Ludeon Forums

RimWorld => General Discussion => Topic started by: jpinard on November 19, 2018, 11:30:27 AM

Title: How to get pawns to carry go-juice but not use?
Post by: jpinard on November 19, 2018, 11:30:27 AM
I'm trying to get my pawns to carry go-juice for emergencies but to not use it.  How can I make this happen?

Thanks!
Title: Re: How to get pawns to carry go-juice but not use?
Post by: BLACK_FR on November 19, 2018, 11:36:32 AM
You can set clever drug policy for that. Like "use when mood is 0% and carry 1"
Title: Re: How to get pawns to carry go-juice but not use?
Post by: Canute on November 19, 2018, 11:43:39 AM
Without mods i would say.
Set the drug policy schedule task for Go-juice to daily use, any mood, and store upto x at their inventory.
Once all pawn's got go-juice at their inventory, you can set it to 1 mood, so they will never use it.
Pawn's might consume a few go-juice before everyone got some at the inventory, but thats the drawback.

With mods,
- SmartMedicin then you can assign how many they should pickup by themself.
- Pickup&Haul, you need to order the pawn to pickup them.
Title: Re: How to get pawns to carry go-juice but not use?
Post by: jpinard on November 19, 2018, 04:39:33 PM
Quote from: BLACK_FR on November 19, 2018, 11:36:32 AM
You can set clever drug policy for that. Like "use when mood is 0% and carry 1"

I tried doing that but they won't pick it up and store it.
Title: Re: How to get pawns to carry go-juice but not use?
Post by: BLACK_FR on November 19, 2018, 05:03:58 PM
Quote from: jpinard on November 19, 2018, 04:39:33 PM
I tried doing that but they won't pick it up and store it.

Then you should use algorithm that was posted by Canute. They pick up reserve when they use drug. So you need to set policy so that they would use it, then switch to 1% mood after they pick it to inventory.
Title: Re: How to get pawns to carry go-juice but not use?
Post by: jpinard on November 19, 2018, 11:49:17 PM
Those with chemical interest.  They can't get addicted after one dose can they?
Title: Re: How to get pawns to carry go-juice but not use?
Post by: pllovervoltage on November 20, 2018, 05:59:15 AM
Chemical interest/fascination doesn't change addiction chance.
Title: Re: How to get pawns to carry go-juice but not use?
Post by: jpinard on November 20, 2018, 12:04:44 PM
Quote from: pllovervoltage on November 20, 2018, 05:59:15 AM
Chemical interest/fascination doesn't change addiction chance.

Hehe one of my pawns got addicted after one dose.  She is a drug addict though lol.