Ludeon Forums

RimWorld => General Discussion => Topic started by: Alenerel on October 19, 2018, 04:18:58 PM

Title: The mod I most miss... Colonist Bar KF
Post by: Alenerel on October 19, 2018, 04:18:58 PM
I couldnt wait and started a play in B19 weeks ago. I ended up leaving it cause the micromanagement was too intensive. The most annoying part is that I simply wouldnt know what my pawns wanted. The only way I had to know was through circle clicking on each of them periodically, then see what is bothering them, which is a very annoying task. Colonist Bar KF did an amazing job at this. If someone didnt have a bed, an icon appeared indicating it. Tattered apparel? Same. At first glance at the colonist bar and you had all the important info you needed, without having to do the very tedious job of checking every single one of them manually.

I simply cannot play without this mod and I think this is one that should either be included in game or make its own official implementation...

Im really waiting for this mod to be updated again.
Title: Re: The mod I most miss... Colonist Bar KF
Post by: Scavenger on October 20, 2018, 02:43:20 AM
That sounds handy! The last update took out a good deal of microimg, but that would still be a great help!
Title: Re: The mod I most miss... Colonist Bar KF
Post by: jpinard on October 20, 2018, 11:39:21 AM
It's on his github.
Title: Re: The mod I most miss... Colonist Bar KF
Post by: Alenerel on October 21, 2018, 03:37:08 AM
Quote from: jpinard on October 20, 2018, 11:39:21 AM
It's on his github.

If you mean the link in the mod's steam page, thats not it. It says B19 and it didnt even work in B19.
Title: Re: The mod I most miss... Colonist Bar KF
Post by: ruyan on October 21, 2018, 10:44:56 AM
Use this fork instead... worked in 0.19, he updated to 1.0 but I didn't test yet
https://github.com/azelion/RW_ColonistBarKF
Title: Re: The mod I most miss... Colonist Bar KF
Post by: raydarken on October 30, 2018, 03:39:48 PM
No idea this was updated, thanks for the post OP!
Title: Re: The mod I most miss... Colonist Bar KF
Post by: Alenerel on October 30, 2018, 06:17:44 PM
He updated it to 1.0 two days ago but didnt release it or on steam. I think he might be testing it.
Title: Re: The mod I most miss... Colonist Bar KF
Post by: zizard on October 30, 2018, 06:18:57 PM
I would like larger weapon indicators on the portrait. That is one of the most useful parts of this mod.
Title: Re: The mod I most miss... Colonist Bar KF
Post by: Alenerel on October 30, 2018, 08:13:21 PM
Quote from: zizard on October 30, 2018, 06:18:57 PM
I would like larger weapon indicators on the portrait. That is one of the most useful parts of this mod.

I told him that several versions ago. He said that even if they were larger it would be still difficult to spot, and if made large enough to see them right it would take too much space.

Honestly idk how to solve this problem.