Ludeon Forums

RimWorld => Mods => Releases => Topic started by: asierus24 on June 08, 2019, 06:00:16 AM

Title: [1.0/1.1/1.2/1.3] Early Firearms Mod 0.8.31
Post by: asierus24 on June 08, 2019, 06:00:16 AM
Early Firearms Mod 0.8.3 for  Rimworld 1.0.* ,1.1, 1.2, 1.3
(https://i.ibb.co/m5DvD7k/Preview.png)

ONLY ENGLISH AT THIS MOMENT

Detailed Mod Info

This mod adds Early Firearms like muskets, arquebuses and more to rimworld, being these weapons between the bow/crossbows and the industrial bolt rifles.

Also adds it's own tech tab with it's techs to the game .

At this moment (0.8.2) this mod contains:

-12 New weapons to craft. (2 Muskets and 3 Arquebuses ,1 Blunderbuss ,2 pistols ,1 Hand Cannon, 1 blade, 1 pike and 1 Halberd)
-New tech tab with 8 new techs.
-New Manned Defense artillery, the Cannon. (Removed for 1.3 due to errors until i fix it)
-Custom fire & reload sounds for all weapons added.
-New armours & helmets (requires Smithing tech)
-The new guns and armor can be crafted at the Fueled Smithy table when researched.

-These new weapons are balanced with vanilla weapons as reference, crossbows and bows from other mods may be better than these guns :(.

Future plans:
-Add more 13th century to 17th guns & armors.

Load Order:

   -Core
   -(other mods, needs and cores)
        -[XND] Proper Shotguns (1.0, Optional)
   -Early Firearms Mod


Compatibility & Issues
-Compatible with [XND] Proper Shotguns.
-Should be compatible with anything except Combat Extended ( you can still use my guns with it but they don't use ammo etc)
-No issues detected atm.


How to install:
- Unrar the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.

Download

Manual:(updated with each Update comment)

Dropbox (https://www.dropbox.com/s/qkz1nic29gjqena/Early%20Fireams%200.8.31%20for%201%20.3.rar?dl=1)

SteamWorkshop:

SteamWorkshop (https://steamcommunity.com/sharedfiles/filedetails/?id=2010039702)
Title: Re: [1.0] Early Fireams Mod 0.2
Post by: asierus24 on June 08, 2019, 08:48:48 AM
updated:

0.2 changelog:
-Added Flintlock Musket.
-Added Advanced Arquebus.
-Added blunderbuss.

EDIT: Updated file with a minor fix, redownload please, sorry :)
Title: Re: [1.0] Early Firearms Mod 0.2
Post by: Sonsalt on June 09, 2019, 04:45:05 AM
Lovely, please share some ingame screenshots and make sure to make the mod CE compatible :)
Title: Re: [1.0] Early Firearms Mod 0.2
Post by: asierus24 on June 09, 2019, 12:48:11 PM
Quote from: Sonsalt on June 09, 2019, 04:45:05 AM
Lovely, please share some ingame screenshots and make sure to make the mod CE compatible :)

Well the guns are the ones on the mod image atm, for CE patch, it will take some time, i don't know how to do it atm.
Title: Re: [1.0] Early Firearms Mod 0.3
Post by: asierus24 on June 11, 2019, 05:32:20 AM
Early Firearms Mod 0.3 update released:
Changes:
-Made guns texture bigger and better.
-Corrected pointing angle when firing.
Title: Re: [1.0] Early Firearms Mod 0.4
Post by: asierus24 on June 12, 2019, 05:50:42 AM
Early Firearms Mod 0.4 update released:
Changes:
-Added a new gun: The Flintlock Pistol.
-Minor balance Adjustments.
Title: Re: [1.0] Early Firearms Mod 0.4
Post by: pablo603 on June 14, 2019, 06:11:03 PM
I was actually thinking of making a 17th century mod.
A small tip for you: add shading to your textures. Really, it does make a huge difference ;)
Take a look at these british uniforms I made today: https://imgur.com/a/YzBMvZK
(Imgur blurred the png files by the way)

Good luck and have fun!

Edit: Can I translate it to Polish language?
Title: Re: [1.0] Early Firearms Mod 0.4
Post by: asierus24 on June 15, 2019, 12:16:32 PM
Quote from: pablo603 on June 14, 2019, 06:11:03 PM
I was actually thinking of making a 17th century mod.
A small tip for you: add shading to your textures. Really, it does make a huge difference ;)
Take a look at these british uniforms I made today: https://imgur.com/a/YzBMvZK
(Imgur blurred the png files by the way)

Good luck and have fun!

Edit: Can I translate it to Polish language?

thanks, yeah i will do it  thanks for the advise, about the translation, yeah you can, send me a link to the translation page so i can put it in here too :)

also nice looking uniforms :)
Title: Re: [1.0/1.1] Early Firearms Mod 0.5
Post by: asierus24 on February 29, 2020, 05:22:09 AM
updated to 0.5

-Changes:
-Made compatible with 1.0 and 1.0.
-Made compatible with [XND] Proper Shotgunsmod for 1.0.
Title: Re: [1.0/1.1] Early Firearms Mod 0.5
Post by: asierus24 on February 29, 2020, 06:41:08 AM
update 0.6 released:

-Reworked the damages.
-Added Axe Pistol.
Title: Re: [1.0/1.1] Early Firearms Mod 0.7
Post by: asierus24 on March 01, 2020, 10:08:47 AM
Update 0.7 released:

-Added Late Arquebus weapon and tech.
-Added Cuirassier Full Helmet and Full Plate Cuirass armor.
Title: Re: [1.0/1.1] Early Firearms Mod 0.7
Post by: asierus24 on March 01, 2020, 06:13:05 PM
Update 0.7.1 released:

-Fixed the cross-reference: No RimWorld.StatDef named SmithingSpeed found to give to Verse.RecipeDef  error.
Title: Re: [1.0/1.1] Early Firearms Mod 0.7.2
Post by: asierus24 on March 02, 2020, 04:44:30 AM
update 0.7.2 released.

-Added reload sounds.
-Added New sounds for the Flintlock Musket and the Blunderbuss.
Title: Re: [1.0/1.1] Early Firearms Mod 0.8.1
Post by: asierus24 on March 06, 2020, 06:17:29 AM
update 0.8.1 released:

-Added compatibility with mods like Medieval - Vanilla.
-Added a Cannon, much likely a mortar but worse and needs line of sight with the objetive.
-Added Hand Cannon, carefull with this guy.
Title: Re: [1.0/1.1] Early Firearms Mod 0.8.2
Post by: asierus24 on May 08, 2020, 06:35:37 AM
Update released:
-Added Conqueror's Helmet & Conqueror's Armor.(Require Smithing tech)
-Added Conqueror's Toledo Blade. (Require Smithing tech)
-New Sound for attack on Conqueror's Toledo Blade.
-Fixed weapons not spawning on enemy raids.
Title: Re: [1.0/1.1] Early Firearms Mod 0.8.2
Post by: asierus24 on June 03, 2020, 05:06:19 PM
Update:
-Added 2 new melee weapons.
-Halberd
-Pike
Title: Re: [1.0/1.1] Early Firearms Mod 0.8.3
Post by: asierus24 on June 05, 2020, 09:02:54 AM
Update:

-New Graphic for the Pike.
-Reduced size of the Conqueror Helmet.
Title: Re: [1.0/1.1/1.2] Early Firearms Mod 0.8.3
Post by: asierus24 on August 23, 2020, 04:47:07 AM
Updated for 1.2.
Title: Re: [1.0/1.1/1.2] Early Firearms Mod 0.8.3
Post by: vovik on September 02, 2020, 03:32:23 PM
Heeello.
I am current developer of this (https://ludeon.com/forums/index.php?topic=50374.0) mod and i would really be happy if you add some compat for it and possibly more firearms research, etc. Currently i dont have time for patches so i am writing to you.
Title: Re: [1.0/1.1/1.2] Early Firearms Mod 0.8.3
Post by: asierus24 on September 28, 2020, 05:10:19 AM
Quote from: vovik on September 02, 2020, 03:32:23 PM
Heeello.
I am current developer of this (https://ludeon.com/forums/index.php?topic=50374.0) mod and i would really be happy if you add some compat for it and possibly more firearms research, etc. Currently i dont have time for patches so i am writing to you.

sorry late response, i usually only read comments on steam workshop or via PM, what needs to be patched? they work fine together i think.
Title: Re: [1.0/1.1/1.2] Early Firearms Mod 0.8.3
Post by: vovik on October 10, 2020, 09:58:03 AM
Research has to be integrated with early times firearms research, recipe patches - just that. I am currently making proper compat patches for quite a number of mods so you can just omit doing integration as well as my previous message. I will do compat patches soon, i just hoped that you will notice my message/request for compat and complete it from your side as you see fit and spare my time. Also i have an approach for rotating turrets (will go nice with your cannon).
Title: Re: [1.0/1.1/1.2/1.3] Early Firearms Mod 0.8.31
Post by: asierus24 on July 20, 2021, 02:45:27 PM
Updated for 1.3:

Removed cannon until i fix it.