Was working with the drop pod gifting function, initially just sending colonists to a faction settlement to trade, then a pawn (curse you volatile idiots) got addicted and I decided to "gift him off" - since it seemed like a better alternative to him being even more useless than he already was.
Sending worked well, got the faction relation increase (relatively high for a single pawn), but expected repercussions for selling off a pawn (basically did that), didn't happen.
Steps to reproduce:
- get pod launchers & fuel researched / avaiable (or just caravan there, should work aswell, but didn't test it
- select a victim to caravan/launch off
- launch / caravan him to the settlement of your choice with the option "give as gift"
- done
Imgur album, showing the steps & (lack of) pawn reaction: https://imgur.com/a/psuyzpu
Save File: http://www.mediafire.com/file/yhil73914bb232n/
Log File: http://www.mediafire.com/file/o265agipzu8xrwj/
Some repercussion should be a thing, otherwise it's a no-brain deal for generating faction relation...
Maybe you told the rest of the colony that you sent him upstate to live on a farm with the other moody pyromaniacs.
they even know if a colonist or other bullshit gets downed while on an icesheet 400 tiles away, do you really think that they believe this?