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RimWorld => Mods => Releases => Topic started by: lperkins2 on January 15, 2019, 08:05:54 PM

Title: [1.0] Lockable Doors EX
Post by: lperkins2 on January 15, 2019, 08:05:54 PM
Back in the day (<=0.17)  there was a mod called Lockable Doors ( https://github.com/khell/RimworldLockableDoors ) which would let you lock doors to restrict who is allowed entry. 

I just recompiled it against 1.0 (after adding a single unimplemented method and updating the XML Defs).

This old mod would actually prevent colonists with mental breaks from going through the doors, as well as prevent prisoners from slipping out (without breaking down the door first).  It's a little fiddly, and I don't like that you can magically lock a door without a colonist needing to visit the door, but it's solid and actually works.  (Of note, the interface and idea behind the Locks mod I think is better, but colonists suffering mental breaks get to go through all doors). 

Anyway, since the license on the mod is permissive, I'm making the patched, compiled version available for download here:  https://lp-programming.com/LockableDoors.zip

P.S.  In B18, there was another mod that provided flickable locking, with a locked door unpassable by anyone, but I cannot remember which it was.  If anyone has the name, I'd appreciate a mention, I may see if I can get it running on 1.0.
Title: Re: [1.0] Lockable Doors EX
Post by: Sladki on January 16, 2019, 01:08:40 AM
Quote from: lperkins2 on January 15, 2019, 08:05:54 PM
P.S.  In B18, there was another mod that provided flickable locking, with a locked door unpassable by anyone, but I cannot remember which it was.  If anyone has the name, I'd appreciate a mention, I may see if I can get it running on 1.0.

https://ludeon.com/forums/index.php?topic=35913.0
Title: Re: [1.0] Lockable Doors EX
Post by: lperkins2 on January 17, 2019, 09:11:28 PM
That's not the one.  That one broken colonists will still go through a door they shouldn't be able to access.  I did find the one I wanted: Clutter Doors.  It doesn't do per colonist access, but does let you hard lock a door so it must be broken down unless specifically flicked to unlocked.
Title: Re: [1.0] Lockable Doors EX
Post by: Senio on May 30, 2019, 01:25:04 PM
Quote from: Sladki on January 16, 2019, 01:08:40 AM
Quote from: lperkins2 on January 15, 2019, 08:05:54 PM
P.S.  In B18, there was another mod that provided flickable locking, with a locked door unpassable by anyone, but I cannot remember which it was.  If anyone has the name, I'd appreciate a mention, I may see if I can get it running on 1.0.

https://ludeon.com/forums/index.php?topic=35913.0
Can't download again?
Title: Re: [1.0] Lockable Doors EX
Post by: tiedforfirst on May 31, 2019, 06:35:58 PM
edited. nvm there is a workshop item of the same name. im not one hundred percent sure if it is the same author as this.
Title: Re: [1.0] Lockable Doors EX
Post by: iceball3 on July 16, 2019, 07:40:52 AM
Quote from: lperkins2 on January 15, 2019, 08:05:54 PM
Anyway, since the license on the mod is permissive, I'm making the patched, compiled version available for download here:  https://lp-programming.com/LockableDoors.zip
Looks like the link is dead! Could you reupload this elsewhere, please?
Also, do you know if the locks mod is particularly incompatible with this one? I'm sort of fixing on using both at once so I can make use of the lock's mod's selective passage for certain colonists, but you can't beat the reliability of the old lockable doors.
Title: Re: [1.0] Lockable Doors EX
Post by: Retry_02Hide on July 16, 2019, 10:37:59 AM
@lperkins2 maybe the mod you are talking about is clutter doors? It also has a lock option that can prevent mental break colonist to open the locked door.
Title: Re: [1.0] Lockable Doors EX
Post by: Waras on January 19, 2020, 05:16:40 AM
when leaving a door to "hold open" and enemy tries to enter it throws error, they still can pass and works as intended...