag on October 06, 2014, 08:44:43 PM
Quote from: PunisheR007 on October 06, 2014, 07:29:16 PM
Quote from: skullywag on October 06, 2014, 05:48:28 PM
Is OP updating this? if not ill happily get it running on A7 at least without the "stuff" implementation for now.

I will be updating embrasures today,  the first mod im updating is cannons and turrets, then this will be next. Along with all my other mods and mods i have been keeping upto date for others. Sorry for the delays, i have been very busy since i got back from overseas holiday

Cheers!!! :)

Ah no worries, if you need a hand just shout.

I thought i would have had the time to update my mods, but alot of changes have been made, and i really didn't have the time.
I am sorry for saying i would update them, but when you get stumped, it's time to hand the reigns over to the ones who can and have time to update them.
I will return, there's no doubt about that.

Cheers skullywag

PunisheR007  8)
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.5
Post by: Ruin on October 07, 2014, 03:43:38 AM
This one is so very popular.  Any chance we could incorporate it into vanilla RimWorld for A8 (or some future release) Tynan?
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.5
Post by: skullywag on October 07, 2014, 08:09:41 AM
Punisher is that a greenlight on me updating?
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.5
Post by: Jaxxa on October 07, 2014, 08:17:53 AM
Quote from: skullywag on October 07, 2014, 08:09:41 AM
Punisher is that a greenlight on me updating?

http://ludeon.com/forums/index.php?topic=6661.0

He has given permission for anyone to use the mods, so from that point of view you are good to go.

If you just want to play the mod I will be looking at updating it tomorrow and integrating it into my mod.
But don't let that stop you if you want to mod it too.
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.5
Post by: skullywag on October 07, 2014, 08:28:58 AM
im almost done, was only the text path and stats changes to the defs, 1 thing is stumping though, has Tynan changed how to use research mods:

<researchMods>
      <li>
        <targetDefTypeName>ThingDef</targetDefTypeName>
        <targetDefName>MetalWallEmbrasure</targetDefName>
        <targetFieldName>maxHealth</targetFieldName>
        <targetValInt>450</targetValInt>
      </li>
    </researchMods>

that doesnt work anymore...
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.5
Post by: RemingtonRyder on October 07, 2014, 09:28:30 AM
Um, looking at the Buildings_Structure.xml, it seems that maxHealth has been changed to MaxHealth.  Case sensitivity?
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.5
Post by: skullywag on October 07, 2014, 09:32:48 AM
Quote from: marvinkosh on October 07, 2014, 09:28:30 AM
Um, looking at the Buildings_Structure.xml, it seems that maxHealth has been changed to MaxHealth.  Case sensitivity?

sorry should say it moans about the "targetDefTypeName" and the others. Core seems to use:

<researchMods>
      <li>
        <specialAction>ResearchModsSpecial.GunTurretCooling</specialAction>
      </li>
    </researchMods>

but I think the names have just been changed as thats doing something different really.
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.5
Post by: RemingtonRyder on October 07, 2014, 01:06:04 PM
It seems like it would still be possible to do it with a DLL mod.  I don't know how difficult that is, but the code to actually upgrade something like max HP is basically one line.

If you're so inclined, get a hold of DotPeek or something similar and take a look in, for example, TTMUpgrade.cs in the TechTreeMinami mod.

Also, since minami26 is waiting on Embrasures to add to the pack, couldn't hurt to ask for some help there. :)
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.5
Post by: PunisheR007 on October 08, 2014, 07:17:22 PM
Whatever Tynan has done, in removing xml defs and so on, is for the better, but to make something and to remove it in the next alpha is mind boggling. It really defeats the purpose of having xml defs, when he takes them out and then makes you learn how to create .dll's and learn c++, which is kinda good, but for people who didn't wish to and didn't have the time, thats who he hurt the most.

S**t happens and life goes on lol.

Title: Re: [MOD] (Alpha 6) Embrasures v2.0.5
Post by: skullywag on October 08, 2014, 07:24:40 PM
Its only the research that needs it the rest of the mod works fine with just the simple xml defs tweaks that are needed. itd be nice to hear from the man himself on if these research names just changed or have actually been removed.
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.5
Post by: PunisheR007 on October 08, 2014, 07:38:15 PM
For sure skullywag, it would be nice to actually know every xml def,
maybe a simple document with every xml def name, with a bit of info on what it does.
That would alleviate any problems moders have when updating their mods. I guess he has to much work on his mind to even think straight.
That would have not taken long, if he created the doc at the start of when he created his first xml def.
I find that alot with small game devs, they could make there work easier, by doing simple things like that.
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.5
Post by: skullywag on October 08, 2014, 07:47:51 PM
Key part there...."when he created his first xml def" im going to go with its now probably a mammoth job. One that I dont relish the thought of.
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.5
Post by: Commander Beanbag on October 09, 2014, 01:51:59 AM
I got curious about this and had a look.

(http://i.gyazo.com/d4b38083c9116fa658608e81b237a220.png)

Some of these match up. I'm gonna go ahead and say it's possible, but it will indeed be a massive job.
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.5
Post by: Kirid on October 09, 2014, 08:41:00 PM
Are you doing alright updating this? Code is rather simple. Have you changed it to use the stuff system? It isn't difficult, I can upload a texture if needed.
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.5
Post by: Jaxxa on October 09, 2014, 08:58:24 PM
I have stuff using embrasures in my enhanced defence mod. Although no research yet.
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.5
Post by: Kirid on October 09, 2014, 09:08:40 PM
Quote from: Jaxxa on October 09, 2014, 08:58:24 PM
I have stuff using embrasures in my enhanced defence mod. Although no research yet.
Oh awesome, might update it with that info. Though I don't see a need to research walls -with- holes..
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.5
Post by: RemingtonRyder on October 10, 2014, 07:42:36 AM
The research bit makes metal embrasures tougher, basically.
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.5
Post by: brunayla on October 14, 2014, 01:00:55 PM
Hello All,

I butchered embrasures to "work" in alpha 7.  The are will need a major overhaul to look nice in menu and in the game.  This is the first time I have monkeyed with any type of modding.  I would like to get this working well.
https://www.dropbox.com/s/3c8rz63zwf27ipb/Embrasures%202.0.6.zip?dl=0

Brunayla
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.5
Post by: brunayla on October 14, 2014, 01:32:52 PM
Hay all,

I fixed some of the texture problems.
https://www.dropbox.com/s/783l8qat2177qzg/Embrasures%202.0.7.zip?dl=0

Brunayla
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.5
Post by: Galvenox on October 14, 2014, 03:50:16 PM
Quote from: brunayla on October 14, 2014, 01:32:52 PM
Hay all,

I fixed some of the texture problems.
https://www.dropbox.com/s/783l8qat2177qzg/Embrasures%202.0.7.zip?dl=0

Brunayla

some screens?
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.5
Post by: brunayla on October 14, 2014, 05:05:28 PM
Quote from: Galvenox on October 14, 2014, 03:50:16 PM
Quote from: brunayla on October 14, 2014, 01:32:52 PM
Hay all,

I fixed some of the texture problems.
https://www.dropbox.com/s/783l8qat2177qzg/Embrasures%202.0.7.zip?dl=0

Brunayla

some screens?

Here are some screenshots.

https://www.dropbox.com/s/ko9ii93rmsl8kin/rimworld581win_2014-10-14_15-55-11.png?dl=0
https://www.dropbox.com/s/d23nvlk317wclqj/rimworld581win_2014-10-14_15-55-51.png?dl=0
https://www.dropbox.com/s/9z8k22pxc8mpr7b/rimworld581win_2014-10-14_15-55-53.png?dl=0

Brunayla
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.5
Post by: brunayla on October 14, 2014, 05:59:30 PM
Hay All,
I think that I fixed the textures.  Now it is just time to tweek and balance it.  Any sugestions?
https://www.dropbox.com/s/vt14lntzr7wgs9p/Embrasures%202.0.8.zip?dl=0

Brunayla
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.5
Post by: Jimmeh on October 14, 2014, 08:13:01 PM
Thanks heaps for the update :) the only issue I've noticed so far that the research points need to be adjusted for the new scale. 30000 points is massive now when common research is 300-600.
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.5
Post by: brunayla on October 14, 2014, 10:20:36 PM
I was working to get it to work first then tweek the research.  An other think that I would like to do is have with and without power conduit versions with having the power conduits needing to be researched.

Brunayla
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.5
Post by: skullywag on October 15, 2014, 03:30:33 AM
I'm guessing the research doesn't work. Which was the reason we didn't update this fully in the first place or did you figure that bit out? I have a completely working version here with fixed textures (brighter) that I've had for a while but wont release it until the research is fixed.
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.5
Post by: brunayla on October 15, 2014, 09:04:07 AM
Quote from: skullywag on October 15, 2014, 03:30:33 AM
I'm guessing the research doesn't work. Which was the reason we didn't update this fully in the first place or did you figure that bit out? I have a completely working version here with fixed textures (brighter) that I've had for a while but wont release it until the research is fixed.

skullywag,

I was working on the research last night but so far it is eluding me.  I know how I need to change the stats for the upgraded items.  I might set upgraded items as an additional build item that unlocks once researched.  I hope to have the research figured out soon.

Brunayla
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.5
Post by: skullywag on October 15, 2014, 09:14:45 AM
Dont get me wrong i know how to do this in a dll, i wanted to know if Tynan had indeed removed this feature of the research def. I just havent had time to look into it. I might have a quick look when i get home, worst case ill fire over a dll that does the job. Hold tight.
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.5
Post by: brunayla on October 15, 2014, 03:12:25 PM
Hay All,

I think that I have gotten most if not all of the bugs out of it.

Skullywag could you take a look at it and tell me what you think?

Embrasures 2.0.9
https://www.dropbox.com/s/a1u5wwhvsfspt80/Embrasures%202.0.9.zip?dl=0

Brunayla
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.5
Post by: Nimr_Tiger on October 17, 2014, 03:49:11 PM
Quote from: brunayla on October 15, 2014, 03:12:25 PM
Hay All,

I think that I have gotten most if not all of the bugs out of it.

Skullywag could you take a look at it and tell me what you think?

Embrasures 2.0.9
https://www.dropbox.com/s/a1u5wwhvsfspt80/Embrasures%202.0.9.zip?dl=0

Brunayla
I hope that I am not sticking my nose in where it isn't wanted, but I downloaded that and installed that version, and the only error I got was from a line in the embrasure file that didn't define any research project. Since it was blank and there was no corresponding ResearchProjectDef, I simply deleted it and the rest works wonderfully. Even the 'Stuff' functionality appears to work just fine.
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.5
Post by: brunayla on October 17, 2014, 06:26:23 PM
Quote from: Nimr_Tiger on October 17, 2014, 03:49:11 PM
Quote from: brunayla on October 15, 2014, 03:12:25 PM
Hay All,

I think that I have gotten most if not all of the bugs out of it.

Skullywag could you take a look at it and tell me what you think?

Embrasures 2.0.9
https://www.dropbox.com/s/a1u5wwhvsfspt80/Embrasures%202.0.9.zip?dl=0

Brunayla
I hope that I am not sticking my nose in where it isn't wanted, but I downloaded that and installed that version, and the only error I got was from a line in the embrasure file that didn't define any research project. Since it was blank and there was no corresponding ResearchProjectDef, I simply deleted it and the rest works wonderfully. Even the 'Stuff' functionality appears to work just fine.

Thank you sir

That is the type of input I was looking for.  That being said I have completely rewritten the mod and will be releasing an up date soon.
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.5
Post by: Nimr_Tiger on October 18, 2014, 04:00:08 PM
Quote from: brunayla on October 17, 2014, 06:26:23 PM

Thank you sir

That is the type of input I was looking for.  That being said I have completely rewritten the mod and will be releasing an up date soon.
Lookin forward to it!
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.5
Post by: brunayla on October 18, 2014, 08:09:57 PM
Hay All,

Here is the rewritten Embrasures Mod.  I am renumbering it since I wrote it from the base up to 1.0.  Let me know what you think?

https://www.dropbox.com/s/xlx43cj1qkb8ljo/Embrasures%201.0.zip?dl=0

Brunayla
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.5
Post by: InfantryNerd on October 20, 2014, 10:52:33 PM
Hello, first I just wanted to say thanks for making cool stuff to make me spend even MORE time playing this game.    ;D

However, I think I ran into a bit of a bug using an embrasure built out of "stuff" (Plasteel).  I get an all pink texture.

Here is a screenie...

http://steamcommunity.com/sharedfiles/filedetails/?id=329655474 (http://steamcommunity.com/sharedfiles/filedetails/?id=329655474)

I've tried restarting several times, but the texture bug still remains. 

I'm going to try digging the area out behind it like I had planned before, just in case it has to do with the wall trying to "mesh" with the stone behind it.

Edit:  Dur, I am using the "1.0" version you just posted.  That would probably help.   :P
Edit 2: Nope that wasn't it.    *shrugs
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.5
Post by: brunayla on October 21, 2014, 08:59:34 AM
Quote from: InfantryNerd on October 20, 2014, 10:52:33 PM
Hello, first I just wanted to say thanks for making cool stuff to make me spend even MORE time playing this game.    ;D

However, I think I ran into a bit of a bug using an embrasure built out of "stuff" (Plasteel).  I get an all pink texture.

Here is a screenie...

http://steamcommunity.com/sharedfiles/filedetails/?id=329655474 (http://steamcommunity.com/sharedfiles/filedetails/?id=329655474)

I've tried restarting several times, but the texture bug still remains. 

I'm going to try digging the area out behind it like I had planned before, just in case it has to do with the wall trying to "mesh" with the stone behind it.

Edit:  Dur, I am using the "1.0" version you just posted.  That would probably help.   :P
Edit 2: Nope that wasn't it.    *shrugs

Hay,

There is no plasteel texture really so that is why it looks pink.  I will try to make one up soon.  I am also looking to add more stuff to my version of this mod.  Do you that any suggestions?

brunayla
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.5
Post by: brunayla on October 21, 2014, 11:11:37 AM
Hay All,
Embrasures now with Plasteel and Medicine production.
https://www.dropbox.com/s/g2xia5ub6egvx81/Embrasures%201.1.zip?dl=0
Brunayla
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.5
Post by: vagineer1 on October 27, 2014, 12:12:26 PM
When will this mod be updated?

I do have ideas for some other types of windows. Metal Reinforced Windows: Regular windows reinforced with "Planks" of metal covering them.
Wooden Reinforced Windows: Regular windows that are reinforced with planks of wood covering them. Weaker than Metal Reinforced windows but stronger than normal windows.
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.5
Post by: skullywag on October 27, 2014, 01:25:52 PM
The mod is being unofficially updated/added to by the above poster. Its also now in jaxxas enhanced defence mod and its modular so you can have just the embrasures if you want.
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.5
Post by: H_D on November 01, 2014, 04:56:48 PM
Reinforced and Fire-proof Embrasures don't have textures, so they are all pink. Could I just copy normal embrasures texture and rename it to make it work? Or do I need to change something in files? I don't want to mess anything.
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.5
Post by: daz84uk on November 02, 2014, 09:55:44 AM
if you get Jaxxa's Enhances Defense he has embrasures in it
https://ludeon.com/forums/index.php?topic=6636.0
Title: Re: [MOD] (Alpha 6) Embrasures v2.0.5
Post by: brunayla on November 03, 2014, 01:59:45 PM
Quote from: H_D on November 01, 2014, 04:56:48 PM
Reinforced and Fire-proof Embrasures don't have textures, so they are all pink. Could I just copy normal embrasures texture and rename it to make it work? Or do I need to change something in files? I don't want to mess anything.

It is fixed the the mod pack I put together here
https://ludeon.com/forums/index.php?topic=7179.0
I will not be updating it here any more.  Also other have picked up embrasures as well.

brunayla