Interaction Bubbles
Version 3.0
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Built for RimWorld 1.5 (https://rimworldgame.com/)
Powered by Harmony (https://ludeon.com/forums/index.php?topic=29517.0)
Available on Steam Workshop (https://steamcommunity.com/sharedfiles/filedetails/?id=1516158345)
Wouldn't it be great if you could read character interactions? Well you can, in the social log... or with
Interaction Bubbles
Shows bubbles when characters perform a social interaction with the text that would normally only be found in the log. This allows you to watch Tynan's wonderful interaction system in action as you go about your business without having to open up a tab.
Bubbles will fade away after a short time but they are linked to the game time so pausing the game will halt the bubble from fading. Hovering over a bubble will make it nearly transparent and they can be clicked through to objects underneath. There is a toggle button in the play settings area to disable bubbles from being shown.
Customization options are available through RimHUD (http://url=https//ludeon.com/forums/index.php?topic=45787.0) for now. Check out that mod for a new UI. This mod was originally intended to be part of RimHUD but does not require it.
(https://i.imgur.com/djFv39T.png)
STEAM INSTALLATION
Go to the Steam Workshop page (https://steamcommunity.com/sharedfiles/filedetails/?id=1516158345) and subscribe to the mod.
NON-STEAM INSTALLATION
Download the latest release (https://github.com/Jaxe-Dev/Bubbles/releases/latest) and unzip it into your RimWorld\Mods folder.
This mod may be added or removed from an existing game at any time without issue.
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Very, very, very, excellent.
One little tiny touch, make the whole system totally different.
Wonderfull mod!
How about combat log edtition?
Thanks for the feedback so far. Combat log is planned for a future update but most likely will be disabled by default.
This is surprisingly fun - it's nice to actually see this part of the game, which is othewise completely hidden. I was worried it might be getting in a way of gameplay, but it really does not.
One request would be to color-code the bubbles, depending if the interaction was friendly or not.
Updated to v1.5
- Built for RimWorld 1.0
- Fix for bubble accumulation when not shown
This will be uploaded to Steam closer to the 1.0 release date.
Link to latest release (https://github.com/Jaxe-Dev/Bubbles/releases/latest)
It would be great to have a compatibility with the Real Fog of War (https://ludeon.com/forums/index.php?topic=34724.0). Currently, you're able to see bubbles even if you can't see pawns, and it makes easier to locate raiders. Also, it's a bit strange to see raiders' discussions about this and that when they're actually going to kill or to get killed in a moment. I understand it's a core problem which generates such an irrelevant discussions, but...
Looks nice. But how about perfomance?
Updated to v1.6:
- Added 1.1 support
Updated to v1.6.2:
- Added support for RimWorld 1.2
- Removed support for RimWorld 1.0
Updated to v1.7:
- Now has its own config in mod settings
- Added new option "Show when drafted" (default: ON)
- Added new option "Show combat interactions" (default: OFF)
- Supports custom fonts
Hi Jaxe, thank you for you mod.
Is it possible to implement cursive text in the bubbles? I am using SpeakUp mod which uses your mod and implements direct speech dialogs between pawns, and I thought it would be nice to make direct speech different from 3rd person text, and here I am =)
do tribals use the bubbles too? would be cool if you couldnt understand them. or if certain factions had indeicipherable communications
Updated to v1.8:
- Added 1.3 support
Genius
Updated to v2.0:
- Code nearly completely rewritten with reworked optimizations and draw methods
- Added auto hide speed (default: off) to automatically hide bubbles when above specified speed
- Holding shift temporarily removes fade from bubbles under cursor
- Holding shift while clicking on the toggle icon opens settings
- Removed combat interactions
- Removed support for RimWorld versions 1.1 and 1.2
Updated to v2.1:
- Compatibility with older 1.3 versions
Forgot to post v2.2 here, but anyway...
Updated to v2.3:
- Minor adjustment to bubble corners
- Added maximum scale setting to handle zooming in closer than standard level
- Added auto-deactivation in case of error
Updated to v2.4:
- Tweaked default settings
Updated to v2.5:
- Compiled for Rimworld 1.4
Updated to v2.6:
- Recompiled for the latest game version
- Fixed issues setting autohide speed
Updated to v2.7:
- Better memory handling for long-term play
- Minor fixes
Updated to v2.8:
- Fixed dictionary crash
Updated to v2.9:
- Fixed bubbles appearing on the world map
Updated to v3.0:
- Added support for 1.5