Playing on Chill Cassie, I didn't expect the third raid to be power-armored pirates with mortars and energy rifles. I also had a psychic drone going on, the event without the AI core that disappears after a few days. I tried building turrets near the siege equipment to wear them down, but those got blown up and I very nearly lost colonists to it.
Then suddenly a day later, exhausted and at the whim of the psychic drone, the pirates all began gunning each other down madly. Free power armor and rifles, and the metal from deconstructing never hurts :D
The rare time when you love two bad events cause they conflict
The Spacer gods are on your side, buddy. Love it when two negatives make a positive, ya know?
Analyzing data....Human relieved...stress level 0%....Hail the Overmind AI for our assistance...Also please die quietly
OH so you think thats bad? Take a look at this http://imgur.com/KbXtJLQ
Quote from: jaidens111 on September 05, 2014, 02:46:52 PM
OH so you think thats bad? Take a look at this http://imgur.com/KbXtJLQ
Ah...the old mechanoid in the base scenario.....funny times
Quote from: Zeta Omega on September 05, 2014, 04:37:06 PM
Quote from: jaidens111 on September 05, 2014, 02:46:52 PM
OH so you think thats bad? Take a look at this http://imgur.com/KbXtJLQ
Ah...the old mechanoid in the base scenario.....funny times
Shockingly only one colonist died. One of the scythers decided to bust down the door and assault the cafeteria.