yea I know it's cheating, but I'm just not going to start yet another game at this point.
I figured to generate a high temp high rain and assumed it would be just like regular rainforest all over the planet, however its over 100 degrees ALL the time.
Well that's the point of choosing the right tile. If you are looking for casual play. Also rainforests if thick enough trees can act as a greenhouse trapping the heat (maybe this aplies to the game).
well i dont know I always choose rainforest, but this time I increased the temp/rain before generating the planet, therefore turning the ENTIRE planet into rainforest.
but it's not like a normal planet's rainforest area, the temp is 120-140 which just seems ridiculous. too much and this is northern part as well
Well if you really want
you can use the Debug mode
Execute incident and heatwave(hotter) and Coldsnap(Cooler)
- Find the buildable borders of your map.
- Place walls as close to this border as is possible.
- Once map is completely enclose, find the top left of your great wall. Go across five grid tiles and down five. Repeat this for entirety of walled area.
- I forgot to mention to make the exterior wall double-thick to prevent heat loss, and am too lazy to modify the previous step. Sp,
do that. - Exploit all available resources for construction of campfires, passive coolers, heaters, and A/C units.
- Put the desired temperature-influencing construct around your enclosed sanctum as desired.
- Roof it all.
- Enjoy your extreme desert igloo.
thanks for the replies, no I just recently discovered the debug mode but I don't want to use it, as little as possible anyway. tempting to do a few cold snaps though. special thanks to call me arty lol. i am going to have to do something of that nature i think.
well actually i wound up giving up and deleting the save, I don't feel like building up again so I'll play the game sometime later. kind of ridiculous if you ask me it can get to 140F+ on a non-desert map.
Thank you all!
Wish i found this sooner..
This question is very nice.