Ludeon Forums

RimWorld => Mods => Topic started by: Viperlol on July 05, 2014, 10:11:19 PM

Title: [Request] Space Religions
Post by: Viperlol on July 05, 2014, 10:11:19 PM
So i had an idea that, in the grim darkness of the future, what happens to religion? My idea is that colonists have a chance that, on creation, are given a random religion with its own gains or losses, ie: _____: + will not complain about food - Will randomly stop and pray for an hour. Possibly, the tribal groups could be given a religion with very extreme laws, ie, No eating potatoes/muffalo. Buildings could also be made for early & late game, for example a small chapel could be made out of wood with just a few pews and an altar, and towards the end, a small church could be created to house all of your colonists.
Title: Re: [Request] Space Religions
Post by: Ramsis on July 05, 2014, 10:21:36 PM
Religion is a system already planned for the game.
Title: Re: [Request] Space Religions
Post by: JonnyGUK on July 07, 2014, 10:23:03 PM
Oh no. Even in our digital escape we can't escape religion!
Title: Re: [Request] Space Religions
Post by: Viperlol on July 08, 2014, 03:08:47 AM
Quote from: JonnyGUK on July 07, 2014, 10:23:03 PM
Oh no. Even in our digital escape we can't escape religion!
What is wrong with having religions in Video games? It is not forcing you to believe it.
Title: Re: [Request] Space Religions
Post by: Puch22 on July 10, 2014, 04:37:40 AM
Quote from: Viperlol on July 08, 2014, 03:08:47 AM
Quote from: JonnyGUK on July 07, 2014, 10:23:03 PM
Oh no. Even in our digital escape we can't escape religion!
What is wrong with having religions in Video games? It is not forcing you to believe it.

It's just that many arguements spark out in real life over religion and sometimes when we're really into a game and religion follows us, it just gets to the point where you give up playing. :P I know it sounds stupid but it might be true?

Or people could argue about the in game religions as well.
Title: Re: [Request] Space Religions
Post by: inteuniso on July 11, 2014, 12:13:35 PM
Ctulhu F'ntangh obviously.
Title: Re: [Request] Space Religions
Post by: Avis on July 11, 2014, 03:51:41 PM
Quote from: Puch22 on July 10, 2014, 04:37:40 AM
Quote from: Viperlol on July 08, 2014, 03:08:47 AM
Quote from: JonnyGUK on July 07, 2014, 10:23:03 PM
Oh no. Even in our digital escape we can't escape religion!
What is wrong with having religions in Video games? It is not forcing you to believe it.

It's just that many arguements spark out in real life over religion and sometimes when we're really into a game and religion follows us, it just gets to the point where you give up playing. :P I know it sounds stupid but it might be true?

Or people could argue about the in game religions as well.

A mod to remove religion. Problem solved.
Title: Re: [Request] Space Religions
Post by: StorymasterQ on July 13, 2014, 09:06:19 PM
Quote from: Avsnoopy on July 11, 2014, 03:51:41 PM
Quote from: Puch22 on July 10, 2014, 04:37:40 AM
Quote from: Viperlol on July 08, 2014, 03:08:47 AM
Quote from: JonnyGUK on July 07, 2014, 10:23:03 PM
Oh no. Even in our digital escape we can't escape religion!
What is wrong with having religions in Video games? It is not forcing you to believe it.

It's just that many arguements spark out in real life over religion and sometimes when we're really into a game and religion follows us, it just gets to the point where you give up playing. :P I know it sounds stupid but it might be true?

Or people could argue about the in game religions as well.

A mod to remove religion. Problem solved.

One guy makes a mod, and another makes a mod to remove the elements of the first mod? I don't think we need more modceptions.