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RimWorld => Releases => Mods => Outdated => Topic started by: ItchyFlea on June 27, 2014, 02:30:01 AM

Title: [MOD] (Alpha 9) Modular Tables (v.1.43)
Post by: ItchyFlea on June 27, 2014, 02:30:01 AM
Modular Tables v1.43



Description:
They are 1 tile in size tables that link together like a wall. They can be dragged out and made into any shape to fit anywhere you need them, such as along a wall. Also includes chairs that link together.
I made this after seeing this thread: One square wide tables (http://ludeon.com/forums/index.php?topic=4301.0)

Mod Team:
Download:
Screenshot:
(https://ludeon.com/forums/index.php?action=dlattach;topic=4320.0;attach=5379)

Notes:

[attachment deleted by admin: too old]
Title: Re: [MOD] (Alpha 4F) Modular Tables (v.1.0)
Post by: vagineer1 on June 27, 2014, 03:08:02 AM
Good to see you made a page for this mod. I will wait until Alpha 5 is released before I download the mod as right now I am testing A5.

Still, great job dude.
Title: Re: [MOD] (Alpha 5) Modular Tables (v.1.1)
Post by: ItchyFlea on July 04, 2014, 07:10:11 PM
Updated to Alpha 5.
Title: Re: [MOD] (Alpha 6) Modular Tables (v.1.1)
Post by: ItchyFlea on August 13, 2014, 06:12:03 PM
Works as is in Alpha 6 without any update required.
Title: Re: [MOD] (Alpha 6) Modular Tables (v.1.1)
Post by: Calistyn on August 13, 2014, 07:31:12 PM
This is by far my favorite mod. Thank you for creating it!
Title: Re: [MOD] (Alpha 6) Modular Tables (v.1.1)
Post by: MightyGooga on August 14, 2014, 01:34:42 PM
Where didi you get the textures in the screenshot?

BTW excelent mod.
Title: Re: [MOD] (Alpha 6) Modular Tables (v.1.1)
Post by: ItchyFlea on August 14, 2014, 04:39:15 PM
Quote from: gustavoghe on August 14, 2014, 01:34:42 PM
Where didi you get the textures in the screenshot?

BTW excelent mod.
Older version of the game. Pretty sure it was Alpha 4.
Title: Re: [MOD] (Alpha 6) Modular Tables (v.1.1)
Post by: Killaim on August 14, 2014, 06:56:29 PM
would be awesome if they melded together to form a solid table - like walls and sandbags do
Title: Re: [MOD] (Alpha 6) Modular Tables (v.1.1)
Post by: SpazMan777 on August 17, 2014, 05:39:12 PM
It appears the Modular Tables.7z attachment is missing the "Textures" folder.
Title: Re: [MOD] (Alpha 6) Modular Tables (v.1.1)
Post by: ItchyFlea on August 18, 2014, 12:17:07 AM
Quote from: SpazMan777 on August 17, 2014, 05:39:12 PM
It appears the Modular Tables.7z attachment is missing the "Textures" folder.
Because that is an old version that didn't need it.
Please use the download link provided in the post to get the version that works correctly in Alpha 6.
Title: Re: [MOD] (Alpha 6) Modular Tables (v.1.1)
Post by: SpazMan777 on August 18, 2014, 02:55:42 PM
Quote from: ItchyFlea on August 18, 2014, 12:17:07 AM
Quote from: SpazMan777 on August 17, 2014, 05:39:12 PM
It appears the Modular Tables.7z attachment is missing the "Textures" folder.
Because that is an old version that didn't need it.
Please use the download link provided in the post to get the version that works correctly in Alpha 6.

Oh sorry, thanks for the clarification; this is my error.  I read that the A5 file would work for A6 without edit, but assumed the file without the version number was for A6 anyway.  Oops.
Title: Re: [MOD] (Alpha 6) Modular Tables (v.1.1)
Post by: Verticalphase on August 20, 2014, 05:22:37 AM
Could you maybe be able to make them connect, like without it looking like individual squares?  :)
Title: Re: [MOD] (Alpha 7) Modular Tables (v.1.2)
Post by: ItchyFlea on October 01, 2014, 05:33:41 PM
Updated to Alpha 7.

Update notes:
Tables use the new stuff system.
Title: Re: [MOD] (Alpha 7) Modular Tables (v.1.2)
Post by: eternalglory on October 06, 2014, 06:20:03 AM
Thank you for modding! 8)
Title: Re: [MOD] (Alpha 6) Modular Tables (v.1.1)
Post by: Galvenox on October 10, 2014, 09:45:18 AM
Quote from: Verticalphase on August 20, 2014, 05:22:37 AM
Could you maybe be able to make them connect, like without it looking like individual squares?  :)
would love to see that as well. it's still awesome when you need a 1 tile table, thank you.
Title: Re: [MOD] (Alpha 7) Modular Tables (v.1.2)
Post by: PKGameOnly on October 10, 2014, 10:17:09 AM
I have not looked at this mod yet, but can someone tell me how much wood or metal it would take to build one with the stools.  If it cost way less than the square table and stool set, then it would be great to put in your prison cells so the prisoners, dont eat off the ground and have that negative effect and get recruited faster.
Title: Re: [MOD] (Alpha 7) Modular Tables (v.1.2)
Post by: Galvenox on October 10, 2014, 10:46:50 AM
it costs 5 metal/wood/stone and 100 silver/gold per tile.
Title: Re: [MOD] (Alpha 6) Modular Tables (v.1.1)
Post by: ItchyFlea on October 10, 2014, 06:00:11 PM
Quote from: Galvenox on October 10, 2014, 09:45:18 AM
Quote from: Verticalphase on August 20, 2014, 05:22:37 AM
Could you maybe be able to make them connect, like without it looking like individual squares?  :)
would love to see that as well. it's still awesome when you need a 1 tile table, thank you.

There's a bug in A7 which prevents me from doing this. If it gets fixed in A8 I'll be able to do it.
Title: Re: [MOD] (Alpha 7) Modular Tables (v.1.2)
Post by: ItchyFlea on October 13, 2014, 01:14:26 AM
Quote from: Encode on October 12, 2014, 01:17:11 PM
-snip-
I feel real silly for not trying that method of linking them together. :-[
But, it works, and that's the main thing. :)

Mod has been updated, as has the screenshot. Thankyou very much Encode. ;D
Title: Re: [MOD] (Alpha 7) Modular Tables (v.1.3)
Post by: skullywag on October 13, 2014, 01:50:35 AM
I can haz Neapolitan tables? (someone make a pink material, just for this)
Title: Re: [MOD] (Alpha 8) Modular Tables (v.1.4)
Post by: ItchyFlea on December 13, 2014, 05:55:16 PM
Updated for Alpha 8.

As a side note, this seems to work quite well with Extended Woodworking (https://ludeon.com/forums/index.php?topic=7893.0).
Title: Re: [MOD] (Alpha 8) Modular Tables (v.1.4)
Post by: hyprformnce on December 13, 2014, 06:02:55 PM
Awesome, thanks! this was one of the essential mods i was missing so badly for a8
Title: Re: [MOD] (Alpha 8) Modular Tables (v.1.4)
Post by: john pretzel on December 18, 2014, 01:49:53 PM
Quote from: hyprformnce on December 13, 2014, 06:02:55 PM
Awesome, thanks! this was one of the essential mods i was missing so badly for a8

+1
Title: Re: [MOD] (Alpha 8) Modular Tables (v.1.4)
Post by: ItchyFlea on December 20, 2014, 12:24:16 AM
Updated the mod to add the new textures given by Encode.
Title: Re: [MOD] (Alpha 8) Modular Tables (v.1.4)
Post by: Everteal on December 21, 2014, 01:39:29 PM
Funny that nobody noticed, but colonists cannot acquire targets behind the tables (maybe stools also) while drafted and it prevents them from shooting over them. I'm more than sure that you can shoot over vanilla tables.
Title: Re: [MOD] (Alpha 8) Modular Tables (v.1.4)
Post by: iame6162013 on December 21, 2014, 01:41:21 PM
Is that a gold table?
I need that  ::)
Title: Re: [MOD] (Alpha 8) Modular Tables (v.1.4)
Post by: ItchyFlea on December 21, 2014, 02:26:41 PM
Quote from: Everteal on December 21, 2014, 01:39:29 PM
Funny that nobody noticed, but colonists cannot acquire targets behind the tables (maybe stools also) while drafted and it prevents them from shooting over them. I'm more than sure that you can shoot over vanilla tables.
Oops. Fixed and reuploaded. :)
Now you can shoot over them like vanilla tables.
Title: Re: [MOD] (Alpha 8) Modular Tables (v.1.42)
Post by: Rock5 on February 07, 2015, 12:54:17 AM
Hi, I'm updating my mods for my next colony and I notice you don't include the version in the about info. Can you add the version in future versions please.
Title: Re: [MOD] (Alpha 8) Modular Tables (v.1.42)
Post by: 200Down on February 13, 2015, 11:59:03 AM
This one is right up there with the Ed-UI on mods I never go without. Although I "replace" the standard tables with these. I just never use the default ones anymore. Just tanking up precious UI space  :)

Thanks for this ItchyFlea! Shoulda commented long ago cuzz it's been in my order sense forever really.
Title: Re: [MOD] (Alpha 8) Modular Tables (v.1.42)
Post by: 200Down on February 13, 2015, 12:22:58 PM
Just an observation. If the goal was to have the table balanced in relation to the default tables, they may need their beauty numbers lowered.

It essentially takes "four" of your tables to compare to default small table. Pretty sure it's not seen as one object as far as beauty is concerned. Correct me if I'm wrong.

Short version:
Your table with 4 put together=32 beauty
The default small table using the same space=8 beauty

Disregard this entirely if this was what was intended of course :)
Title: Re: [MOD] (Alpha 8) Modular Tables (v.1.42)
Post by: ItchyFlea on February 13, 2015, 03:12:21 PM
Quote from: 200Down on February 13, 2015, 12:22:58 PM
-snip-
Never noticed that before. Will take this into account when I update the mod when Alpha 9 is released. :)
Title: Re: [MOD] (Alpha 8) Modular Tables (v.1.42)
Post by: 200Down on February 13, 2015, 03:29:09 PM
Yea no bigy. Only the incredible anal person would even notice it. Just leave it to me  ::)
Title: Re: [MOD] (Alpha 8) Modular Tables (v.1.42)
Post by: StorymasterQ on February 15, 2015, 08:01:59 PM
Quote from: 200Down on February 13, 2015, 03:29:09 PM
Yea no bigy. Only the incredible anal person would even notice it. Just leave it to me  ::)

So... are you like Christopher Hitchens or the opposite? Link (http://www.goodreads.com/quotes/474237) for context.
Title: Re: [MOD] (Alpha 9) Modular Tables (v.1.43)
Post by: ItchyFlea on February 18, 2015, 10:46:17 PM
Updated for Alpha 9
Title: Re: [MOD] (Alpha 9) Modular Tables (v.1.43)
Post by: ItchyFlea on February 20, 2015, 03:06:18 PM
Any discussion, bug reports, feature requests, etc, should be posted in this thread where this mod now lives: https://ludeon.com/forums/index.php?topic=10623.0

Thread locked.