Mods by Kapitan Oczywisty:
Change map edge limit | Steam (https://steamcommunity.com/sharedfiles/filedetails/?id=1546494565) | Non-steam (https://github.com/KapitanOczywisty/ChangeMapEdge/releases) | Source (https://github.com/KapitanOczywisty/ChangeMapEdge) | Forum (https://ludeon.com/forums/index.php?topic=46420.msg443227#msg443227) |
Minimal light control | Steam (https://steamcommunity.com/sharedfiles/filedetails/?id=1554307259) | Non-steam (https://github.com/KapitanOczywisty/MinimalLightControl/releases) | Source (https://github.com/KapitanOczywisty/MinimalLightControl) | Forum (https://ludeon.com/forums/index.php?topic=46420.msg443227#msg443227) |
Author/LicenseKapitan Oczywisty / CC-BY 3.0
LinksMods at steam workshop (https://steamcommunity.com/profiles/76561198440228746/myworkshopfiles/?appid=294100)
Sources (https://github.com/KapitanOczywisty)
[1.4]Change map edge limit
(https://raw.githubusercontent.com/KapitanOczywisty/ChangeMapEdge/master/About/Preview.png)
Description:Simple mod that allows you to customize "too close to map edge" limits when placing buildings, blueprints or zones. Should works with any other mod (unless is doing the same thing).
This mod is not intended to build perimeter walls. Use it with caution Dependencies :This mod depends on
Hugslib. Load Hugslib before this mod.
FAQ
- Can I add/remove this to existing game?
Yes, just remove plans within 10 tiles from edge or you will stuck with them. - Do I'm risking broken raids?
No, even enclosing whole map is not preventing raids from spawning, but visitor needs at least one free edge tile. - What is new limit?
By default: 0, you can change that in mod settings. - Can I safely use "0"?
Yes, I'm using "0". You just should leave at least 1 tile at edge for visitors.
Known issuesSo far noneAuthor/LicenseKapitan Oczywisty / CC-BY 3.0
Updates1.0.1
- changed default settings to 0
- disabled original functions
1.0.21.0.3
- added dependencies to xml
1.0.41.0.51.0.6
- fix monument blueprints to use custom limit
1.0.7DownloadSteam users (https://steamcommunity.com/sharedfiles/filedetails/?id=1546494565)
Non-steam users (https://github.com/KapitanOczywisty/ChangeMapEdge/releases)
Source code (https://github.com/KapitanOczywisty/ChangeMapEdge)
[1.4]Minimal Light Control
(https://raw.githubusercontent.com/KapitanOczywisty/MinimalLightControl/master/About/Preview.png)
Description:You have eyes to see, your viewer have the right to know what the heck is in this black mess on screen. So if you can't see s..t in Rimworld, this mod is for you!Mod changes visible ambient light levels during night or bad weather. Your pawns still may be "in darkness".
Dependencies :This mod depends on
Hugslib. Load Hugslib before this mod.
FAQ
- Can I add/remove this to existing game?
Yes. - Is this mod removing "In darkness" condition from game?
No, pawn stil can be in darkness, Mod is changing only displayed brightness. - Why this exist in the first place?
Sometimes It's hard for me to see what's going on the screen in the night. This could be even worse when you trying to make gameplay video.
Known issuesSo far noneAuthor/LicenseKapitan Oczywisty / CC-BY 3.0
Updates1.0.1
- update for RW 1.1
- added dependencies to xml
1.0.21.0.31.0.4DownloadSteam users (https://steamcommunity.com/sharedfiles/filedetails/?id=1554307259)
Non-steam users (https://github.com/KapitanOczywisty/MinimalLightControl/releases)
Source code (https://github.com/KapitanOczywisty/MinimalLightControl)