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RimWorld => Mods => Releases => Topic started by: mantrasong on November 10, 2018, 03:41:49 PM

Title: [1.1] mantrasong's adopted mods: Survivalist Additions, Zen Garden, Glowstone
Post by: mantrasong on November 10, 2018, 03:41:49 PM
Adopted cuproPanda's Mods

Originals can be found here (https://ludeon.com/forums/index.php?topic=32190.0)

Mods are hosted on GitHub. Click on the mod's name to view its description post, or click on a GitHub link below to go to GitHub






MOD NAME/POST
CALLSIGN 
GITHUB 
STEAM 
 
BRIEF DESCRIPTION
Survivalist's Additions (https://ludeon.com/forums/index.php?topic=46799.msg444628#msg444628)
SRV
GitHub (https://github.com/mantrasong/Survivalists-Additions)
Steam (https://steamcommunity.com/sharedfiles/filedetails/?id=1550854139)
 
Adds small features for a starting colony, or one without power.
Zen Garden (https://ludeon.com/forums/index.php?topic=46799.msg444629#msg444629)
ZEN
GitHub (https://github.com/mantrasong/Zen-Garden)
Steam (https://steamcommunity.com/sharedfiles/filedetails/?id=1554147049)
 
Adds decorative garden stuff
Glowstone (https://ludeon.com/forums/index.php?topic=46799.msg444630#msg444630)
GLO
GitHub (https://github.com/mantrasong/Glowstone)
Steam (https://steamcommunity.com/sharedfiles/filedetails/?id=1545160307)
 
Adds mineable rocks which glow and can be used to provide light.

License: (https://licensebuttons.net/p/zero/1.0/88x31.png)
All works that are not derivatives of RimWorld assets are licensed under a  Creative Commons Public Domain 1.0 Universal License (http://creativecommons.org/publicdomain/zero/1.0/)
All permissions granted
Title: Re: [1.0] mantrasong's adopted mods: Survivalist Additions, Zen Garden, Glowstone
Post by: mantrasong on November 10, 2018, 03:42:05 PM
Survivalist's Additions


(https://raw.githubusercontent.com/mantrasong/Survivalists-Additions/master/About/Preview.png)

GitHub (https://github.com/mantrasong/Survivalists-Additions)

Steam (https://steamcommunity.com/sharedfiles/filedetails/?id=1550854139)


Description:
This mod adds small features for a starting colony.

Items Added:
Charcoal: Made in a charcoal pit. Used as fuel for the grill, smoker, and forge.
Grilled Meals: Come in three varieties: Meat, Veg, and Fine. Provide a small mood bonus, but are slightly more time consuming to make.
Smoked Meat: Like grilled meals, but last for 20 days before rotting.
Smoked Cheese: Like smoked meat, but made of cheese.
Turnip: Yields both turnips and turnip greens. Turnips last for a long time, but the greens don't.
Cabbage: Able to survive winter temperatures.
Prickly Pear: Fruit from cacti.
Turnip Salad: 5 turnip greens can be combined with 5 vegetables to make a salad.
Cabbage Salad: 5 cabbage can be combined with 5 vegetables to make a salad.
Vinegar: Fermented berries provide a liquid for preserving vegetables.
Pickled Vegetables: By combining vinegar with turnips or cabbage, the food can be preserved to last indefinitely.
Shemagh: A large cloth wrapped around the head which can cover the face when needed. Helps insulate the wearer from the elements.
Jute Fiber: Used to make burlap fabric.
Burlap: A scratchy fabric that can be worn at a cost to mood.
Rimshroom: Rarely spawning mushrooms that are high in protein.

Objects Added:
Grill: Alternative to the campfire for powerless meal production. Can be used to make 2 meals at a time.
Shelter Door: Quick to open, but quick to destroy. Can only be made out of wood.
Shelter Wall: Cheap and quick to build, but quick to destroy.
Shelter Heater: Cheap wood heater that lasts for a night.
Charcoal Pit: A pit dug into the ground for burning wood into charcoal.
Smoker: Stone building that can be used to slowly cook meats, preserving them for a short period of time.
Forge: Allows crafting metal weapons using charcoal.
Bellows: Speeds up the crafting speed of the forge and charcoal pit.
Vinegar Barrel: Allows berries to be fermented into vinegar.
Cheese Barrel: Allows curdled milk to be made into cheese.
Camp Table: A lightweight table for making simple things like a shemagh, salads, or pickles.
Camp Butcher Table: A lightweight table for butchering animals.
Snare: Used as automated hunting, will catch and kill small animals that wander into it.

Credits
cuproPanda: Author
mantrasong: maintainer
Shinzy: Shelter Wall texture

Known Issues/Conflicts

Please report any issues
Title: Re: [1.0] mantrasong's adopted mods: Survivalist Additions, Zen Garden, Glowstone
Post by: mantrasong on November 10, 2018, 03:42:18 PM
Zen Garden

(https://github.com/mantrasong/Zen-Garden/blob/master/About/Preview.png?raw=true)

GitHub (https://github.com/mantrasong/Zen-Garden)

Steam (https://steamcommunity.com/sharedfiles/filedetails/?id=1554147049)

Description:
This mod adds various zen and rock garden themed decorations.

Objects Added:
Border Path: A nice looking border for placing along important paths, hallways, farms, etc.
Border Pond: Similar to the border path, but with water
Border Path Pillar: A pillar made to fit along a border path or border pond. Can be used to support roofs.
Rough Gravel: Cheaper gravel flooring that cannot be raked. May be found in the world as paths
Gravel Floor: A simple gravel floor that can be raked into vertical, horizontal, or curved patterns - or left unraked
Stacked Rocks: A series of stacked rocks, available in two sizes.
Artificial Hedge: Decorative hedges. Colonists can pass through them.
Tall Hedge: A hedge grown for decorative purposes.
Dense Grass: Tall, thick grass grown to hide the dirt ground.
Half Wall: A simple stone half wall, can be built with or without powered lanterns.
Flower arch: Used to decorate paths or wedding spots. Vines grow when it's not too cold, and flowers bloom in the spring and summer seasons
Scenic Bench: Bench for colonists to sit at that gains beauty based on surroundings. Additional beauty is calculated for plants, water, and rivers.
Fountain: A decorative fountain of water, available in two sizes.
Standing Lantern: Decorative lantern for indoor areas.
Pedestal Lantern: Outdoors powered lantern for garden areas.
Cherry Tree: Colorful tree that grows cherries in the summer. Cherries can be harvested, or the tree can be cut down for cherry wood

Credits
cuproPanda: author
mantrasong: maintainer
mrofa: fountain code allowing for more than 3 animation frames

Known Issues/Conflicts
Linking (graphical conflict): Any mod that uses the Custom4 or Custom5 linkFlags will allow Border Path/Pond to connect with things they shouldn't. This is purely an aesthetic issue, and from what I have seen, no mods use these linkFlags.
Placement issues:  Something is causing placement issues with a number of the objects. I haven't tracked down what yet.
Please report any issues
Title: Re: [1.0] mantrasong's adopted mods: Survivalist Additions, Zen Garden, Glowstone
Post by: mantrasong on November 10, 2018, 03:42:27 PM
Glowstone
(https://raw.githubusercontent.com/mantrasong/Glowstone/master/About/Preview.png)

GitHub (https://github.com/mantrasong/Glowstone)

Steam (https://steamcommunity.com/sharedfiles/filedetails/?id=1545160307)

Description:
Adds mineable rocks which glow and can be used to provide light.

Items Added:
Glowstone: A large or small glowing rock which can be used for lighting.
Glowstone Cluster: Fused glowstones that can be used for sculptures.
Glowstone Dust: Powdered glowstone that can be used to make tiles or shells.
Glowstone Tile: Small glowing tiles that can be placed on the ground for lighting paths.
Glowstone EMP Shell: A weaker EMP shell that also houses glowstone dust. Will light up the targeted area for a short period of time. Perfect for night raids.

Objects Added:
Pylon: A large socketed glowstone used for lighting.
Lamp: Two small glowstones held in a lamp for lighting.
Chandelier: Can be hung over most objects and provides light. Comes in 3 sizes.
Glowstone IED: Provides a small EMP and lights up the area when triggered.

Credits
cuproPanda: author
mantrasong: maintainer

Known Issues/Conflicts
Please report any issues
Title: Re: [1.0] mantrasong's adopted mods: Survivalist Additions, Zen Garden, Glowstone
Post by: mantrasong on November 10, 2018, 03:42:36 PM
[Reserved]
Title: Re: [1.0] mantrasong's adopted mods: Survivalist Additions, Zen Garden, Glowstone
Post by: mantrasong on November 10, 2018, 03:42:44 PM
[Reserved]
Title: Re: [1.0] mantrasong's adopted mods: Survivalist Additions, Zen Garden, Glowstone
Post by: ptb_666777 on November 10, 2018, 06:45:06 PM
Gethub links seem to be old version? Am I doing something wrong???
Title: Re: [1.0] mantrasong's adopted mods: Survivalist Additions, Zen Garden, Glowstone
Post by: mantrasong on November 10, 2018, 06:48:23 PM
Nope. It helps if I actually cut a new release :)
Title: Re: [1.0] mantrasong's adopted mods: Survivalist Additions, Zen Garden, Glowstone
Post by: Canute on November 11, 2018, 03:32:09 AM
G g g g glowstones !!! :-))
Thank you.
Title: Re: [1.0] mantrasong's adopted mods: Survivalist Additions, Zen Garden, Glowstone
Post by: publicuser on November 11, 2018, 04:12:14 AM
Quarry, please
Title: Re: [1.0] mantrasong's adopted mods: Survivalist Additions, Zen Garden, Glowstone
Post by: mantrasong on November 11, 2018, 10:20:30 AM
Someone else has taken ownership of Quarry, here (https://steamcommunity.com/sharedfiles/filedetails/?id=1543177113&searchtext=quarry)
Title: Re: [1.0] mantrasong's adopted mods: Survivalist Additions, Zen Garden, Glowstone
Post by: Tanelorn on May 08, 2019, 07:08:04 PM
Mantrasong, still updating? There's a pretty serious bug with the vinegar barrels not accepting ingredients. Most of those barrels are defunct now.
Title: Re: [1.0] mantrasong's adopted mods: Survivalist Additions, Zen Garden, Glowstone
Post by: Lex Silvas on May 12, 2019, 03:01:49 PM
Hey there's any chance you update one of these mods? https://ludeon.com/forums/index.php?topic=25846.0 (Grill Tech) and these https://ludeon.com/forums/index.php?topic=25580.0 I would love you for the rest of my days fella <3
Title: Re: [1.0] mantrasong's adopted mods: Survivalist Additions, Zen Garden, Glowstone
Post by: Kobayashi on May 15, 2019, 03:49:08 AM
Thank you for sharing this with the Rimworld <3
Title: Re: [1.0] mantrasong's adopted mods: Survivalist Additions, Zen Garden, Glowstone
Post by: Simstu on February 08, 2020, 11:10:06 AM
There is something wrong with cabbage plants. My pawns want to pick them up for some reason. Might be a mod conflict but I don't know how to repair that.
Title: Re: [1.0] mantrasong's adopted mods: Survivalist Additions, Zen Garden, Glowstone
Post by: Canute on February 08, 2020, 11:37:33 AM
Simstu,
did you add that mod to an existing colony ?
Then maybe none of your stockpile accept them, but normaly you should see such a msg. when you force a pawn to haul that thing.
If this isn't the case, you should open the ingame log window (need to enable dev. mode at the option, then the top left icon) and look if there are errors (red text).
When you got error's a logfile would be handy. If you got hugslib installed too just use the green "Share log" button.
Title: Re: [1.0] mantrasong's adopted mods: Survivalist Additions, Zen Garden, Glowstone
Post by: Simstu on February 10, 2020, 01:23:57 PM
Quote from: Canute on February 08, 2020, 11:37:33 AM
Did you add that mod to an existing colony ?
- Yes
Then maybe none of your stockpile accept them.
- Nope
You should see such a msg. when you force a pawn to haul that thing. - Cannot force that
If this isn't the case, you should open the ingame log window (need to enable dev. mode at the option, then the top left icon) and look if there are errors (red text).
- Didn't see any, might pay more attention in the future.
When you got error's a logfile would be handy. If you got hugslib installed too just use the green "Share log" button.
- Hopefully I do and I know how to do that.  ;)
Title: Re: [1.1] mantrasong's adopted mods: Survivalist Additions, Zen Garden, Glowstone
Post by: mantrasong on March 03, 2020, 12:49:25 PM
I've updated all of these to 1.1.

I'm also looking at possibly adopting a few more mods - especially looking at breaking back out a Universal Fermenter mod to base some other changes on. Watch this space.
Title: Re: [1.1] mantrasong's adopted mods: Survivalist Additions, Zen Garden, Glowstone
Post by: Canaris on March 03, 2020, 02:40:30 PM
Fucking YES !!
I missed Survivalist Additions. Made tribal/early game really viable and fun, especially when combined with Fertile Fields ( RIP ).
Title: Re: [1.1] mantrasong's adopted mods: Survivalist Additions, Zen Garden, Glowstone
Post by: phuhque on March 06, 2020, 08:48:03 PM
@mantrsong.

I just started a new game (again), and encountered an error towards the very beginning of the play through in your Glowstone mod.

Exception ticking GLO_FilthDust76859: System.MissingMethodException: void RimWorld.FilthMaker.MakeFilth(Verse.IntVec3,Verse.Map,Verse.ThingDef,int)
  at Glowstone.Comp_FilthDisappears.CompTickRare () [0x0007c] in <dfcac106c83b443e94685015900e644c>:0
  at Verse.ThingWithComps.TickRare () [0x00024] in <52a8e21966df4d20b658f84f0d7fcaea>:0
  at Verse.TickList.Tick () [0x0016b] in <52a8e21966df4d20b658f84f0d7fcaea>:0
Verse.Log:Error(String, Boolean)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
Title: Re: [1.1] mantrasong's adopted mods: Survivalist Additions, Zen Garden, Glowstone
Post by: mantrasong on March 07, 2020, 12:09:20 PM
Are you playing 1.0 or 1.1? I know I fixed a similar error in the most recent release for 1.1, so you should make sure you grabbed that.
Title: Re: [1.1] mantrasong's adopted mods: Survivalist Additions, Zen Garden, Glowstone
Post by: phuhque on March 07, 2020, 01:32:22 PM
Playing  1.1