My apologies for misusing the thread, but I figured I'd ask here anyway. I enjoy making mods for RimWorld and to increase my pleasure in creating mods I request you please consider moving the following classes from internal to public:
- TexButton
- Building_SunLamp
- Recipe_RemoveBodyPart
- WorkGiver_CleanFilth
- WorkGiver_FightFires
- ScenPart_CreateIncident
These are mostly classes for which a lot of their counterparts are public as well. The TexButton class would just make things easier for all modders and avoid needless duplication. Thanks in advance.
Hey umm... Tynan, i dunno if i should post this image here but, it's kind of ridiculous & i kind of don't want this get looked under.
I just used Dev Mode & used the debug logging menu and checked out the Raid Faction Sampled Button and saw this...
(https://i.imgur.com/E4nnkGg.png)
Mechanoids will raid you most the time when you reach the highest point, like 4000 points! this made pirate or tribal & outlander raids rare & uncommon making them feel like they were slept under the rug and forgotten about raiding player's colonies... Isn't it supposed to be the other way around? :(
I have no mods installed except for HugsLib and Fluffy's Mod Manager and the version of Rimworld i was playing is 1.0.2059 this is outside unstable public testing.
I hope this was a bug and a oversight, and i hope pirate raiders and warlike tribes can be happy again, returning back to raiding business. :)
Yea it is annoying in my games when Mech raids are most f what I get and I barely ever get humans raiding me. In fact, in my late game when humans show up I do a little, "Yeaaaaaa!" because the odds feel 2:1 it will be mechs not humans.
Sadly i think that post i made should be in the bug forums instead... :'(