Ludeon Forums

RimWorld => Releases => Mods => Outdated => Topic started by: nulldoe on April 16, 2018, 06:53:32 AM

Title: [B18] Heartless Colonists Mod v1.0
Post by: nulldoe on April 16, 2018, 06:53:32 AM
The Heartless Colonists Mod v1.0

This mod aims to remove that pesky mood you get from organ harvesting,
letting a prisoner die, selling them to slavery, pretty much anything in between.

I mean, they did try to kill your colonists after all, why should they care?

Features:
- Same moods but with different descriptions to them to fit your remorseless colonists.
- Harvest organs from prisoners without any mood penalty
- No longer will you have to look for the "Psychopath" trait.

Hey! i saw another mod just like this! did you copy-pasta?!
Hahaha, no i didn't. while i did see some mods just like this, it was either outdated, or it only covered
one mood such as "Prisoner's organ was harvested" or "An Innocent Prisoner Died".

Known Bugs
This is version 1, please let me know if you come across any :)

Compatibility
- Can be Enabled/Disabled at will
- Doesn't require a new save.

Download
https://www.dropbox.com/s/0mramfl300i65cb/Heartless%20Colonists%20v1.0.rar?dl=0

Thank you for your time. :)

P.S I am sorry if the link i included there led to pornhub. i blame my grandfather who edited it while i was having lunch. will fix it soon.
Title: Re: [B18] Heartless Colonists Mod v1.0
Post by: Wilhelm95 on April 16, 2018, 07:01:23 AM
That last post scriptum killed me xD Good job on the mod, wouldn't play with it but I feel like it could be pretty useful to some looking for easier gameplay ^^
Title: Re: [B18] Heartless Colonists Mod v1.0
Post by: Umbreon117 on April 16, 2018, 09:27:44 AM
Hmmm...this shall be helpful with my playthrough where I have a bunch of alien prisoners...
Title: Re: [B18] Heartless Colonists Mod v1.0
Post by: Gecko1969 on May 01, 2018, 02:22:22 PM
Sound like a cool MOD. Doing a 40K play through (Grimdark) and you'd think your colonist raised to the harsh standards wouldn't be as bothered by such things.

I know it is not required and might be more work/pain but just giving a gentle encouragement to drop this on Steam workshop if you have the time/inclination. I bet many others are looking just for this sort of thing.

Thanks again!
Title: Re: [B18] Heartless Colonists Mod v1.0
Post by: DiamondBorne on May 01, 2018, 02:58:31 PM
A cheat mod, and a rebundant one in terms of storytelling. Sorry if it sounds harsh but it's true. Getting mood penalty from butcher and selling peoples is precisely why psychopath trait exist. And you may argue that the enemies attack us first. Yes, I have no problem shooting peoples who invade my home at all but normal peoples also won't butcher them afterward for a nice hat. That's psychopath's shtick, ie. lack of empathy towards other human being.

Instead of editting vanilla def, why not make a patch that add Psychopath traits to everyone instead? I think it would be better in term of compatibility.
Title: Re: [B18] Heartless Colonists Mod v1.0
Post by: gentou on May 01, 2018, 05:00:03 PM
Imo, Organ harvesting debuff should remain as i gives the player vast amount of money (around 4000 silver per disassembled prisoner) without any drawbacks at all.

Selling prisoners in compare gives you almost no money (200 - 500 per prisoner), and because slave merchants are pretty rare, there is a good chance that you will spent more money on feeding/healing prisoners than gain form selling them.

Title: Re: [B18] Heartless Colonists Mod v1.0
Post by: Canute on May 02, 2018, 02:39:32 AM
Prisoner Ransom mod can give you more each prisoner, depend on his skill/social's.
Title: Re: [B18] Heartless Colonists Mod v1.0
Post by: matheryn on May 05, 2018, 05:38:10 AM
isn't this like greyer morals mod or is that the one you are referring to that isn't going to be continued?
Title: Re: [B18] Heartless Colonists Mod v1.0
Post by: gentou on May 05, 2018, 08:20:41 AM
Quote from: matheryn on May 05, 2018, 05:38:10 AM
isn't this like greyer morals mod or is that the one you are referring to that isn't going to be continued?


There were tons of the morale mods like this. They're just too easy to produce. Most people dont even bother and create thier own ones.