Ludeon Forums

RimWorld => Ideas => Topic started by: Halinder on July 10, 2014, 07:01:45 PM

Title: Guard Mode
Post by: Halinder on July 10, 2014, 07:01:45 PM
You ever get those somewhat useless characters that can do nothing but shoot at stuff, but then you realize you've already exterminated the local wildlife with frag grenades and miniguns? Your only move from there is using them as soldiers, right?

So you hit that draft button and post them up at a checkpoint, waiting for any baddies to drop in so they can get a face full of T-9 incendiary bolts. Soon enough, however, that guy gets hungry! You have to undraft him manually and let him do his thing, before posting him up again. Lot of manual labor for a task that is only situationally handy.

My request here is that we get a 'guard mode' set up for our colonists. To enable guard mode, you hit a hotkey/click a button next to the draft button and their current weapon, and then you click somewhere else to designate an area to guard. The colonist ordered to do this won't be kept under strict control like the drafted units are (unless the target is in their guard area), but will go back to eat and sleep every now and then, and will patrol a small area instead of staying still. Yes? No? Maybe?
Title: Re: Guard Mode
Post by: BetaSpectre on July 10, 2014, 07:07:25 PM
instead of just guard mode we should list at which level a colonist should break to eat/sleep

while

drafted / guarding / working
Title: Re: Guard Mode
Post by: christhekiller on July 11, 2014, 04:12:18 AM
Perhaps they just automatically get drafted once raiders attack you and they keep their patrols around automatic turrets?
Title: Re: Guard Mode
Post by: BetaSpectre on July 11, 2014, 06:27:53 AM
Some soldiers can't fight and odd turret placement would mean a death trap for your own colonists