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RimWorld => Mods => Releases => Topic started by: Jaxe on September 30, 2018, 02:31:03 PM

Title: [1.5] BoomMod - Boomalopes and Boomrats don't explode if killed by non-firearms
Post by: Jaxe on September 30, 2018, 02:31:03 PM
BoomMod
Version 1.8

(https://img.shields.io/steam/downloads/1504182014?color=blue&label=Steam%20Downloads) (https://img.shields.io/github/downloads/Jaxe-Dev/BoomMod/total.svg?colorB=blue&label=GitHub+Downloads)

Built for RimWorld 1.5 (https://rimworldgame.com/)
Powered by Harmony (https://ludeon.com/forums/index.php?topic=29517.0)
Available on Steam Workshop (https://steamcommunity.com/sharedfiles/filedetails/?id=1504182014)



With this mod Boomalopes and Boomrats will only explode on death when the killing blow is a gunshot, burn, another explosion or they are otherwise on fire at the time. Melee weapons, medieval ranged weapons and natural causes do not trigger an explosion.


(https://i.imgur.com/q6hqBTN.png)



STEAM INSTALLATION
Go to the Steam Workshop page (https://steamcommunity.com/sharedfiles/filedetails/?id=1504182014) and subscribe to the mod.

NON-STEAM INSTALLATION
Download the latest release (https://github.com/Jaxe-Dev/BoomMod/releases/latest) and unzip it into your RimWorld\Mods folder.



This mod may be added or removed from an existing game at any time without issue.

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Title: Re: [1.0] BoomMod - Boomalopes and Boomrats don't explode if killed by non-firearms
Post by: WereCat88 on October 20, 2018, 05:53:27 AM
Saves the hassle of making a new area, waiting for a boomalope to go into it and then shooting it from afar so your colony doesn't burn down, nice.
Title: Re: [1.0] BoomMod - Boomalopes and Boomrats don't explode if killed by non-firearms
Post by: Sandy on December 25, 2018, 02:02:55 AM
Hi.. nice idea.. no more random booms.. Thanks..

but what about death by "Finish Off"? it wont go boom, right?
Title: Re: [1.1] BoomMod - Boomalopes and Boomrats don't explode if killed by non-firearms
Post by: Jaxe on February 28, 2020, 12:00:51 AM
Updated to v1.2:
- Added 1.1 support
Title: Re: [1.2] BoomMod - Boomalopes and Boomrats don't explode if killed by non-firearms
Post by: Jaxe on August 22, 2020, 04:08:17 AM
Updated to v1.4:
- Added support for RimWorld 1.2
- Removed support for RimWorld 1.0
Title: Re: [1.3] BoomMod - Boomalopes and Boomrats don't explode if killed by non-firearms
Post by: Jaxe on August 10, 2021, 01:08:17 PM
Updated to v1.5:
- Added RimWorld 1.3 support
Title: Re: [1.4] BoomMod - Boomalopes and Boomrats don't explode if killed by non-firearms
Post by: Jaxe on October 22, 2022, 03:17:25 AM
Updated to v1.7:
- Compiled for Rimworld 1.4
Title: Re: [1.5] BoomMod - Boomalopes and Boomrats don't explode if killed by non-firearms
Post by: Jaxe on April 14, 2024, 02:59:30 PM
Updated for v1.8:
- Added support for RimWorld 1.5