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RimWorld => Mods => Releases => Topic started by: zamnath on April 08, 2018, 09:52:55 PM

Title: [1.0]Black Widows(03/21/19) - Killer Amazon Driders from Out of Space and Time~9
Post by: zamnath on April 08, 2018, 09:52:55 PM
(https://i.imgur.com/RefCQbH.png)
Version 2.0

Steam Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1365540920

Description:
Introducing the Black Widows, a new unique race for Rimworld, now updated for rimworld's release version! A unisex race of half-arachnids with a culture that relies on raiding for race survival, the Black Widows sport a number of defining features:

New With Update:
Below is a list of things I've added in with the updated version of this mod.

***Latest Update [21 March 2019]***




Planned Features:
What I have for the mod so far is a basic framework and some items. After updating some of the art assets and making sure that what's already created is in good shape, I'd like to expand on the basic elements I have so far. Some things I'm currently working on:

Author:

Special Thanks:


Download
https://drive.google.com/file/d/1mElr0W7NgB3Sm9VFaKZgz-R-Gri8PAAm/view?usp=sharing

Dependencies:


How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.
- Mod Order: Humanoid Alien Race Framework -> this mod.

Known Incompatibilities:


Known Bugs:
[/list]
Title: Re: [B18] Black Widows (v 1.0) - Killer Amazon Driders from Out of Space and Time~
Post by: zamnath on April 08, 2018, 09:54:05 PM
Reserved
Title: Re: [B18] Black Widows (v 1.0) - Killer Amazon Driders from Out of Space and Time~
Post by: Chicken Plucker on April 08, 2018, 10:23:52 PM
When I saw the word "Amazon" I was slightly disappointed that they weren't a tribe full of Wonder Women with swords and shields

But hey, more spiders! Good work on the textures bro, I can tell it took time
Title: Re: [B18] Black Widows (v 1.0) - Killer Amazon Driders from Out of Space and Time~
Post by: zamnath on April 08, 2018, 10:36:23 PM
Thanks! I'm glad you like them. I am by no means a professional artist, but I certainly did try.  :)

Wonder woman shields for the spiders would be pretty cool. Hmm.
Title: Re: [B18] Black Widows (v 1.0) - Killer Amazon Driders from Out of Space and Time~
Post by: SzQ on April 08, 2018, 10:40:39 PM
Now we need Drow version.

(https://vignette.wikia.nocookie.net/forgottenrealms/images/6/64/The_legacy_dinin.JPG)
Title: Re: [B18] Black Widows (v 1.0) - Killer Amazon Driders from Out of Space and Time~
Post by: zamnath on April 08, 2018, 11:01:46 PM
Quote from: SzQ on April 08, 2018, 10:40:39 PM
Now we need Drow version.

(https://vignette.wikia.nocookie.net/forgottenrealms/images/6/64/The_legacy_dinin.JPG)

Black Widows actually have elf ears! I still need to work on making them a separate part of the head so that they show up over most hairstyles, but quite a few hairstyles show it off.

I think someone's working on adding elves to the game. Hopefully they add a drow version ^.^
Title: Re: [B18] Black Widows (v 1.0) - Killer Amazon Driders from Out of Space and Time~
Post by: Vlad0mi3r on April 08, 2018, 11:47:23 PM
Looking good.

Any chance of adding web type traps. Something to slow enemy's down? Venom to poison?
Title: Re: [B18] Black Widows (v 1.0) - Killer Amazon Driders from Out of Space and Time~
Post by: Canute on April 09, 2018, 01:18:28 AM
Quote from: Chicken Plucker on April 08, 2018, 10:23:52 PM
When I saw the word "Amazon" I was slightly disappointed that they weren't a tribe full of Wonder Women with swords and shields

But hey, more spiders! Good work on the textures bro, I can tell it took time
He still can change it.
So the inteligent one's are all female, and male ones just become drones and nothing more then animal's. :-)

Title: Re: [B18] Black Widows (v 1.0) - Killer Amazon Driders from Out of Space and Time~
Post by: zamnath on April 09, 2018, 01:23:36 AM
Quote from: Vlad0mi3r on April 08, 2018, 11:47:23 PM
Looking good.

Any chance of adding web type traps. Something to slow enemy's down? Venom to poison?

Those might be possible, but not right away. I'm pretty stuck with doing XML edits for the mod, which means that I'd have to find a way to make vanilla mechanics work for those ideas or get a C# programmer who'd be willing to throw together some fancier stuff for me.

I do like the ideas, though--especially the web trap. I run Jecrell's Arachnophobia mod alongside my Widows mod (link, https://steamcommunity.com/sharedfiles/filedetails/?id=950475543 (https://steamcommunity.com/sharedfiles/filedetails/?id=950475543), if you want to try it out) and having my spidery pets spread trapping webs all over the map for my Widows' colony is thoroughly satisfying.
Title: Re: [B18] Black Widows (v 1.0) - Killer Amazon Driders from Out of Space and Time~
Post by: Jernfalk on April 09, 2018, 08:20:46 AM
Awesome idea!
Quote from: zamnath on April 08, 2018, 11:01:46 PM
Quote from: SzQ on April 08, 2018, 10:40:39 PM
Now we need Drow version.

(https://vignette.wikia.nocookie.net/forgottenrealms/images/6/64/The_legacy_dinin.JPG)

Black Widows actually have elf ears! I still need to work on making them a separate part of the head so that they show up over most hairstyles, but quite a few hairstyles show it off.

I think someone's working on adding elves to the game. Hopefully they add a drow version ^.^

There is a elf bade already done that you could use. It's from the "Lord of the Rims" project. The textures and code is of public access but you'll probably have to ask on their discord for permission to use on mods.

Discord invite: https://discord.gg/jcMf4am
Title: Re: [B18] Black Widows (v 1.0) - Killer Amazon Driders from Out of Space and Time~
Post by: Umbreon117 on April 09, 2018, 08:31:05 AM
I have only one question: Are they able to use weapons? If they can, then I will try the mod.

Side note: This doesn't sound too bad if combined with Rim of Magic and/or Medieval times.
Title: Re: [B18] Black Widows (v 1.0) - Killer Amazon Driders from Out of Space and Time~
Post by: SunSeeker on April 09, 2018, 09:40:36 AM
So, basically its a aracnid mod, no thanks
Man, big breasted aracnid woman!
...
damn, need to try this out
Title: Re: [B18] Black Widows (v 1.0) - Killer Amazon Driders from Out of Space and Time~
Post by: Saebbi on April 09, 2018, 10:45:11 AM
Looks great, but when trying to start a new game with this mod enabled, i get a blackscreen.

Mod list:
    <li>Core</li>
    <li>HugsLib</li>
    <li>AlienRaces-b18v3</li>
    <li>AlienRacePregnancy V1.0</li>
    <li>Black Widows Release 1.0</li>

Error Log: https://pastebin.com/k4izwChw
Title: Re: [B18] Black Widows (v 1.0) - Killer Amazon Driders from Out of Space and Time~
Post by: zamnath on April 09, 2018, 02:20:10 PM

@Umbreon117: They are indeed able to use weapons, including modded ones (at least, all the ones I've tested). Raiders are likely to spawn with mostly vanilla stuff, though. I've used Medieval Times with the mod and think it goes great. Speedy close combat units with an extra attack and warhammers is... fun. Haven't tried Rim of Magic yet, but, if it uses the same basic framework that the Vampires mod uses, it should be compatible with Widows no problem.

@JernFalk: I'll take a look into that mod. Thanks for the heads up!
Title: Re: [B18] Black Widows (v 1.0) - Killer Amazon Driders from Out of Space and Time~
Post by: juldup on April 09, 2018, 03:26:12 PM
Hey man, im using the following mods
Mod list:

-Core
-HugsLib
-Humanoid Alien Races 2.0
-Alien Framework Pregnancy AddOn 1.0
-ModSwitch
-Black Widows R 1.0

And it keeps crashing.. I'm pretty sure i have the latest mod versions of everything, its only when I apply your mod that it won't work. but with 20 other mods simultaneously I don't get a crash.

(don't rlly know how to share logfile)
Title: Re: [B18] Black Widows (v 1.0) - Killer Amazon Driders from Out of Space and Time~
Post by: Saebbi on April 09, 2018, 03:32:37 PM
Quote from: zamnath on April 09, 2018, 02:20:10 PM
    @ Saebbi: Hmm. Looks like you're getting an error in the pawnkind defs to me. Not sure what would cause that, though. I tried out your load order and loaded up alright. A couple things to check:


    • Are you using the right versions of Alien Races (https://steamcommunity.com/sharedfiles/filedetails/?id=839005762 (https://steamcommunity.com/sharedfiles/filedetails/?id=839005762)) and Alien Race Pregnancy (https://steamcommunity.com/sharedfiles/filedetails/?id=1277918724 (https://steamcommunity.com/sharedfiles/filedetails/?id=1277918724))
    respectively?
    • Have you tried redownloading/re-extracting/reinstalling the Widows mod?
  • If you have done both of the above, could you go into a bit more detail regarding when you get the blackscreen? When you select a scenario? Storyteller? Location? Pawns? Start up the actual colony for the first time? Which scenario/storyteller are you selecting, if you are able to select them? Knowing this could help me replicate the issue and resolve it. Sorry you're having issues! ^.^;;

@Umbreon117: They are indeed able to use weapons, including modded ones (at least, all the ones I've tested). Raiders are likely to spawn with mostly vanilla stuff, though. I've used Medieval Times with the mod and think it goes great. Speedy close combat units with an extra attack and warhammers is... fun. Haven't tried Rim of Magic yet, but, if it uses the same basic framework that the Vampires mod uses, it should be compatible with Widows no problem.

@JernFalk: I'll take a look into that mod. Thanks for the heads up!

Yeah, i tried with a fresh install and the issue seems to be starting the game in dev mode.
When i start the game normally and then activate dev mode it works fine, otherwise i get a blackscreen when generating the planet.
Title: Re: [B18] Black Widows (v 1.0) - Killer Amazon Driders from Out of Space and Time~
Post by: zamnath on April 09, 2018, 06:24:58 PM
Quote from: Saebbi on April 09, 2018, 03:32:37 PM
Quote from: zamnath on April 09, 2018, 02:20:10 PM
    @ Saebbi: Hmm. Looks like you're getting an error in the pawnkind defs to me. Not sure what would cause that, though. I tried out your load order and loaded up alright. A couple things to check:


    • Are you using the right versions of Alien Races (https://steamcommunity.com/sharedfiles/filedetails/?id=839005762 (https://steamcommunity.com/sharedfiles/filedetails/?id=839005762)) and Alien Race Pregnancy (https://steamcommunity.com/sharedfiles/filedetails/?id=1277918724 (https://steamcommunity.com/sharedfiles/filedetails/?id=1277918724))
    respectively?
    • Have you tried redownloading/re-extracting/reinstalling the Widows mod?
  • If you have done both of the above, could you go into a bit more detail regarding when you get the blackscreen? When you select a scenario? Storyteller? Location? Pawns? Start up the actual colony for the first time? Which scenario/storyteller are you selecting, if you are able to select them? Knowing this could help me replicate the issue and resolve it. Sorry you're having issues! ^.^;;

@Umbreon117: They are indeed able to use weapons, including modded ones (at least, all the ones I've tested). Raiders are likely to spawn with mostly vanilla stuff, though. I've used Medieval Times with the mod and think it goes great. Speedy close combat units with an extra attack and warhammers is... fun. Haven't tried Rim of Magic yet, but, if it uses the same basic framework that the Vampires mod uses, it should be compatible with Widows no problem.

@JernFalk: I'll take a look into that mod. Thanks for the heads up!

Yeah, i tried with a fresh install and the issue seems to be starting the game in dev mode.
When i start the game normally and then activate dev mode it works fine, otherwise i get a blackscreen when generating the planet.

Ah, so you got it working? Great! Yeah, starting a modded game while dev mode is enabled tends to cause all sorts of issues. I'd advise turning dev mode off any time you restart your game client. No problem to turn it back on once the game's loaded, as far as I know.


@SunSeeker: To get error logs, enable dev mode (you can do this in the game's options menu) and click the far left text box looking thinger that pops up in the top of your game when you do so. Should show you the errors. Then click on any of the red ones you see that look like they might be the culprit and choose "copy." You should then be able to paste onto a document you can link on here. If you haven't already, try the troubleshoot steps I mentioned earlier to Saebbi.
Title: Re: [B18] Black Widows (v 1.0) - Killer Amazon Driders from Out of Space and Time~
Post by: Umbreon117 on April 09, 2018, 10:29:48 PM
Quote from: zamnath on April 09, 2018, 06:24:58 PM
Yeah, starting a modded game while dev mode is enabled tends to cause all sorts of issues. I'd advise turning dev mode off any time you restart your game client. No problem to turn it back on once the game's loaded, as far as I know.
I...didn't know that was a thing. In both A17 and B18 I have had very nearly all of my games started with Dev mode activated, even during the map creation. I don't remember having that problem once.

Thanks for responding to that problem, because not I can keep that from happening to me.
Title: Re: [B18] Black Widows (v 1.0) - Killer Amazon Driders from Out of Space and Time~
Post by: Call me Arty on April 10, 2018, 01:30:00 AM
 So, would this need a patch for EPOE/RSBE . . . or A Dog Said? *

Jokes aside, this looks pretty neat. No offense to the beloved exceptions of Leeani and Logann, but it's nice to see an exception to the usual race mod cliche of "what if we put an animal head on a person and tweaked the speed/temperature settings a bit?"

Some advice from somebody who didn't contribute to this mod in any way and has never written a line of code or drawn an art asset: I'd personally take a page or two out of Jecrell and Gouda Quiche's books. Jecrell developed the Arachnophobia (https://steamcommunity.com/sharedfiles/filedetails/?id=950475543) mod, amongst many other things. While he could've added everything that would make someone fear a spider such as the hairy legs, the spiders we got are pretty tame, and thus fit well with the rest of the fauna in the game. From what I can see in the screenshot provided, there are a couple odd lines and details that make them stand-out from the typical Rim-critter. You mentioned him as somebody who helped you with some tough questions, so I'd also recommend taking a look through Gouda's Lighter Than Fast (https://ludeon.com/forums/index.php?topic=37908.0) mod. It's an excellent example of someone going through the processes of refining an art style to one fitting more in-line with the game, and all of the screenshots are there to show how he did it.

I apologize if I came-off as too harsh on someone pursuing their own mod when - again - I haven't contributed to it or experienced the challenges of modding personally. I just hope that my post might be at least a little helpful!

*This is a joke, as the Widows are half human, and half animal-of-some-sort, implying that they would need both EPOE/RSBE and A Dog Said for max prosthesis.
Title: Re: [B18] Black Widows (v 1.0) - Killer Amazon Driders from Out of Space and Time~
Post by: zamnath on April 10, 2018, 02:02:16 AM
Quote from: Umbreon117 on April 09, 2018, 10:29:48 PM
Quote from: zamnath on April 09, 2018, 06:24:58 PM
Yeah, starting a modded game while dev mode is enabled tends to cause all sorts of issues. I'd advise turning dev mode off any time you restart your game client. No problem to turn it back on once the game's loaded, as far as I know.
I...didn't know that was a thing. In both A17 and B18 I have had very nearly all of my games started with Dev mode activated, even during the map creation. I don't remember having that problem once.

Thanks for responding to that problem, because not I can keep that from happening to me.

Interesting. It's been happening to me since before I made this mod. Maybe it only happens if you're using certain types of mods? I was running a heavily modded setup pretty much from day 1, so it could make sense. Either way, never hurts to be careful.

@Arty EPOE is already supported. I'd have to look up RSBE patching, but I could probably do it if there was an interest. A dog said should go without saying. :P I certainly don't mind you're comments regarding the art style. Anything particularly jarring to you? The race's aesthetics, and the aesthetics of the already constructed clothes, aren't liable to change beyond minor adjustments as they fit my personal tastes. (It's odd to say that regarding humanoid spider monsters - hmm...) Everything else, though, is still quite mutable.
Title: Re: [B18] Black Widows (v 1.0) - Killer Amazon Driders from Out of Space and Time~
Post by: Call me Arty on April 10, 2018, 03:17:23 AM
Quote from: zamnath on April 10, 2018, 02:02:16 AM
@Arty EPOE is already supported. I'd have to look up RSBE patching, but I could probably do it if there was an interest. A dog said should go without saying. :P I certainly don't mind you're comments regarding the art style. Anything particularly jarring to you? The race's aesthetics, and the aesthetics of the already constructed clothes, aren't liable to change beyond minor adjustments as they fit my personal tastes. (It's odd to say that regarding humanoid spider monsters - hmm...) Everything else, though, is still quite mutable.

Unless I'm missing something, all I've got to go off is the one screenshot, so I'll use that. "Lovegood", in my personal opinion, looks the best. I could see her in my game tonight and it wouldn't bother me. Starting with Fiona, though, she kinda confuses me. I like the different spider-bods, don't get me wrong, it's really cool when most people just paint over the default male torso. However, the sharp angles and extra lines on the legs are a tad off-putting if you compare them to the rest of the sprites in the game that use lines as a valuable commodity. If you look at the Thrumbo  (http://rimworldwiki.com/images/2/22/Thrumbo.png) next to the Muffalo (http://rimworldwiki.com/images/thumb/a/a0/Animal_Muffalo_side.png/200px-Animal_Muffalo_side.png). Lines are usually reserved for outlines and distinctive transitions between one body part to another. The muffalo has one overcoat, and thus has a "jagged" bottom to imply a bunch of low-hanging shaggy wool. The Thrumbo has thas soft, rounded undercoat, and a shaggy overcoat. There are probably layers to both of their fur, but it's treated as one later. It's hard to guess what the art director would do with limbs (since we don't exactly have references for them in the game), it's safe to assume they'd be just the one shape, like Lovegood's legs. This is also reflected in Fiona's torso. She's got two tones to the lower half of it, and the upper half is busy. She appears to have spikes on her sides, and it's a bit tough to tell if she's wearing a top with a Powergirl-style cleavage window, or some kind of Stormtrooper-style armor with the Spartanesque accented pecs. Setsuko's also got some notably busy legs, I can't tell if they're meant to be polka-dots or tendons. I apologize - once again, one screenshot, one angle - but the Widows have capital I shaped torsos, it seems, with ludicrously wide hips and . . . well, bosoms. It's understandable that they'd be more sultry since driders typically ride the line between sexy and terrifying, that waist is just way too thin, to the point that they're more lamp (https://i5.walmartimages.com/asr/56dfd8d7-ac89-4f7f-8f25-b64441beacca_1.3d3e4a7f0a309ef85bfebb650262c279.jpeg) than hourglass. Finally, it seems like they're legs attached to a central orb with a torso on top. It's hard to explain, but it reminds me of this happy meal toy (https://images-na.ssl-images-amazon.com/images/I/41O-nMvVm2L.jpg).

That's a lot of things to point out, but I hope it's a lot of tiny things rather than anything major and labor-intensive, mostly just a couple lines removed here or there. If I stepped out of line and made funnel-web lair out of a molehill, I apologize, as I am the master of minor annoyances and semantics. It's your mod, and it's looking real good for less than two full forum pages of development. Don't tell him I said this, but it took Gouda Quiche about a month and a saintly amount of patience dealing with me and Harry_Dicks until anything really started to settle in final-draft territory, and he's still added another four months of progress. You're not balancing five different races and all of their respective physiologies and technologies, though, so you've already got a great advantage. Don't let some nit-picking loser on the internet get you down.
Title: Re: [B18] Black Widows (v 1.0) - Killer Amazon Driders from Out of Space and Time~
Post by: zamnath on April 10, 2018, 06:28:19 AM
@Call me Arty:

Ah! Those are armors, not bodies. The Widows actually have a traditional "naked" (no detail) body and a series of armors that they can equip over them. Fiona's wearing the late game heavy armor equivalent, so I put more jagged bits and details in to try to create equivalency with some of the armor mods floating around on Steam. It sounds like it's coming across as more busy than detailed, though, so I'll see what I can do about making it clearer.

It's actually pretty funny to to hear you describe the Widows as thin. A (slightly out of date) shot with side and back views:

(https://i.imgur.com/WRqeNu9.jpg)

They're actually meant to combine the "black widow" theme with caricatured maternal figures. I had never even considered that their bellies would look like hips from the front (especially when wearing clothing). I'll have to ponder that one. What do you think, seeing them from all angles? Is the general outline clearer? Any suggestions?

No worries about stepping out of line. I can be stubborn when I decide I like a thing, but I'm always happy to hear suggestions. All you've done so far is give me extra perspective to help me improve on a creative work I'm doing for fun. Thank you very much for you help ^.^

Title: Re: [B18] Black Widows (v 1.0) - Killer Amazon Driders from Out of Space and Time~
Post by: Call me Arty on April 10, 2018, 09:28:07 AM
 Huh, that's actually kind of a neat idea, and the whole motherhood thing explains the why the pregnancy addon is getting so much attention out of this. That being said, I found out why I thought they were skinny (from the front): the little hands they have resting on their stomachs/midsection have little outlines. It works decently from the side, but from the front it makes them look like they're starving to the point where their pelvis is defined. I'd also try to lift their abdomen a tad, otherwise, it looks like they're kinda just dragging it along (https://www.youtube.com/watch?v=5Vo378mO9q8). Lastly, half of their legs look like they could stab you, and the other half look more Rimworld-round, so you might want to take a little bit tidying that up. Perhaps a softer end when unarmored, but they come to a point in armor?
Title: Re: [B18] Black Widows (v 1.0) - Killer Amazon Driders from Out of Space and Time~
Post by: Umbreon117 on April 10, 2018, 02:03:17 PM
Bit of a random suggestion, but I do recommend watching Monster Musume. Or at least Rachnera. Rach is spider girl, and may help you out at getting Dimensions.

(Mandatory warning for Lewdness)
Title: Re: [B18] Black Widows (v 1.0) - Killer Amazon Driders from Out of Space and Time~
Post by: Call me Arty on April 10, 2018, 02:42:06 PM
Quote from: Umbreon117 on April 10, 2018, 02:03:17 PM
Bit of a random suggestion, but I do recommend watching Monster Musume. Or at least Rachnera. Rach is spider girl, and may help you out at getting Dimensions.

(Mandatory warning for Lewdness)

I'd call her trash-tier, but that would mean that the internet would have proof that I prefer either a snake-lady that crushes people, a horse, a fish, or a feathery child (amongst other notable examples).
Title: Re: [B18] Black Widows (v 1.0) - Killer Amazon Driders from Out of Space and Time~
Post by: zamnath on April 10, 2018, 07:41:38 PM
Quote from: Call me Arty on April 10, 2018, 02:42:06 PM
Quote from: Umbreon117 on April 10, 2018, 02:03:17 PM
Bit of a random suggestion, but I do recommend watching Monster Musume. Or at least Rachnera. Rach is spider girl, and may help you out at getting Dimensions.

(Mandatory warning for Lewdness)

I'd call her trash-tier, but that would mean that the internet would have proof that I prefer either a snake-lady that crushes people, a horse, a fish, or a feathery child (amongst other notable examples).

12 beast > Monster Musume.

Actually did use Rachnera as a reference when designing the spiders. She's a well rendered version of a drider, and a great reference, but follows a slightly different approach than I wanted to go. Basically, Okayado drew her more like a woman sitting on a spider than the traditional DnD top half human/bottom half spider centaur look. It's a cool look, and works particularly well with Monster Musume's ecchi aesthetic, but it felt too "human" compared to the monstery feel that I wanted. That said, I'm still not fully satisfied with the transition between the two sides in the Widows.  Most of the references I could find avoided 1/2 profiles apparently with the explicit idea of avoiding having to show how the centaurs come together. Thank you for the recommendation, though!

@Arty: I like those suggestions. ^.^ Will probably have to wait until the weekend to work on texture updates, but I'll see what I can do. Hadn't even thought about how low the spider part's rear torso hangs, but now it's bugging (eheh) me lol. At the moment, I think I'm still going to leave the arms mostly unchanged. I went back and forth a lot with how to render them, changing their positions and poses and degree of outlining, and this was the best neutral (read: rimworldy) pose I could find that was still mostly readable. I'll try thinning out the front view's blacked out outlines some, though, and see if that helps.

Part of me thinks the biggest issue might be the way the bellies look like they're an extension of the spider torso, from the front, rather than a separate piece. It's pretty clear, in my opinion, in the Widows' standard clothes and when they're naked, but the armor sets do seem to cause the separate bits on the model to bleed into each other due to how they're designed. Will have to think on that.
Title: Re: [B18] Black Widows (v 1.0) - Killer Amazon Driders from Out of Space and Time~
Post by: Umbreon117 on April 10, 2018, 09:21:56 PM
Quote from: zamnath on April 10, 2018, 07:41:38 PM
  Most of the references I could find avoided 1/2 profiles apparently with the explicit idea of avoiding having to show how the centaurs come together. Thank you for the recommendation, though!
No prob. As for the problem shown above: Maybe this will help? Don't remember exactly what the waists of the centaur and dryad look like, but maybe it could give you ideas.

https://ludeon.com/forums/index.php?topic=31009.165
Title: Re: [B18] Black Widows (v 1.0) - Killer Amazon Driders from Out of Space and Time~
Post by: zamnath on April 11, 2018, 05:07:08 AM
Quote from: Umbreon117 on April 10, 2018, 09:21:56 PM
Quote from: zamnath on April 10, 2018, 07:41:38 PM
  Most of the references I could find avoided 1/2 profiles apparently with the explicit idea of avoiding having to show how the centaurs come together. Thank you for the recommendation, though!
No prob. As for the problem shown above: Maybe this will help? Don't remember exactly what the waists of the centaur and dryad look like, but maybe it could give you ideas.

https://ludeon.com/forums/index.php?topic=31009.165

Oh yeah, I've seen these before! I'll give 'em a look.
Title: Re: [B18] Black Widows (v 1.0) - Killer Amazon Driders from Out of Space and Time~
Post by: Umbreon117 on April 11, 2018, 03:02:01 PM
Right. Only just started out with this mod, but here are two things I instantly noticed.

1: The Milk mod for the Orassans causes the map creation screen to go black whenever this mod is loaded, regardless of what I do. (Will test further, I currently have around 50 mods active. Will give more information sometime tomorrow)

2: The shield bar for the "Dudou" doesn't fill completely, even though it says "10/10". Haven't tested if it fully protects (Will test tomorrow as well), but this is probably just a visual bug.
Title: Re: [B18] Black Widows (v 1.0) - Killer Amazon Driders from Out of Space and Time~
Post by: zamnath on April 12, 2018, 02:34:12 AM
Quote from: Umbreon117 on April 11, 2018, 03:02:01 PM
Right. Only just started out with this mod, but here are two things I instantly noticed.

1: The Milk mod for the Orassans causes the map creation screen to go black whenever this mod is loaded, regardless of what I do. (Will test further, I currently have around 50 mods active. Will give more information sometime tomorrow)

2: The shield bar for the "Dudou" doesn't fill completely, even though it says "10/10". Haven't tested if it fully protects (Will test tomorrow as well), but this is probably just a visual bug.

For #1: That's not good. I'd definitely love some info on your mod list and the like, as that's not an issue I'm currently able to replicate.

For #2: that's an unfortunate necessity of the way I established the mod (as far as I've been able to determine). Essentially, to balance the ready access to early shield belt effects, I decreased the total shield amount. Black Widows gear will generally give one solid shielded hit, but no more. Since shields were designed to resist potentially multiple hits, the Black Widows gear's lower shield amounts can look a bit odd. If you're finding that damage is bleeding through, let me know. Otherwise, though it might be a bit underpowered as currently implemented and look a bit odd, it's currently operating as intended.
Title: Re: [B18] Black Widows (v 1.0) - Killer Amazon Driders from Out of Space and Time~
Post by: Umbreon117 on April 12, 2018, 11:28:02 AM
Huh...Tried to start a new colony with just the Orassan mods, Black Widow mods, and Ni'hal. Everything was fine...Well have fun looking at my 50-ish mods via attachment. -.- (Grumbles about too many modders making too many awesome mods)

Did some (VERY BASIC) testing.
1st: Shooting with a rail pistol (Armory Enhanced) takes out the shield in one hit with no bleed through damage.

2nd: I attempted to replicate the problem i was having. Only things that was changed is that Allow Tool and AvoidFreindlyFire were on this time...Nothing happened. I guess a restart was all that was needed. Though i wish i too a screen shot the instant it happened.

[attachment deleted due to age]
Title: Re: [B18] Black Widows (v 1.0) - Killer Amazon Driders from Out of Space and Time~
Post by: Canute on April 12, 2018, 01:07:18 PM
Umbreon117,
did you notice the hugslib feature "Share Logs" the green button or press CTRL-F12.
These link include modlist and error reports, easy way to share the modlist, much less work then to screenshot the modlist :-)
Title: Re: [B18] Black Widows (v 1.0) - Killer Amazon Driders from Out of Space and Time~
Post by: Umbreon117 on April 12, 2018, 01:18:59 PM
Quote from: Canute on April 12, 2018, 01:07:18 PM
Umbreon117,
did you notice the hugslib feature "Share Logs" the green button or press CTRL-F12.
These link include modlist and error reports, easy way to share the modlist, much less work then to screenshot the modlist :-)
I didn't know Hugslib did that bit.  :o Thanks!
Title: Re: [B18] Black Widows (v 1.0) - Killer Amazon Driders from Out of Space and Time~
Post by: zamnath on April 12, 2018, 02:48:09 PM
Alrighty! @Umbreon - I compared your Modslist to the one I use and these are the mods that you have and I don't:

Ni'Hal, Tiberium Rim, Tiberium Rim Factions, Misc. Objects, Misc. Training, Misc. Incidents, Smart Medicine, Research Tree, Hospitality, Soil Enhancement, Slave Outfits, Therapy, Refugee Stats, Room Food, Rimmu-Nation – Camping Stuff, RimFridge, Misc. MapGen Xtension (This one?), Military Furniture, Fluffy Breakdowns, Five Second Rule, ED-ShieldsBasic, ED-EnhancedOptions, Dubs Skylights, Blueprints, Armory Enhanced, [RF] Faction Control, [RF] Basic Bridges, The Birds and the Bees, Avoid Friendly Fire

Of those mods, Misc. MapGen Xtension and Tiberium Rim Factions are the mods that stick out to me as most likely to lead to the kind of error you described. Could you please try disabling those mods and seeing if the error still occurs? If it does, I'm afraid you're going to have to whittle things down some by using the 1/2 method (basically disable 1/2 of the mods on the above list; test to see if the error happens still; if it does -> try the other 1/2; once it doesn't, enable 1/2 of your currently disabled mods and try again; repeat until you've narrowed things down to 1 mod).

Once you've found which of your mods is in conflict, I'll update the "conflicts" page and try to figure out if there's a workaround/method to patch things.
Title: Re: [B18] Black Widows (v 1.0) - Killer Amazon Driders from Out of Space and Time~
Post by: Umbreon117 on April 13, 2018, 11:39:05 PM
Right. Currently very tired and irritated due to spending today and a chunk of yesterday on this, so I'm going to make this quick to avoid problems.

Went all the way down to having just Hugs lib, EPOE, Alien Framework, the Pregnancy Addon, This mod, and it's EPOE patch. Same problem. Redownloaded all the above mods, same problem. Restarted my computer, no problem. Dunno wtf happened, don't care. Sorry for the (apparent) false alarm.

Now excuse me while I pass out and hopefully forget this ever happened.
Title: Re: [B18] Black Widows (v 1.0) - Killer Amazon Driders from Out of Space and Time~
Post by: zamnath on April 14, 2018, 05:06:24 PM
Quote from: Umbreon117 on April 13, 2018, 11:39:05 PM
Right. Currently very tired and irritated due to spending today and a chunk of yesterday on this, so I'm going to make this quick to avoid problems.

Went all the way down to having just Hugs lib, EPOE, Alien Framework, the Pregnancy Addon, This mod, and it's EPOE patch. Same problem. Redownloaded all the above mods, same problem. Restarted my computer, no problem. Dunno wtf happened, don't care. Sorry for the (apparent) false alarm.

Now excuse me while I pass out and hopefully forget this ever happened.

Oof! That sucks. It's always annoying to try fixing a mod order only to never figure out what was going wrong with it. I've definitely been there. If it happens again, let me know and I'll spend some more time trying to replicate the issue on my end.
Title: Re: [B18] Black Widows (v 1.0) - Killer Amazon Driders from Out of Space and Time~
Post by: Umbreon117 on April 14, 2018, 07:56:25 PM
Quote from: zamnath on April 14, 2018, 05:06:24 PM
Quote from: Umbreon117 on April 13, 2018, 11:39:05 PM
Right. Currently very tired and irritated due to spending today and a chunk of yesterday on this, so I'm going to make this quick to avoid problems.

Went all the way down to having just Hugs lib, EPOE, Alien Framework, the Pregnancy Addon, This mod, and it's EPOE patch. Same problem. Redownloaded all the above mods, same problem. Restarted my computer, no problem. Dunno wtf happened, don't care. Sorry for the (apparent) false alarm.

Now excuse me while I pass out and hopefully forget this ever happened.

Oof! That sucks. It's always annoying to try fixing a mod order only to never figure out what was going wrong with it. I've definitely been there. If it happens again, let me know and I'll spend some more time trying to replicate the issue on my end.
If I find a problem, I can guarantee I won't have 50+ mods. That should make it significantly easier to identify the problem.

Also, do you have any plans to make their bodies more..."Spider-like" than they are now? I don't mean look-wise. For example: They are listed as only having two legs, but clearly have more. Not sure how hard this would be, but it would be nice to have that.
Title: Re: [B18] Black Widows (v 1.0) - Killer Amazon Driders from Out of Space and Time~
Post by: zamnath on April 15, 2018, 04:24:53 AM
Quote from: Umbreon117 on April 14, 2018, 07:56:25 PM
Quote from: zamnath on April 14, 2018, 05:06:24 PM
Quote from: Umbreon117 on April 13, 2018, 11:39:05 PM
Right. Currently very tired and irritated due to spending today and a chunk of yesterday on this, so I'm going to make this quick to avoid problems.

Went all the way down to having just Hugs lib, EPOE, Alien Framework, the Pregnancy Addon, This mod, and it's EPOE patch. Same problem. Redownloaded all the above mods, same problem. Restarted my computer, no problem. Dunno wtf happened, don't care. Sorry for the (apparent) false alarm.

Now excuse me while I pass out and hopefully forget this ever happened.

Oof! That sucks. It's always annoying to try fixing a mod order only to never figure out what was going wrong with it. I've definitely been there. If it happens again, let me know and I'll spend some more time trying to replicate the issue on my end.
If I find a problem, I can guarantee I won't have 50+ mods. That should make it significantly easier to identify the problem.

Also, do you have any plans to make their bodies more..."Spider-like" than they are now? I don't mean look-wise. For example: They are listed as only having two legs, but clearly have more. Not sure how hard this would be, but it would be nice to have that.

I do indeed. I have an internal list of things I want to include, and that's on it. It's fairly low, though, as it feels like more of an immersion than gameplay thing to me and is fairly time intensive. It'll get done once I have the art assets where I want them, have made sure there aren't any particularly nasty bugs rolling around in the code, and have added a few new items to the mod. I'll set them up with six legs and four arms (each bit contributing an equal amount to the stats two arms/legs normally have) and maybe one or two additional spidery bits like pedipalps and spinnerets (though these last two probably won't do much other than exist, unfortunately).

Also: I've been tweaking the Widows' body outlines! Haven't changed their armor to fit yet, though, as I wanted to see what people thought. The new visuals:

(https://i.imgur.com/we6HimK.jpg)

The primary things I did, here, was lift the spider half's torso in side view, beef out those legs that felt too thin/pointy to me in all the views, and try to tweak the secondary arms to make it clearer what they were in front view. What do you guys think? Improved? Things I could tweak?
Title: Re: [B18] Black Widows (v 1.0) - Killer Amazon Driders from Out of Space and Time~
Post by: Call me Arty on April 15, 2018, 03:36:35 PM
Quote from: zamnath on April 15, 2018, 04:24:53 AM
What do you guys think? Improved? Things I could tweak?

I'd say it's improved overall, it looks a lot better! The only things I have qualms about are the belly-buttons/spinnerets and red dots (so, kudos on improving so much that I now only have those of all things to complain about). Both seem a bit too pronounced, like Roadhog's Belly Button (https://img00.deviantart.net/5e3d/i/2015/274/c/e/roadhog___overwatch___close_look_at_model_by_plank_69-d9bm1cv.png). Maybe something along the lines of a half circle (like a more rounded 'u') would be a better choice for the belly button, and something less. . . gaping. . . for the spinneret. As for the red accents? I still have no idea what those are. If you had a clear explanation, like some kind of Drider Jewelry or just something that happens, like zebra stripes, I'd be fine, but right now they're just random red dots.
Title: Re: [B18] Black Widows (v 1.0) - Killer Amazon Driders from Out of Space and Time~
Post by: zamnath on April 16, 2018, 12:17:21 AM
Updated the Widows one more time and some updated armor:

(https://i.imgur.com/IFkdTsx.jpg)

(https://i.imgur.com/t1HwDNT.jpg)

Still fiddling with the regular clothes (bottom-most armor) to get the bangles to match the legs again on rear view, but otherwise I'm pretty happy with how things turned out. Might keep tweaking the spider torso bits on the full armors to make them match the core bodies a bit better, but otherwise I think they're solid for the next release. Now to work on making the darned workbench look reasonable...
Title: Re: [B18] Black Widows (v 1.0) - Killer Amazon Driders from Out of Space and Time~
Post by: Canute on April 16, 2018, 03:24:59 AM
Just curious.
Does the shield protect their legs too, since they are outside of the bubble ? :-)
Yeah i know it does.
But could you maybe find a way to increase the bubble for the spiders if this is possible.?
Title: Re: [B18] Black Widows (v 1.0) - Killer Amazon Driders from Out of Space and Time~
Post by: zamnath on April 16, 2018, 04:19:01 AM
Quote from: Canute on April 16, 2018, 03:24:59 AM
Just curious.
Does the shield protect their legs too, since they are outside of the bubble ? :-)
Yeah i know it does.
But could you maybe find a way to increase the bubble for the spiders if this is possible.?

I'd have to ask around to see if anyone's done something like that before, but I might be able to. For now, just imagine that the shields being too small is an optical illuuuuuuuusion~

>.>;; eh heh.

After posting the armored bodies up, the skinnyness of the legs bothered me. So I updated things again:

(https://i.imgur.com/hndnSeEh.jpg)
Title: Re: [B18] Black Widows (v 1.0) - Killer Amazon Driders from Out of Space and Time~
Post by: Umbreon117 on April 16, 2018, 06:30:47 PM
...I think your mod hates me. And you know what? I hate that i want to play it so much that i am willing to spend a day trying to fix the problem and fail horribly.

Problem: Every time i try to load a save that has this mod, it failed for some reason that i quite frankly no longer have the braincells left to care about.
https://git.io/vpJn2

Just gonna...take a break from Rimworld till the next release comes out...Because i am pretty sure i might explode from blood pressure.
Title: Re: [B18] Black Widows (v 1.0) - Killer Amazon Driders from Out of Space and Time~
Post by: zamnath on April 16, 2018, 11:20:16 PM
Quote from: Umbreon117 on April 16, 2018, 06:30:47 PM
...I think your mod hates me. And you know what? I hate that i want to play it so much that i am willing to spend a day trying to fix the problem and fail horribly.

Problem: Every time i try to load a save that has this mod, it failed for some reason that i quite frankly no longer have the braincells left to care about.
https://git.io/vpJn2

Just gonna...take a break from Rimworld till the next release comes out...Because i am pretty sure i might explode from blood pressure.

I'm sorry to hear my mod's caused you so much trouble. :(

Looking over your output log, I don't see anything that should be causing you to be unable to play saves. I've tested a mod load order that includes those specific mods and gotten around 15 hours in with a few different saves at this point. I'll post the log to some more experienced modders I know to see if they see something I don't.

Just to check: with that save, you aren't trying to load a save that had other mods loaded, are you? You can get all sorts of odd game breaking errors if you try to load an old save without the mods it was originally started with. 

Edit: Oh! And another thing I wonder: did you try to verify the integrity of your game cache after uninstalling those old mods of yours? Sometimes that can fix errors that show up when you uninstall a bunch of mods at once. You can try right clicking your game in your Steam library -> selecting "properties" -> selecting "local files" -> selecting verify integrity of game files. If it replaces anything, that indicates that there was corrupted/missing game files in your game.
Title: Re: [B18] Black Widows (v 1.0) - Killer Amazon Driders from Out of Space and Time~
Post by: Umbreon117 on April 17, 2018, 09:00:03 AM
Quote from: zamnath on April 16, 2018, 11:20:16 PM
Quote from: Umbreon117 on April 16, 2018, 06:30:47 PM
...I think your mod hates me. And you know what? I hate that i want to play it so much that i am willing to spend a day trying to fix the problem and fail horribly.

Problem: Every time i try to load a save that has this mod, it failed for some reason that i quite frankly no longer have the braincells left to care about.
https://git.io/vpJn2

Just gonna...take a break from Rimworld till the next release comes out...Because i am pretty sure i might explode from blood pressure.
Edit: Oh! And another thing I wonder: did you try to verify the integrity of your game cache after uninstalling those old mods of yours? Sometimes that can fix errors that show up when you uninstall a bunch of mods at once. You can try right clicking your game in your Steam library -> selecting "properties" -> selecting "local files" -> selecting verify integrity of game files. If it replaces anything, that indicates that there was corrupted/missing game files in your game.
I have taken Jecstools off, but I'd be surprised if that causes such a massive problem. Especially since I tried both with and without it.

I don't use steam to play Rimworld (I don't want my mods to randomly update and risk breaking my save!) But I will delete all these mods and reinstall them and should start a new save. I didn't actually try that.
Title: Re: [B18] Black Widows (v 1.0) - Killer Amazon Driders from Out of Space and Time~
Post by: zamnath on April 17, 2018, 08:09:31 PM
Yeah, I'd be really surprised if Jecstools is what's causing you problems. I've used it in every test build of this mod outside the ones where I deliberately stripped all the unnecessary bits out.

After talking to folks over on the Race Mod discord, it sounds like your problem was likely one involving a save getting corrupted due to switching mods around mid-save, so hopefully you don't run into any new problems with this next try. Please let me know if you do/feel free to let me know how your new try goes even if it does work fine. I'd love to hear Widows play-through stories ^.^
Title: Re: [B18] Black Widows (v 1.0) - Killer Amazon Driders from Out of Space and Time~
Post by: Umbreon117 on April 29, 2018, 12:04:00 PM
Okay. I admit I forgot this mod until a couple days ago. But I think I found the problem. (Unfortunate that I can't do an error log like I did previously, will explain below)


I started a new game with a bunch of mods (30 total). An example of the list is "Hubslib, HAR, HAR Preg addon, Combat Extended, Black Widows, BW CE patch, Androids, Android CE patch". I don't list them all because I don't feel like typing them.

Anyway, I have done absolutely nothing to my mod list to have caused this. No mods were moved around, no mods added/taken away, etc etc. If I save (And I have three copies) and log out of Rimworld completely, load it up again and reload any of the saves, everything is fine. If I exit out of Rimworld and turn my computer off, it seems to happen every time. After that happened this time, I decided to load up a previous save. The screen popped up saying mods were out of order. And they were...Because everything was duplicated. Mod position to mod position was perfect. I looked through all 30 + Core. After my last mod, everything, all 30 mods + Core, was duplicated on the "Mods you are currently running" part...No wonder I couldn't load the bloody game! My computer was trying to load 62 things when it can't load 50 reliably! And I actually remember doing and seeing a similar thing last time I played around with this mod.


I am currently doing a bit more testing, but after I confirm that this is the problem I am probably going to drop this mod till next update. Not because I am angry, but because I want to take a break from it on a happy note. The note being that I finally found the bloody problem!!! (Meanwhile, I will make a base without this mod so I can use Faction Discovery to bring in all that involves this mod at a later date! My master plan of turning all the humans into slaves shall not be halted forever!...Did I say that out load?)
Title: Re: [B18] Black Widows (v 1.0) - Killer Amazon Driders from Out of Space and Time~
Post by: Canute on April 29, 2018, 01:15:02 PM
Quote from: Umbreon117 on April 29, 2018, 12:04:00 PM
I started a new game with a bunch of mods (30 total). An example of the list is "Hubslib, HAR, HAR Preg addon, Combat Extended, Black Widows, BW CE patch, Androids, Android CE patch". I don't list them all because I don't feel like typing them.
Just a hint since you use hugslib.
Press CTRL-F12, and the link you got include the modlist too, faster then typing.
Title: Re: [B18] Black Widows (v 1.0) - Killer Amazon Driders from Out of Space and Time~
Post by: zamnath on April 29, 2018, 05:47:53 PM
Quote from: Umbreon117 on April 29, 2018, 12:04:00 PM
Okay. I admit I forgot this mod until a couple days ago. But I think I found the problem. (Unfortunate that I can't do an error log like I did previously, will explain below)


I started a new game with a bunch of mods (30 total). An example of the list is "Hubslib, HAR, HAR Preg addon, Combat Extended, Black Widows, BW CE patch, Androids, Android CE patch". I don't list them all because I don't feel like typing them.

Anyway, I have done absolutely nothing to my mod list to have caused this. No mods were moved around, no mods added/taken away, etc etc. If I save (And I have three copies) and log out of Rimworld completely, load it up again and reload any of the saves, everything is fine. If I exit out of Rimworld and turn my computer off, it seems to happen every time. After that happened this time, I decided to load up a previous save. The screen popped up saying mods were out of order. And they were...Because everything was duplicated. Mod position to mod position was perfect. I looked through all 30 + Core. After my last mod, everything, all 30 mods + Core, was duplicated on the "Mods you are currently running" part...No wonder I couldn't load the bloody game! My computer was trying to load 62 things when it can't load 50 reliably! And I actually remember doing and seeing a similar thing last time I played around with this mod.


I am currently doing a bit more testing, but after I confirm that this is the problem I am probably going to drop this mod till next update. Not because I am angry, but because I want to take a break from it on a happy note. The note being that I finally found the bloody problem!!! (Meanwhile, I will make a base without this mod so I can use Faction Discovery to bring in all that involves this mod at a later date! My master plan of turning all the humans into slaves shall not be halted forever!...Did I say that out load?)

That is a very interesting issue. Wowzers lol. This mod will still be here (and hopefully developed and improved) when you come back.
Title: Re: [B18] Black Widows (v 1.0) - Killer Amazon Driders from Out of Space and Time~
Post by: Coolphoton on May 07, 2018, 03:20:26 AM
Is there a chance that a non preganatcy version could be uploaded here?
Title: Re: [B18] Black Widows (v 1.0) - Killer Amazon Driders from Out of Space and Time~
Post by: zamnath on May 10, 2018, 06:39:44 AM
Quote from: Coolphoton on May 07, 2018, 03:20:26 AM
Is there a chance that a non preganatcy version could be uploaded here?

Yup! Next version will have the pregnancy patch removed until I can get it working. Expect another week or so before I post it, though. Want to do some quality of life fixes and the like so I can update this version and the Steam version at the same time to bring them into parity.
Title: Re: [B18] Black Widows (v 1.0) - Killer Amazon Driders from Out of Space and Time~
Post by: Yoonic on May 11, 2018, 12:13:27 AM
Hello, I'm a noob at modding. I got this error pop up everytime I open the game, hope you could help me with this. Here is my log: https://git.io/vpDOF

The error:
XML error: Duplicate XML node name size in this XML block: <ThingDef ParentName="ArtableBedBase"><defName>WidowBed</defName><label>widow bed</label><description>A two person nest-bed. Clever use of widow-silk renders this bed luxuriantly comfortable for many different users.</description><graphicData><texPath>Things/Building/Furniture/Bed/WidowBed</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(4,4)</drawSize><damageData><rect>(0,0.05,2,1.95)</rect></damageData></graphicData><uiIconPath>Things/Building/Furniture/Bed/WidowBed_Icon</uiIconPath><size>(1,1)</size><comps><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>EndTable</li><li>Dresser</li></linkableFacilities></li></comps><statBases><MaxHitPoints>200</MaxHitPoints><Flammability>1.3</Flammability><WorkToBuild>4500</WorkToBuild><Mass>90</Mass><Beauty>15</Beauty><BedRestEffectiveness>1.15</BedRestEffectiveness><Comfort>1.20</Comfort><ImmunityGainSpeedFactor>1.1</ImmunityGainSpeedFactor><SurgerySuccessChanceFactor>1</SurgerySuccessChanceFactor></statBases><size>(2,2)</size><stuffCategories><li>Metallic</li><li>
Title: Re: [B18] Black Widows (v 1.0) - Killer Amazon Driders from Out of Space and Time~
Post by: zamnath on May 11, 2018, 07:01:33 PM
Quote from: Yoonic on May 11, 2018, 12:13:27 AM
Hello, I'm a noob at modding. I got this error pop up everytime I open the game, hope you could help me with this. Here is my log: https://git.io/vpDOF

The error:
XML error: Duplicate XML node name size in this XML block: <ThingDef ParentName="ArtableBedBase"><defName>WidowBed</defName><label>widow bed</label><description>A two person nest-bed. Clever use of widow-silk renders this bed luxuriantly comfortable for many different users.</description><graphicData><texPath>Things/Building/Furniture/Bed/WidowBed</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(4,4)</drawSize><damageData><rect>(0,0.05,2,1.95)</rect></damageData></graphicData><uiIconPath>Things/Building/Furniture/Bed/WidowBed_Icon</uiIconPath><size>(1,1)</size><comps><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>EndTable</li><li>Dresser</li></linkableFacilities></li></comps><statBases><MaxHitPoints>200</MaxHitPoints><Flammability>1.3</Flammability><WorkToBuild>4500</WorkToBuild><Mass>90</Mass><Beauty>15</Beauty><BedRestEffectiveness>1.15</BedRestEffectiveness><Comfort>1.20</Comfort><ImmunityGainSpeedFactor>1.1</ImmunityGainSpeedFactor><SurgerySuccessChanceFactor>1</SurgerySuccessChanceFactor></statBases><size>(2,2)</size><stuffCategories><li>Metallic</li><li>

It's a known issue. Should have no actual impact on your game (other than popping up in your error log from time to time). Essentially, I defined the size of the bed in two separate places to make it fit properly both in the game's build menu and when it's built in the world. The game detects the two separate definitions and, even though they actually do work fine, sends out an error message about them.

I am fiddling with ways to achieve the same effect with the Widow Bed without having that error pop up, but you shouldn't have to worry about it having any negative impact on your game until then.
Title: Re: [B18] Black Widows (v 1.0) - Killer Amazon Driders from Out of Space and Time~
Post by: Yoonic on May 11, 2018, 07:52:21 PM
Thank you for your answering  :D
Title: Re: [B18] Black Widows (v 1.0) - Killer Amazon Driders from Out of Space and Time~
Post by: zamnath on May 12, 2018, 10:53:13 AM
Quote from: Yoonic on May 11, 2018, 07:52:21 PM
Thank you for your answering  :D

No problem! Lemme know if you run into any other issues. ^.^
Title: Re: [B18] Black Widows (v 1.0) - Killer Amazon Driders from Out of Space and Time~
Post by: Yoonic on May 17, 2018, 03:23:20 PM
Hey, after playing with this mod for a few days, I must say I love it! Seeing my spider girl with her MAGI suit and smg baiting tribal, divide raid forces and bugging the crap out of siege raiders is just so much satisfying. Thank you, for making the mod!
Title: Re: [B18] Black Widows (v 1.0) - Killer Amazon Driders from Out of Space and Time~
Post by: zamnath on July 17, 2018, 10:47:56 PM
Quote from: Yoonic on May 17, 2018, 03:23:20 PM
Hey, after playing with this mod for a few days, I must say I love it! Seeing my spider girl with her MAGI suit and smg baiting tribal, divide raid forces and bugging the crap out of siege raiders is just so much satisfying. Thank you, for making the mod!

Glad to hear you like it! You're quite welcome.

A quick note to folks: There seems to have been a minor pawngen issue that was causing map gen to crash for new games in the last few weeks. Fixed it and the mod should be working as it used to now.
Title: Re: [B18] Black Widows (v 1.05) - Killer Amazon Driders from Out of Space and Time~
Post by: Yoonic on August 18, 2018, 05:46:17 PM
Hey friend, when I see into the melee dodge chance, there is a -50% base value for the Widows. Why is this so? Shouldn't Amazon killers have at least the same dodge chance as those puny humans?  :'( :'(
Title: Re: [B18] Black Widows (v 1.05) - Killer Amazon Driders from Out of Space and Time~
Post by: Call me Arty on August 20, 2018, 12:15:28 AM
Quote from: Yoonic on August 18, 2018, 05:46:17 PM
Hey friend, when I see into the melee dodge chance, there is a -50% base value for the Widows. Why is this so? Shouldn't Amazon killers have at least the same dodge chance as those puny humans?  :'( :'(

No idea why specifically giant women fused to giant spiders with four times the legs as a human would be an easier target to hit than a comparatively smaller, more agile human.
Title: Re: [B18] Black Widows (v 1.05) - Killer Amazon Driders from Out of Space and Time~
Post by: Yoonic on August 20, 2018, 06:51:47 AM
Well, there is that, I admit. But isn't -50% affects to much on gameplay? I mean, it makes close ranged build Widows fairly weak compared to other races and if am not wrong, the Widows do not have any special melee attack either to make up for the loss in dodge chance. 
Title: Re: [B18] Black Widows (v 1.05) - Killer Amazon Driders from Out of Space and Time~
Post by: Canute on August 20, 2018, 09:00:33 AM
-50% dodge would be ok, because of the big size.
But then i would have a +50% parry because they have more limb they can use for mellee and be able to parry much better.
Title: Re: [B18] Black Widows (v 1.05) - Killer Amazon Driders from Out of Space and Time~
Post by: Yoonic on September 10, 2018, 11:29:24 AM
To close up on the question that I raised before. The reason that I asked that was because it seems strange to me that Amazon widows are a little bad at close combat but I suppose that you got your own balancing reason. Anyways, I do hope that this mod will be updated for B19.
Title: Re: [B18] Black Widows (v 1.05) - Killer Amazon Driders from Out of Space and Time~
Post by: zamnath on February 24, 2019, 05:51:33 AM
Have now updated the Black Widows for release! Got to fix quite a few bugs while I was at it, and add a few new features, too. Hope everyone enjoys it!
Title: Re: [B18] Black Widows (v 1.05) - Killer Amazon Driders from Out of Space and Time~
Post by: Canute on February 24, 2019, 06:44:43 AM
zamnath,
adjust the first posting topic so it show 1.0.
Adjust or remove old link's for EPoE and CE, they wouldn't work for 1.0 anyway i think.
Replace the steam link with the github link from Alien framework.
Then use "Report to moderator" so it can get moved back to the Releases subforum.
Or just made a new topic ! :-)

And much thanks for the update ! :-)
Title: Re: [1.0]Black Widows (02/24/19) - Killer Amazon Driders from Out of Space and Time~
Post by: zamnath on February 24, 2019, 01:18:27 PM
Have updated it--thanks, Canute!
Title: Re: [1.0]Black Widows(02/24/19) - Killer Amazon Driders from Out of Space and Time~
Post by: zamnath on February 24, 2019, 11:52:03 PM
Some images of new Black Widows content:
New widow specific trap:
(https://i.imgur.com/D685anc.jpg)

New widow melee weapon, the Widow's Scythe:
(https://i.imgur.com/C6ulqgs.jpg)

New widow ranged weapon, the Widow's Rifle:
(https://i.imgur.com/SbEy9M1.jpg)
Title: Re: [1.0]Black Widows(02/24/19) - Killer Amazon Driders from Out of Space and Time~
Post by: zamnath on February 27, 2019, 09:24:10 PM
(https://i.imgur.com/fp0d3Io.jpg)

Have updated the game with new MAGI armor graphics, a bow, and some flooring themed around constructing underground bases suspended over deep abysses (new stuff seen above).
Title: Re: [1.0]Black Widows(02/24/19) - Killer Amazon Driders from Out of Space and Time~
Post by: Canute on February 28, 2019, 01:58:35 AM
You are a talent artist (or whoever made it) ! :-)
But personaly i dislike these yellow lines at the floor tiles, could you maybe add a version without them ?
I don't think it is possible to create bigger floor's then 1x1, so maybe adding some rug's like the floors at the size of 3x3,5x5,maybe 6x6 too so a double bed can placed into the middle.
Title: Re: [1.0]Black Widows(02/24/19) - Killer Amazon Driders from Out of Space and Time~
Post by: zamnath on February 28, 2019, 03:11:15 AM
Quote from: Canute on February 28, 2019, 01:58:35 AM
You are a talent artist (or whoever made it) ! :-)
But personaly i dislike these yellow lines at the floor tiles, could you maybe add a version without them ?
I don't think it is possible to create bigger floor's then 1x1, so maybe adding some rug's like the floors at the size of 3x3,5x5,maybe 6x6 too so a double bed can placed into the middle.

Thanks! I'm planning a version using steel instead of gold, at some point, which will have a gray frame. Rugs are planned at some point, though it might be a while. Want to rework the bed graphics and put together some more outfits/weapons before doing more aesthetic stuff like rugs.
Title: Re: [1.0]Black Widows(02/24/19) - Killer Amazon Driders from Out of Space and Time~
Post by: Canute on February 28, 2019, 05:17:57 AM
Can't you complete remove these frames ?
Ok i see with the current spiderweb it would look not so good, so you need to create a new web that connect to the adjacent tiles.
So you have a homogen spiderweb floor and not these tile look.

Title: Re: [1.0]Black Widows(02/24/19) - Killer Amazon Driders from Out of Space and Time~
Post by: zamnath on February 28, 2019, 04:11:03 PM
Quote from: Canute on February 28, 2019, 05:17:57 AM
Can't you complete remove these frames ?
Ok i see with the current spiderweb it would look not so good, so you need to create a new web that connect to the adjacent tiles.
So you have a homogen spiderweb floor and not these tile look.

If I did non-tile webs, it would probably be as a rug so that I didn't have to work through how to make them work and look natural for the tile system that Rimworld uses. Maybe a fractal web design would work for floors? No idea how I'd actually make that, though.

Oh! And (modifying this post to avoid bumping): I've modified the evasion malus on Widows to -15%, Canute, after thinking on your feedback. Now Widows start with a penalty due to size, but can eventually end up with a reasonable (thought not incredible) bonus due to gear.
Title: Re: [1.0]Black Widows(02/24/19) - Killer Amazon Driders from Out of Space and Time~
Post by: zamnath on March 03, 2019, 08:32:44 PM
Some images from the latest update:
(https://i.imgur.com/Yb4tb8q.jpg)
Medieval Times helmets on widows.

(https://i.imgur.com/oLkXzB5.jpg)
Widow Turret.

(https://i.imgur.com/gVwWPES.jpg)
"And it took the elephant three days to die."

(https://i.imgur.com/2GbmaBa.jpg)
Views of the new widow skirt.
Title: Re: [1.0]Black Widows(03/04/19) - Killer Amazon Driders from Out of Space and Time~
Post by: zamnath on March 05, 2019, 01:54:26 AM
About to push out a new update with tweaked and enhanced raiding, new headgear, and a (temporary until I make something better) craftable piece of gear that enables non-widow pawns to walk normally over widow-web floors.

Some pictures from testing and the like today:


(https://i.imgur.com/V4j0hgS.jpg)
Updated Widow Armor with the full range of headgear. Pawn on the far right is wearing the typical gear of a Widow Matron (leader of Widow Faction). Want to update the Reaver Armor (worn by the matron) to better fit with the quality of the other gear, but am generally happy with how everything turned out!


(https://i.imgur.com/p55H8D9.jpg)
Sometimes, in the middle of raiding, the bloodthirst that grips widows rages out of control and they'll start fighting each other, heedless of enemy forces.
Title: Re: [1.0]Black Widows(03/04/19) - Killer Amazon Driders from Out of Space and Time~9
Post by: zamnath on March 09, 2019, 01:49:21 AM
Some of the new content added with the current update:

(https://i.imgur.com/kUG8uD9.jpg)
Widow bionics.

(https://i.imgur.com/T9Mw0Ww.jpg)
Widow reaver faction's leader is now properly terrifying.

(https://i.imgur.com/xR9yyzq.jpg)
Tested the strength of the matrons and the new bionics (which they use instead of weapons) by having them face off against a Thrumbo one-on-one. It managed to chew through two, but the third took it down. I'd rate their close combat potential as roughly equivalent to a bear's. They generally dodge a ton, and they have solid ranged defense due to their Widow Crowns, but they're slower than most Widows and single powerful hits can generally take them down.
Title: Re: [1.0]Black Widows(03/04/19) - Killer Amazon Driders from Out of Space and Time~9
Post by: Canute on March 09, 2019, 02:44:23 AM
QuoteI'd rate their close combat potential as roughly equivalent to a bear's. They generally dodge a ton
8 legs, 4 arms and only like a bear ? Very disapointing.
Title: Re: [1.0]Black Widows(03/04/19) - Killer Amazon Driders from Out of Space and Time~9
Post by: zamnath on March 09, 2019, 11:57:35 AM
Quote from: Canute on August 20, 2018, 09:00:33 AM
-50% dodge would be ok, because of the big size.
But then i would have a +50% parry because they have more limb they can use for mellee and be able to parry much better.


Ha! Well, given the fact that they're recruitable, I worry about making them too powerful. A 20 melee unit with solid speed, great manipulation, and a stronger than average shield belt effect could be quite deadly in the hands of a player. That said, the bionics that matrons sport are still under revision (I'll likely be revisiting them to try to balance them), which could make them more dangerous when encountered in the wild, depending on how things go.
Title: Re: [1.0]Black Widows(03/04/19) - Killer Amazon Driders from Out of Space and Time~9
Post by: Canute on March 09, 2019, 04:12:40 PM
I think we all agree Black widow's are combat beats ! :-)
Hmmm with the Dual wield mod, they should be able to wield 4 pistols/knife too ! :-))

But about too powerful, you can't compare them anymore with vanilla stuff, special when you let Thrumbo's be target dummys ! :-)
Maybe try out Werwolfs,Vampire or combat class from Rim of Magic.

You allready gave them a weakness with the high mental break chance, maybe made them all natural brawlers. So they dislike range weapons.
Basicly with the web floors they don't realy need range weapons.
Title: Re: [1.0]Black Widows(03/04/19) - Killer Amazon Driders from Out of Space and Time~9
Post by: zamnath on March 10, 2019, 01:54:09 AM
(https://i.imgur.com/BfX3PSW.jpg?1)
Fiddling with making the basic bionics I implemented more interesting/powerful. Not quite ready to implement yet (and I'd prefer to implement them alongside more stuff), but, as can be seen above, they're quite powerful. The Widow Shredder Legs will inflict a bleed (damage over time) that, as it gets more severe, decreases the consciousness of the pawn bleeding. The Widow Bionic Pedipalps will occasionally do a knockdown attack instead of their regular attack. This makes these particular bionics more powerful than I'd like them to be given when they can be unlocked, so I'm going to try to implement a widow technology that will need to be researched to unlock them for regular pawns. As I implement new stuff, I might also tie them into some other systems I've been pondering over, to make them feel like a real achievement to be able to construct/implement.
Title: Re: [1.0]Black Widows(03/11/19) - Killer Amazon Driders from Out of Space and Time~9
Post by: zamnath on March 11, 2019, 07:56:55 AM
Some pictures from the latest update:
(https://i.imgur.com/IMobxYt.jpg?1)
Widowgrave duster. Made from human bits and widowsilk. About equivalent to a duster in stats (slightly higher physical protection and heat resist/slightly lower cold resist and higher flammability). Allows non-widow pawns to walk around on widow floors without issue.

(https://i.imgur.com/B8t1tP8.jpg?1)
Widowsilk traps made out of the three different materials now available to widows. Widowsilk (that widows produce naturally) is to the left. Throne Silk (produced by Widow Tomb-Thrones) is in the middle. Abyss Silk (a composite of three widowsilk and one throne silk to two abyss silk) is to the right. Will probably change the color of Abyss Silk to be a bit brighter so that details stand out again. Left to right is order of power.

(https://i.imgur.com/MWfWhVD.jpg?1)
Widow gathering Throne Silk produced by Widow Tomb-Thrones. Not pictured are the friendly insectoids that the tomb-thrones produce. It's a decidedly end-game tech that enables making them, and they can be tricky to create even when the tech is unlocked, but they're potent both for boosting defenses via insectoid allies and generating a strong late game resource. Just don't ask the Widows in the tombs how their day is going.
Title: Re: [1.0]Black Widows(03/11/19) - Killer Amazon Driders from Out of Space and Time~9
Post by: Canute on March 11, 2019, 08:05:26 AM
QuoteAllows non-widow pawns to walk around on widow floors without issue.
What do you think about to made the hand&foot gear mod a requirement too.
Then add this ability to some shoes/boots.
Title: Re: [1.0]Black Widows(03/11/19) - Killer Amazon Driders from Out of Space and Time~9
Post by: zamnath on March 11, 2019, 08:36:56 AM
Quote from: Canute on March 11, 2019, 08:05:26 AM
QuoteAllows non-widow pawns to walk around on widow floors without issue.
What do you think about to made the hand&foot gear mod a requirement too.
Then add this ability to some shoes/boots.
I'm leery about adding new dependencies, and don't use that mod (though I do use Medieval Times, which includes socks). That said, I could see it in a patch. The design for the movement allowance stuff is supposed to make it a bit of a choice on whether to take the item for convenience/in-colony defense purposes or go for something like armor and deal with trudging through things at times, so I'd have to think of how to implement a similar sort of choice in shoes, which would require playing/understanding the mod. Could certainly see it, though. Spidey shoes make a lot of sense.
Title: Re: [1.0]Black Widows(03/11/19) - Killer Amazon Driders from Out of Space and Time~9
Post by: Canute on March 11, 2019, 10:14:56 AM
I am not a modder, so my knowledge is just basic.
You can use the Modcheck mod
https://ludeon.com/forums/index.php?topic=36534.0
to check for the mod that is active, then add extra patch like adding new recipes.
Title: Re: [1.0]Black Widows(03/17/19) - Killer Amazon Driders from Out of Space and Time~9
Post by: zamnath on March 17, 2019, 03:38:13 AM
New animals added in the most recent update:
(https://i.imgur.com/Nqprfxc.jpg)
Both summoned via portals that are produced by the widow thrones. Caterpillar is the new source of throne silk and needs to be protected to allow continued access to throne silk. Moth will very (very) occasionally emerge instead of the caterpillars. Powerful (tankier, slower, slightly less powerful Thrumbo that occasionally uses a particularly powerful psionic blast attack.) Solid animal to have accompanying your Widows to the front line. Will likely revisit the side texture for the moth, at some point. Wings just don't quite look right to me, still. In general, I'm happy how they turned out, though, and I hope you all enjoy them!
Title: Re: [1.0]Black Widows(03/17/19) - Killer Amazon Driders from Out of Space and Time~9
Post by: Erthie on March 17, 2019, 07:47:19 AM
Is the download from Google drive updated?
Title: Re: [1.0]Black Widows(03/17/19) - Killer Amazon Driders from Out of Space and Time~9
Post by: zamnath on March 17, 2019, 10:45:50 AM
Quote from: Erthie on March 17, 2019, 07:47:19 AM
Is the download from Google drive updated?
Yup!


Edit: That said, just pushed out an update (and updated google drive link) that enables regular prosthetic arms to be installable on Widows.
Title: Re: [1.0]Black Widows(03/17/19) - Killer Amazon Driders from Out of Space and Time~9
Post by: EkuDza on March 18, 2019, 11:21:38 AM
Sorry for bad english:

I make accaunt only for next words:
rotation for sculpures...please... so much pain for my inner fēngshuǐ

And he has something for early prosthesis (from wood exmpl), because too annoying when he's loss a legs after any battle (10 hp on legs and no legs armor... ppppaaainnnnn~)?
Title: Re: [1.0]Black Widows(03/17/19) - Killer Amazon Driders from Out of Space and Time~9
Post by: zamnath on March 18, 2019, 12:58:59 PM
Quote from: EkuDza on March 18, 2019, 11:21:38 AM
Sorry for bad english:

I make accaunt only for next words:
rotation for sculpures...please... so much pain for my inner fēngshuǐ

And he has something for early prosthesis (from wood exmpl), because too annoying when he's loss a legs after any battle (10 hp on legs and no legs armor... ppppaaainnnnn~)?

Hmm. Hadn't thought about making the statues rotatable. Like the idea, though. I'll put it on the list of things to do. I'll consider adding a wooden leg equivalent, too. Seems like a reasonable enough request.

Edit: Got wooden leg working with Widows and it will be released when I release the next update (probably 2 or 3 days). Rotateable art is likely to take more time, however.
Title: Re: [1.0]Black Widows(03/17/19) - Killer Amazon Driders from Out of Space and Time~9
Post by: EkuDza on March 19, 2019, 10:48:55 AM
Quote from: zamnath on March 18, 2019, 12:58:59 PM


Hmm. Hadn't thought about making the statues rotatable. Like the idea, though. I'll put it on the list of things to do. I'll consider adding a wooden leg equivalent, too. Seems like a reasonable enough request.

Edit: Got wooden leg working with Widows and it will be released when I release the next update (probably 2 or 3 days). Rotateable art is likely to take more time, however.
You can made rottable statues witchout extra arts, just use current art for a begining. Or remove a DAMN CIRCLE(see atachment)


And i have some bug witch another mod (Call-of-Cthulhu---Elder-Things-1.21.0.0 i think), Widow take a elder abilities. (2 attachment)
And shield counter stay at 0 (but sometimes it fiil, maybe after destroying a shield);
My modlist
   
<li>Core</li>
    <li>HugsLib</li>
    <li>JecsTools-1.1.0.15</li>
    <li>ModManager</li>
    <li>RimWorld-FrameRateControl-master</li>
    <li>No more sleeping Zs</li>
    <li>CameraPlus</li>
    <li>AlienRaces-1.0_v1</li>
    <li>MoreTraitSlots</li>
    <li>Dubs-Bad-Hygiene-2.4.691</li>
    <li>Skylights-1.4.651</li>
    <li>VGP_Tools</li>
    <li>RimFridge</li>
    <li>WhatTheHack-1.1.8</li>
    <li>RimQuest-1.0.5.0</li>
    <li>Realistic Rooms</li>
    <li>DoorsExpanded-1.20.0.2</li>
    <li>Rimatomics-1.6.741</li>
    <li>Rimefeller-1.2.341</li>
    <li>HP-Lovecraft-Storyteller-1.20.0.0</li>
    <li>Call-of-Cthulhu---Cults-1.20.0.4</li>
    <li>Call-of-Cthulhu---Factions-1.20.0.2</li>
    <li>Call-of-Cthulhu---Cosmic-Horrors-1.20.0.3</li>
    <li>Rim-of-Madness---Arachnophobia-1.20.0.3</li>
    <li>RimWriter-1.20.0.2</li>
    <li>Call-of-Cthulhu---Straitjackets-1.20.0.0</li>
    <li>Call-of-Cthulhu---Industrial-Age-1.20.0.0</li>
    <li>Miscellaneous_Core</li>
    <li>Miscellaneous_Robots</li>
    <li>Robots_PlusPlus_Misc_Robots_Xtension</li>
    <li>Miscellaneous_WeaponRepair</li>
    <li>Miscellaneous_TurretBase</li>
    <li>Miscellaneous_TrainingFacility</li>
    <li>Miscellaneous_Incidents</li>
    <li>Miscellaneous_MAI</li>
    <li>USCM - Xenomorphs 1.0</li>
    <li>MechanoidsExtraordinaire_v.1.3_RW1.0</li>
    <li>Megafauna_v1.4_RW1.0</li>
    <li>AlphaAnimals-1.096</li>
    <li>Call-of-Cthulhu---Elder-Things-1.21.0.0</li>
    <li>Rim-of-Madness---Vampires-1.20.0.1</li>
    <li>Rim-of-Madness---Werewolves-1.20.0.0</li>
    <li>Black Widows Release 2.00</li>
    <li>GeneticRim-4.203</li>
    <li>GeneticRimCosmicHorrorsPatch-4.1</li>
    <li>GeneticRimAlphaAnimalsPatch-1.0</li>
    <li>GeneticRimMegafaunaPatch-1.1</li>
    <li>SimpleSidearms</li>
    <li>Hospitality-1.0.13</li>
    <li>sns</li>
    <li>ExpandedProsthetics&amp;OrganEngineering</li>
    <li>A_Dog_Said_1.0</li>
    <li>Psychology</li>
    <li>Sparkling Worlds Events</li>
    <li>SmartMedicine - Release</li>
    <li>EdBPrepareCarefully</li>
    <li>MadSkills-1.0-2.2.1</li>




[attachment deleted due to age]
Title: Re: [1.0]Black Widows(03/17/19) - Killer Amazon Driders from Out of Space and Time~9
Post by: zamnath on March 19, 2019, 03:35:06 PM
I'm pretty sure the Elder Things issue is caused by Elder Things, itself. Looking over the mod's discord, it has been reported in different contexts before.

I've gone in and removed the interact space from Widows statues. I've also set up basic rotation for art. No new sprites, but you can at least angle the statues as you wish, for now. I'll go back at some point and add custom sprites for the different angles, hopefully.

Widow shields are available early and relatively cheap, but refill slowly. Higher level items that give shields (the crown, for instance) allow for faster refill. Reaver armor's a bit unusual in that it gives reasonably high shield amount but low recharge, which is probably what you're observing. As I develop more clothing options for Widows, one of the things I'm considering adding is an item that gives only a small amount of shield quantity but gives a large amount of recharge. That's for the future, however.

(https://i.imgur.com/F7fRIBa.jpg?1)
Sneak preview of what I'm working for the next update that will include the requested quality of life changes. The Corpse Flower will be made from human flesh and widowsilk and light underground passageways brightly enough to grow small gardens around. They will also periodically shed their flowers, which will be harvestable for use in cooking or fermenting to create a light narcotic wine.

Title: Re: [1.0]Black Widows(03/17/19) - Killer Amazon Driders from Out of Space and Time~9
Post by: zamnath on March 21, 2019, 03:51:50 AM
Basically done with the update now, want to do a bit more testing tomorrow to make sure nothing explodes given how many systems I touched this time around. Some pictures of the new content:

(https://i.imgur.com/XR42pgW.jpg?1)
An underground widow garden. The floor and plant are both unlocked by a new tech, Widow Gardening. The floor allows you to use human meat to fertilize cave floors, allowing growing as if they were regular soil. The plant is known as the Gravespark Bush. It lives in a symbiotic relationship with a species of fireflies which glow so brightly that it is able to achieve photosynthesis underground. Without the gravespark fireflies, however, it quickly wilts. Mechanically, it's a berry bush that grows in caves like mushrooms do.

(https://i.imgur.com/fOrVs45.jpg?2)
Widows arranging various items, many of which are from the new update. The lamp's already been introduced. The boxes with pink fruit are the fruit produced by the Gravespark Bush. The item scattered on the floor that looks like skull candy is the shed skullflowers produced by the skullflower lamp. The bucket with pink ooze in it is the mash that can be produced from skullflowers. The gold capped barrels in the top left of the image are the fermenting barrels that the mash is fed into. The purple/pink bottle is wine of memories, the product of fermentating skullflower mash in those barrels.

Skullflowers survive underground by devouring the psionic echos of deceased sentients, and wine made from fermented skullflowers imbue their embibers with temporary access to those memories (in addition to a light narcotic euphoria). Mechanically, skullflowers are equivalent to berries and can be used as a cooking ingredient. The wine that can be made from them is fairly similar to alcohol. It raises rather than lowers consciousness, has a slightly reduced positive impact on mood, and has slightly reduced negative impacts on health when used/abused. On the other hand, withdrawal from wine of memories vastly increases social fight chance and simultaneously boosts melee ability (via increased manipulation). A dangerous combination for Widows, amplifying their strengths and weaknesses at the same time.

The lamps will be researchable after widow gardening. To ferment the flowers that they produce, you will also have to have brewing researched.

In addition to the above, peg legs will now be installable on Widows, widow legs will be slightly less fragile, there will be basic rotation functionality for widowsilk statues, and there will be a few additional QoL changes and bug fixes.
Title: Re: [1.0]Black Widows(03/17/19) - Killer Amazon Driders from Out of Space and Time~9
Post by: EkuDza on March 21, 2019, 11:43:55 AM
I think i got the idea why i see 0 shield bar.
Because helmet (widow reaver helmet) not have a recharge rate, and it cannot recharge

Question: you mod integrated witch EPOE?

[attachment deleted due to age]
Title: Re: [1.0]Black Widows(03/17/19) - Killer Amazon Driders from Out of Space and Time~9
Post by: zamnath on March 21, 2019, 11:07:22 PM
Quote from: EkuDza on March 21, 2019, 11:43:55 AM
I think i got the idea why i see 0 shield bar.
Because helmet (widow reaver helmet) not have a recharge rate, and it cannot recharge

Reworked the armor, fixing the issue described. It required that I move the shield belt effect entirely to one armor slot, so I moved it to the head slot items.

Edit: Also, while speaking about the elder things ability issue on the elder things discord, they requested that you post your hugslogs. If you get those to me, I'll be certain to pass it on to the Rim of Madness discord and hopefully they can work with me to figure out what might be causing your issue.

Regarding your EPOE question, I run it myself. The EPOE specific recipes are unlikely to work (haven't tested it), but you should not encounter issues with the Widow bionics while using it. If you do, try switching places between Widows and the EPOE mod (in a general sense). If I recall correctly, certain advanced prosthetics mods can cause trouble with other mods adding prosthetics if the mod loading order is incorrect.
Title: Re: [1.0]Black Widows(03/21/19) - Killer Amazon Driders from Out of Space and Time~9
Post by: EkuDza on March 22, 2019, 12:03:58 PM
Quote from: zamnath on March 21, 2019, 11:07:22 PM
Also, while speaking about the elder things ability issue on the elder things discord, they requested that you post your hugslogs. If you get those to me, I'll be certain to pass it on to the Rim of Madness discord and hopefully they can work with me to figure out what might be causing your issue.

Here https://git.io/fjJqH

And i find a bug when i set a operation "install womb mind" (i no have that part in storage) and healer mob just come close to parient and just use anastesia, stay a while and... nothing.
and i have another operation, but i no have that part. (see attach)


[attachment deleted due to age]
Title: Re: [1.0]Black Widows(03/21/19) - Killer Amazon Driders from Out of Space and Time~9
Post by: zamnath on March 22, 2019, 04:06:31 PM
Quote from: EkuDza on March 22, 2019, 12:03:58 PM
Quote from: zamnath on March 21, 2019, 11:07:22 PM
Also, while speaking about the elder things ability issue on the elder things discord, they requested that you post your hugslogs. If you get those to me, I'll be certain to pass it on to the Rim of Madness discord and hopefully they can work with me to figure out what might be causing your issue.

Here https://git.io/fjJqH

And i find a bug when i set a operation "install womb mind" (i no have that part in storage) and healer mob just come close to parient and just use anastesia, stay a while and... nothing.
and i have another operation, but i no have that part. (see attach)

I'll pass the log along. Did your installation issue correspond to any errors? Any specific circumstances you believe might be prompting the issue?

Thanks for the bug reports, by the way. It's helping me to improve my mod.
Title: Re: [1.0]Black Widows(03/21/19) - Killer Amazon Driders from Out of Space and Time~9
Post by: zamnath on March 22, 2019, 04:58:59 PM
@EkuDza: Talked to the Rim of Madness folks and they asked that you do some work on your mod order as mod conflicts are making it difficult to parse your log (and could be causing many of your issues)

The guide that they'd like you to follow, if possible:
QuoteMod Order Guide V4
Credit-'Chevalier XLIV' for readable format, as opposed to previous wall-of-text eye bleeding
Core
Hugslib
Jecstools
Humanoid
!Prepare Carefully!
Either here, or bottom of the mod list, occasional weird issues.
Libraries
Core file packets, if something says it has no content, just code for other mods to build from, that's a library.
Terra Core goes here.
THEN
immediately after libraries
Giddy-up Core
Giddy-up Addons
Exp. Doors
Third Age
If running Combat Extended, it is theorized that it should go right above Third Age, patch to both goes right below both.
In theory Rimworld of Magic goes here.
AFTER ALL OF THAT
Map Generation
Anything that adds biomes, messes with how maps work, or changes how the world map generates. Grand Rivers and Archipelagos go here.
Factions
Anything that ONLY adds new factions, not new races or types of pawns. Faction Control goes here.
Traits
Rainbeau's made a few of these. If it just adds traits, or adds slots, it goes here.
Medical
Yes this includes those that add new bionic parts. No it does not include mods that ONLY add medical tiems. EPOE and Rah's and A Dog Said and Archotech are examples of medical mods.
Game Behaviour/Mechanics Mods
While You're Up/Hand Me That Brick go here, but ALSO mods like Steel Isn't Flammable, Fewer Inferno Cannons and Greenworld, anything that changes how pawns, items, buildings, or events behave. Emphasis on GAME behaviour.
Items
Clothing, hair, buildings, items; hats, weapons, Vegetable Garden, nuclear power plants, Rimfactory, Climate Control and Advanced Bridges.
Race/Animal Mods
!!RACES GO AT THE BOTTOM THIS IS NOT A DRILL!!
Includes Animal Collab, Arachnophobia, Werewolves, Vampires, and other mods that make massive changes to pawns just by being loaded.
Sometimes two mods will conflict, and might be fixed by putting one of them above the other when it otherwise wouldn't be. Try this if you have done everything else here and the error still occurs.
FINALLY
IT ACTUALLY FITS
Title: Re: [1.0]Black Widows(03/21/19) - Killer Amazon Driders from Out of Space and Time~9
Post by: EkuDza on March 23, 2019, 02:19:10 PM
Quote from: zamnath on March 22, 2019, 04:58:59 PM
@EkuDza: Talked to the Rim of Madness folks and they asked that you do some work on your mod order as mod conflicts are making it difficult to parse your log (and could be causing many of your issues)

And we go next...

Update a mod and sort a mods how you recomend and...(see attachment) (hugliblog https://git.io/fjJ2M)
How i can idetifing its something about widow implats.

Current modlist


    <li>Core</li>
    <li>HugsLib</li>
    <li>JecsTools-1.1.0.15</li>
    <li>AlienRaces-1.0_v1</li>
    <li>ModManager</li>
    <li>RimWorld-FrameRateControl-master</li>
    <li>No more sleeping Zs</li>
    <li>CameraPlus</li>
    <li>EdBPrepareCarefully</li>
    <li>Miscellaneous_Core</li>
    <li>Dubs-Bad-Hygiene-2.4.691</li>
    <li>RimQuest-1.0.5.0</li>
    <li>HP-Lovecraft-Storyteller-1.20.0.0</li>
    <li>Miscellaneous_Incidents</li>
    <li>Sparkling Worlds Events</li>
    <li>Call-of-Cthulhu---Factions-1.20.0.2</li>
    <li>MoreTraitSlots</li>
    <li>ExpandedProsthetics&amp;OrganEngineering</li>
    <li>A_Dog_Said_1.0</li>
    <li>Psychology</li>
    <li>Realistic Rooms</li>
    <li>Call-of-Cthulhu---Cults-1.20.0.4</li>
    <li>Miscellaneous_WeaponRepair</li>
    <li>Hospitality-1.0.13</li>
    <li>SmartMedicine - Release</li>
    <li>MadSkills-1.0-2.2.1</li>
    <li>SimpleSidearms</li>
    <li>WhatTheHack-1.1.8</li>
    <li>Skylights-1.4.651</li>
    <li>VGP_Tools</li>
    <li>RimFridge</li>
    <li>DoorsExpanded-1.20.0.2</li>
    <li>Rimefeller-1.2.341</li>
    <li>Call-of-Cthulhu---Straitjackets-1.20.0.0</li>
    <li>Miscellaneous_TrainingFacility</li>
    <li>Miscellaneous_TurretBase</li>
    <li>Rimatomics-1.6.741</li>
    <li>RimWriter-1.20.0.2</li>
    <li>Call-of-Cthulhu---Industrial-Age-1.20.0.0</li>
    <li>sns</li>
    <li>GeneticRim-4.203</li>
    <li>AlphaAnimals-1.096</li>
    <li>GeneticRimAlphaAnimalsPatch-1.0</li>
    <li>Megafauna_v1.4_RW1.0</li>
    <li>GeneticRimMegafaunaPatch-1.1</li>
    <li>Call-of-Cthulhu---Cosmic-Horrors-1.20.0.3</li>
    <li>GeneticRimCosmicHorrorsPatch-4.1</li>
    <li>USCM - Xenomorphs 1.0</li>
    <li>MechanoidsExtraordinaire_v.1.3_RW1.0</li>
    <li>Rim-of-Madness---Arachnophobia-1.20.0.3</li>
    <li>Call-of-Cthulhu---Elder-Things-1.21.0.0</li>
    <li>Black Widows Release 2.00</li>
    <li>Rim-of-Madness---Vampires-1.20.0.1</li>
    <li>Rim-of-Madness---Werewolves-1.20.0.0</li>
    <li>Miscellaneous_MAI</li>
    <li>Miscellaneous_Robots</li>
    <li>Robots_PlusPlus_Misc_Robots_Xtension</li>


I make some experiments witch mod plasing, maybe it can fix.

EDIT: Lol, move EPOR and A Dog Said in a bottom and errors are disapear
EDIT2: Hm, maybe its a bad idea move its to bottom, i no see any tasks to install wooden leg on widow.

[attachment deleted due to age]
Title: Re: [1.0]Black Widows(03/21/19) - Killer Amazon Driders from Out of Space and Time~9
Post by: zamnath on March 23, 2019, 05:28:50 PM
Hmm. Is it only wooden legs, or are other Widow prosthetic and implants not working for you? Glad to hear your original issues are resolved. Hopefully we can iron out this one, too.
Title: Re: [1.0]Black Widows(03/21/19) - Killer Amazon Driders from Out of Space and Time~9
Post by: EkuDza on March 23, 2019, 05:48:26 PM
Quote from: zamnath on March 23, 2019, 05:28:50 PM
Hmm. Is it only wooden legs, or are other Widow prosthetic and implants not working for you? Glad to hear your original issues are resolved. Hopefully we can iron out this one, too.

I think only wood legs, i spawn another widow prosthetic (bionic) and i have task to install it.
Q: for what sense need a "Core Mind" it have only debuffs

edit: bug? Cannot trade witch black widow city.(attach)
Request: little change Widower armor covers, it not cover a legs, but sprite have a leg armors. (Not check another armors)

[attachment deleted due to age]
Title: Re: [1.0]Black Widows(03/21/19) - Killer Amazon Driders from Out of Space and Time~9
Post by: zamnath on March 23, 2019, 11:36:27 PM
The core mind debuff is there to counterbalance the brood mind's buffs. There's a rare bionic that allows you to replace the core mind with a normal (equivalent) brain, which allows consciousness to reach absurd levels. It's more thematic than anything else. Widows have a symbiotic brain that networks with their own and they've evolved to rely on it, causing their original brain to atrophy.

Widower armor is on a short list of things I intend to update sprites for. It was one of the earlier sprites I created, and it shows at this point. Will likely be a while before I can get around to it, but I'll keep your request in mind when I do.

Looks like you caught another bug. I've never actually delved too deeply into the caravan system for rimworld, so didn't catch that issue. I'll see if I can figure it out by the next update.

Edit: Think I've figured out the issue with not being able to trade with widow settlements. Should be fixed next time I update, some time in the next week. I've been able to replicate your peg leg issue, but don't immediately see what the issue is, so that might take a bit more work to figure out. Will work on it, though.
Title: Re: [1.0]Black Widows(03/21/19) - Killer Amazon Driders from Out of Space and Time~9
Post by: EkuDza on March 24, 2019, 07:34:37 AM
Quote from: zamnath on March 23, 2019, 11:36:27 PM
The core mind debuff is there to counterbalance the brood mind's buffs. There's a rare bionic that allows you to replace the core mind with a normal (equivalent) brain, which allows consciousness to reach absurd levels. It's more thematic than anything else. Widows have a symbiotic brain that networks with their own and they've evolved to rely on it, causing their original brain to atrophy.

So... i can remove it... and its not make any sence because i can remove it without any problems...

(i test it, yes i can remove it witchout any future problems)

Req: edit a parts name or tasks name. One window lost a arm, and when i want a installl prostesis i have some... indetification problems (or make in top a organs map)

Edit: mmm, so much left clavicle's

[attachment deleted due to age]
Title: Re: [1.0]Black Widows(03/21/19) - Killer Amazon Driders from Out of Space and Time~9
Post by: zamnath on March 24, 2019, 08:20:02 PM
Are clavicles a part of EPOE? I didn't make a specific recipe for that bionic, so my guess is it's being injected by another mod. I can look into figuring out what's going on, but will need to know which mods are involved.

Edit: Figured it out. It was a minor issue in the labeling for the race's bodydef. I've fixed it and it should work fine in the next update.
Title: Re: [1.0]Black Widows(03/21/19) - Killer Amazon Driders from Out of Space and Time~9
Post by: zamnath on March 27, 2019, 02:11:03 AM
Updated with a few quick bug fixes (including the ones discussed earlier).
Title: Re: [1.0]Black Widows(03/21/19) - Killer Amazon Driders from Out of Space and Time~9
Post by: EkuDza on March 28, 2019, 02:38:35 PM
bug?: I wanna more gravespark fruit ))) (attachment)

[attachment deleted due to age]
Title: Re: [1.0]Black Widows(03/21/19) - Killer Amazon Driders from Out of Space and Time~9
Post by: zamnath on March 28, 2019, 09:28:03 PM
Quote from: EkuDza on March 28, 2019, 02:38:35 PM
bug?: I wanna more gravespark fruit ))) (attachment)

Interesting. I'll look into it. My guess is it's something involving a mod conflict (can't think of why recipes would have two spaces for the fruit, otherwise), but I'll see if I can replicate it.
Title: Re: [1.0]Black Widows(03/21/19) - Killer Amazon Driders from Out of Space and Time~9
Post by: Canute on March 29, 2019, 03:28:12 AM
I can confirm this, not a mod issue.
Just did a fast test with only the nessesary mods.
https://git.io/fjTP7

The pic don't show a recipe bill, it show the stockpile setting. And there are indeed 2 entries for Gravespark fruit.

Title: Re: [1.0]Black Widows(03/21/19) - Killer Amazon Driders from Out of Space and Time~9
Post by: zamnath on March 29, 2019, 03:41:08 AM
Hmm. Alright, then. Looks like I have some bug hunting to do.
Title: Re: [1.0]Black Widows(03/21/19) - Killer Amazon Driders from Out of Space and Time~9
Post by: Canute on March 29, 2019, 03:49:51 AM
There are 2 entries with the same name but different icons,description and market values.
Raw Gravespark fruit
Raw corpse flower pedals.

Edit:
I think the silk gathering time is a bit high. I think with higher animal skill it would go faster but the self gathering don't give any skill so an unskilled pawn take a few ingame hours to get the silk.
I suggest the job give either skill at animal (if that skill enhance the gathering) or
lower the silk process by the factor 2-5 and increase the silk amount at the same way, so they don't need to gather daily the silk.

Maybe creating a special bed, so the silk auto. harvested during sleep.
Like the Animal stations from RimFactory
https://ludeon.com/forums/index.php?topic=30813.msg378562#msg378562

Edit2:
I got a pod crash with a black widow, the pawn cause this error
GetInspectString exception on Tatyana:
System.NullReferenceException: Object reference not set to an instance of an object
  at Milky.CompMilkableHumanoid.CompInspectStringExtra () [0x00000] in <filename unknown>:0
  at Verse.ThingWithComps.InspectStringPartsFromComps () [0x00000] in <filename unknown>:0
  at Verse.Pawn.GetInspectString () [0x00000] in <filename unknown>:0
  at RimWorld.InspectPaneFiller.DrawInspectStringFor (ISelectable sel, Rect rect) [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
RimWorld.InspectPaneFiller:DrawInspectStringFor(ISelectable, Rect)
RimWorld.InspectPaneFiller:DoPaneContentsFor(ISelectable, Rect)
RimWorld.MainTabWindow_Inspect:DoPaneContents(Rect)
RimWorld.InspectPaneUtility:InspectPaneOnGUI(Rect, IInspectPane)
RimWorld.MainTabWindow_Inspect:DoWindowContents(Rect)
Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)

https://git.io/fjTMW

Another error just pop up
System.InvalidOperationException: Operation is not valid due to the current state of the object
  at System.Linq.Enumerable.Iterate[PawnGenOption,Single] (IEnumerable`1 source, Single initValue, System.Func`3 selector) [0x00000] in <filename unknown>:0
  at System.Linq.Enumerable.Min[PawnGenOption] (IEnumerable`1 source, System.Func`2 selector) [0x00000] in <filename unknown>:0
  at RimWorld.PawnGroupKindWorker_Normal.MinPointsToGenerateAnything (RimWorld.PawnGroupMaker groupMaker) [0x00000] in <filename unknown>:0
  at RimWorld.PawnGroupMaker.get_MinPointsToGenerateAnything () [0x00000] in <filename unknown>:0
  at RimWorld.FactionDef.<MinPointsToGeneratePawnGroup>m__0 (RimWorld.PawnGroupMaker pgm) [0x00000] in <filename unknown>:0
  at System.Linq.Enumerable+<Min>c__AnonStorey2E`1[RimWorld.PawnGroupMaker].<>m__2F (RimWorld.PawnGroupMaker a, Single b) [0x00000] in <filename unknown>:0
  at System.Linq.Enumerable.Iterate[PawnGroupMaker,Single] (IEnumerable`1 source, Single initValue, System.Func`3 selector) [0x00000] in <filename unknown>:0
  at System.Linq.Enumerable.Min[PawnGroupMaker] (IEnumerable`1 source, System.Func`2 selector) [0x00000] in <filename unknown>:0
  at RimWorld.FactionDef.MinPointsToGeneratePawnGroup (RimWorld.PawnGroupKindDef groupKind) [0x00000] in <filename unknown>:0
  at RimWorld.SitePartWorker_Outpost.GenerateDefaultParams (RimWorld.Planet.Site site, Single myThreatPoints) [0x00000] in <filename unknown>:0
  at RimWorld.Planet.SiteMaker.MakeSite (RimWorld.SiteCoreDef core, IEnumerable`1 siteParts, Int32 tile, RimWorld.Faction faction, Boolean ifHostileThenMustRemainHostile, Nullable`1 threatPoints) [0x00000] in <filename unknown>:0
  at RimWorld.Planet.SiteMaker.MakeSite (RimWorld.SiteCoreDef core, RimWorld.SitePartDef sitePart, Int32 tile, RimWorld.Faction faction, Boolean ifHostileThenMustRemainHostile, Nullable`1 threatPoints) [0x00000] in <filename unknown>:0
  at RimWorld.IncidentWorker_QuestBanditCamp.TryExecuteWorker (RimWorld.IncidentParms parms) [0x00000] in <filename unknown>:0
  at RimWorld.IncidentWorker.TryExecute (RimWorld.IncidentParms parms) [0x00000] in <filename unknown>:0
  at RimWorld.Storyteller.TryFire (RimWorld.FiringIncident fi) [0x00000] in <filename unknown>:0
  at RimWorld.Storyteller.StorytellerTick () [0x00000] in <filename unknown>:0
  at Verse.TickManager.DoSingleTick () [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()


Normaly i use a Research tree mod, so i wouldn't see it, but you need to adjust the research project a bit better, they overlap (picture).

Edit3:
Don't you think the heat toleranz of the widow appareal is a but to much ? +120 or it is just a 0 to much and you mean just +12 ?

The Gravespark bush are tree's but they don't stay after they get harvested, i tried to look at the def's and compare it with cacoa tree but didn't notice anything why.
So useless these's tree are, these corpse flower lamp's produce too much fruits, even when i don't figure it out about their light process.
Could you change the build cost of these lamp's from 40 human meat, to 1 humanoids corpse ?
And maybe add a fuel source (human meat/corpse) for them to work ?


I got now 2 refuge chaseed events with Black widow's both of them don't core/brood mind's.
Black widow's from raid's/Siege's are fine.




[attachment deleted due to age]
Title: Re: [1.0]Black Widows(03/21/19) - Killer Amazon Driders from Out of Space and Time~9
Post by: EkuDza on April 01, 2019, 09:34:58 AM
bug?: In drug policy window i not see i wine of memories

[attachment deleted due to age]
Title: Re: [1.0]Black Widows(03/21/19) - Killer Amazon Driders from Out of Space and Time~9
Post by: Canute on April 01, 2019, 10:30:59 AM
I see the wine at my play, did you add the black widows to an existing safegame ?
Then the drug policy don't get updated, but that more or less vanila behavior.

Title: Re: [1.0]Black Widows(03/21/19) - Killer Amazon Driders from Out of Space and Time~9
Post by: EkuDza on April 01, 2019, 11:58:27 AM
Quote from: Canute on April 01, 2019, 10:30:59 AM
I see the wine at my play, did you add the black widows to an existing safegame ?
Then the drug policy don't get updated, but that more or less vanila behavior.

I created a new politics and wine is showed, lol.
Title: Re: [1.0]Black Widows(03/21/19) - Killer Amazon Driders from Out of Space and Time~9
Post by: EkuDza on April 05, 2019, 11:07:05 AM
*Research boinic parts from EPOE*
ME: Mispy
Mispy: Yes chef?
Me: Remove simple prospetic arm from Andre, make bionic version and install it please.
Mispy: Ok chef!
*some time later*
Mispy: Um chef, we have a problem.
Me: What's up?
Mispy: I Remove a arm, make a bionic version but... in instuction on that part a cleary write: "Not for Wirdows..."
Me: So... we can install simple arms, but we can't install boinic?

So... i made EPOE bionic arm and i can't install it... (but can install hand...))
And shredder legs its a best what i can install on widow?
Title: Re: [1.0]Black Widows(03/21/19) - Killer Amazon Driders from Out of Space and Time~9
Post by: Canute on April 05, 2019, 11:52:31 AM
Do you realy think you can install human arm's on spider bodies ? :-)
Ok yes at serveral other humanoid alien races you can do it, but he designed the black widow's as non-humanoid race, so you can't.
You need to use the bionic's you can made from this mod only.
Beside some protestic arm/legs.
Title: Re: [1.0]Black Widows(03/21/19) - Killer Amazon Driders from Out of Space and Time~9
Post by: zamnath on June 04, 2019, 10:34:25 PM
Quote from: EkuDza on April 05, 2019, 11:07:05 AM
*Research boinic parts from EPOE*
ME: Mispy
Mispy: Yes chef?
Me: Remove simple prospetic arm from Andre, make bionic version and install it please.
Mispy: Ok chef!
*some time later*
Mispy: Um chef, we have a problem.
Me: What's up?
Mispy: I Remove a arm, make a bionic version but... in instuction on that part a cleary write: "Not for Wirdows..."
Me: So... we can install simple arms, but we can't install boinic?

So... i made EPOE bionic arm and i can't install it... (but can install hand...))
And shredder legs its a best what i can install on widow?

Vanilla arm bionics and widow specific bionics (which have their own research path). Everything outside of that isn't supported. That said, if there's specific bionics you're interested in Widows having access to, and I feel they're appropriate, I'd be willing to try making them work.
Title: Re: [1.0]Black Widows(03/21/19) - Killer Amazon Driders from Out of Space and Time~9
Post by: zamnath on June 11, 2019, 05:57:38 PM
Quote from: Darlathan on June 06, 2019, 06:42:12 PM
La Tejedora del Destino,
Reina de las Arañas,
Dueña del Laberinto de los Demonios,
larga vida a Lloth,
Gran Diosa
de la Oscuridad y la Desesperacion....

lml   ;D  lml

(https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQdlJ4VMFnHIXDz0CuXRiyF0cU1ZFpLIXfotALQRpnCDUZYOjT-Mg)

And screw that Corellon Larethian jerk. Amen.