This thread is to announce any mods you have made or updated for this version of RimWorld.
Want to see your mod integrated into vanilla RimWorld? Check this thread: https://ludeon.com/forums/index.php?topic=29505.0
Many times when people post smaller mods their threads get buried under the threads of bigger, more established mods which generate more activity. They go unseen because they sink to page 2 of the releases forum and people who don't check the forums daily might never even see them.
To solve this issue this thread is here. If you're modder you can make a post with a link and short description of your mod and it will always be at the bottom of the thread where people can find it easily. If you're a mod user wanting to check out which new mods have been released you can simply go to the new posts, same as any other thread and see all the new releases since your last visit.
Rules
- One post per mod
If you've just updated your mod and have already posted, you can edit your announcement post if you wish.
- Only the mod author may post a mod
This is mainly to help with rule #1 so we don't get situations where a mod author posts his mod, then someone else didn't see it and posts it again.
- Only mod announcements in this thread
Any post that is not a mod announcement will be removed. If you have feedback/criticism/etc. regarding this thread, send me a PM. If you have feedback/criticism/etc. regarding a mod, post in the mod's thread or PM the author.
To get you started, here is a quick template on what your announcement post could look like
Title of the mod
[Link to the mod's forum thread]
[Optional: State if it's on Steam or not]
A short description of what your mod is about. Should be no longer than 1-2 sentences.
Example:
QuoteZ-levels
https://ludeon.com/forums/index.php?topic=17336.0
Not released on Steam
Adds a system of z-levels akin to Dwarf Fortress to the game.
Older VersionsA18 - https://ludeon.com/forums/index.php?topic=37235.0
A17 - https://ludeon.com/forums/index.php?topic=32817.0
A16 - https://ludeon.com/forums/index.php?topic=27962.0
A15 - https://ludeon.com/forums/index.php?topic=25286.0
A14 - https://ludeon.com/forums/index.php?topic=22304.0
A13 - https://ludeon.com/forums/index.php?topic=18353.0
Equiums Horse race mod ver 019_7
https://ludeon.com/forums/index.php?topic=37192.0 (https://ludeon.com/forums/index.php?topic=37192.0)
Changes, changes, and moar changes..
Now on Steam
Horse people with strange human links. (maybe genetically modified abducted earthlings?) :o
Industrial Rollers (https://ludeon.com/forums/index.php?topic=26967.0) updated for RW B19.
Lets you setup an automated conveyor belt system to transfer items directly to stockpiles and free hauler's time!
ED-Embrasures (https://ludeon.com/forums/index.php?topic=42179)
Adds embrasures for that can be shot through, while blocking passage, giving your colonists an advantage in combat.
Enemies will still be able to fire back but your troops will be in cover similar to sandbags and can't be rushed by melee forces.
The holes in the wall allow temperature to equalise through the gaps.
Setting have been added to allow you to customise the cost and protection given.
ET's Nutrient Paste Dispenser (https://github.com/EliaTarasoff/rimworld-nutrient-paste-dispenser)
I made a mod to fix/replace the current nutrient paste dispenser and hopper.
(It came out of this discussion thread (https://ludeon.com/forums/index.php?topic=38138.0).)
The main thing it fixes, is that pawns were constantly hauling to hoppers, which goes against the description that it's a low-time way to make meals.
(I also don't like the current building's graphics. ;)
ED-EnhancedOptions (https://ludeon.com/forums/index.php?topic=42527)
This mod adds various additional options to change the way Rimworld works. These options are as follows:
- Stop Letters from being shown.
- Allow Plants to Grow 24H a day, also has an option for SunLamps."
- Prevents Traps from triggering on your Colonists and Friendly Factions.
- Allows force attack commands to be given to turrets.
- Hides the Small Power Connection Wires, Still show in Power overlay Mode.
- Suppress random Breakdowns.
- Allow Speed4 Without Dev Mode needing to be enabled, can be turned on by pressing '4'.
- Stop Forced Time Slowdown (Combat).
- Stop Stripping Corps before Cremation.
- Hide Marriage CaravanPacking and Party Spots.
- Suppress Rain caused by Fire.
- Suppressing Roof Collapse.
-Ability to Suppress writing to the Log File.
- Ability to modifying Learn Rate.
Jean's Jeans!
https://ludeon.com/forums/index.php?topic=42746.0
Released on Steam
Adds denim to the game! Cool stuff.
Brad's Plaid!
https://ludeon.com/forums/index.php?topic=42804 (https://ludeon.com/forums/index.php?topic=42804)
Released on Steam
Another quick n' dirty mod that adds--wait for it--plaid!
Instruction how to update Easy Speedup (x4 speed)
Just change with notepad "target version" of b18 to: <targetVersion>1.0.0</targetVersion> in /Mods/EasySpeedup-0.18/About/About.xml and save.
Author/Mod Team
fyarn
Download (b18)
Github (with Source): https://github.com/fyarn/EasySpeedup (https://github.com/fyarn/EasySpeedup)
Direct: https://github.com/fyarn/EasySpeedup/archive/master.zip (https://github.com/fyarn/EasySpeedup/archive/master.zip)
Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1132557840 (https://steamcommunity.com/sharedfiles/filedetails/?id=1132557840)
So 1.0 or 0.19?
Quote from: Orion on August 09, 2018, 09:28:22 AM
So 1.0 or 0.19?
Since 1.0 is delayed, I'm assuming 0.19 for now.
Heat Map
https://ludeon.com/forums/index.php?topic=43417
https://steamcommunity.com/sharedfiles/filedetails/?id=1489345036
Changes temperature calculations to be per-cell instead of per-room.
More Lamps mod is now updated to B19!
I also made Always on version for VGP.
https://ludeon.com/forums/index.php?topic=41771.0
Flagstone Cheaper (2 per tile) or (3 per tile) has been updated to B19.
https://ludeon.com/forums/index.php?topic=33916.0
Resource Replicator Now B19!
https://steamcommunity.com/sharedfiles/filedetails/?id=1252691435
https://ludeon.com/forums/index.php?topic=37787.0
Bulk Stone Cutting Now B19!
https://steamcommunity.com/sharedfiles/filedetails/?id=1121576519
https://ludeon.com/forums/index.php?topic=37787.0
Firefoam Grenades Now B19!
https://steamcommunity.com/sharedfiles/filedetails/?id=1244286194
https://ludeon.com/forums/index.php?topic=37787.0
Block Convert Now B19!
https://steamcommunity.com/sharedfiles/filedetails/?id=1115864039
https://ludeon.com/forums/index.php?topic=37787.0
Drugs To Neutroamine Now B19!
https://steamcommunity.com/sharedfiles/filedetails/?id=1131562816
https://ludeon.com/forums/index.php?topic=37787.0
Pauseable Stonecutting New Release!
https://steamcommunity.com/sharedfiles/filedetails/?id=1513725489
https://ludeon.com/forums/index.php?topic=37787.0
Crash Landing (Updated)
https://ludeon.com/forums/index.php?topic=8967.0
Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=730384702
Add two scenarios where space ship really crashes at the start. With explosions, fire and wounded colonists.
Hello again, Here is collectÃon of my smaller mods, Flamethrower included!
https://ludeon.com/forums/index.php?topic=43927.0
Ugh You Got Me (B19)
v1.0.3 "I Shouldn't Hurt The One I Love" stable version
Simple mod which aims to make social fighting a bit less grim.
New stuff:
- Whole body is now checked for injuries as well as the torso.
- Colonists who have a romantic relationship can stop fighting sooner than those who dont, hence the title.
Download from Marvin's Mods: http://marvinkosh.omniloth.net/my-rimworld-beta-19-mods/ugh-you-got-me/
Subscribe on Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1501639052
Why not leave some feedback? You know you want to. ;) here's the Ludeon forums link for all of my mods: https://ludeon.com/forums/index.php?topic=30508.0
[B19] Concertina Wire (With Damage)
A simple mod that adds a new construction material, concertina wire, as well as some varied fortifications to build with it.
Subscribe on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1501459305 (https://steamcommunity.com/sharedfiles/filedetails/?id=1501459305)
I balanced and bug fixed 2 mods, More Lamp and Floor Lamps. This is for B19, more information can be found in the about page.
download: https://www.nexusmods.com/rimworld/mods/261
[B19] GroundClear (https://steamcommunity.com/sharedfiles/filedetails/?id=1504044894)
Changes Snow Clear Area to Ground Clear Area. Pawns will not only clear snow, but also plants and trees.
Great for making trails through dense vegetation! Feedback welcome.
Advanced Cultivation [B19]
Ludeon Link (https://ludeon.com/forums/index.php?topic=43900)
On Steam! (https://steamcommunity.com/sharedfiles/filedetails/?id=1500420126)
Adds tilling soil, composting, and fertilizer to create high fertility soil!
Rebalances vanilla soil for a more progression-oriented experience.
Github Download (https://github.com/theguruofreason/Advanced_Cultivation/releases/download/1.0.2/Advanced_Cultivation.B19.zip)
Blueprint Totals Tooltip for B18
A UI mod that lets you check what your blueprints need with a non-intrusive 'tooltip'. The toggleable tooltip can either sum up the costs of blueprints on the screen or selected blueprints, which means that you can see how much your designs cost as you add more blueprints to them.
Follow these links for more details:
Steam Workshop (https://steamcommunity.com/sharedfiles/filedetails/?id=1506730135)
Forum Page (https://ludeon.com/forums/index.php?topic=43565)
(Both links include a demo .gif, so if you want to see what it looks like, check them out)
Miscellaneous
A collection of 'Miscellaneous' mods.
These include: MAI, Robots, Turret Base, Weapon Repair, Training Facilities, Bees, Map Generator, ...
Ludeon Forum (https://ludeon.com/forums/index.php?topic=3612.0)
Steam (https://steamcommunity.com/id/Haplo_X1/myworkshopfiles/?appid=294100)
Brunayla's Security Co
Embrasures- You know you love walls with holes to shoot through. You can research fire resistant, reinforced and fire resistant reinforced embrasures.
Mannable Turrets- Now you can man a mounted Uzi, M16, L15 LMG , or with research a Mini gun. (You will need a weapon of the type to make the mounted version)
Medicine Kit Crafting- No more will your colones have to do without bandages.
MIRV Artillery- Why shoot one projectile down range when you can shoot three? You will need to research this.
Weapon Crafting- If you have the time, skill and resources you can build most of the firearms in the game.
Organ Replacement Production- If you have the time, skill and resources you can grow replacement organs in the game.
BionicReplacement Production- If you have the time, skill and resources you can build bionic replacements in the game.
Neurotrainer Production- If you have the time, skill and resources you can build neurotrainer joywire painstopper and AI persona core in the game.
Armor Production- If you have the time, skill and resources you can build Armor in the game.
NonDecayingStorage- Do you dislike how untidy your stockpiles are? Now you can add shelving (preconfigured).
Training Rack- They say knowledge is power, but how do you get that knowledge? With the training rack thats how. Use scrap material to learn how to do thing or better yourself.
Temperature Control- A fan to keep you colonists cool.
Cyclone Wire- Cyclone wire, razor wire, trenches, and razor wire traps to keep you enemy a bay.
Agriculture- Soil that you can place that has better fertility them basic soil.
https://ludeon.com/forums/index.php?topic=7179.0
I'm back, and have started updating things to b19. So far, I've got....
Pawns Are Capable! (https://ludeon.com/forums/index.php?topic=45653.msg434212#msg434212) - A mod which replaces pawn "incapabilities" with mood debuffs and/or other penalties when pawns are required to do types of work they hate. Never again will you have to watch a colony burn to the ground because your last conscious colonist would rather die than fight a fire!
And also my "water trilogy" (islands, bridges and fish):
Advanced Bridges (https://ludeon.com/forums/index.php?topic=45653.msg434417#msg434417) - Allows you to build bridges, obviously, out of stone or metal as well as wood, and over deep water as well as shallow. Originally called "Basic Bridges," but now that vanilla itself offers basic bridges....
Archipelagos (https://ludeon.com/forums/index.php?topic=45653.msg434443#msg434443) - Adds archipelago (island chain) biomes to the world map, so you can now play RimWorld on islands.
Fishing (https://ludeon.com/forums/index.php?topic=45653.msg434368#msg434368) - Lets your pawns fish from bridges or from the shore, catch shellfish in traps, and cook various seafood dishes. Originally an add-on for my "Basic Bridges" mod, it's now fully independent.
A few more of my mods have been updated to b19 by other folk, but as I'm not the author of the new versions, I won't post specifics, so as not to violate this thread's rules. But you can find info and links on my main b19 thread!
GlitterWorld Prime for B18, B19 and Unstable 1.0
Sorry it's taken me a while, had tons of IRL stuff going on but it's done now.
This mod allows you to trade with an online market just like you would trade ships.
The main mod post can be found here (https://ludeon.com/forums/index.php?topic=36743.0)
(https://i.imgur.com/6Z9yilF.png)
V1.0 NOW OUT
https://ludeon.com/forums/index.php?topic=26260 (https://ludeon.com/forums/index.php?topic=26260)
Snow Clearance Sanity (B19)
The mod which makes it easier to keep your bases clean while also clearing away snow.
In this version, you can prioritise clearing snow even if it isn't ideal.
Marvin's Mods (direct download): http://marvinkosh.omniloth.net/mod/snow-clearance-sanity-b19/
Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1525557407
Why not leave some feedback? You know you want to. ;) here's the Ludeon forums link for all of my mods: https://ludeon.com/forums/index.php?topic=30508.0
A simple 1x1 table and metal batteries.
https://www.nexusmods.com/rimworld/mods/269/
This mod helps you manage your colonies so you could easily have more than five and conquer the world map.
Forum: https://ludeon.com/forums/index.php?topic=46080.msg438191#msg438191 (https://ludeon.com/forums/index.php?topic=46080.msg438191#msg438191)
Clear the Stockpiles (B19)
v1.0.5 "Fixed that before I even got to announce it" stable version
Colonists will clear out stockpiles which have unwanted items in them, hopefully reducing instances where production chains grind to a halt, especially in the butchering and kitchen area.
Download from Marvin's Mods (direct download): http://marvinkosh.omniloth.net/mod/clear-the-stockpiles-b19/
Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1536294009
Why not leave some feedback? You know you want to. ;) here's the Ludeon forums link for all of my mods: https://ludeon.com/forums/index.php?topic=30508.0
Motion Scanner (B19)
Now raids can be spotted before arriving at your colonies, having more colonists or building more Motion Scanners will improve the chance of a raid to be spotted.