The Flamethrower Mod II
Introduction:As some of you may remember, there was a mod called the "Flamethrower" mod
(http://ludeon.com/forums/index.php?topic=2318.0 (http://ludeon.com/forums/index.php?topic=2318.0)), wich basically added a flamethrower and a cryothrower, sadly that mod is currently DEAD...
Now that Alpha 4 is out, i decided to work on it again, but because of how outdated it is, i basically started from scratch, to create, well, the Flamethrower Mod II!
Currently is on a very alpha state, i want to remake everything that was on the original mod, and then go and add more things, such a Military Flamethrower, a Biothrower and maybe even add custom raiders and a custom event! Also note im the original creator of this mod.
Features/Changelog:(New!) Version 0.5:
-New gun: Biothrower (Still a WIP, needs a sound)
-Fixed the sound on the Flamethrower
Version 0.1:
-New gun: Flamethrower.
Todo list:-Add different types of flamethrowers.
-
Fix the sound (Yea, that still persists :p) and check if the sound i choose is nice to hear.-Add a custom event.
-Add a pyroman raider (if possible).
Mod team:Currently im developing this myself, but help is appreciated :)
Images:

(That images only show the Flamethrower, i can upload the other weapons too, but its more fun to find out yourself!)
Download:Expect an unfinished, and probably not working as expected mod, please bear in mind that this is just an alpha.
Click here to Download Flamethrower II Version 0.5 (https://www.dropbox.com/s/408xv5zxymcgbc9/Flamethrower2.rar)
Important stuff:Please don't redistribute without my permission, you can modify it for personal use if you want, but if you want to publish a modified version of this mod ask me first. Its fine if you use the idea, actually, the idea is not mine, i found it on a post Entityofsin did, he was talking about a healing laser that could use multiple "bullets" to simulate the effect of a laser.
Great job. Will the line of fire dmg everything in its path, including your own men?
sounds awesome could the enemies with the thrower(s) be mid game mechanoids?
also maybe a late game one that uses all of them?
if enemys have flame throwers could there be a way to put out colonists who are on fire faster?
The fire line currently acts as a stream of bullets, it only damages things on its "end"
Yea, i may think on instead of adding a raider, add a mechanoid! :D
I don't actually know about that one, but currently its not very OP, it deals 1 damage per bullet "flame" and it barely burns, so yea :p
Edit: A little bit of an update, got the Biothrower working nicely, currently its a green creature that vomits acid, right now its just the Flamethrower with a different texture, a different bullet, increased damage, decreased bullets per shot (If you don't know, the flamethrower basically is a weapon that shoots bullets at a very fast rate, and those bullets are disguised as flames) and decreased fire rate.
Next up is the Military Flamethrower :D
Update 0.5 is done! Added the biothrower i was talking about and fixed the sound on the flamethrower, and some other tweaks i may not remember :D
Check the OP (Opening page...) to download it
Update for alpha 5 plz! :D