Ludeon Forums

RimWorld => Mods => Releases => Topic started by: Haplo on October 17, 2018, 11:42:19 AM

Title: [1.0] Mod Announcements Thread
Post by: Haplo on October 17, 2018, 11:42:19 AM
This thread is to announce any mods you have made or updated for this version of RimWorld.

Want to see your mod integrated into vanilla RimWorld? Check this thread: https://ludeon.com/forums/index.php?topic=29505.0

Many times when people post smaller mods their threads get buried under the threads of bigger, more established mods which generate more activity. They go unseen because they sink to page 2 of the releases forum and people who don't check the forums daily might never even see them.

To solve this issue this thread is here. If you're modder you can make a post with a link and short description of your mod and it will always be at the bottom of the thread where people can find it easily. If you're a mod user wanting to check out which new mods have been released you can simply go to the new posts, same as any other thread and see all the new releases since your last visit.




Rules




To get you started, here is a quick template on what your announcement post could look like

Title of the mod
[Link to the mod's forum thread]
[Optional: State if it's on Steam or not]
A short description of what your mod is about. Should be no longer than 1-2 sentences. 

Example:

QuoteZ-levels
https://ludeon.com/forums/index.php?topic=17336.0
Not released on Steam
Adds a system of z-levels akin to Dwarf Fortress to the game.




Older Versions
B19 - https://ludeon.com/forums/index.php?topic=41823.0
A18 - https://ludeon.com/forums/index.php?topic=37235.0
A17 - https://ludeon.com/forums/index.php?topic=32817.0
A16 - https://ludeon.com/forums/index.php?topic=27962.0
A15 - https://ludeon.com/forums/index.php?topic=25286.0
A14 - https://ludeon.com/forums/index.php?topic=22304.0
A13 - https://ludeon.com/forums/index.php?topic=18353.0
Title: Re: [1.0] Mod Announcements Thread
Post by: hauvega on October 17, 2018, 01:26:09 PM
(https://i.imgur.com/tF3JBXR.jpg)   
There are 3 versions:  Original 1.0, Mystery, and Litelite
Equiums mod  known as The Horse Race https://ludeon.com/forums/index.php?topic=37192.msg380461#msg380461 

New storyteller and weapons added.
Weapons pack addon released.

My other mods:  https://ludeon.com/forums/index.php?topic=49042.0
My Discord server:  https://discord.gg/rrbdJdT
My Twitch channel:  https://www.twitch.tv/hauvega

Thanks Haplo.  Makes finding mods threads much easier.
Title: Re: [1.0] Mod Announcements Thread
Post by: Dr_Zhivago on October 17, 2018, 10:50:17 PM
(http://i65.tinypic.com/2weawhw.png)
Smokeleaf Rolling Table (https://ludeon.com/forums/index.php?topic=32090.0)

A small mod for helping mass-produce smokeleaf joints. Produce them in x1, x5, or x10.
VG addon now included for cigarillos.


Congrats on everyone's hard work, from the Devs, to the Modders, and all the Mod Users!
Title: Re: [1.0] Mod Announcements Thread
Post by: Faryzal2020 on October 18, 2018, 12:54:01 AM
Definitely More Cannons
https://ludeon.com/forums/index.php?topic=46128.0
Adds more cannon turrets separated into several types from small anti-tank cannon to huge naval gun(s). The cannons are intended to fill your need of larger turret variations for mid game to end game.
Title: Re: [1.0] Mod Announcements Thread
Post by: Jaxxa on October 18, 2018, 03:13:03 PM
ED-Embrasures (https://ludeon.com/forums/index.php?topic=42179)

Adds embrasures for that can be shot through, while blocking passage, giving your colonists an advantage in combat.
Enemies will still be able to fire back but your troops will be in cover similar to sandbags and can't be rushed by melee forces.
The holes in the wall allow temperature to equalise through the gaps.

Setting have been added to allow you to customise the cost and protection given.
Title: Re: [1.0] Mod Announcements Thread
Post by: czpetr on October 18, 2018, 03:29:39 PM
Weapon Attachments released: https://ludeon.com/forums/index.php?topic=46266.0
- This mod will add various versions of modified vanilla weapons, such as scoped bolt rifle, LMG with bipod, and many more.

My MODLIST has been upgraded to new version: https://ludeon.com/forums/index.php?topic=43927.0

More Lamps mod also upgraded to the version 1.0: https://ludeon.com/forums/index.php?topic=41771.0
Title: Re: [1.0] Mod Announcements Thread
Post by: ppumkin on October 18, 2018, 05:47:35 PM
(https://i.imgur.com/6Z9yilF.png)

V1.0 NOW OUT

https://ludeon.com/forums/index.php?topic=26260 (https://ludeon.com/forums/index.php?topic=26260)

Download V1.0 (V1.0)  (https://github.com/ppumkin/RimworldLEDTechnology/raw/Version_1.0.2059/DRM%20Free/LED_TECH_1.0.2059.zip)
Title: Re: [1.0] Mod Announcements Thread
Post by: historic_os on October 18, 2018, 07:59:53 PM
(http://i.imgur.com/hyJZBWX.png) (https://ludeon.com/forums/index.php?topic=26967.0)

Industrial Rollers (https://ludeon.com/forums/index.php?topic=26967.0) updated for RimWorld version 1.0.
Lets you setup an automated conveyor belt system to transfer items directly to stockpiles and free hauler's time!
Title: Re: [1.0] Mod Announcements Thread
Post by: RemingtonRyder on October 19, 2018, 05:11:19 AM
Mods updated to 1.0!

Clear the Stockpiles
Combat Readiness Check
Please Haul Perishables
Snow Clearance Sanity
Ugh You Got Me

See my Steam Workshop page: https://steamcommunity.com/id/marvinkosh/myworkshopfiles/?appid=294100
Or download from Marvin's Mods: http://marvinkosh.omniloth.net/my-rimworld-1-0-mods/
Ludeon forums post: https://ludeon.com/forums/index.php?topic=30508.0
Title: Re: [1.0] Mod Announcements Thread
Post by: Jaxxa on October 19, 2018, 07:06:31 AM
ED-EnhancedOptions (https://ludeon.com/forums/index.php?topic=42527)

This mod adds various additional options to change the way Rimworld works. These options are as follows:
- Stop Letters from being shown.
- Allow Plants to Grow 24H a day, also has an option for SunLamps."
- Prevents Traps from triggering on your Colonists and Friendly Factions.
- Allows force attack commands to be given to turrets.
- Hides the Small Power Connection Wires, Still show in Power overlay Mode.
- Suppress random Breakdowns.
- Allow Speed4 Without Dev Mode needing to be enabled, can be turned on by pressing '4'.
- Stop Forced Time Slowdown (Combat).
- Stop Stripping Corps before Cremation.
- Hide Marriage CaravanPacking and Party Spots.
- Suppress Rain caused by Fire.
- Suppressing Roof Collapse.
  -Ability to Suppress writing to the Log File.
- Ability to modifying Learn Rate.
Title: Re: [1.0] Mod Announcements Thread
Post by: zlj on October 19, 2018, 02:10:05 PM
Static Quality Plus

This mod allows you to tweak certain skill, passion and item quality settings (and also some completely unrelated stuff =p)

https://ludeon.com/forums/index.php?topic=24718.0

Also available on Steam workshop
https://steamcommunity.com/sharedfiles/filedetails/?id=737358776&tscn=1539931593
Title: Re: [1.0] Mod Announcements Thread
Post by: BlackSmokeDMax on October 20, 2018, 01:26:14 AM
Flagstone Cheaper (2per) and (3per) both ready for Rimworld 1.0

https://ludeon.com/forums/index.php?topic=33916.0

Steam version (2per) : https://steamcommunity.com/sharedfiles/filedetails/?id=1543215657
Steam version (3per) : https://steamcommunity.com/sharedfiles/filedetails/?id=1543215238

Title: Re: [1.0] Mod Announcements Thread
Post by: theguruofreason on October 20, 2018, 03:40:03 PM
Advanced Cultivation [1.3]
(https://steamuserimages-a.akamaihd.net/ugc/1858299468782272488/DA6CE65E0388C19BAF4851AA9BEAA1A1F20600B1/?imw=600&imh=600&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false)
V1.1.8
Ludeon (https://ludeon.com/forums/index.php?topic=43900.0)
Steam (https://steamcommunity.com/sharedfiles/filedetails/?id=1500420126)
Direct Download (https://github.com/theguruofreason/Advanced_Cultivation/releases/download/v1.1.8/Advanced_Cultivation.zip)



Gasch's Gear - Guns and Grenades [1.0]
(https://steamuserimages-a.akamaihd.net/ugc/965350359862809000/C5FDFC9FC2242D1964CF4D81F31596A837B5D5DE/)
V1.0.4
Ludeon (https://ludeon.com/forums/index.php?topic=45835.0)
Steam (https://steamcommunity.com/sharedfiles/filedetails/?id=1521401616)
Direct Download (https://github.com/theguruofreason/GG_Guns_and_Grenades/releases/download/1.0.4/GG-Guns_and_Grenades.zip)

Title: Re: [1.0] Mod Announcements Thread
Post by: Pyrce on October 21, 2018, 08:04:28 PM
Thanks For All The Fish
Thread (https://ludeon.com/forums/index.php?topic=46361.0)
Steam (https://steamcommunity.com/sharedfiles/filedetails/?id=1542362283)
A simple fishing mod designed to provide a food supplement to colonies with access to water.
Title: Re: [1.0] Mod Announcements Thread
Post by: Pyrce on October 21, 2018, 08:17:56 PM
Dire Raids
Thread (https://ludeon.com/forums/index.php?topic=46363.0)
Steam (https://steamcommunity.com/sharedfiles/filedetails/?id=1542379675)
Creates a mid-to-late game event called a Dire Raid. The new event triggers like a normal Raid, but more rarely, and multiplies the points available for the raid to use in purchasing pawns.
Title: Re: [1.0] Mod Announcements Thread
Post by: Pyrce on October 21, 2018, 09:34:57 PM
Terrain Zone Selections
Thread (https://ludeon.com/forums/index.php?topic=46368.0)
Steam (https://steamcommunity.com/sharedfiles/filedetails/?id=1542393171)
An interface-only mod which adds zone buttons for stockpiles and growing zones. These new buttons create a zone, or add to one, based on the terrain clicked.
Title: Re: [1.0] Mod Announcements Thread
Post by: Pyrce on October 21, 2018, 09:36:15 PM
Disasters: Tornado
Thread (https://ludeon.com/forums/index.php?topic=46368.0)
Steam (https://steamcommunity.com/sharedfiles/filedetails/?id=1545113711)
Adds B18 tornadoes back for those that enjoyed the natual disaster. Crop-ripping, geothermal-lifting, loot-destroying winds can soon visit your quaint fishing village.
Title: Re: [1.0] Mod Announcements Thread
Post by: Pyrce on October 21, 2018, 09:37:53 PM
Sharknado
Thread (https://ludeon.com/forums/index.php?topic=46367.0)
Steam (https://steamcommunity.com/sharedfiles/filedetails/?id=1545122241)
Adds Sharknados. They're a bit bitey.
Title: Re: [1.0] Mod Announcements Thread
Post by: jamessimo on October 21, 2018, 10:52:25 PM
(https://img.itch.zone/aW1hZ2UvMjE0MTIyLzEwMTExNDAucG5n/315x250%23c/QhZ%2BMB.png) (https://jamessimo.itch.io/rimmap)

RimMap

A tool that lets you view your Rimworld save in-browser! Will soon allow you to view all your colonists.

Use now on itch.io! (https://jamessimo.itch.io/rimmap)

Not on steam
Title: Re: [1.0] Mod Announcements Thread
Post by: J.BEAR on October 22, 2018, 06:52:25 AM
(https://steamusercontent-a.akamaihd.net/ugc/938330927734941345/50F4820E9CEDF79CB72E511B3D9C50C622BA3D04/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside%7C637%3A358&composite-to=*,*%7C637%3A358&background-color=black)

[1.0] Cargo Pod Transport

https://ludeon.com/forums/index.php?topic=46378.msg440864#msg440864 (https://ludeon.com/forums/index.php?topic=46378.msg440864#msg440864)

code by: AKreedz风影
art work by me: JerrBear888

A reusable transport pod that your colonists put together by combing 6 pods inside a plasteel superstructure, open up the spaces between the pods, then install hydraulic legs and shock absorbing air bags underneath. To reduce weight, alot of Plasteel are used instead of steel.
It can carry 1000kg
Title: Re: [1.0] Mod Announcements Thread
Post by: brunayla on October 23, 2018, 11:09:12 AM
Brunayla's Security Co mods

Now 1.0 enjoy

https://ludeon.com/forums/index.php?topic=7179.0
Title: Re: [1.0] Mod Announcements Thread
Post by: Dingo on October 27, 2018, 04:17:04 PM
All of my actively maintained mods (https://ludeon.com/forums/index.php?topic=26077) have been updated to RimWorld v1.0

Short summary:
Hand Me That Brick Lite lets you toggle construction-related hauling and fixes a bug in vanilla relating to 0-material buildings.
No Forced Slowdown gives you a few options relating to the "dramatic" forced x1 time speed which triggers on raids, etc.
Deep Ore Identifier shows ore names on mouseover when using the Ground Penetrating Scanner.
Less Rebuff restricts mood penalties from romance, giving them a stack limit of x1.
Grenade Fix: Rearmed gives explosives a minimum range to avoid pawns blowing up when their target is close.
Title: Re: [1.0] Mod Announcements Thread
Post by: Valcrafto on October 28, 2018, 05:57:47 PM
RimSearch

(https://steamuserimages-a.akamaihd.net/ugc/943961476660471519/913CD8BAEA19809EE3E4341E5FAA8FEC60D1630C/)

Thread (https://ludeon.com/forums/index.php?topic=46560.0)
Steam (https://steamcommunity.com/sharedfiles/filedetails/?id=1550628303)

Search for items and pawns on any map.
Title: Re: [1.0] Mod Announcements Thread
Post by: user19990313 on October 30, 2018, 06:12:45 AM
[1.0] RuntimeGC In-Game Cleaner

Ludeon Forums link (https://ludeon.com/forums/index.php?topic=46581.msg442647)

This mod can (safely) do some cleaning on your saves to make the game running smoothly & reduce the size of your savegame.

Steam workshop (https://steamcommunity.com/sharedfiles/filedetails/?id=962732083)
Title: Re: [1.0] Mod Announcements Thread
Post by: RemingtonRyder on October 30, 2018, 07:07:25 AM
Sometimes Raids Go Wrong for 1.0

The mod which allows storytellers to randomly make life difficult for raiders.

See the Ludeon forums post (https://ludeon.com/forums/index.php?topic=30508.msg439735#msg439735) for details and how to download.
Title: Re: [1.0] Mod Announcements Thread
Post by: dburgdorf on November 01, 2018, 04:05:59 PM
My 1.0 Mods (So Far)....

- Advanced Bridges (https://ludeon.com/forums/index.php?topic=46165.msg439103#msg439103) - Allows you to build bridges out of stone or metal as well as wood, and over deep water as well as shallow.

- Archipelagos (https://ludeon.com/forums/index.php?topic=46165.msg439104#msg439104) - Adds archipelago (island chain) biomes to the world map.

- Concrete (https://ludeon.com/forums/index.php?topic=46165.msg439105#msg439105) - Adds concrete to the game. Changes a few existing items to require concrete, and adds concrete walls and embrasures.

- Editable Backstories and Names (https://ludeon.com/forums/index.php?topic=46165.msg439106#msg439106) - Replaces the vanilla backstory and name databases with completely customizable databases stored in XML and text files.

- Etched Stone Walls (https://ludeon.com/forums/index.php?topic=46165.msg441063#msg441063) - Allows pawns to "etch" smoothed stone walls so they match the look of constructed block walls.

- Fertile Fields (https://ludeon.com/forums/index.php?topic=46165.msg439107#msg439107) - A full-featured terraforming mod.

- Fishing (https://ludeon.com/forums/index.php?topic=46165.msg439108#msg439108) - Lets your pawns fish, catch shellfish in traps, and cook various seafood dishes.

- Packed Lunches (https://ludeon.com/forums/index.php?topic=46165.msg439109#msg439109) - Turn meals into packed lunches, which your pawns will happily eat even without a table!

- Pawns Are Capable! (https://ludeon.com/forums/index.php?topic=46165.msg439110#msg439110) - A mod which replaces "incapabilities" with mood debuffs and/or other penalties when pawns are required to do types of work they hate.

- Permafrost (https://ludeon.com/forums/index.php?topic=46165.msg439322#msg439322) - Adds a permafrost biome to the game. Also allows lakes and rivers (in any biome) to freeze when it gets cold enough.

- Rainbeau Flambe - Storyteller (https://ludeon.com/forums/index.php?topic=46165.msg439111#msg439111) - A storyteller. *Shrug*

- Rational Romance (https://ludeon.com/forums/index.php?topic=46165.msg440265#msg440265) - Overhauls the game's romance system, fixing some problems and adding new options.

- Scenarios (https://ludeon.com/forums/index.php?topic=46165.msg442812#msg442812) - Adds a few scenarios and some related incidents.

- Tribal Pawn Names (https://ludeon.com/forums/index.php?topic=46165.msg439113#msg439113) - Overhauls the game's tribal pawn names to give them a more Native American feel.

- Tribal Raiders (https://ludeon.com/forums/index.php?topic=46165.msg439114#msg439114) - Adds a new "tribal raider" faction, similar in function to vanilla pirates.

- Wild Cultivation (https://ludeon.com/forums/index.php?topic=46165.msg439115#msg439115) - Allows you to find wild versions of cultivated plants and to cultivate a few plants formerly found only in the wild.
Title: Re: [1.0] Mod Announcements Thread
Post by: Valcrafto on November 04, 2018, 07:31:58 PM
Quote from: Valcrafto on October 28, 2018, 05:57:47 PM
RimSearch

(https://steamuserimages-a.akamaihd.net/ugc/943961476660471519/913CD8BAEA19809EE3E4341E5FAA8FEC60D1630C/)

Thread (https://ludeon.com/forums/index.php?topic=46560.0)
Steam (https://steamcommunity.com/sharedfiles/filedetails/?id=1550628303)

Search for items and pawns on any map.

Hello. I just updated the mod by adding a new button to select everything in the result list. Remember that you can select only 80 Objects.  ;)

Title: Re: [1.0] Mod Announcements Thread
Post by: TGPArcher on November 05, 2018, 12:09:54 PM
(https://i.imgur.com/gg6tBWxm.png)
Spotted[1.0] (https://ludeon.com/forums/index.php?topic=46151.msg438796#msg438796)
Have you ever wondered how do raiders manage to reach your colony unnoticed?
Well this mod fixes that by adding a chance for your colonists to spot them valuable time before they reach your colony.
But sometimes the raiders are more sneaky, to counter this new buildings have been added to the game which increase the chance to spot any raid. So draft your colonists and wait for their arrival.




(https://i.imgur.com/6gD09sqm.png)
Faction Manager[1.0] (https://ludeon.com/forums/index.php?topic=46080.msg438191#msg438191)
This mod lets you unload("freeze") any colony so you can focus on your other colonies. Need something from that colony? No problem, load it again and play like nothing happened.
This mod is great if you have a lot of colonists and want to some of them to found a new colony, to be able to devote your full attention to that colony you can unload your other colonies and play on the new one, need help with some raid or with resources during a toxic fallout? Just load the maps you previously unloaded and send help. This way you can build a real faction.
Title: Re: [1.0] Mod Announcements Thread
Post by: Sandy on November 06, 2018, 08:56:02 AM
[1.0] Sandy's RPG Inventory
https://ludeon.com/forums/index.php?topic=46728.0
This mod replaces the vanilla Gear tab with an RPG style inventory screen.
Title: Re: [1.0] Mod Announcements Thread
Post by: Haplo on November 09, 2018, 05:30:13 AM
I think I should promote my mods also 8)

  --> Miscellaneous (https://ludeon.com/forums/index.php?topic=3612.0)
        This is a collection of various sub-mods, which contains
        -> Robots, Androids (--> MAI)
        -> Objects (Bees, Tactical Computer, Turret Base)
        -> Training (Shooting- and Melee-Dummy)
        -> Incidents (Some new incidents)
        -> MapGeneration (New Ruins, Ruin Cities and Faction Outposts)
        -> Weapon Repairing (Repair your weapon with parts from a similiar weapon)

  --> PowerSwitch (https://ludeon.com/forums/index.php?topic=2890.0)
        This expands the functionality of the Vanilla Power Switch
        -> Enemy Detection
        -> Timed Switching (eg. 6h -> on / 18h -> off)
        -> Motion Detection Switching
        It also comes with a research for Hidden Conduits.

For Steam Users  ==>  My Steam Workshop (https://steamcommunity.com/id/Haplo_X1/myworkshopfiles/?appid=294100).
Title: Re: [1.0] Mod Announcements Thread
Post by: dburgdorf on November 09, 2018, 09:42:20 AM
Two more since my last post:

- Rim Disorders (https://ludeon.com/forums/index.php?topic=46165.msg444355#msg444355) - Adds new mental illnesses, disorders, and counseling. An update of SeveralPuffins' original "Rim Disorders" mod.

- Rumor Has It (https://ludeon.com/forums/index.php?topic=46165.msg443181#msg443181) - Adds social interactions, traits, thoughts and events, all focused around people talking about people. An update of SeveralPuffins' old "Rumours and Deception" mod.
Title: Re: [1.0] Mod Announcements Thread
Post by: raydarken on November 18, 2018, 11:14:40 AM
Infused: Tech Edition. https://ludeon.com/forums/index.php?topic=46965.0 (https://ludeon.com/forums/index.php?topic=46965.0)

This mod brings technology to the forefront of gear found and/or created on RimWorlds. Weapons and apparel can have different qualities and enhancements based on the tech level of the civilization which originally created the item. These tech-enhanced(infused) items possess abilities and qualities not commonly found on gear which was produced on a RimWorld.

CAUTION. That's not all. Recently there have been rumors of strange weapons and apparel appearing which seem mundane in design, but only at first glance. Upon carrying the equipment, individuals complain that they feel there is something inhuman about their design that makes them feel uneasy and paranoid.
Title: Re: [1.0] Mod Announcements Thread
Post by: Supes on November 20, 2018, 12:02:52 AM
Parallel Power Grid (Parallel Conduits) (https://ludeon.com/forums/index.php?topic=38345)
This allows you to use multiple layer of conduits on the same tile.

Power Logic (https://ludeon.com/forums/index.php?topic=27768)
This mod is a collection of sensors, switches and logic gates for controlling power, most notably proximity sensors, wireless controlled devices/switches.

Auto Seller (https://ludeon.com/forums/index.php?topic=14487)
This mod adds the ability to Auto Sell or Buy items from the trade window using a set of editable rules.  These rules can be created and edited via the Autosell Tab.

Auto Notify (AutoSeller Extension) is also included at the bottom of the Auto Seller page
This mod adds the ability to be notified when you have enough of an item or too few of an item based on editable rules, useful for letting you know if you've made enough items for a Trade request.

Auto Caravan Equip (AutoSeller Extension) (https://ludeon.com/forums/index.php?topic=43405)
This mod adds the ability to Auto Select Personnel and Items when forming a caravan.

Research Scrollbars (https://ludeon.com/forums/index.php?topic=30539)
Simply adds an additional vertical scrollbar to the research window. Works with 1.0/B19
Title: Re: [1.0] Mod Announcements Thread
Post by: RemingtonRyder on November 20, 2018, 02:03:12 AM
Please Haul Perishables

This is the mod you want if your rice and other things aren't being hauled urgently enough to keep them from rotting away.

v1.4.9 "Things and Random Defs In Stuff" stable version

New stuff:

- Added Pick Up and Haul compatibility.
- The stack threshold to haul some things is decided by pawn capacity rather than just by the max stack size.
- Optimisations. The lists of things to haul are not generated as often, and are cached in memory.

See the Ludeon forums post (https://ludeon.com/forums/index.php?topic=30508.msg446029#msg446029) for details and how to download.

Title: Re: [1.0] Mod Announcements Thread
Post by: Hatti on November 21, 2018, 06:24:15 PM
My Modlist (https://ludeon.com/forums/index.php?topic=28678.msg289086#msg289086) contains following mods:

QualityBuilder
Only best constructor will construct things with quality component and you can set desired quality you want to get. Constructor will deconstruct and reconstruct till the quality is met or even better

QualitySurgeron
Only the doctor with the best surgey success chance will perform surgeries.
If he is the one on the table, the next best one will perform the operation.

Of course, only doctors with some movement and manipulation can perform surgeries!. If your doctor with the best surgery success chance is incapable of walking or manipulation, he wont be considered.

DeadMansClothing
Removes the big "T" for dead mans cloth mark on apparel from stripped dead pawns

LongRangePodLaunchers
Just alters the max fuel for the podlauncher from 150 to 600.
Title: Re: [1.0] Mod Announcements Thread
Post by: ChippedChap on November 23, 2018, 01:53:42 PM
New Release! - Harvest Sync: The Bane of Growing Zone Gore

Mod that allows you to set some zones to only be harvested when all plants in the zone are fully harvestable. Also includes an option to disable harvesting from zones.

Get the mod from my modlist (https://ludeon.com/forums/index.php?topic=43565.0)

(https://i.imgur.com/8Rb0eVP.gif)
Title: Re: [1.0] Mod Announcements Thread
Post by: Heremeus on November 28, 2018, 10:52:06 AM
Medical Dissection (https://ludeon.com/forums/index.php?topic=40515.0) is now updated for RimWorld v1.0.
Go on and butcher all those dead raiders into sweet experience for your doctors! ;)

(https://i.imgur.com/BQelDh3.jpg)
Title: Re: [1.0] Mod Announcements Thread
Post by: Saebbi on December 03, 2018, 05:32:59 PM
Mutagens (https://ludeon.com/forums/index.php?topic=47190.0)
This mod allows your colonists to take a totally safe serum which causes their DNA to mutate, (possibly) leading to superhuman abilities.

We take no responsibility for possibly occuring unintended side effects
Title: Re: [1.0] Mod Announcements Thread
Post by: TGPArcher on December 08, 2018, 07:10:28 PM
Remote Doors (https://ludeon.com/forums/index.php?topic=47321.0)
This mod adds doors and walls with embrasures which can be opened or closed only by a remote controller
Title: Re: [1.0] Mod Announcements Thread
Post by: mabor0shi on December 26, 2018, 09:42:20 PM
Santa Claus got you an update for Pick a Color! (https://ludeon.com/forums/index.php?topic=26913.0) Best Christmas EVER!!!
Now your colonists can choose what color to make almost anything. Walls, doors, sculptures, worktables, weapons, furniture, whatever.
End colorlessness! Freedom of choice! All colors welcome!
Title: Re: [1.0] Mod Announcements Thread
Post by: EntityFramework on January 06, 2019, 02:27:14 PM
Weapons And Outfits
https://ludeon.com/forums/index.php?topic=47700
Not released on Steam
Gives you the possibility to assign weapons to outfits, just like apparel!
Title: Re: [1.0] Mod Announcements Thread
Post by: blohod on February 02, 2019, 01:33:32 AM
Donkeys
https://ludeon.com/forums/index.php?topic=47926.0
Adds the Donkey, a peaceful herding herbivore descended from domesticated stock. Often used as a pack animal.
Donkeys can haul and rescue as well as be used as a pack animal by colonists and traders.
They spawn wild and may be sold by traders, their hide can be used to make clothes.

Also on steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1642210117

(https://i.ibb.co/tc0VhsM/Preview.png)
Title: Re: [1.0] Mod Announcements Thread
Post by: krafs on February 24, 2019, 05:13:05 PM
Better Notifications

- Put alerts to sleep by right-clicking
- Auto-close letters


Better Notifications' Forum thread (https://ludeon.com/forums/index.php?topic=48300.0)
On Steam (https://steamcommunity.com/sharedfiles/filedetails/?id=1688596869)
(https://i.imgur.com/P9Mbmr7.png)
Title: Re: [1.0] Mod Announcements Thread
Post by: kagamisama on March 18, 2019, 08:42:42 AM
RimFlix - Custom TV Shows
[Forum Thread] (https://ludeon.com/forums/index.php?topic=48271)  [Steam Workshop] (https://steamcommunity.com/sharedfiles/filedetails/?id=1685381492)

Create shows from images on your computer and play them on televisions.
Set the shows to play all the time or only when pawns are watching.
You can adjust the screen size and position to accommodate custom television textures.

(https://i.imgur.com/BYdhnGY.png) (https://ludeon.com/forums/index.php?topic=48271)

(The mod comes with a few pre-made shows. You can download additional shows here (https://github.com/ritsu/RimFlix-Anime-Loops/releases).)
Title: Re: [1.0] Mod Announcements Thread
Post by: avilmask on March 20, 2019, 10:50:13 AM
Common Sense - basic AI tweaks
Main thread here (https://ludeon.com/forums/index.php?topic=48297.0).
If you want you pawns to be a bit more sensible when they perform some basic tasks, you should check this mod out. List is too long to wrap everything up, so I'll just leave that gif here.
(https://i.imgur.com/Uj6ThmF.gif)

PS: no, this mod doesn't prevent pawns from entombing themselves in between walls.
Title: Re: [1.0] Mod Announcements Thread
Post by: diner on March 23, 2019, 04:00:18 AM

Show Draftee's Weapon... in the Colonist Bar

Forum Thread: https://ludeon.com/forums/index.php?topic=48321.0
Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1690978457

Shows a drafted pawn's weapon icon on the Colonist Bar.

(https://steamuserimages-a.akamaihd.net/ugc/1004772972535918576/E192911F15A6212389FC36524D1A29D2F1EC62D1/)
Title: Re: [1.0] Mod Announcements Thread
Post by: florisjan on April 19, 2019, 05:14:03 PM
Kindergarten weapons

I've made a silly little mod supplying you with toy weapons with 0 damage. It was based on the idea that I wanted to be able to make an animal farm without having to worry about raids killing all my animals. That was rather short-sighted, it turns out.

Now colonists have to face raiders and animals with their bare hands, which is harder than it sounds. This requires a completely different way of playing. So different that I enjoyed playing it. So I've shared the mod with the rest of the rim. It doesn't work with fancy xpathing and stuff, I just made plain dif edits and added textures. It will probably not work well together with mods that interface with the vanilla weapons system and/or the mechanoids. It's very simple though so it can't do any harm to saves. Drop your weapons and have fun.

https://steamcommunity.com/sharedfiles/filedetails/?id=1715840661
https://github.com/TheVillageGuy/KinderGarten/blob/master/README.md
Title: Re: [1.0] Mod Announcements Thread
Post by: moloy559 on June 23, 2019, 03:39:12 PM
(https://steamuserimages-a.akamaihd.net/ugc/778475333589758349/4EFB488E1C75A6E925AC3CA47C92CDA23992EFCB/)
Moloy Traits
https://ludeon.com/forums/index.php?topic=49029.0 (https://ludeon.com/forums/index.php?topic=49029.0)
https://steamcommunity.com/sharedfiles/filedetails/?id=1777036482&searchtext= (https://steamcommunity.com/sharedfiles/filedetails/?id=1777036482&searchtext=)
Have you ever thought that most traits seem a bit boring? This mod looks to add traits that will change the way you play with that colonist.
There are nine new traits.

Title: Re: [1.0] Mod Announcements Thread
Post by: Herigony on July 08, 2019, 01:31:44 PM
(https://github.com/Herigony/RoofDevTool/raw/master/About/preview.png)
Roof Dev Tool Map Edit Tools

Adds several tools to make editing the map easier, including placing any roof type.
Forum Thread (https://ludeon.com/forums/index.php?topic=49120.0)
Steam Workshop (https://steamcommunity.com/sharedfiles/filedetails/?id=1796223954)
Title: Re: [1.0] Mod Announcements Thread
Post by: Brightsideguy on September 15, 2019, 01:59:59 AM
Gerzee Race
Forum Thread here (https://ludeon.com/forums/index.php?topic=49529.0)
Available on Steam here (https://steamcommunity.com/sharedfiles/filedetails/?id=1783636077&searchtext=gerzee)

Adds a strong but timid primitive race with unique eating habits, unique body structure, and frequently brutal backstories. Vanilla friendly.

(https://steamuserimages-a.akamaihd.net/ugc/787484160770679744/6EEFBAC271D49323B6619604A4C3C78AF1D75DB9/?imw=637&imh=358&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true)
Title: Re: [1.0] Mod Announcements Thread
Post by: GeodesicDragon on April 20, 2020, 03:55:59 PM
Title of the mod: Reverse Engineered Mechanoid Shields
Forum Thread: https://ludeon.com/forums/index.php?topic=51766.0
Steam Link: https://steamcommunity.com/sharedfiles/filedetails/?id=2066994096
DRM-Free Download: https://www.dropbox.com/s/0s72l641s3uc7pj/RimWorld_REMS.zip?dl=0
Short Description: This is a mod which allows you - after some research - to build your own mortar and bullet shields, normally seen with mechanoid clusters. The buildable versions are nowhere near as good as the mechanoid versions, but they should help out where necessary against raids and sieges.

UPDATE TO PREVENT DOUBLE POSTING (APRIL 29TH 2020)

Version 1.3.40 (April 29th 2020)

* At the request of the game's developers, owning the Royalty DLC is once again required in order to use this mod.
Title: Re: [1.0] Mod Announcements Thread
Post by: Butterfish on May 31, 2020, 01:14:41 PM
(https://raw.githubusercontent.com/TheButterfish/HairModdingPlus/master/ReadmeImages/Preview.png)
Hair Modding Plus
by Butterfish

For those of us that play RimWorld like The Sims, but with more equal amounts of murder.

TLDR: This mod gives modders the ability to have a hair texture render behind a pawn, as well as use alpha masks on hair, without additional fiddling with XML.

GitHub: https://github.com/TheButterfish/HairModdingPlus/releases/latest
Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=2114832515
Nexus: https://www.nexusmods.com/rimworld/mods/339
ModDB: https://www.moddb.com/mods/hair-modding-plus/
Title: Re: [1.0] Mod Announcements Thread
Post by: Cozarkian on October 24, 2020, 09:28:00 PM
Variety Matters Stockpiles

(https://steamuserimages-a.akamaihd.net/ugc/1685995278953911938/A90A74DD3CE3950E3E3B85B9EC34DF7D3B4AAA85/?imw=637&imh=358&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true)

Download on Steam (https://steamcommunity.com/sharedfiles/filedetails/?id=2266068546)

Limit Duplicates: Limit the number of stacks of the same item that can be stored in a stockpile.
Stack Size Limits: Set a stockpile that holds reduced stack sizes.
Refill Limit: Tell pawns not to refill a stockpile until a certain number of cells are empty.
Title: Re: [1.0] Mod Announcements Thread
Post by: jascha on January 22, 2021, 01:41:37 PM
(https://raw.githubusercontent.com/jaschaephraim/endless-rimworld/master/About/Preview.png)

Endless RimWorld 1.1

Guarantees that a new wanderer will arrive within a day after your last colonist dies.

Enjoy the challenge of rebuilding from the smoldering ashes of your failure, over and over again

https://ludeon.com/forums/index.php?topic=53759.0
https://steamcommunity.com/sharedfiles/filedetails/?id=2369851475
https://github.com/jaschaephraim/endless-rimworld/releases/tag/1.1.0
Title: Re: [1.0] Mod Announcements Thread
Post by: ATSdelamancha on May 03, 2021, 02:34:23 PM
[1.2] Turret For Minigun
(https://steamuserimages-a.akamaihd.net/ugc/1792972894380100681/EA00322377AA92915E03C97EDB0E4C71C95DE352/)
Here on the Ludeon forum: https://ludeon.com/forums/index.php?topic=54137.0
On Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=2473783262
On Github: https://github.com/ATSdelaMancha/Turret-For-Minigun

This mod changes the default minigun to be a turret-mounted weapon instead of a hand-held weapon.