Ludeon Forums

RimWorld => Mods => Topic started by: Sinnick on July 20, 2014, 04:17:39 PM

Title: Forced Incapacitation
Post by: Sinnick on July 20, 2014, 04:17:39 PM
   Hello everyone, in my last play through I was attempting to go for a pirate/slaver feel.  I am curious if there is a way to hard code it so that after a pawn has been damaged down to 20 health they always become incapacitated.  If anyone knows what files I would edit, or how to go about that at all, please let me know.
Title: Re: Forced Incapacitation
Post by: Crazyape98 on July 20, 2014, 05:16:59 PM
Hmm to my knowledge that would be tricky. I could be wrong about the difficulty because I'm still new but I do know certain damage types have different chances to incapacitate. Perhaps look into the damage type xmls. Just a hunch though.
Title: Re: Forced Incapacitation
Post by: mrofa on July 20, 2014, 10:01:08 PM
Spawn invisible object on the map, set it to find pawn with max hp lower than 20% and force incap it :p
Title: Re: Forced Incapacitation
Post by: RawCode on July 21, 2014, 01:17:45 AM
set incapChanceMultiplier for all damage types via ASM of XML declaration to something "LARGE" in order to counter storyteller actions about killing everything if you hit population limit.
Title: Re: Forced Incapacitation
Post by: Sinnick on July 21, 2014, 08:57:23 PM
Some fun ideas, thank you for the information.
Title: Re: Forced Incapacitation
Post by: minami26 on July 22, 2014, 03:24:32 AM
I made a stungun mod. but it hasnt been updated do you want it? it just incapacitates everything you fire it on.
Title: Re: Forced Incapacitation
Post by: TenSaidYes on July 22, 2014, 05:57:26 AM
Quote from: minami26 on July 22, 2014, 03:24:32 AM
I made a stungun mod. but it hasnt been updated do you want it? it just incapacitates everything you fire it on.

I don't know if THEY would want it... but I would certainly love such a mod.

Not only does it suck when you can't get new blood because the storyteller is being genocidal, but it really sucks when your doctor and warden are a little late feeding and chatting up the colonist who just went AWOL and he goes berserk only to DIE in the fight afterwards.