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RimWorld => Ideas => Topic started by: AwesumnisRawr188 on June 13, 2014, 07:17:11 PM

Title: Stupid "Witnessed someone's death"
Post by: AwesumnisRawr188 on June 13, 2014, 07:17:11 PM
Hey guys,

This is a bit of a rant and suggestion to change this status thingy.

Everytime your colonists kill a raider, they get it, and it brings the morale down, which I don't think should happen.

If anything, it should be "successfully defended colony" and ADD morale, instead of draining it.

If I kill a random person that's not hostile, or a fellow colonist, or if a colonist dies next to another, then the status should happen, but not when you kill someone trying to kill YOU.

Anyone agree?
Title: Re: Stupid "Witnessed someone's death"
Post by: Battlemage15 on June 13, 2014, 07:38:55 PM
I do think witnessing a hostile's death should be a much smaller penalty to moral than witnessing a friendly's death.
Title: Re: Stupid "Witnessed someone's death"
Post by: Mattorious on June 13, 2014, 08:28:23 PM
While I do agree that it's a bit stupid to have the same level of morale drop as a fellow colonist, I have to disagree that the effect should be negated entirely. Killing someone, friend or foe is no small business, and unless someone is completely devoid of emotions, it's still quite a blow to have taken someone's life.

If a fellow colonist dies, morale drops by 10
If raider/pirate/savage is killed, morale drops by 3

My two cents ;)
Title: Re: Stupid "Witnessed someone's death"
Post by: AwesumnisRawr188 on June 13, 2014, 08:33:41 PM
Yes, I suppose it should drop a little, but I still think there should be a "successfully defended the colony" status.
Title: Re: Stupid "Witnessed someone's death"
Post by: windruf on June 14, 2014, 12:18:23 AM
+1
Title: Re: Stupid "Witnessed someone's death"
Post by: Battlemage15 on June 14, 2014, 12:57:22 AM
Quote from: Mattorious on June 13, 2014, 08:28:23 PM
While I do agree that it's a bit stupid to have the same level of morale drop as a fellow colonist, I have to disagree that the effect should be negated entirely. Killing someone, friend or foe is no small business, and unless someone is completely devoid of emotions, it's still quite a blow to have taken someone's life.

If a fellow colonist dies, morale drops by 10
If raider/pirate/savage is killed, morale drops by 3

My two cents ;)

I can agree with this, though the hostile kill should only drop you 2 for each.  However, if someone is incapable of 'Caring' (I think this is what makes you incapable of being a Warden or Doctor), they should be immune to any and all of this.  They simply cannot care.
Title: Re: Stupid "Witnessed someone's death"
Post by: Untrustedlife on June 14, 2014, 02:18:20 AM
Quote from: AwesumnisRawr188 on June 13, 2014, 07:17:11 PM
Hey guys,

This is a bit of a rant and suggestion to change this status thingy.

Everytime your colonists kill a raider, they get it, and it brings the morale down, which I don't think should happen.

If anything, it should be "successfully defended colony" and ADD morale, instead of draining it.

If I kill a random person that's not hostile, or a fellow colonist, or if a colonist dies next to another, then the status should happen, but not when you kill someone trying to kill YOU.

Anyone agree?

I disagree, but people should also slowly get used to killing things (removing the status effect eventually) because "They dont care about anything anymore"
Title: Re: Stupid "Witnessed someone's death"
Post by: Mattorious on June 14, 2014, 07:41:27 AM
Quote from: Battlemage15 on June 14, 2014, 12:57:22 AM
However, if someone is incapable of 'Caring', they should be immune to any and all of this.  They simply cannot care.

+1, this would be a neat little mechanic when Ty adds all of the random personality quirks.
Title: Re: Stupid "Witnessed someone's death"
Post by: StorymasterQ on June 15, 2014, 11:20:55 PM
Along with the above points, I would also like to add my +1 to "Successfully defended colony" morale buff. This ought to be added as soon as the last raider dies or they start retreating.
Title: Re: Stupid "Witnessed someone's death"
Post by: tbrass on June 16, 2014, 05:22:33 PM
Or at least they should evolve toward a more violent/hardcore/viscous outlook. So, perhaps the first few times someone defends the colony, they are a bit taken back by taking a life (though they should still get a minor 'defended colony buff.)' After they have killed a number of people, ought they not get numb to the process? Or increase their 'defended colony' buff?

Title: Re: Stupid "Witnessed someone's death"
Post by: forsaken1111 on June 16, 2014, 07:19:35 PM
Quote from: Mattorious on June 14, 2014, 07:41:27 AM
Quote from: Battlemage15 on June 14, 2014, 12:57:22 AM
However, if someone is incapable of 'Caring', they should be immune to any and all of this.  They simply cannot care.

+1, this would be a neat little mechanic when Ty adds all of the random personality quirks.
And those incapable of 'scary' or 'fighting' should receive double the penalty no?
Title: Re: Stupid "Witnessed someone's death"
Post by: harpo99999 on June 16, 2014, 07:31:15 PM
but the scary disability is FIRE fighting, not fighting(melee/shooting)
Title: Re: Stupid "Witnessed someone's death"
Post by: forsaken1111 on June 16, 2014, 08:11:09 PM
Quote from: harpo99999 on June 16, 2014, 07:31:15 PM
but the scary disability is FIRE fighting, not fighting(melee/shooting)
My thought was that if you're incapable of doing anything 'scary' then witnessing combat would be pretty bad. As you say though, currently the only 'scary' labor is firefighting.
Title: Re: Stupid "Witnessed someone's death"
Post by: StorymasterQ on June 16, 2014, 08:46:17 PM
"Ooh, fire. Scary!"
That sounds so camp. I have said this before.
Title: Re: Stupid "Witnessed someone's death"
Post by: Tynan on June 16, 2014, 09:00:06 PM
You're right; I'm going to split it into two versions: witnessed death and witnessed stranger death.
Title: Re: Stupid "Witnessed someone's death"
Post by: AwesumnisRawr188 on June 16, 2014, 09:08:51 PM
Quote from: Tynan on June 16, 2014, 09:00:06 PM
You're right; I'm going to split it into two versions: witnessed death and witnessed stranger death.
Great!
Should be better than people always going crazy from seeing dead people.
Title: Re: Stupid "Witnessed someone's death"
Post by: Tynan on June 16, 2014, 09:10:28 PM
Well, it won't affect the 'observed corpse' thoughts.
Title: Re: Stupid "Witnessed someone's death"
Post by: AwesumnisRawr188 on June 16, 2014, 09:32:04 PM
Ah, I should've worded it better to make the point clear. I mean't turning alive people into dead people.

Next post if your 3000th... Make it good... ;)
Title: Re: Stupid "Witnessed someone's death"
Post by: Untrustedlife on June 17, 2014, 08:53:40 AM
Quote from: Tynan on June 16, 2014, 09:10:28 PM
Well, it won't affect the 'observed corpse' thoughts.

was this always the plan or are you just making the game easier...