Ludeon Forums

RimWorld => Bugs => Topic started by: Mihsan on June 17, 2018, 09:26:30 AM

Title: [1.0] Large ocean names bugged.
Post by: Mihsan on June 17, 2018, 09:26:30 AM
1) Generated world with larger water %. Found biggest ocean.
2) Ocean name had weird circle holes in each letter.
3) Letters to show up w/o holes.
3) Generate world, look for large ocean.

[attachment deleted due to age]
Title: Re: [1.0] Large ocean names bugged.
Post by: Tynan on June 17, 2018, 09:32:09 AM
This'll be Zorba's.

But anyway, maybe these place names don't even need to z-test at all? As long as they only display when facing the camera, there's nothing that can legitimately occlude them.
Title: [1.0] Ocean name's letters bugged
Post by: jchavezriva on June 17, 2018, 12:51:05 PM
What the title says.

[attachment deleted due to age]
Title: Re: [1.0] Ocean name's letters bugged
Post by: Elevator on June 20, 2018, 11:24:45 AM
I have noticed that the external unity plugin TexMeshPro is used for geo-names. In your particular case looks like the mesh drowns under the planet surface.
In addition, this TexMeshPro doesn't seem to cope with non-latin unicode symbols, and there is a post about it in this forum.
For me the standard Unity Projector looks like a good alternative for that, but I may be wrong.
Title: Re: [1.0] Large ocean names bugged.
Post by: Mihsan on June 22, 2018, 10:23:32 AM
Got better, but still actual for [1.0.1942].

[attachment deleted due to age]
Title: Re: [1.0] Ocean name's letters bugged
Post by: Tynan on September 19, 2018, 08:04:35 AM
Bump.
Title: Re: [1.0] Large ocean names bugged.
Post by: Tynan on September 19, 2018, 08:04:40 AM
Bump.
Title: Re: [1.0] Large ocean names bugged.
Post by: Kenneth on November 15, 2018, 01:57:20 PM
I haven't been able to reproduce this, seems like it has already been fixed. Thanks for reporting! ;)