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RimWorld => Ideas => Topic started by: jpheep on October 29, 2013, 10:35:48 PM

Title: Few Ideas
Post by: jpheep on October 29, 2013, 10:35:48 PM
Title: Re: Few Ideas
Post by: SteveAdamo on October 29, 2013, 10:59:28 PM
hi jpheep... even though the thread is a little long in the tooth, this might fit better in the "cheap ideas" thread... ;)

http://ludeon.com/forums/index.php?topic=174.0
Title: Re: Few Ideas
Post by: GC13 on October 29, 2013, 11:49:32 PM
I dunno Steve. A lot of this stuff looks very un-cheap to me...  ???
Title: Re: Few Ideas
Post by: Voltronguy on October 30, 2013, 03:26:16 AM
i agree with all these ideas ples add!
Title: Re: Few Ideas
Post by: Wonky on October 30, 2013, 08:55:48 AM
Yes! All of this in the next patch or the second, cant wait :D
Title: Re: Few Ideas
Post by: SteveAdamo on October 30, 2013, 09:41:55 AM
Quote from: GC13 on October 29, 2013, 11:49:32 PM
I dunno Steve. A lot of this stuff looks very un-cheap to me...  ???

hahaha... fair enough... i admit to having not read each bullet item... ;)
Title: Re: Few Ideas
Post by: nnescio on October 30, 2013, 10:59:30 AM
Quote from: jpheep on October 29, 2013, 10:35:48 PMAllow for corpses to rot away and also allow for your colonists to burn them. ...

You can manually burn corpses if you have molotov cocktails hanging around (draft + force fire). Still, I agree, it would be nice if corpses actually rot and colonists can burn corpses with a simple click. (or by assigning a funeral pyre dump site where corpses get automatically burnt by colonists with the cleaning task enabled. Alternatively, an incinerator/crematorium may also work.)

For added bonus, make it like DF where rotting corpses produce miasma when underground (or indoors, in the case of Rimworld.)

Quote from: jpheep
... light/dark affecting combat, for example, take the fight into your base and shut off the lights near your members so they are harder to hit or putting spotlights outside to help aim at raiders during the night ...

This is actually already implemented. Darkness reduces accuracy by 40%. I use standing lights as makeshift spotlights near chokepoints and/or firing zones while my colonists huddle around a roofed area with cover around so that they are always in darkness when fighting.
Title: Re: Few Ideas
Post by: jpheep on October 30, 2013, 11:25:58 AM
Quote from: nnescio on October 30, 2013, 10:59:30 AM
Quote from: jpheep on October 29, 2013, 10:35:48 PMAllow for corpses to rot away and also allow for your colonists to burn them. ...

You can manually burn corpses if you have molotov cocktails hanging around (draft + force fire). Still, I agree, it would be nice if corpses actually rot and colonists can burn corpses with a simple click. (or by assigning a funeral pyre dump site where corpses get automatically burnt by colonists with the cleaning task enabled. Alternatively, an incinerator/crematorium may also work.)

For added bonus, make it like DF where rotting corpses produce miasma when underground (or indoors, in the case of Rimworld.)

Quote from: jpheep
... light/dark affecting combat, for example, take the fight into your base and shut off the lights near your members so they are harder to hit or putting spotlights outside to help aim at raiders during the night ...

This is actually already implemented. Darkness reduces accuracy by 40%. I use standing lights as makeshift spotlights near chokepoints and/or firing zones while my colonists huddle around a roofed area with cover around so that they are always in darkness when fighting.

I had been trying to use the moltov cocktails to do that, but it didn't seem very reliable.  I reverted to killing the fire rats when they were walking over the graves.  I would think this could be a decent mechanic, burning former colonists would decrease morale.  Certain traits might get offended by it too.  Alternatively too many rotting corpses or graves to attract unwanted attention from native animals or scavengers.  And I agree, rotting things should cause other unwanted affects like miasma, mold, or insect swarms.

I am glad to hear that the lighting is already in the game.  I thought it might be, but wasn't sure. To that point, it might be nice to be able to have flares as equipment that can be tossed out as needed.  Alternatively, if gear is implemented, night vision could be some such gear that would reduce penalties in dark and increase them in light.