Ludeon Forums

RimWorld => Mods => Releases => Topic started by: Haplo on June 18, 2018, 04:05:41 PM

Title: [B19] Mod Announcements Thread
Post by: Haplo on June 18, 2018, 04:05:41 PM
This thread is to announce any mods you have made or updated for this version of RimWorld.

Want to see your mod integrated into vanilla RimWorld? Check this thread: https://ludeon.com/forums/index.php?topic=29505.0

Many times when people post smaller mods their threads get buried under the threads of bigger, more established mods which generate more activity. They go unseen because they sink to page 2 of the releases forum and people who don't check the forums daily might never even see them.

To solve this issue this thread is here. If you're modder you can make a post with a link and short description of your mod and it will always be at the bottom of the thread where people can find it easily. If you're a mod user wanting to check out which new mods have been released you can simply go to the new posts, same as any other thread and see all the new releases since your last visit.



Rules



To get you started, here is a quick template on what your announcement post could look like

Title of the mod
[Link to the mod's forum thread]
[Optional: State if it's on Steam or not]
A short description of what your mod is about. Should be no longer than 1-2 sentences. 

Example:

Quote
Z-levels
https://ludeon.com/forums/index.php?topic=17336.0
Not released on Steam
Adds a system of z-levels akin to Dwarf Fortress to the game.



Older Versions
A18 - https://ludeon.com/forums/index.php?topic=37235.0
A17 - https://ludeon.com/forums/index.php?topic=32817.0
A16 - https://ludeon.com/forums/index.php?topic=27962.0
A15 - https://ludeon.com/forums/index.php?topic=25286.0
A14 - https://ludeon.com/forums/index.php?topic=22304.0
A13 - https://ludeon.com/forums/index.php?topic=18353.0
Title: Re: [1.0] Mod Announcements Thread
Post by: hauvega on June 19, 2018, 08:22:56 PM
Equiums Horse race mod ver 019_7
https://ludeon.com/forums/index.php?topic=37192.0 (https://ludeon.com/forums/index.php?topic=37192.0)
Changes, changes, and moar changes..
Now on Steam
Horse people with strange human links. (maybe genetically modified abducted earthlings?)  :o
Title: Re: [1.0] Mod Announcements Thread
Post by: historic_os on June 25, 2018, 10:43:02 PM
Industrial Rollers (https://ludeon.com/forums/index.php?topic=26967.0) updated for RW B19.
Lets you setup an automated conveyor belt system to transfer items directly to stockpiles and free hauler's time!
Title: Re: [1.0] Mod Announcements Thread
Post by: Jaxxa on July 02, 2018, 08:16:39 AM
ED-Embrasures (https://ludeon.com/forums/index.php?topic=42179)

Adds embrasures for that can be shot through, while blocking passage, giving your colonists an advantage in combat.
Enemies will still be able to fire back but your troops will be in cover similar to sandbags and can’t be rushed by melee forces.
The holes in the wall allow temperature to equalise through the gaps.

Setting have been added to allow you to customise the cost and protection given.
Title: Re: [1.0] Mod Announcements Thread
Post by: AileTheAlien on July 02, 2018, 01:17:32 PM
ET's Nutrient Paste Dispenser (https://github.com/EliaTarasoff/rimworld-nutrient-paste-dispenser)

I made a mod to fix/replace the current nutrient paste dispenser and hopper.
(It came out of this discussion thread (https://ludeon.com/forums/index.php?topic=38138.0).)
The main thing it fixes, is that pawns were constantly hauling to hoppers, which goes against the description that it's a low-time way to make meals.
(I also don't like the current building's graphics. ;)
Title: Re: [1.0] Mod Announcements Thread
Post by: Jaxxa on July 15, 2018, 02:39:24 AM
ED-EnhancedOptions (https://ludeon.com/forums/index.php?topic=42527)

This mod adds various additional options to change the way Rimworld works. These options are as follows:
 - Stop Letters from being shown.
 - Allow Plants to Grow 24H a day, also has an option for SunLamps."
 - Prevents Traps from triggering on your Colonists and Friendly Factions.
 - Allows force attack commands to be given to turrets.
 - Hides the Small Power Connection Wires, Still show in Power overlay Mode.
 - Suppress random Breakdowns.
 - Allow Speed4 Without Dev Mode needing to be enabled, can be turned on by pressing '4'.
 - Stop Forced Time Slowdown (Combat).
 - Stop Stripping Corps before Cremation.
 - Hide Marriage CaravanPacking and Party Spots.
 - Suppress Rain caused by Fire.
 - Suppressing Roof Collapse.
  -Ability to Suppress writing to the Log File.
 - Ability to modifying Learn Rate.
Title: Re: [1.0] Mod Announcements Thread
Post by: Jam guy on July 23, 2018, 01:43:52 PM
Jean's Jeans!
https://ludeon.com/forums/index.php?topic=42746.0
Released on Steam
Adds denim to the game! Cool stuff.
Title: Re: [1.0] Mod Announcements Thread
Post by: Jam guy on July 25, 2018, 08:00:36 AM
Brad's Plaid!
https://ludeon.com/forums/index.php?topic=42804 (https://ludeon.com/forums/index.php?topic=42804)
Released on Steam
Another quick n' dirty mod that adds--wait for it--plaid!
Title: Re: [1.0] Mod Announcements Thread
Post by: Masar on August 02, 2018, 05:05:09 AM
Instruction how to update Easy Speedup (x4 speed)

Just change with notepad "target version" of b18 to: <targetVersion>1.0.0</targetVersion> in /Mods/EasySpeedup-0.18/About/About.xml and save.

Author/Mod Team
fyarn

Download (b18)
Github (with Source): https://github.com/fyarn/EasySpeedup  (https://github.com/fyarn/EasySpeedup)
Direct: https://github.com/fyarn/EasySpeedup/archive/master.zip  (https://github.com/fyarn/EasySpeedup/archive/master.zip)
Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1132557840 (https://steamcommunity.com/sharedfiles/filedetails/?id=1132557840)
Title: Re: [1.0] Mod Announcements Thread
Post by: Orion on August 09, 2018, 09:28:22 AM
So 1.0 or 0.19?
Title: Re: [1.0] Mod Announcements Thread
Post by: lperkins2 on August 22, 2018, 04:44:12 PM
So 1.0 or 0.19?
Since 1.0 is delayed, I'm assuming 0.19 for now. 

Heat Map
https://ludeon.com/forums/index.php?topic=43417
https://steamcommunity.com/sharedfiles/filedetails/?id=1489345036

Changes temperature calculations to be per-cell instead of per-room.
Title: Re: [1.0] Mod Announcements Thread
Post by: czpetr on August 28, 2018, 09:56:19 AM
More Lamps mod is now updated to B19!

I also made Always on version for VGP.

https://ludeon.com/forums/index.php?topic=41771.0
Title: Re: [B19] Mod Announcements Thread
Post by: BlackSmokeDMax on August 28, 2018, 11:07:40 PM
Flagstone Cheaper (2 per tile) or (3 per tile) has been updated to B19.

https://ludeon.com/forums/index.php?topic=33916.0

Title: Re: [1.0] Mod Announcements Thread
Post by: Rustic Fox on August 29, 2018, 12:29:22 AM
Resource Replicator Now B19!

https://steamcommunity.com/sharedfiles/filedetails/?id=1252691435
https://ludeon.com/forums/index.php?topic=37787.0

Bulk Stone Cutting Now B19!

https://steamcommunity.com/sharedfiles/filedetails/?id=1121576519
https://ludeon.com/forums/index.php?topic=37787.0

Firefoam Grenades Now B19!

https://steamcommunity.com/sharedfiles/filedetails/?id=1244286194
https://ludeon.com/forums/index.php?topic=37787.0

Block Convert Now B19!

https://steamcommunity.com/sharedfiles/filedetails/?id=1115864039
https://ludeon.com/forums/index.php?topic=37787.0

Drugs To Neutroamine Now B19!

https://steamcommunity.com/sharedfiles/filedetails/?id=1131562816
https://ludeon.com/forums/index.php?topic=37787.0

Pauseable Stonecutting New Release!

https://steamcommunity.com/sharedfiles/filedetails/?id=1513725489
https://ludeon.com/forums/index.php?topic=37787.0
Title: Re: [1.0] Mod Announcements Thread
Post by: Katavrik on September 01, 2018, 02:13:23 PM
Crash Landing (Updated)
https://ludeon.com/forums/index.php?topic=8967.0
Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=730384702
Add two scenarios where space ship really crashes at the start. With explosions, fire and wounded colonists.
Title: Re: [1.0] Mod Announcements Thread
Post by: czpetr on September 02, 2018, 12:24:50 PM
Hello again, Here is collectíon of my smaller mods, Flamethrower included!

https://ludeon.com/forums/index.php?topic=43927.0
Title: Re: [1.0] Mod Announcements Thread
Post by: MarvinKosh on September 02, 2018, 03:10:51 PM
Ugh You Got Me (B19)

v1.0.3 "I Shouldn't Hurt The One I Love" stable version

Simple mod which aims to make social fighting a bit less grim.

New stuff:
- Whole body is now checked for injuries as well as the torso.
- Colonists who have a romantic relationship can stop fighting sooner than those who dont, hence the title.

Download from Marvin's Mods: http://marvinkosh.omniloth.net/my-rimworld-beta-19-mods/ugh-you-got-me/
Subscribe on Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1501639052

Why not leave some feedback? You know you want to. ;) here's the Ludeon forums link for all of my mods: https://ludeon.com/forums/index.php?topic=30508.0
Title: Re: [1.0] Mod Announcements Thread
Post by: N7Huntsman on September 04, 2018, 12:12:58 AM
[B19] Concertina Wire (With Damage)

A simple mod that adds a new construction material, concertina wire, as well as some varied fortifications to build with it.

Subscribe on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1501459305 (https://steamcommunity.com/sharedfiles/filedetails/?id=1501459305)
Title: Re: [1.0] Mod Announcements Thread
Post by: Griphaha on September 04, 2018, 09:31:42 AM
I balanced and bug fixed 2 mods, More Lamp and Floor Lamps. This is for  B19, more information can be found in the about page.

download: https://www.nexusmods.com/rimworld/mods/261
Title: Re: [1.0] Mod Announcements Thread
Post by: freemapa on September 05, 2018, 11:04:06 AM
[B19] GroundClear (https://steamcommunity.com/sharedfiles/filedetails/?id=1504044894)

Changes Snow Clear Area to Ground Clear Area. Pawns will not only clear snow, but also plants and trees.

Great for making trails through dense vegetation! Feedback welcome.
Title: Re: [1.0] Mod Announcements Thread
Post by: theguruofreason on September 08, 2018, 03:08:39 PM
Advanced Cultivation [B19]
Ludeon Link (https://ludeon.com/forums/index.php?topic=43900)
On Steam! (https://steamcommunity.com/sharedfiles/filedetails/?id=1500420126)

Adds tilling soil, composting, and fertilizer to create high fertility soil!
Rebalances vanilla soil for a more progression-oriented experience.

Github Download (https://github.com/theguruofreason/Advanced_Cultivation/releases/download/1.0.2/Advanced_Cultivation.B19.zip)

Title: Re: [1.0] Mod Announcements Thread
Post by: ChippedChap on September 08, 2018, 03:23:17 PM
Blueprint Totals Tooltip for B18

A UI mod that lets you check what your blueprints need with a non-intrusive 'tooltip'. The toggleable tooltip can either sum up the costs of blueprints on the screen or selected blueprints, which means that you can see how much your designs cost as you add more blueprints to them.

Follow these links for more details:
Steam Workshop (https://steamcommunity.com/sharedfiles/filedetails/?id=1506730135)
Forum Page (https://ludeon.com/forums/index.php?topic=43565)
(Both links include a demo .gif, so if you want to see what it looks like, check them out)
Title: Re: [B19] Mod Announcements Thread
Post by: Haplo on September 13, 2018, 01:03:01 PM
Miscellaneous

A collection of 'Miscellaneous' mods.
These include: MAI, Robots, Turret Base, Weapon Repair, Training Facilities, Bees, Map Generator, ...

Ludeon Forum (https://ludeon.com/forums/index.php?topic=3612.0)
Steam (https://steamcommunity.com/id/Haplo_X1/myworkshopfiles/?appid=294100)

Title: Re: [B19] Mod Announcements Thread
Post by: brunayla on September 15, 2018, 11:19:37 PM
Brunayla's Security Co

    Embrasures- You know you love walls with holes to shoot through. You can research fire resistant, reinforced and fire resistant reinforced embrasures.
    Mannable Turrets- Now you can man a mounted Uzi, M16, L15 LMG , or with research a Mini gun.  (You will need a weapon of the type to make the mounted version)
    Medicine Kit Crafting- No more will your colones have to do without bandages.
    MIRV Artillery- Why shoot one projectile down range when you can shoot three? You will need to research this.
    Weapon Crafting- If you have the time, skill and resources you can build most of the firearms  in the game.
    Organ Replacement Production- If you have the time, skill and resources you can grow replacement organs  in the game.
    BionicReplacement Production- If you have the time, skill and resources you can build bionic replacements in the game.
    Neurotrainer Production- If you have the time, skill and resources you can build neurotrainer joywire painstopper and AI persona core in the game.
    Armor Production- If you have the time, skill and resources you can build Armor in the game.
    NonDecayingStorage- Do you dislike how untidy your stockpiles are?  Now you can add shelving (preconfigured).
    Training Rack- They say knowledge is power, but how do you get that knowledge?  With the training rack thats how.  Use scrap material to learn how to do thing or better yourself.
    Temperature Control- A fan to keep you colonists cool.
    Cyclone Wire- Cyclone wire, razor wire, trenches, and razor wire traps to keep you enemy a bay.
    Agriculture- Soil that you can place that has better fertility them basic soil.

https://ludeon.com/forums/index.php?topic=7179.0
Title: Re: [B19] Mod Announcements Thread
Post by: dburgdorf on September 17, 2018, 12:39:11 PM
I'm back, and have started updating things to b19. So far, I've got....

Pawns Are Capable! (https://ludeon.com/forums/index.php?topic=45653.msg434212#msg434212) - A mod which replaces pawn "incapabilities" with mood debuffs and/or other penalties when pawns are required to do types of work they hate. Never again will you have to watch a colony burn to the ground because your last conscious colonist would rather die than fight a fire!

And also my "water trilogy" (islands, bridges and fish):

Advanced Bridges (https://ludeon.com/forums/index.php?topic=45653.msg434417#msg434417) - Allows you to build bridges, obviously, out of stone or metal as well as wood, and over deep water as well as shallow. Originally called "Basic Bridges," but now that vanilla itself offers basic bridges....

Archipelagos (https://ludeon.com/forums/index.php?topic=45653.msg434443#msg434443) - Adds archipelago (island chain) biomes to the world map, so you can now play RimWorld on islands.

Fishing (https://ludeon.com/forums/index.php?topic=45653.msg434368#msg434368) - Lets your pawns fish from bridges or from the shore, catch shellfish in traps, and cook various seafood dishes. Originally an add-on for my "Basic Bridges" mod, it's now fully independent.

A few more of my mods have been updated to b19 by other folk, but as I'm not the author of the new versions, I won't post specifics, so as not to violate this thread's rules. But you can find info and links on my main b19 thread!
Title: Re: [B19] Mod Announcements Thread
Post by: TwistedSoul on September 18, 2018, 01:45:30 AM
GlitterWorld Prime for B18, B19 and Unstable 1.0

Sorry it's taken me a while, had tons of IRL stuff going on but it's done now.

This mod allows you to trade with an online market just like you would trade ships.

The main mod post can be found here (https://ludeon.com/forums/index.php?topic=36743.0)
Title: Re: [B19] Mod Announcements Thread
Post by: ppumkin on September 20, 2018, 04:33:22 PM
(https://i.imgur.com/6Z9yilF.png)

V1.0 NOW OUT

https://ludeon.com/forums/index.php?topic=26260 (https://ludeon.com/forums/index.php?topic=26260)
Title: Re: [B19] Mod Announcements Thread
Post by: MarvinKosh on October 01, 2018, 12:47:06 AM
Snow Clearance Sanity (B19)

The mod which makes it easier to keep your bases clean while also clearing away snow.

In this version, you can prioritise clearing snow even if it isn't ideal.

Marvin's Mods (direct download): http://marvinkosh.omniloth.net/mod/snow-clearance-sanity-b19/
Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1525557407

Why not leave some feedback? You know you want to. ;) here's the Ludeon forums link for all of my mods: https://ludeon.com/forums/index.php?topic=30508.0
Title: Re: [B19] Mod Announcements Thread
Post by: Griphaha on October 07, 2018, 01:29:53 PM
A simple 1x1 table and metal batteries.

https://www.nexusmods.com/rimworld/mods/269/
Title: Faction Manager (B19)
Post by: TGPArcher on October 08, 2018, 06:23:16 AM
This mod helps you manage your colonies so you could easily have more than five and conquer the world map.
Forum: https://ludeon.com/forums/index.php?topic=46080.msg438191#msg438191 (https://ludeon.com/forums/index.php?topic=46080.msg438191#msg438191)
Title: Re: [B19] Mod Announcements Thread
Post by: MarvinKosh on October 11, 2018, 10:20:49 PM
Clear the Stockpiles (B19)

v1.0.5 "Fixed that before I even got to announce it" stable version

Colonists will clear out stockpiles which have unwanted items in them, hopefully reducing instances where production chains grind to a halt, especially in the butchering and kitchen area.

Download from Marvin's Mods (direct download): http://marvinkosh.omniloth.net/mod/clear-the-stockpiles-b19/
Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1536294009

Why not leave some feedback? You know you want to. ;) here's the Ludeon forums link for all of my mods: https://ludeon.com/forums/index.php?topic=30508.0
Title: Re: [B19] Mod Announcements Thread
Post by: TGPArcher on October 12, 2018, 07:01:06 PM
Motion Scanner (B19)

Now raids can be spotted before arriving at your colonies, having more colonists or building more Motion Scanners will improve the chance of a raid to be spotted.