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RimWorld => Releases => Mods => Outdated => Topic started by: XanderDox on July 17, 2014, 04:00:59 PM

Title: [MINI-MODPACK] (Alpha 5) Creatures Galore Pack (Updated V1.5)
Post by: XanderDox on July 17, 2014, 04:00:59 PM
Brief Description
This mod/modpack thing is an amalgamation of my creations and other modders, it's semi-modpack/semi-mod because some of the mods in the pack have be altered for lore/balancing/spawning purposes. Overall, Creatures Galore Pack V1.5 adds seven animals and counting, and some other features that have to do with animals/nature as well! Please be sure to check for updates!
Installation Instructions
Unzip/Extract the file to your Mods folder, or, another place of your choosing, and just put the folder inside of your Mods folder whenever you wish to play with it.
(http://i62.tinypic.com/qqpjs1.png)
Features
-Adds Untelope, a herbivore that can be hunted, butchered and cooked.
-Adds Rimzards, a herbivore that can be hunted, butchered and cooked.
-Adds Untalopes, a rare herbivore that can be hunted butchered and cooked
-Adds Rimrats, a herbivore that can be hunted, butchered and cooked, have a habit of attacking things that have electricity running through them.
-Adds Alpha Muffalo, large herbivores that wander between herds and hit like a truck when enraged.
-Animal Rugs, (Muffalo, Squirrel, Boomrat and Human) which will alter colonist moods.
-Adds "Skwurels" aka, Skeleton Squirrels, they are very rare.
-Adds fences and fence gates, to keep animals out.... Or in.
-Adds Mulch!
-Adds Mushrooms! Growable and Cookable!
-Adds Mockingsnakes! Figure these little buggers out for yourselves!
Planned Features
-Make Rimzards carnivorous.
-Make eating Untalope meat give a happiness boost
-More creatures (Once I find someone to icon for me since I suck at it)
-Lowered Spawn Weight for squirrels and boomrats.
-Make Untalope spawning even rarer, so they're meat actually is a delicacy :p
-Make the Skwurel smaller, so it actually looks like one.
-Take away the need for Skwurels to eat.
-If approved by the original modmaker, Alpha Muffalos.

Known Bugs
-Animals not herding
Strange "Unwalkable Square" bug, alters spawning off animals slightly, has no real effect on gameplay


The CGP Team:
XanderDox - XML Programmer
Lancer447 - Iconner/Programmer

Other Notes
At the bottom of the page, I have attached Argain's No Boomrats Mod, this mod removes boomrats (obviously) however, if you decide to use it with the modpack, the boomrat animal carpet will not be buildable. I have not tested the effects of this mod with the rest of the modpack.
I've also attached a No-Boom Mockingsnakes Mod, to you know... Stop the boom boom.
Please read the ReadMe either attached at the bottom of the page, or in the mod directory for links to single mod pages.
Also, please feel free to leave suggestions/comments/questions below! I'll answer them to the best of my ability!
!Download Button!
(http://i61.tinypic.com/156uzjp.jpg) (http://www.mediafire.com/download/3w569o5tq68tpt8/Creatures+Galore.rar)
Download Count (Updated Daily): 154
Credits to:
Lancer447 (Untalopes/Mockingsnakes)
Alex26 (Rimzard/Antelope Icons)
Kirid (Alpha Muffalo)
Argain (Rimrats/No Boomrats)
ItchyFlea (Animal Rugs/Wood Economy)
Jerethi50 (Mushroom Mod)
Tynan (Base Textures, including Skeleton Squirrel and soon to be Boom Rat ;) )
(https://i.creativecommons.org/l/by-nc-sa/4.0/88x31.png) (http://creativecommons.org/licenses/by-nc-sa/4.0/)
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License (http://creativecommons.org/licenses/by-nc-sa/4.0/).
If you are going to use this in a ModPack, I ask you notify me first, you do not require my permission, and I guess you could skip this, but I'd prefer to be notified. Thanks in advance.
[Free] Subscriptions Information
If you would like to contact me for some other reason, either personal, buisness, or whatever, feel free to at [email protected], all emails should be sent with this subject title: [Forum Username] [Subject] . All email addresses will be kept confidential. If you would like to become a "Subscriber" of sorts (Lets call them SoS,) email me requesting to be one. SoS's will receive early versions/updates to their Creatures Galore Pack, and their creative feedback will be weighed more than normal forum members. SoS's will also be given a "newsletter of sorts" (NoS's) every month, detailing work being done on the Creature Galore Pack (CGP) and will be let in on any "secret" updates done to the modpack. This subscription system is absolutely free.

[attachment deleted by admin: too old]
Title: Re: [MOD] Creatures Galore Pack V1 (Alpha 5)
Post by: Dragoon on July 17, 2014, 05:51:42 PM
Wow these are really cool looking !
Title: Re: [MOD] Creatures Galore Pack V1 (Alpha 5)
Post by: XanderDox on July 17, 2014, 05:58:44 PM
Credits to the listed for making the icons! They are really good! I only wish I could icon that well!
Title: Re: [MOD] (Alpha 5) Creatures Galore Pack V1
Post by: Lancer447 on July 17, 2014, 08:43:45 PM
Quote from: XanderDox on July 17, 2014, 04:00:59 PM
Planned Features
-Make eating Untalope meat give a happiness boost
-More creatures (Once I find someone to icon for me since I suck at it)
I could make an additional add-on for this specific modpack to try and make untalope meat give a happiness boost. It may be difficult, but I can help ch'ya with that. I don't plan on implementing it into the mod itself, however. Also, animals not herding is a vanilla bug of sorts; only, it affects mods... at least that's what I think.

And if you ever need new animals, I can release a new mod! I'm currently working on a "Mockingsnake" mod, which will hopefully add innocent little snakes to the game. I'm not good at all with carnivorous animals at all, though, as there's no vanilla assembly for that, I think. So hey, if ya need any help, just call my name (as in private message me).  ;D
Title: Re: [MOD] (Alpha 5) Creatures Galore Pack V1
Post by: XanderDox on July 17, 2014, 08:47:53 PM
Quote from: Lancer447 on July 17, 2014, 08:43:45 PM
Quote from: XanderDox on July 17, 2014, 04:00:59 PM
Planned Features
-Make eating Untalope meat give a happiness boost
-More creatures (Once I find someone to icon for me since I suck at it)
I could make an additional add-on for this specific modpack to try and make untalope meat give a happiness boost. It may be difficult, but I can help ch'ya with that. I don't plan on implementing it into the mod itself, however. Also, animals not herding is a vanilla bug of sorts; only, it affects mods... at least that's what I think.

And if you ever need new animals, I can release a new mod! I'm currently working on a "Mockingsnake" mod, which will hopefully add innocent little snakes to the game. I'm not good at all with carnivorous animals at all, though, as there's no vanilla assembly for that, I think. So hey, if ya need any help, just call my name (as in private message me).  ;D

I'd love to have snakes added, and any other animals, Im not sure how to get carnivorous animals either... It may be possible to make them Omnivorous, so they will eat raw meat, but that would mean them raiding peoples stores ect :p I'm not good with assemblies and DLLs. Like, can't do them :p . I'll be teaching myself how later, but that'll take time. Iconning though? To frustrating for me, I can't even drawn a stick man.
Title: Re: [MOD] (Alpha 5) Creatures Galore Pack V1
Post by: TenSaidYes on July 17, 2014, 09:33:16 PM

This is pretty great. Four excellent creatures, all in one place!

I hope that snake Lancer mentioned comes to pass, too, because there can never be too many things for my colonists to eat out of desperation!
Title: Re: [MOD] (Alpha 5) Creatures Galore Pack V1
Post by: XanderDox on July 17, 2014, 09:35:05 PM
Quote from: TenSaidYes on July 17, 2014, 09:33:16 PM

This is pretty great. Four excellent creatures, all in one place!

I hope that snake Lancer mentioned comes to pass, too, because there can never be too many things for my colonists to eat out of desperation!

Five now :) Newest V1.1 Adds Alpha Muffalo Mod to the mix ! Hope you are all enjoying!
Title: Re: [MOD] (Alpha 5) Creatures Galore Pack V1
Post by: XanderDox on July 17, 2014, 09:40:34 PM
Everyone who has downloaded the mod from the attachment link at the bottom of the page, please use the MediaFire Button at the middle of the page for the newly updated "Alphallo" version!
Title: Re: [MOD] (Alpha 5) Creatures Galore Pack V1.1
Post by: Geoblazer5 on July 17, 2014, 10:07:24 PM
This must be one of the best modpacks around. Good job!  ;D
Title: Re: [MOD] (Alpha 5) Creatures Galore Pack V1.1
Post by: XanderDox on July 17, 2014, 10:10:51 PM
Quote from: Geoblazer5 on July 17, 2014, 10:07:24 PM
This must be one of the best modpacks around. Good job!  ;D

Thanks a ton! Hope you enjoy playing! And make sure you report any bugs to me so I can troubleshoot!
Title: Re: [MOD] (Alpha 5) Creatures Galore Pack V1
Post by: Lancer447 on July 18, 2014, 12:29:15 AM
Quote from: XanderDox on July 17, 2014, 08:47:53 PM
I'd love to have snakes added, and any other animals, Im not sure how to get carnivorous animals either... It may be possible to make them Omnivorous, so they will eat raw meat, but that would mean them raiding peoples stores ect :p I'm not good with assemblies and DLLs. Like, can't do them :p . I'll be teaching myself how later, but that'll take time. Iconning though? To frustrating for me, I can't even drawn a stick man.
Yeah, few people can do all the assembly stuff, eh. But hey, if ya need a texture/icon person, I can draw fairly well, if I do say so myself. It takes me a while to, though, as I'm a very patient person and everything I do seems to be tedious. Also I use a trackball mouse to make the art, which doesn't help at all. Anyways, I can help you when you need icons n' textures made. I'm not the best, ya know? Well, fellow, have a good day at ch'ya.
Title: Re: [MOD] (Alpha 5) Creatures Galore Pack V1
Post by: XanderDox on July 18, 2014, 12:45:40 AM

QuoteYeah, few people can do all the assembly stuff, eh. But hey, if ya need a texture/icon person, I can draw fairly well, if I do say so myself. It takes me a while to, though, as I'm a very patient person and everything I do seems to be tedious. Also I use a trackball mouse to make the art, which doesn't help at all. Anyways, I can help you when you need icons n' textures made. I'm not the best, ya know? Well, fellow, have a good day at ch'ya

I'd be overjoyed to welcome you aboard the Creatures Galore team if you truly are interested!
Title: Re: [MODPACK] (Alpha 5) Creatures Galore Pack (Update V1.3)
Post by: XanderDox on July 18, 2014, 01:50:22 AM
Just updated again, welcome Skwurels to the mix!
Title: Re: [MODPACK] (Alpha 5) Creatures Galore Pack (Update V1.3)
Post by: JarrettAK47 on July 18, 2014, 02:57:07 AM
This is actually a really awesome mod pack, and personally I don't use rugs, but this mod does it really well. I think I'm going to be using this as one of my main mods now  ;)
Title: Re: [MODPACK] (Alpha 5) Creatures Galore Pack (Update V1.3)
Post by: XanderDox on July 18, 2014, 02:59:21 AM
Quote from: JarrettAK47 on July 18, 2014, 02:57:07 AM
This is actually a really awesome mod pack, and personally I don't use rugs, but this mod does it really well. I think I'm going to be using this as one of my main mods now  ;)

I'm happy you enjoy it! Please make sure you have the newly updated "Skwurel" version downloaded, the mediafire link has been updated!
Title: Re: [MODPACK] (Alpha 5) Creatures Galore Pack (Updated V1.4)
Post by: XanderDox on July 18, 2014, 03:17:26 PM
Updated to V1.4!!! Wood Economy Tweaks and Mushrooms Mods added!
Be sure to report any bugs here!
Title: Re: [MINI-MODPACK] (Alpha 5) Creatures Galore Pack (Updated V1.5)
Post by: XanderDox on July 18, 2014, 06:15:30 PM
There was a bug with the original Update V1.5 for this Mini-ModPack that had to do with the Mushrooms Mod, its been patched and reuploaded to mediafire. Sorry if this inconvenienced anyone.
Title: Re: [MINI-MODPACK] (Alpha 5) Creatures Galore Pack (Updated V1.5)
Post by: P_anders on July 21, 2014, 04:01:27 AM
Hi there!

uhm ... i have a little problem. the Animals from your Mod are not spawning at my colony map ... i can see the meet and the corpses in the storage menu in the stockpiles, but there are no rimrats, no alpha muffalo ... non of them. not in the past 40 colony starts, that i made to test some things, during have problems with other mods. in past 50 or 60 colonies i saw maybe only 2 times tha alphas and one time the untelopes ( they are the pink one, right?)

Title: Re: [MINI-MODPACK] (Alpha 5) Creatures Galore Pack (Updated V1.5)
Post by: Lancer447 on July 21, 2014, 02:09:32 PM
Quote from: P_anders on July 21, 2014, 04:01:27 AM
Hi there!

uhm ... i have a little problem. the Animals from your Mod are not spawning at my colony map ... i can see the meet and the corpses in the storage menu in the stockpiles, but there are no rimrats, no alpha muffalo ... non of them. not in the past 40 colony starts, that i made to test some things, during have problems with other mods. in past 50 or 60 colonies i saw maybe only 2 times tha alphas and one time the untelopes ( they are the pink one, right?)
Do you have any of the original mods installed? 'Cause that's a problem. And if you don't have the original mods, then perhaps there's mod conflicts with, say, mods that change map generation (any map generator that changes the original terrain biome will keep this mod from spawning creatures, by the by). If none of the above, then, well, I'm not sure, as I'ven't seen the modified .xml files so XanderDox would have to help ya with your problem.
Title: Re: [MINI-MODPACK] (Alpha 5) Creatures Galore Pack (Updated V1.5)
Post by: XanderDox on July 21, 2014, 02:54:28 PM
Quote from: P_anders on July 21, 2014, 04:01:27 AM
Hi there!

uhm ... i have a little problem. the Animals from your Mod are not spawning at my colony map ... i can see the meet and the corpses in the storage menu in the stockpiles, but there are no rimrats, no alpha muffalo ... non of them. not in the past 40 colony starts, that i made to test some things, during have problems with other mods. in past 50 or 60 colonies i saw maybe only 2 times tha alphas and one time the untelopes ( they are the pink one, right?)

First I need to know a few things, what is the output log saying, and do you have any other mods installed, the Pack worked fine for me in testing, but I'll check it out again right now to see if I can replicate. (Pink ones are Untalopes, with an A, the Alpha Muffalo and Untalopes are rare,)
Title: Re: [MINI-MODPACK] (Alpha 5) Creatures Galore Pack (Updated V1.5)
Post by: Geoblazer5 on July 21, 2014, 07:43:35 PM
I have a suggestion for if you could include an updated version of Project K9 by pidggit into this modpack as it seems that it will not be updated to Alpha 5 by the original creator. Hope you consider this! ;D

Link to mod page:
http://ludeon.com/forums/index.php?topic=3593.0
Title: Re: [MINI-MODPACK] (Alpha 5) Creatures Galore Pack (Updated V1.5)
Post by: XanderDox on July 21, 2014, 08:56:52 PM
Quote from: Geoblazer5 on July 21, 2014, 07:43:35 PM
I have a suggestion for if you could include an updated version of Project K9 by pidggit into this modpack as it seems that it will not be updated to Alpha 5 by the original creator. Hope you consider this! ;D

Link to mod page:
http://ludeon.com/forums/index.php?topic=3593.0

I was heavily considering it, but I believe it contains DLL's, which I dont know how to work with, if he updates it, it'll definitely be added in, and I might take a look at it, but I guarantee nothing.
Title: Re: [MINI-MODPACK] (Alpha 5) Creatures Galore Pack (Updated V1.5)
Post by: Geoblazer5 on July 21, 2014, 09:11:48 PM
Also, I noticed that your Rimzard mod included kebabs, is this already in the modpack?
Title: Re: [MINI-MODPACK] (Alpha 5) Creatures Galore Pack (Updated V1.5)
Post by: XanderDox on July 21, 2014, 09:17:42 PM
Quote from: Geoblazer5 on July 21, 2014, 09:11:48 PM
Also, I noticed that your Rimzard mod included kebabs, is this already in the modpack?

Not yet, since about 160 so people have downloaded this ModPack, I wouldnt want them all to have to re-download just for a kebab, so Im going to wait until I have more content for an update before I post an update.
Title: Re: [MINI-MODPACK] (Alpha 5) Creatures Galore Pack (Updated V1.5)
Post by: spatula on July 22, 2014, 06:37:54 PM
the skeleton squirrel is really neat and i love the biodiversity this adds...

one thing I'd like to see on the animal side would be more alien-like creatures. Currently it seems most of the animals are parodies of Earth creatures.

I'd like to see more fantasy creatures.. wampas, sand people, droids, mechanical spiders, dinosaurs, mutant blobs, adipose, tribbles, triffids, rancors, jabberwockys, dragons, ewoks, wookies, dobys... there's so many sci-fi and fantasy stories abound with diverse alien creatures that are strange and memorable.

I'd much rather see a "strange collection of gelatin and bones, generally known as a Blart" with the properties and AI of an Earth-dog, than just a mod that adds dogs to the game and calls them "dergs". If you wanna stick with the sci-fi western theme, in place of horses, instead of just an alien-horse, it would be cool to see something like a giant stick insect or a dragonfly-type ferret or something...

Combine an octopus and an earthworm and give it carnivorous properties. Make a giant three-headed bear that flies. Maybe something like the extinct Giant Land Sloth but made of fish scale.

I dunno, just saying I'd love to see more crazy shit in this game.
Title: Re: [MINI-MODPACK] (Alpha 5) Creatures Galore Pack (Updated V1.5)
Post by: XanderDox on July 22, 2014, 07:06:59 PM
Quote from: spatula on July 22, 2014, 06:37:54 PM
the skeleton squirrel is really neat and i love the biodiversity this adds...

one thing I'd like to see on the animal side would be more alien-like creatures. Currently it seems most of the animals are parodies of Earth creatures.

I'd like to see more fantasy creatures.. wampas, sand people, droids, mechanical spiders, dinosaurs, mutant blobs, adipose, tribbles, triffids, rancors, jabberwockys, dragons, ewoks, wookies, dobys... there's so many sci-fi and fantasy stories abound with diverse alien creatures that are strange and memorable.

I'd much rather see a "strange collection of gelatin and bones, generally known as a Blart" with the properties and AI of an Earth-dog, than just a mod that adds dogs to the game and calls them "dergs". If you wanna stick with the sci-fi western theme, in place of horses, instead of just an alien-horse, it would be cool to see something like a giant stick insect or a dragonfly-type ferret or something...

Combine an octopus and an earthworm and give it carnivorous properties. Make a giant three-headed bear that flies. Maybe something like the extinct Giant Land Sloth but made of fish scale.

I dunno, just saying I'd love to see more crazy shit in this game.

I'd like to focus on the parody streak of the animals, however, I see where you are coming from, perhaps with more time, I will make a new Mod, with crazy out-there animals and creatures.
Title: Re: [MINI-MODPACK] (Alpha 5) Creatures Galore Pack (Updated V1.5)
Post by: XanderDox on July 22, 2014, 10:00:55 PM
New poll posted! Please leave a vote, comment/suggestion/question! I'm looking for ideas, and if you'd like to help out with development, I'm mainly looking for people who can make textures!
Title: Re: [MINI-MODPACK] (Alpha 5) Creatures Galore Pack (Updated V1.5)
Post by: Tynan on July 22, 2014, 10:18:10 PM
Voting is locked :|

Also the poll is kind of goofy. You should offer a choice between several animals.
Title: Re: [MINI-MODPACK] (Alpha 5) Creatures Galore Pack (Updated V1.5)
Post by: XanderDox on July 22, 2014, 10:23:31 PM
Quote from: Tynan on July 22, 2014, 10:18:10 PM
Voting is locked :|

Also the poll is kind of goofy. You should offer a choice between several animals.

I'm running out of ideas here, I can only do as much as my current Texture drawer can make. I'd like to offer more animals, and gosh darn, this poll system is so angering, I couldn't even get rid of it to start a new one after the original one ended :/
Title: Re: [MINI-MODPACK] (Alpha 5) Creatures Galore Pack (Updated V1.5)
Post by: Garen on August 07, 2014, 11:51:15 AM
idea: The BoomBear/ Frizzly bear

large health, does tons of melee damage, goes psychotic when it takes any form of damage, and does a larger explosion when killed

The benefits - a lot of food, can be skinned into a large rug which has a better mood bonus then other rugs, or can be made into a jacket that boosts a colonist's mood greatly
Title: Re: [MINI-MODPACK] (Alpha 5) Creatures Galore Pack (Updated V1.5)
Post by: FerretCrispy on August 07, 2014, 03:38:57 PM
What about  weasel/ "ground beaver" type animal? Would steal silver or metal from stockpiles-- used to build nests?

Hell have them eat uranium randomly and go psychotic.
Title: Re: [MINI-MODPACK] (Alpha 5) Creatures Galore Pack (Updated V1.5)
Post by: coolflash on August 11, 2014, 12:31:21 PM
I am using this mod right now and like it a lot :).

2 suggestions:
1. Could you add the boars mod and the meatball mod into your pack? Those mods are really cool and would be a great addition (if allowed by their dev i.e.)
2. I observed that the food trader only sold vegetables. It should be possible to sell meats too (for example, an 'expensive' trade of untalope meat). Perhaps you could add a food trader incident in your mod, listing all the animals meat so that they are purchasable or up for sale

Thanks!
Title: Re: [MINI-MODPACK] (Alpha 5) Creatures Galore Pack (Updated V1.5)
Post by: Zeta Omega on August 11, 2014, 07:14:00 PM
I do not mean to ask or question why a certain item is in here but.....Why are there HUMAN skins?
Title: Re: [MINI-MODPACK] (Alpha 5) Creatures Galore Pack (Updated V1.5)
Post by: Garen on August 12, 2014, 04:25:25 PM
cuz if youre going to have your colony insane enough to eat human meat, might as well not waste the skin
Title: Re: [MINI-MODPACK] (Alpha 5) Creatures Galore Pack (Updated V1.5)
Post by: muffins on August 12, 2014, 06:44:48 PM
Quote from: Zeta Omega on August 11, 2014, 07:14:00 PM
I do not mean to ask or question why a certain item is in here but.....Why are there HUMAN skins?

Have you seen this twitter post?

QuoteHow many taboos can I violate with one game dev todo note? "Human leather should match the skin color of the person it was harvested from."
https://twitter.com/TynanSylvester/status/498913004638179329 (https://twitter.com/TynanSylvester/status/498913004638179329)

So raiders will not only become food, but fashion accessories too lol
Title: Re: [MINI-MODPACK] (Alpha 5) Creatures Galore Pack (Updated V1.5)
Post by: coolflash on August 14, 2014, 11:38:17 AM
Seems like alpha 6 has decaying textures for animals too. Sux that some of the thing classes are renamed especially for resources :(
Title: Re: [MINI-MODPACK] (Alpha 5) Creatures Galore Pack (Updated V1.5)
Post by: Rannzou on August 19, 2014, 01:15:30 AM
Hey can you please update the mod for alpha 6? it an awesome mod soo i want it soo badly!
Title: Re: [MINI-MODPACK] (Alpha 5) Creatures Galore Pack (Updated V1.5)
Post by: XanderDox on August 25, 2014, 01:07:31 AM
I'm sad to say I don't play Rimworld anymore :/
Sorry!
Title: Re: [MINI-MODPACK] (Alpha 5) Creatures Galore Pack (Updated V1.5)
Post by: Rannzou on August 25, 2014, 09:46:49 AM
please update it to alpha 6 please!