Ludeon Forums

RimWorld => Mods => Topic started by: Headshotkill on June 17, 2014, 05:25:30 PM

Title: [Suggestion] WW1 complete overhaul
Post by: Headshotkill on June 17, 2014, 05:25:30 PM
With next update hopefully including raiders sieging your base, building an encampment and using artillery I thought maybe we could tweak the such that we just have a gigantic map with 2 teams on either side. Every day new units appear behind your lines from the edge of the map and they must eat/sleep/not go insane(shellshock). The goal, taking over the enemy trenches, the map should be large enough for each team to have 1 front-line trench and atleast 4 reserve trenches, nice large no man's land in the middle with the terrain getting more and more damaged over time with the bombardments slowing down units... You shouldn't control your units directly like you do now ingame but rather just have 1 button 'CHARGE!' and another 'DEFEND!'. I even think if Tynan finishes Rimworld the next game could be a WW1-strategy game with Rimworld's engine.

Quote from changelog:

June 5


ââ€" Sieging enemies can actually build their fortifications and artillery.
ââ€" Smarter siege sandbag placement.
ââ€" Added artillery warmup time and minimum range.
ââ€" Made mortar graphics.

Title: Re: [Suggestion] WW1 complete overhaul
Post by: vagineer1 on June 18, 2014, 06:19:50 AM
Quote from: Headshotkill on June 17, 2014, 05:25:30 PM
With next update hopefully including raiders sieging your base, building an encampment and using artillery I thought maybe we could tweak the such that we just have a gigantic map with 2 teams on either side. Every day new units appear behind your lines from the edge of the map and they must eat/sleep/not go insane(shellshock). The goal, taking over the enemy trenches, the map should be large enough for each team to have 1 front-line trench and atleast 4 reserve trenches, nice large no man's land in the middle with the terrain getting more and more damaged over time with the bombardments slowing down units... You shouldn't control your units directly like you do now ingame but rather just have 1 button 'CHARGE!' and another 'DEFEND!'. I even think if Tynan finishes Rimworld the next game could be a WW1-strategy game with Rimworld's engine.

Quote from changelog:

June 5


● Sieging enemies can actually build their fortifications and artillery.
● Smarter siege sandbag placement.
● Added artillery warmup time and minimum range.
● Made mortar graphics.


Controlling you're units directly would make it more fun and challenging. (In my opinion)
Title: Re: [Suggestion] WW1 complete overhaul
Post by: Headshotkill on June 18, 2014, 06:51:17 AM
Quote from: vagineer1 on June 18, 2014, 06:19:50 AM
Controlling you're units directly would make it more fun and challenging. (In my opinion)

You have to know I'm thinking about controlling 60+ units simultaneously which would be quiet chaotic, atleast for me. The AI doesn't have to do a lot, just get to the other side, and go into a crawl when under heavy fire, reducing movement but giving better cover.
Title: Re: [Suggestion] WW1 complete overhaul
Post by: vagineer1 on June 19, 2014, 04:55:08 AM
Quote from: Headshotkill on June 18, 2014, 06:51:17 AM
Quote from: vagineer1 on June 18, 2014, 06:19:50 AM
Controlling you're units directly would make it more fun and challenging. (In my opinion)

You have to know I'm thinking about controlling 60+ units simultaneously which would be quiet chaotic, atleast for me. The AI doesn't have to do a lot, just get to the other side, and go into a crawl when under heavy fire, reducing movement but giving better cover.

Maybe controlling a group of units like a squad, you click on an area behind cover and they go they.
Title: Re: [Suggestion] WW1 complete overhaul
Post by: Headshotkill on June 19, 2014, 05:29:01 AM
Quote from: vagineer1 on June 19, 2014, 04:55:08 AM
Quote from: Headshotkill on June 18, 2014, 06:51:17 AM
Quote from: vagineer1 on June 18, 2014, 06:19:50 AM
Controlling you're units directly would make it more fun and challenging. (In my opinion)

You have to know I'm thinking about controlling 60+ units simultaneously which would be quiet chaotic, atleast for me. The AI doesn't have to do a lot, just get to the other side, and go into a crawl when under heavy fire, reducing movement but giving better cover.

Maybe controlling a group of units like a squad, you click on an area behind cover and they go they.

That could work.