Is there a way to make a specific terrain only accept one type of filth and discard everything else? Preferably without any C#.
To not make this an xy-problem: I edited the filth type blood to have a positive effect on beauty and now I want my butchering room to be bloody. I don't want any other types of filth in there (I don't care if it has to be cleaned away or doesn't spawn in the first place). Is there a way to achieve this?
Quote from: firestrock on March 16, 2019, 07:24:29 AM
Is there a way to achieve this?
Not without C#.
acceptTerrainSourceFilth is the closest thing, but that still leaves a lot of other types of Filth.
Quote from: Mehni on March 17, 2019, 01:11:54 PM
Not without C#.
I didn't had much hope anyway...
Time to dust off Visual Studio then!
Thanks for being one of the few maintainers of this part of the forum, you're making a lot of peoples life easier!
;)