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RimWorld => Mods => Releases => Topic started by: Uuugggg on March 23, 2018, 03:46:28 AM

Title: [1.0] Room Food
Post by: Uuugggg on March 23, 2018, 03:46:28 AM
Room Food
(https://steamuserimages-a.akamaihd.net/ugc/923675201864126893/F1E401FF631A3F9D6740CF6DDEA687B12991DAB6/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside%7C637%3A358&composite-to=*,*%7C637%3A358&background-color=black)

Description:
(This may be outdated; Check Steam (https://steamcommunity.com/workshop/filedetails/?id=1324068258) for updates)
Prefer to get food from the dining room.

Colonists will get food from the nearest room with a table, before checking elsewhere.
This includes lower quality food. The assumption is that you put the food in that room to be eaten. So colonists do will that.

Food in hospital rooms will also be used for patients in that hospital, and the same for food in prisons for prisoners.

You'll probably want RimFridge (https://ludeon.com/forums/index.php?topic=32980.0) for this to make sense.

Download
Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=1339148170
GitHub release: https://github.com/alextd/RimWorld-RoomFood/releases
Title: Re: [B18] Room Food
Post by: Umbreon117 on March 23, 2018, 12:20:21 PM
This fixes a massive problem that I have been having when making hospitals. Thanks!
Title: Re: [B18] Room Food
Post by: Chaos17 on May 15, 2018, 03:05:07 AM
Posting this here since I also use these mods:

(https://i.imgur.com/47pybgp.png)
Title: Re: [B19] Room Food
Post by: Uuugggg on September 12, 2018, 10:39:51 AM
Oh, hey,

Smarter Food Selection now supported ; which is to say, it uses Room Food first if possible
Title: Re: [B19] Room Food
Post by: bigheadzach on September 12, 2018, 10:53:04 AM
How would the food search in Room Food interact with Pawn Rules (https://ludeon.com/forums/index.php?topic=43086.msg433008#msg433008), which similar to Smarter Food Selection also can impose restrictions on what a colonist/prisoner/tame can consume?