Ludeon Forums

RimWorld => General Discussion => Topic started by: Bobisme on August 31, 2018, 03:02:43 PM

Title: machine table, build 'sniper' whats any quality/hitpionts? :)
Post by: Bobisme on August 31, 2018, 03:02:43 PM
Sounds to me like they will only build a high quality weapon? like they will scrap it if it doesn't hit the desired quality?
Hit points though? the gun will always be 100% apon construction, so? :D
Cheers :)
Title: Re: machine table, build 'sniper' whats any quality/hitpionts? :)
Post by: Panzer on September 01, 2018, 04:22:40 AM
You re talking about the ingredient filter, I believe setting a quality doesnt do anything since components and steel dont have that, changing hitpoints might prevent your colonist from using any components that have lost hitpoints, but theres no difference to the outcome.

Generally speaking the quality/ hitpoint slider dont do much when you re setting up bills, I remember I used it to smelt down low quality melee weapons, but cant think of anything else where quality or hitpoints would matter.
It is good for sorting clothing and weapons stockpiles though.
Title: Re: machine table, build 'sniper' whats any quality/hitpionts? :)
Post by: Bobisme on September 02, 2018, 05:12:08 PM
Cheers :)
Title: Re: machine table, build 'sniper' whats any quality/hitpionts? :)
Post by: fritzgryphon on September 02, 2018, 09:19:03 PM
If you mean 'Do until you have X', the hit points and quality slider determines which items will be counted toward the current total.

So you can make a bill like, 'Do until you have 1 shirt', and set the low end of the hit point slider to 50%, it will make a new shirt if all the stockpiled shirts are below 50%.

Title: Re: machine table, build 'sniper' whats any quality/hitpionts? :)
Post by: Bobisme on September 02, 2018, 10:48:28 PM
Sweet, cheers :)