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RimWorld => Stories => Topic started by: MachineGunLuke on June 18, 2018, 10:59:51 AM

Title: How did your colony die?
Post by: MachineGunLuke on June 18, 2018, 10:59:51 AM
Hey all,

I would love to hear the stories of your colonies final moments whether you forgot to research a passive cooler and they died to heatstroke or if you were annihilated by a mechanoid raid I want to hear about it.

For me I was playing a save file for a few months on Rough with Cassandra Classic, I had built up to 12 pawns and everything was going rather well, then on one fateful day the colony came under threat from a mechanoid attack from the south consisting of 7 scythers and 3 centipedes, I move my colonists to the southern sandbags and the 3 non combatants stand by just inside the colony wall for rescue efforts, my Melee colonists flank left and start battering the scythers when I get the pop up for 'Man Hunter', a pack of 8 man hunting cougars were on the way so with that I pull back my melee to defend the snipers, the incoming fire from the mechanoids takes out several wall blocks leaving the inside of my colony open to attack, we retreat to the inner defences, 3 colonists down I use 2 non combatants to try and rescue the downed they each take a couple shots and just as we start pulling back a rocket explodes between them downing both, at this point the cougars are closing in so I have to leave them where they are for now the final mechanoid and centipede enter the base luckily both are close to death and died rather quickly after downing two more colonists leaving 3 melee 1 sniper and 1 non combatant who was hiding in the dining room at this point, just the colonists breathe a sigh of relief 8 cougars come charging in through the broken wall and quickly surround the survivors all of who are badly dinged up, 2 go down quickly and at this point I realise we can't win the fight, I send the two least injured toward the dining room to hide and live leaving the others as bait for the animals, quickly the bait is downed and the cougars come after the two fleeing for their lives, they catch up and down one they rapidly gain on the last, they open the steel door to the dining room and are halfway through when a cougar downs the colonist in one hit jamming the doors open, at this moment I regret very deeply that I only built one entrance to the dining room and watched in disbelief and sadness as my final colonist is downed and my 3 months of on off tending this colony come to an end.

Thanks and I look forward to reading your tales of the end
Title: Re: How did your colony die?
Post by: fritzgryphon on June 30, 2018, 03:02:36 PM
I feel your pain.  Manhunters are cake to deal with, until 1 door breaks and you're dead.

My most humbling loss was from a pyro.  I thought I was safe because I made my walls and doors out of stone.  I had lost some items to raids, so I enclosed my storage room and made it part of my monolithic base.  There were two stacks of chemfuel in the storage.  Of course, the pyro has a random break and runs straight for the chemfuel, blows it up, and sets half the storage on fire.  I still think it's ok, and make all my pawns fight the fire.  Then molotovs in the storage explode and make it worse.  All my pawns start passing out from heatstroke.  When I realize what's happening I try to deconstruct a wall to let the heat out, but it's too late.  Ironically, if the exterior wall had been wood it would have burned, let the heat out, and saved everyone.  Now I always banish the pyros, and use a stone room to hold flammables.
Title: Re: How did your colony die?
Post by: Koek on July 20, 2018, 01:00:02 PM
After killing the raiders chasing the refugee I offered shelter, I had 2 out of my 5 guys healing up from gunshots. That's when a flashstorm started to  burn up the surroundings of my base. Having to devide my healthy comrades between tending to the wounded, the 2 prisoners and hauling enough crops to be able to keep feeding everyone, another group of raiders decided to show up with grenades and an incediary weapon. Even though having only recurve bows I accepted the challenge, got the 2 wounded out of bed and engaged the raiders, all while a wall of flames was creeping up to my base.
I managed to win the fight having the invaders running for the hills, but not without getting everyone except my medic heavily wounded.
Quickly releasing the prisoners I had, to lower the burden on my 1 healthy guy, 2 of the wounded got an infection.

Still this wall of flame was creeping up on my base.

The final nail in the coffin was the medic and one of the wounded got the plague, sending the medic into a mental break.

Everything burned down, roasting people in their beds while my medic was smashing up furniture in a burning messhall

Then the rains came, washing away all that was left of my dreams of reaching outer space.


A new tribe; first day a social fight broke out and one guy decided to gnaw off the hand of another. I love this game.
Title: Re: How did your colony die?
Post by: Th3Eagle85 on July 20, 2018, 04:53:09 PM
The 20 day trip to the abandoned ship went smooth for my 4 colonist and muffalo. We where ambushed twice (one of 2 wild boars and the other a 2 raiders, no colonists wounded). After arriving at the ship I was shocked about the 15 day waiting time and that it would be a raid magnet (never went for the ship before). They not pack for it, but there was food for 12 days, enough medicine, some silver and a rich tropical terrain with all year growing. I decided to build a new colony to strengthen up, maybe spend a few months/year before powering up.

Then, as the first walls where being build, "Randy" decided to send in 7 manhutting alpacas. 3-4 colonist downed, the 4th "Mars" injured but still walking. Mars has been the hero of my story so far, he is one of the initial 3 and survived everything. 2 times he had to go on alone after raids, he found new friends, kept on going, and it was for him that I decided to go to the ship.

Mars rushes to helps his friends, and while carrying the first he goes in a tantrum. He start attacking the ship core while his friends bleed to death. He stops after it destroyed, gets and infection and succumbs to the blood loss. He dies alone in the jungle....
Title: Re: How did your colony die?
Post by: Eterm on July 26, 2018, 04:42:49 PM
(Notes for Tynan: 1975, Crashlanded Cass Rough, temperate forest (but with year round growing). Hours in last 3 days: Not sure, 30? Steam says 100 hours in past 2 weeks)

Giddy

Sadly, not how I'm feeling now, but he is the man responsible for the colony. He almost didn't make it into the drop-pods at the start, a beautiful psychically deaf woman was kicked out to make room for him because our other two heroes Panda and JJ realise they can't erect a wall between them and have no passion to do so.

Giddy is a builder, and uncharacteristically dreams of a side-business in medicine. He isn't practicing yet but a burning desire to help isn't a bad thing. He's also kind and a fast learner so shouldn't have any problem getting his medical license practicing on a few inmates.

JJ and Panda were never at risk for making the cut. Panda had burning passions for planting and art, and interested in and high ability in Shooting, Cooking, Social and Intellect. JJ had a burning passion for crafting and intellectual with passion in shooting, planting, medical and social.

They are wunderkind, and neither are carrying any scars or other ailments.

They crash land and set to work building a stockpile. Almost instantly JJ glances to Panda, something is wrong. They've hauled and killed the blueprints and Giddy has only just made it halfway to the place.

As he gets closer they start to wonder, "Just how old are you?"

"Why I'm 73, I've been a civil engineer longer than you've been born!", he answers back, unaware that JJ was not just technically 634 years old but JJ was biologically 77!

Giddy had a back problem. In fact he didn't just have a bad back he also was frail.

In their haste to get a builder with them on the drop-pods they hadn't questioned his age.

With movement down to 40% and manipulation down to 60, the problems started to roll in. Frequent botched constructions and long times waiting for any improvement were a trouble. He also refused to research or cook, two more useful stationary tasks.

JJ and Panda considered banishing him but they needed his construction skills. He may have botched a lot of constructions but the work he did produce was excellent.

Things went OK for a few seasons, but it fell to JJ and Panda to do all the hauling and cleaning which meant that they didn't get research done at any meaningful rate. In fact despite being able to pick up a couple of new colonists, machining wasn't researched until the end of septober.

It was just finished, a bench was just being laid down when the raid sirens sounded. A tribal raid of 3 people wasn't going to be cake-walk with only 2 guns between the five of them but they had some good walls around the base and they all head for the area of sandbags they cheekily nicknamed goods received.

A few minutes pass and there's no sign of the raid.

"That's odd, they should be here by now".

*thump*, *twack*, they look around to see part of a wall not constructed because Giddy had botched it and they had unknowingly run out of supplies to replace it. The tribal raid were right upon their wooden bedrooms and heading straight for them.

They all rushed into melee with JJ's bolt rifle ready to shoot from the back.

They downed one of the tribe members quite quickly but in their excitement hadn't realised an arrow from a shortbow fly right past their heads.

JJ was a social fella and he admired his Wolfskin cowboy hat. He had crafted it himself and was proud of the fine stitching, he thought how perfectly it kept the sun out of his eyes  so he could perfectly see that arrow flying toward...

He didn't have time to react, the arrow perfectly penetrated his skull and destroyed his brain.  JJ was no more.

Now the colony isn't technically dead, but panda just lost a friend and the new recruits can't between them replace the work JJ did. Panda is going to produce two sarcophagi, bury her friend and then resign herself to the other.
Title: Re: How did your colony die?
Post by: Skryabin on July 26, 2018, 06:04:41 PM
Don't give up until last colonist dead!  ;)
Title: Re: How did your colony die?
Post by: Eterm on July 26, 2018, 06:25:19 PM
You're right, I went back to carry on without JJ.

I turned my back for a minute while typing that up and a Zzzt (I don't even have batteries!) managed to burn down everything, both my main and food stockpiles.

I came back to a scene where everyone was half-burned but guess who was unscathed?

[attachment deleted due to age]
Title: Re: How did your colony die?
Post by: scorlew on July 27, 2018, 11:13:38 AM
I started playing this game sometime last year.  Just as I was emerging from the completely clueless stage I learned how to forbid doors.  An enraged man hunter pack message bloomed on my screen so I drafted all my pawns, sent them indoors, locked the doors behind them and sat down to wait out the enraged critters.  Aren't I the genius.

Did I mention the critters were a herd of six or eight elephants?  They made splinters of my doors, waltzed in to my building and made toe jam out of every one of my colonists in minutes.  Fade to black.
Title: Re: How did your colony die?
Post by: Yeol on July 27, 2018, 05:24:30 PM
1st gameplay (naked brutality): on the 2nd day - wounded by an Iguana, infection, death...
2nd gameplay (naked brutality): on the 11th day - heatstroke, passed out, starved...
3rd gameplay (naked brutality): on the 6th day - wounded by Iguana, passed out for the bloodloss, eaten by a mad Yorkshire Terrier
4th gameplay (naked brutality): on the 5th day - first raid, lost fight, being kidnapped and carried away.
Title: Re: How did your colony die?
Post by: pablo603 on August 06, 2018, 07:12:11 AM
You know, just casually getting a raid and preparing my "tank" with flak jacket, flak pants and vest and a bolt action rifle to defend with a guy next to her to ambush a foe with his long sword and another guy inside base with a machine pistol if things went wrong. My longsword dude gets knocked out after killing 2 raiders out of 5. My "tank" gets downed after receiving a headshot. The backup guy with a machine pistol barely comes out of the door and gets oneshotted to death. Raiders decide to kidnap my people. All I'm left with is a doctor that is incapable of violence.
Title: Re: How did your colony die?
Post by: Thane on August 08, 2018, 02:46:35 PM
Starvation, on the road, in a desert, trying to attack a pirate base for some food, with alpacas. Long form to come to the stories section later.
Title: Re: How did your colony die?
Post by: Kalre on August 09, 2018, 02:32:19 AM
Psychic Drone :(

https://www.twitch.tv/videos/294869318?t=05h15m09s
Title: Re: How did your colony die?
Post by: Blato on September 04, 2018, 04:35:12 AM
It was a small colony of 8 people, doing nicely on Cassandra rough.
One day 4 people went on a caravan trip to get a marine armor stash.
When they were 5 days away from the colony, a raid of 9 pirates appeared; 2 melle with shield belts and various ranged weapons.
The 4 colonists were barely holding their ground (this was a self imposed no exterior walls colony).
Suddenly, a zzzzt... event during a raid, no batteries so no big explosion, but a fire did start. The fire was in the kitchen and quickly spread to the food storage.
That's when I realized what I forgot... the entire base was made out of wood.
The fire couldn't be stopped with low manpower, and the raiders started molotoving the other side of the base.

So much fire.


The 4 survivors had to settle on a tile 4 days away. And they could swear that they felt the stench of smoke from the previous colony. A fire so large, the entire base in flames, the vegetation, the animals... even the raiders were caught in a blaze... everything was turned to ash.
Title: Re: How did your colony die?
Post by: PeyotePal on September 05, 2018, 05:09:55 AM
-Tried to tame Boomalopes, went on rampage, much explosion death
-pyromaniac
-kidnapped (solo adventurer scenario)
-pyromaniac (just how many firebugs are there in the future? Strange genetic mutation!?)
-escaped captive, no doctor

I no longer build as much out of wood, may they r.i.p
Title: Re: How did your colony die?
Post by: Swarx on September 13, 2018, 03:21:20 PM
> 3 colonists
> hungry
> shoot muffalo
> 2% chance of hostility happens and entire herd goes manhunter
> entire colony downed
> man in black comes, gets downed, then taken away by raiders
> squirming on ground until starve to death
Title: Re: How did your colony die?
Post by: kclace on September 16, 2018, 07:40:51 PM
Pirate raid downed 3 out of 4 colonists. The remaining colonist was in a building. Then the pirates opened up an ancient shrine which revealed an insect hive. The insects slaughtered all the pirates but couldn't reach my last surviving colonist. My last colonist fled the map and lived to fight another day.
Title: Re: How did your colony die?
Post by: Kirby23590 on September 17, 2018, 04:10:17 AM
In A17. It's Because of a bug hive.

It trashed my colony. I decided to move somewhere elsewhere

I ran out of food and some of my people died from hunger & went for cannibalism even though were are not cannibals.

Everyone went bonkers and a pirates dropped in to make everything worse. I was using a weapon mod, My colonist named randy ate an hail of bullets from an M249 from a raider since Randy random hates people named after him.

Now everyone was upset i just activated dev mode and & spared some of my people by making them flee. But i made two people stay behind in a snowy forest where there is no food. Hypothermia is happening to my guys who are still wounded but are bleeding to death...

Poor Will he was an alright guy now lying in the ground because of a bullet in this stomach, and poor Hans who has survived a shot to a head from a Submachine gun & is bleeding to death while his dad named Chili who is fine but is sleeping because of exhaustion slept in the floor next to his dying son.

Such is the awful colony life from those awful bugs that get pissed off if you started trying to kill them with maxing out the temperature. It went from very bad to literally total despair.  :'(

I will never make mines or quarries inside my colony ever again.
Title: Re: How did your colony die?
Post by: vzoxz0 on September 17, 2018, 11:58:38 AM
My colony's demise either involves some stupid conflagration of events, or a very large army of cows. Cows are the worst.
Title: Re: How did your colony die?
Post by: BLACK_FR on September 25, 2018, 10:14:39 AM
My last colony (Merciless NB) died when my only pawn tried to reinstall trap. Trap activated and killed him) I'll never let this type of death happen again in my colony.
Title: Re: How did your colony die?
Post by: Canaris on January 23, 2019, 06:32:52 AM
My last wipe :

I had seven tribal colonists with spears only ( no bows because extreme desert so no wood to make them ).
After one man tribal raid got repelled my storyteller decided to up the ante and sent four Blight Drones with boltguns plus two traitor guardsmen with lasguns...
I think i even managed to wound one of them before i got skullfucked into oblivion by their guns.
Title: Re: How did your colony die?
Post by: Tricke on February 08, 2019, 02:53:46 PM
My last wipe was kinda shitty tho:
This was nice start with classic scenario and there was nothing to go wrong, i thought, but my warg had another plans. He has started hunting on the muffalos near to my base and full horde of them decided to revenge. What was after you can easily guess 'cos 3 colonists in the start can't stand against 9 muffalos.
Title: Re: How did your colony die?
Post by: Nghtlings are OP on February 14, 2020, 09:39:01 AM
This was (most likely)a bug, but it was still amusing.
So, I had the Tenants mod installed, so i could get a more immersive experience. So, i had my biggest colony of 12 colonists, but I hadn't begun the ship building process yet. A fugitive of a mechanoid hive wanted to be my tenant for 938 silver per day for 9 days. I was doing math and that would be ~3500(quick math). So i quickly accepted. 2 days later, a mech raid consisting of 3 lancers and 3 scythers attacked, calling themselves "Bounty Hunters". I disposed of them, losing an arm by a scyther. Afterwards, another raid of mechs came, then another, and then another. I had at least 12 pop-ups of bounty hunters. I was immediately overrun and lost 8 of my twelve colonists, one of them being a original starter. Then, groups of people from different factions started showing up, being bounty hunters as well. They started fighting themselves and the 30 count lancer firing line. People from one faction showed up riding animals from other factions. I gave up on my colony and tried getting my animals and remaining colonists out of there. In that process, I lost all my huskies and half my pigs. What I had left was my Dragon(Dragons Mod) and 2 Wildpods(Alpha Animals). 3 Scythers and a lancer started chasing down my escaping animals and my colonists. I lost 2 more colonists by scyther cuts or lancer shots. I decided to just end my people's suffering and sent them to battle the hundreds of enemies at the top of the map.

Long story short, I lost everyone. I learned a lesson though. Don't trust fugitives or people with names like Mary(the fugitive who killed my blooming colony)
Title: Re: How did your colony die?
Post by: jack1793 on April 12, 2020, 11:34:46 AM
Quote from: Skryabin on July 26, 2018, 06:04:41 PM
Don't give up until last colonist dead!  ;)
That's my choice. However, the reasons of dying usually don't differ – it's either a raid or ancient danger!
Title: Re: How did your colony die?
Post by: petersohn on April 12, 2020, 04:32:11 PM
The death of my first colony: I sent 2 out of 3 colonists on a trading tour to a nearby village. The colony got raided by a single enemy. The enemy was carrying a knife. My colonist had a rifle. He missed the enemy. The enemy got close, stabbed my colonist, then burned everything to the ground. At this point, I could have started everything from stretch with my remaining people, but I was, like, 2 hours into the game, so I decided to start over.
Title: Re: How did your colony die?
Post by: panternack on April 24, 2020, 07:14:46 AM
I guess this is pretty basic for a first run:
I decided to take the three family members created by random. It took a while before the tutorial allowed me to create a double bed.
Things did reasonably well, even if the daughter died to infection while her leg was amputated and things got a bit gruesome as her replacement as scientist used her bed while her corpse was still left in it.
Eventually managed to make a sarcophagus but failed to build a protective wall in time for the great manhunting guinepig attack. Two colonists down (all the founders dead by now) and the rest in disarray.

This is when a two man raid comes in against a lone defender. I should have played better and kited them, but his shooting skill just was not up to the task and he went down. Meanwhile the other surviving member was catatonic in her room.

The man in black arrived, took out one raider causing the other one to flee by tunneling through the mountain straight into an ancient dagner, releasing a few mechs. Just after the man in bleck bled out, a trade caravan arrived and killed the remaining mechs (adding insult to injury I guess). After this it was just waiting for my catatonic colonist to succumb to malutrition, hypothermia and her several guinea pig related wounds.

I guess the "tunneling through an ancient danger" and "trade caravan arrives a day too late" are key here.
Title: Re: How did your colony die?
Post by: kclace on April 24, 2020, 11:09:12 AM
I played the custom scenario: The Family Farm: With Vanilla Factions Expanded Settlers:

The gist of the scenario is that you start with 1 pawn and a bunch of animals including 10 rabbits.

https://steamcommunity.com/sharedfiles/filedetails/?id=2064987161

The rabbits multiplied out of control (Had 30 at the end) and ate the entire corn crop and everything else. Then my guy got muscle parasites, which made it hard to bounce back. Then my guy had a mental break and decided he was going to slaughter all the rabbits.

But before he could do, a crazed drommedary killed him. The rabbits won.

I thought Phoebe Chillax on rough would be easier!
Title: Re: How did your colony die?
Post by: ManHuntingSquirrel on May 25, 2020, 02:01:19 PM
Horses. Lots of horses.
Title: Re: How did your colony die?
Post by: kclace on June 14, 2020, 07:14:38 AM
Most epic colony death. 450 chem fuel stored in a part of my base with steel walls and a concrete floor. The base was a single building made out of steel walls.

Colonist has a mental break tantrum and decides to destroy the chem fuel...

Boom! The resulting explosion causes the most out of control fire that I have ever seen. All the colonists die trying to fight the fire. The storage room heated up to over 500 degrees F.

In retrospect, I should have just tried to contain the fire, or maybe just grab the food out of the storage area so that they didn't starve after the base burned down.

BTW: if you ever thought firepoppers were irrelevant, think again!
Title: Re: How did your colony die?
Post by: Monsune on August 05, 2020, 02:49:45 PM
I sent twelve men on rescue mission. There was on imprisoned person and on guard. The prison seemed to be a great base, whith i decided to turn into second settlement. Hoever, after a short time, i was thrown to the caravan creation screen. I didn't want to leavemy new place, so i canceled deparure.
One click.
This is how i lost thiteen colonist on easy dificulty.
Title: Re: How did your colony die?
Post by: Ukas on August 24, 2020, 09:22:04 PM
Fun to read all these stories!

My favorite defeat happened in late alpha, I was playing a 400x400 boreal forest map. Gonna be a long story.

Had a beautiful town-like base, over 10 years old, with a really beautiful community center (acted as a luxurious panic room during manhunter events) where people could dine, watch art and play chess and ur-board. There was a founder's palace with furniture made of gold and jade, also the mayor had a really nice mansion. Hospital had four separate rooms, each one had three hospital beds, and a TV. There was also a separate movie theater with a wide screen, next to it stood a billiard salon. Most of the near 50 inhabitants lived in own houses with yards. The streets were paved, and there were even parks with paths and benches. As I was using the realistic darkness mod, the whole town was lit well.

Tactically town was mainly protected by nature: a wide river to the west, coast to the north, a big marsh to the east. Only south was solid land, but there lied the strongest defense line built with sandbags and pieces of plasteel wall.

Randy had been very cool for about a year, the time I used to build more buildings, such as a huge mausoleum built from slate, to honor the deceased colonists. Which weren't that many, the game had been relatively easy due to the awesome map.

Then one evening there was a raid, from a hostile colony. It came from the west where there weren't good fortifications, but it was fended off pretty quickly as the enemies had no cover and had to cross the river. Nevertheless several colonists received minor wounds. When these wounded ones were getting patched, a big bunch of pirate pods suddenly landed on the hospital. Two of the best snipers were killed in that raid. Interestingly they were a couple, and their wooden house also burned down during the raid, so it was like they never existed. Few medics went mental after loosing their friends, and seeing all the corpses in their beloved hospital. Which was bad because then melee guys got pretty beat up because of a prison break that followed. Had about 10 prisoners. And that sucked because then a huge mech raid started, so I had to put shooters against an army of scythers. Many body parts were lost, but to my surprise no one died. However, couple of the mechs took a different route, went to shoot my mortar bunker, and managed to blew it up, also themselves. Lost all of my mortar shells in that one. Which was bad, because then over 200 tribals showed up in the east.

It was a delayed raid, but half of the colonists were already in bad shape with not enough time to recover. Also it was getting dark and because of focusing to the patients I forgot to fix the electric system, and the town was mainly without lights excluding some individual torches here and there. The native group split as they often used to do in the past, one group using the small coastal strip in the north, and the other land formations in the southeast, and managed to get inside the town area pretty quickly. They lost a few to mines, traps and rifle fire, but they were many. A great desperate battle followed. I managed to slow their assault effectively by forming firebases and retreating groups to form pockts in street corners and houses, choosing to attack strongly in one place and retreat in other, sort of Rimworld urban guerilla tactics. Most animals took part in fighting but were quickly slaughtered. One labrador doggo, untrained in combat, did an extremely heroic rescue during intense firefight, but that was short lived, the dog was soon killed in the hospital, and the rescuee died to bleeding. The natives started fires where they could, which made the town look really hellish.

Surviving colonists, about ten of them and none without wounds, retreated over the crop fields to the new mausoleum, which had some ornamental structures they could use as cover. The natives pressed on, but had to cross the fields, and many of them were killed at that point. This offered some hope, but then they just overwhelmed this last pocket of resistance, killing or downing colonists one by one. I felt so heavy when they started to capture the living ones, and I started to look around if anyone could survive. Most were already dead, but many just downed. While searching possible survivors I didn't notice that some of the wounded natives fell down themselves, due to bleeding wounds, and finally the number of their casualties crossed the line - suddenly they dropped all the captured colonists and fled in panic! Hope! Ooh I was sure that at least some of the wounded could survive. I already even thought about leaving the colony and moving to another spot, as it was too rich to hold with the surviving minority. Except, no one got up to begin with. Not a one colonist to heal himself, and to rescue others. It felt like the last ones bled helplessly forever... but no one could get up.

The horror...
...the horror...

Title: Re: How did your colony die?
Post by: Samapple31 on August 26, 2020, 10:51:52 AM
Hey there. My colony died when all my colonists and items on Rima 76D got wiped out by a massive warhead and got killed or destroyed. Those who remain will be taken with the enemy. It's pretty much impossible to survive a nuke because of the massive amounts of damage it did and it's large area also the nuke was lemon-shaped
Title: Re: How did your colony die?
Post by: kclace on August 26, 2020, 03:39:51 PM
Do you mean an antigrain waarhead fired from a mortar?
Title: Re: How did your colony die?
Post by: Samapple31 on August 26, 2020, 05:21:28 PM
It was fired from a mortar by sieging enemies.