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RimWorld => Releases => Mods => Outdated => Topic started by: AstronauticalFerret on July 10, 2014, 05:06:37 AM

Title: (Alpha 5) Slow paced storyteller.
Post by: AstronauticalFerret on July 10, 2014, 05:06:37 AM
((Updated the Storyteller to be nicer since people were saying it was still hard. ))

While i'ts not actually a mod, more like an edited storytellerdef.xml file, it's a fun little balance. At least for me. Enjoy


The Survivalist is a soft-core storyteller who enjoys a peaceful play-through with some small hiccups from time to time.  He is a balance between Phobe and Cassandra. It works well for me but as how things work in the world there may be some things that need fixing. Let me know if there is.

Thanks to mipen(I saw your mod, loved it! I enjoy having a bunch of people running around :D), ItchyFlea(For posting how to put up Story Teller pictures. NightShade is adorable), and Tynan(For making this horrible game <3) for the inspiration. Been wanting to make my own storyteller for a while now. Hopefully I can learn how to customize it better.

I hold no rights to anything on the forum, in the game, or my wallet since the ferret stole it. Also made this storyteller while drunk so if there are any typos in the file feel free to throw tomatoes at me. You're free to burn it, edit it, spank it, or use it in any way you please.


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Title: Re: (Alpha 5) Slow paced storyteller.
Post by: homeworlder on July 10, 2014, 08:32:29 AM
This is great! Early game is usually too fast for me so this is greatly appreciated.
Title: Re: (Alpha 5) Slow paced storyteller.
Post by: lilsammy on July 10, 2014, 12:57:10 PM
Sounds like my kind of story teller I usually play either Phobe and Cassandra so a mix of both will suit me down to the ground.
Title: Re: (Alpha 5) Slow paced storyteller.
Post by: Geoblazer5 on July 13, 2014, 10:15:11 PM
While I think that this is a great idea for a storyteller, i have a small suggestion to improve the storyteller's picture (on the screen where you choose the storyteller when you start a new game) to something that fits more with the other storyteller's pictures. Otherwise, great mod!  :)
Title: Re: (Alpha 5) Slow paced storyteller.
Post by: AstronauticalFerret on July 13, 2014, 10:17:24 PM
Yeah. I couldn't find anything cartoony so I took a stock picture and gave it a fugly color in a failed attempt to make it fit well. If you want feel free to modify it yourself. I suck at artwork xD
Title: Re: (Alpha 5) Slow paced storyteller.
Post by: Geoblazer5 on July 13, 2014, 10:28:05 PM
lol whatever its not that big of an issue
Title: Re: (Alpha 5) Slow paced storyteller.
Post by: Nibiru1221 on July 14, 2014, 12:04:15 AM
Don't mean to look dumb but how do I install this?

Thanks.
Title: Re: (Alpha 5) Slow paced storyteller.
Post by: BetaSpectre on July 14, 2014, 12:10:48 AM
I'm fine with the tellers as they are but sometimes they do get a tad extreme late game. Anyone mind telling me how the outlook is for the first year month by month? If someone can I'd really appreciate it.
Title: Re: (Alpha 5) Slow paced storyteller.
Post by: D4rk4ng31 on July 14, 2014, 03:58:10 AM
Quote from: AstronauticalFerret on July 10, 2014, 05:06:37 AM
soft-core storyteller who enjoys a peaceful play-through with some small hiccups from time to time.  He is a balance between Phobe and Cassandra.

In my opinion its harder than cass ... First attack, 1 pirate. Its okay, like cass. Survived (yay hihi) ... corpse burnt, bam, next attack, three tribals. Survived again. Corpes burnt, next attack.

I cant do ANYTHING else. Im just fighting. If the corpses of the raid are burned, theres the next attack within the next four minutes o0 Am i just unlucky? I never had a game before where i used Alt + F4 as often like here.
Title: Re: (Alpha 5) Slow paced storyteller.
Post by: AstronauticalFerret on July 14, 2014, 05:59:41 AM
No idea bud. It's easy for me and my own pace.  I'm on year two Game Time and don't have to deal with much so far. Most i've had to deal with is a raid team of 12 bum rushing me but by that time I already had most of my defenses set and my people armed to the point to where I could push back any force. If I really need to ,which I haven't yet, I got the little remote charges set up for anything bigger than 20 raiders to suicide cave in. Haven't had to do that yet either.

If anyone else is having issues with this I'll check it out by making a couple of new games and testing it out. It could be a matter of luck or not, I'm not sure. Overall it works good for me save for when I want a raid and it don't happen.
Title: Re: (Alpha 5) Slow paced storyteller.
Post by: D4rk4ng31 on July 14, 2014, 06:38:29 AM
Im in April, year 1 atm ... 6 colonists and 4 turrets on a nearly perfect bottleneck-position. The group of 16 pirates gave me hell and i raged ;)

But hey, ill test it again. A new game, a new position, a new Crew. Maybe it will be better.
Title: Re: (Alpha 5) Slow paced storyteller.
Post by: oink on July 14, 2014, 11:29:21 AM
Day 27 first siege? :/
I am a noob in this game but the peaceful AI gets boring and everything else is to hard lol.
Title: Re: (Alpha 5) Slow paced storyteller.
Post by: BetaSpectre on July 14, 2014, 05:52:17 PM
day 14 randy 90 raiders, 9 colonists. I win the fight but lose the war my guys went insane due to sleeping in flaming beds

Couldn't deconstruct/set as prison beds cause the walls were gone.
Title: Re: (Alpha 5) Slow paced storyteller.
Post by: Nibiru1221 on July 14, 2014, 06:33:57 PM
Yeah, I didn't see this as easier than Chill Cass. The attacks started much earlier and they got much harder over a shorter period of time..

(3 Colonists) First attack was day 14 - 1 tribal guy = We won
(4 Colonists) Second attack was day 22 - 4 tribal guys = We won
(4 Colonists) Third attack was day 28 - 10 tribal guys = We lost

I reloaded a few times after the second attack but each of the third attacks was too much for my colonists to handle. Maybe if all 4 of my colonists had 4+ in shooting/melee but 2 of my guys were no violent. Gotta have a good empath and dedicated grower/cooker.
Title: Re: (Alpha 5) Slow paced storyteller.
Post by: AstronauticalFerret on July 14, 2014, 08:51:58 PM
Hmm. I'll see what I can do to tune down the increases in raiding/difficulty.
Title: Re: (Alpha 5) Slow paced storyteller.
Post by: AstronauticalFerret on July 14, 2014, 10:52:52 PM
Okay it is updated.

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Title: Re: (Alpha 5) Slow paced storyteller.
Post by: Halinder on July 14, 2014, 11:10:31 PM
Sit back and let your turrets do the work. Mods like non-lethal turrets (where the turrets there have a far faster fire rate and can give you colonists via prisoners) are good for this sort of stuff, I'm based in the middle of a ludeonicrous map and have turret systems covering every steam geyser, most raids die trying to sabotage my furthest geothermal reactors.
Title: Re: (Alpha 5) Slow paced storyteller.
Post by: AstronauticalFerret on July 15, 2014, 01:29:49 AM
Quote from: Halinder on July 14, 2014, 11:10:31 PM
Sit back and let your turrets do the work. Mods like non-lethal turrets (where the turrets there have a far faster fire rate and can give you colonists via prisoners) are good for this sort of stuff, I'm based in the middle of a ludeonicrous map and have turret systems covering every steam geyser, most raids die trying to sabotage my furthest geothermal reactors.

I personally enjoy the Manned Turret mod in companionship with the Jaxxa Shields. Two pawns with MGs in a shield can do some major damage. The only problems I have now are from boom rats when they have a mass psych issue xD.  I didn't know raiders would try to go after generator O.o? THen again I've never had them get that far into my power plant areas, normally if it's that bad I've already lost all my colonists and made a new game xD