Ludeon Forums

RimWorld => Bugs => Topic started by: Syrchalis on September 30, 2018, 12:45:25 PM

Title: Tough trait affects shield belts and armor
Post by: Syrchalis on September 30, 2018, 12:45:25 PM
Pawns with the tough trait get their damage reduced before it's calculated for the shield belt, meaning their shield belt takes half damage, or in other words: Their shield belt can absorb twice the damage.
Title: Re: Tough trait affects shield belts
Post by: Tynan on October 01, 2018, 01:12:43 AM
Thinking about it, this bug may also affect how much damage armor absorbs.
Title: Re: Tough trait affects shield belts and armor
Post by: Boboid on October 01, 2018, 01:41:59 AM
Just confirming that Tough does apply before armor mitigation, I remember testing and mentioning it during unstable testing and as far as I can tell nothing has changed.
It certainly makes an already extremely powerful trait more efficient than it needs to be.
Title: Re: Tough trait affects shield belts and armor
Post by: Kenneth on November 20, 2018, 01:35:32 PM
Report moved to mantis.
Thanks for reporting! ;)