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RimWorld => Ideas => Topic started by: Psyckosama on June 12, 2014, 05:33:25 PM

Title: Bring Back Blasting Charges
Post by: Psyckosama on June 12, 2014, 05:33:25 PM
I think with sieges incoming the enemy playing blasting charges to try and down your walls would be a good idea, as would using them to set traps. I know they're seen as unbalanced because they can mangle enemy assaults so easily... but I think there's an idea that could make it much more balanced with a simple change.

Just make them targetable. That way traps would have to be carefully planned out.

Might also be a good idea to add a spot chance probability for hidden items... like proximity mines.
Title: Re: Bring Back Blasting Charges
Post by: SlimeCrusher on June 12, 2014, 05:38:25 PM
Another workaround would be making it so that they explode when a pawn steps on them, and not a wait-till-they-get-close-and-detonate-manually thing, and also adding the targettable if detected thing too!
Title: Re: Bring Back Blasting Charges
Post by: Untrustedlife on June 13, 2014, 09:07:14 AM
Quote from: Psyckosama on June 12, 2014, 05:33:25 PM
I think with sieges incoming the enemy playing blasting charges to try and down your walls would be a good idea, as would using them to set traps. I know they're seen as unbalanced because they can mangle enemy assaults so easily... but I think there's an idea that could make it much more balanced with a simple change.

Just make them targetable. That way traps would have to be carefully planned out.

Might also be a good idea to add a spot chance probability for hidden items... like proximity mines.

You could just use the mod.
Title: Re: Bring Back Blasting Charges
Post by: Mattorious on June 13, 2014, 08:33:07 PM
Step 1. Open Rimworld
Step 2. Click on mods
Step 3. Click on "Blasting Charges"
Step 4. ???
Step 5. Profit

:)
Title: Re: Bring Back Blasting Charges
Post by: Battlemage15 on June 14, 2014, 02:55:32 AM
For a slightly more 'honest' application of blasting charges, check out the IED mod.  It's still very overpowered, but thematically it makes more sense.  You can rig a missile or shell to blow with a simple radio device, a receiver and some wires.  I only hope the mod author implements some of the features (such as graphics of half-buried shells and missiles, a proximity fuse).
Title: Re: Bring Back Blasting Charges
Post by: StorymasterQ on June 15, 2014, 11:13:05 PM
Step 1: Place Blasting Charges within range of each other all over your base
Step 2: Detonate one of them
Step 3: ???
Step 4: Restart
Title: Re: Bring Back Blasting Charges
Post by: Psyckosama on June 23, 2014, 05:13:51 AM
Quote from: Mattorious on June 13, 2014, 08:33:07 PM
Step 1. Open Rimworld
Step 2. Click on mods
Step 3. Click on "Blasting Charges"
Step 4. ???
Step 5. Profit

:)

*facepalm*

I was saying bring them back as part of the game and not an "official Mod".

I create MODS. I think I know how to turn them on...
Title: Re: Bring Back Blasting Charges
Post by: Untrustedlife on June 23, 2014, 08:40:16 AM
Quote from: Psyckosama on June 23, 2014, 05:13:51 AM
Quote from: Mattorious on June 13, 2014, 08:33:07 PM
Step 1. Open Rimworld
Step 2. Click on mods
Step 3. Click on "Blasting Charges"
Step 4. ???
Step 5. Profit

:)

*facepalm*

I was saying bring them back as part of the game and not an "official Mod".

I create MODS. I think I know how to turn them on...

But they are OP, that is why they were removed.