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RimWorld => Bugs => Topic started by: Scotty on January 13, 2019, 02:18:39 PM

Title: 1.0.2096 Colonist behaviour issue
Post by: Scotty on January 13, 2019, 02:18:39 PM
I had a colonist about to mentally break. He decided that then would be a good time to go hunting in the cold.
I unticked "hunt" as a job allocation for him, and then drafted/undrafted him.
Regardless of what i did after i undrafted him, he wanted to hunt still.
A short time later he mentally dazed
Title: Re: 1.0.2096 Colonist behaviour issue
Post by: Tynan on January 30, 2019, 07:14:13 PM
Thanks for the report.

Can you reproduce this?

Can you post your mod list?