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RimWorld => Mods => Releases => Topic started by: meowmeow on February 04, 2019, 11:15:41 AM

Title: [1.0]Smarty Storyteller. A storyteller that tracks your boredom
Post by: meowmeow on February 04, 2019, 11:15:41 AM
Smart Storyteller
(https://i.imgur.com/OnrtDUN.png)

Description:
A new and improved storyteller, one that's unique and never done before. All other storytellers you find tend to be adjusted versions of vanilla storytellers. They follow the same logic, just different numbers. But not this one. Smarty is the new and improved storyteller, using advance technology and spying methods, your input and how you play the game is tracked and processed, adjusting events accordingly.

FAQ:
Will this mod works with <X>?
Most likely. If there's any incompatibility issue, please tell me.

Will this mod works with multi-player?
No. Not for any sort of multi-player that allows two computer to share a colony in real time.

Who picked the image? Is it true you're a furry?
Mehni suggested I visit [REDACTED] to look for a suitable image. One thing lead to another, that's the image.

Author/Mod Team
Me. Just me. I think, for now.
Art is by tysontan (https://www.deviantart.com/tysontan).

Download
Version V0.1.0 (http://s000.tinyupload.com/index.php?file_id=00077336277635369031)


Changelog:
V0.1:
Initial release!


How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.
Title: Re: [1.0]Smarty Storyteller. A storyteller that tracks your boredom
Post by: whyareuhere on February 04, 2019, 01:21:40 PM
This actually better for me (theoretically) as with the Real Ruins mod the storytellers tend to track building wealth... Even though they're not MY buildings! (Ex: Holding up in a 19 x 19 ruin without claiming it, but the storyteller thinks "Hey, isn't it YOUR building now???  8))
Title: Re: [1.0]Smarty Storyteller. A storyteller that tracks your boredom
Post by: Goldenpotatoes on February 05, 2019, 12:50:36 AM
Can we get a general idea of how the storyteller tracks your 'boredom'? I love the idea of a storyteller that ramps up the difficulty if you start to stagnate instead of just a normal difficulty curve, but I'm curious how it manages it without relying on stuff like time or colony wealth.
Title: Re: [1.0]Smarty Storyteller. A storyteller that tracks your boredom
Post by: Erthie on February 05, 2019, 06:29:46 AM
Is it inteded to receive 5 raids in a single day right at the beginning of the game?
(https://i.imgur.com/kPowcAS.png)
After a single raid in day 5, in day 11 Smarty sent me 5 raids one after the other until i switched back to Randy...
Title: Re: [1.0]Smarty Storyteller. A storyteller that tracks your boredom
Post by: Kranon the Relentless on February 05, 2019, 11:21:29 AM
I got the same problem at day 11 she send me 7 raids I had to change to another storyteller because that's pretty annoying I hope this will be changed
Title: Re: [1.0]Smarty Storyteller. A storyteller that tracks your boredom
Post by: moonra on February 05, 2019, 07:34:13 PM
She knew you were, like, megabored.
Title: Re: [1.0]Smarty Storyteller. A storyteller that tracks your boredom
Post by: System.Linq on February 06, 2019, 12:43:15 PM
Quote from: Goldenpotatoes on February 05, 2019, 12:50:36 AM
Can we get a general idea of how the storyteller tracks your 'boredom'? I love the idea of a storyteller that ramps up the difficulty if you start to stagnate instead of just a normal difficulty curve, but I'm curious how it manages it without relying on stuff like time or colony wealth.

It tracks how many times you press a key.
Title: Re: [1.0]Smarty Storyteller. A storyteller that tracks your boredom
Post by: Erthie on February 06, 2019, 12:57:41 PM
Quote from: Linq on February 06, 2019, 12:43:15 PM
It tracks how many times you press a key.

Ok... that's really dumb imo <.<
Title: Re: [1.0]Smarty Storyteller. A storyteller that tracks your boredom
Post by: System.Linq on February 06, 2019, 01:32:02 PM
Did you expect a sophisticated artificial intelligence tracking your engagement?
Title: Re: [1.0]Smarty Storyteller. A storyteller that tracks your boredom
Post by: Erthie on February 06, 2019, 01:51:21 PM
I was expecting something like the repetitiveness of the jobs and the kind of jobs that your pawns are doing were influencing the events.
But i'm not saying that Smarty sucks, but if you play the game with 3x speed and pause it when you need to do something more important than normal micromanagment she's going to send you a tons of raids kinda breaking the game. Or i'm dumb and i can't understand this storyteller ^^
Title: Re: [1.0]Smarty Storyteller. A storyteller that tracks your boredom
Post by: Canute on February 06, 2019, 03:27:14 PM
A storyteller who got access to your webcam, micro and keyboard analyse your mimic and noises and then made incidents depend on that ? :-)
Title: Re: [1.0]Smarty Storyteller. A storyteller that tracks your boredom
Post by: krevetkosan on February 07, 2019, 07:09:57 AM
It sends me mechanoid raids every 15-20 seconds. That's what I wanted!
Title: Re: [1.0]Smarty Storyteller. A storyteller that tracks your boredom
Post by: System.Linq on February 07, 2019, 03:07:28 PM
This storyteller is a great way to train you to keep your APM up or else it will destroy your colony
Title: Re: [1.0]Smarty Storyteller. A storyteller that tracks your boredom
Post by: Kryc8 on February 08, 2019, 02:41:47 AM
I tried this mod but because I have so many mods I got raided every 5 seconds. Too bad it doesn't have multiplayer support because it would be a lot of fun to try defend the colony while playing with couple other people who would help micromanage stuff.
Title: Re: [1.0]Smarty Storyteller. A storyteller that tracks your boredom
Post by: whyareuhere on February 09, 2019, 09:25:15 PM
I've learned that this storylettler is not compatible with the Sometimes Raids go Wrong mod. Manhunting animal goes berserk, kills raiders. AI spawns MORE raiders (usually overkill). Once done killing the animals, the extreme amount of raiders come in to kill me. So RIP!

Still, it's fun and relaxing. To fix this, I'm playing savage Cassandra, and she's just so BORING!
Title: Re: [1.0]Smarty Storyteller. A storyteller that tracks your boredom
Post by: Madman666 on February 10, 2019, 12:33:03 AM
Thats... one interesting way to track your boredom, i guess xD You go AFK, you get instarekt, marvelous
Title: Re: [1.0]Smarty Storyteller. A storyteller that tracks your boredom
Post by: TheSurvivor64 on February 12, 2019, 07:52:41 PM
Challenge: use god mode to build a base as fast as possible before you get thousands of raids and then see how many you can live through.
Title: Re: [1.0]Smarty Storyteller. A storyteller that tracks your boredom
Post by: RadGH on February 13, 2019, 03:15:24 AM
I thought the storyteller would be a good idea, more adaptive than the existing storytellers which have just way too much space in between. But after installing and activating the storyteller I've had four raids in the first day. Each one an equal amount of raiders to match my colonists, but most are equipped with firearms.

It's not a matter of boredom, I can't fight one of these groups let alone back to back. I had to quickload and hope they weren't armed with guns. I wasn't even able to carry a prisoner back before the next raid of another 5 soldiers appeared.

Sorry, this storyteller just isn't usable. Maybe it's just not designed for someone who uses hotkeys for everything, I don't know.

Maybe it's more fun late game if you have an automated killbox, but it's absolutely not viable if you play without killboxes or turrets. I don't know what people are saying that it's difficult "if you go afk", it's difficult if you are actively playing and building/microing in 1x speed.

EDIT: FYI this is a colony which has only researched batteries, very low tech with only a few of the starting medicine available. It was not even winter yet.
Title: Re: [1.0]Smarty Storyteller. A storyteller that tracks your boredom
Post by: togfox on February 13, 2019, 08:32:58 AM
Sounds like it needs a bit of tuning. I hope a balance can be found.  :)
Title: Re: [1.0]Smarty Storyteller. A storyteller that tracks your boredom
Post by: RadGH on February 13, 2019, 10:44:53 PM
Yeah it is still a good idea and I hope my message wasn't discouraging! I think at the very least it needs some time to learn what the player's normal play style is before it can decide if you are "bored". It also seems that unlike other storytellers, it doesn't care if you are currently facing a challenge or not. I think that is still a necessary piece, even if the storyteller is based on player behavior.
Title: Re: [1.0]Smarty Storyteller. A storyteller that tracks your boredom
Post by: meowmeow on February 15, 2019, 08:01:42 AM
The purpose of releasing V0.1.0 version is to gain feedback, as I wasn't sure what level of 'engage-ness' Rimworld players have. From the feedback I get, I think we can safely say there's no overlap between Starcraft players and Rimworld players. I'll tune the numbers to let Smarty better understand what's the correct level of player input required.

At the moment, it tracks how fast you're playing the game (pause, 2X speed, etc) and how much you're interacting with the game (though input such as clicks). Unfortunately, it seemed I grossly underestimate how casual the game is. Do people eat cereal while keeping the game running at max speed? Maybe a few click to adjust his colony every few minute?

Quote from: Canute on February 06, 2019, 03:27:14 PM
A storyteller who got access to your webcam, micro and keyboard analyse your mimic and noises and then made incidents depend on that ? :-)


Also, just FYI, I don't think modders are even allowed to access the cam. That's privacy violation on so many levels that not even deeprim can handle.
Title: Re: [1.0]Smarty Storyteller. A storyteller that tracks your boredom
Post by: Canute on February 15, 2019, 09:09:02 AM
QuoteI'll tune the numbers to let Smarty better understand what's the correct level of player input required.
Fixed numbers is a bad idea, IMO.
Some people micromanage alot, other don't but that don't say anything about their current boredom.

You should made an analysis of that current colony. How much does he move the mouse and use the keyboard.
And when the current activity is below 50% (adjustable by mod settings) of the overall average, the storyteller can throw in more stuff.
Title: Re: [1.0]Smarty Storyteller. A storyteller that tracks your boredom
Post by: Erthie on February 15, 2019, 02:06:19 PM
Quote from: meowmeow on February 15, 2019, 08:01:42 AM
At the moment, it tracks how fast you're playing the game (pause, 2X speed, etc) and how much you're interacting with the game (though input such as clicks). Unfortunately, it seemed I grossly underestimate how casual the game is. Do people eat cereal while keeping the game running at max speed? Maybe a few click to adjust his colony every few minute?

I play with work tab mod and set all the pawns to do only the jobs i want, and often i have people doing things for 3-4 days in the right way without micromanaging. Especially in the beginning of a colony when skill lvl is low and jobs are slow.
Also i only play at 3x speed and pause the game when i need to do something and slow the game when i got raided.

Maybe a better way to track pawns inactivity is to check if they are skipping a lot of works and doing those with less priority
Title: Re: [1.0]Smarty Storyteller. A storyteller that tracks your boredom
Post by: togfox on February 20, 2019, 10:32:52 PM
I guess for me, when I get bored I'll use time acceleration and do a lot of panning with the keyboard (or rarely, the mouse/screen borders). But I would still use the mouse to click and examine things or just watch an awesome wall go up (Trump is jealous). I think it's fair to say that mouse clicks are considerably more when there are things to do (like construct something or deal with a raid/fire/plague/event). I just don't know how to quantify "more".   ???
Title: Re: [1.0]Smarty Storyteller. A storyteller that tracks your boredom
Post by: whyareuhere on February 24, 2019, 02:15:23 AM
I commented earlier on the issue with the raids on the Sometimes Raids go Wrong mod. What I think would fix this is to keep the raid difficulty, but to dictate how and when to send a limited amount of raids. Manhunter pack? Smarty should try to delay the raid for a few days (if the manhunter pack isn't dead), or when raids fail, only send a certain amount of raids (a cap of around 2 to 3 raid events) and to send then a few hours apart to spook the player.
Title: Re: [1.0]Smarty Storyteller. A storyteller that tracks your boredom
Post by: Jan2607 on February 25, 2019, 12:20:00 PM
Quote from: meowmeow on February 15, 2019, 08:01:42 AM

Do people eat cereal while keeping the game running at max speed?


Yes, that actually IS, what I'm doing :D