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RimWorld => Mods => Releases => Topic started by: hauvega on June 26, 2019, 12:03:39 PM

Title: Hauvega's mods Kerbal Race Dead mods revived
Post by: hauvega on June 26, 2019, 12:03:39 PM
A revival of a lonely and no longer worked on mod.
(https://i.imgur.com/FZ5dcNb.png)
Steam:  Kerbal Race (https://steamcommunity.com/sharedfiles/filedetails/?id=2088551488)
Direct:  Kerbal Race (https://www.dropbox.com/s/2s5datm5ml3xs05/KerbalRace.zip?dl=1)

From the idiot who works on the Equiums mod. I present to you:

(http://i.imgur.com/dXBPg02.png) (https://imgur.com/dXBPg02)

Think that your wood or chemfuel generators are fine in the rain.  Electricty and water do not mix so bad things happen.  Oh another thing do not under any circumstances let your chemfuel generator get damaged.  You might not like the result.

A demo: (https://media.giphy.com/media/JQotoea4oUmHBlMF8F/giphy.gif)      https://youtu.be/cnEdTn-_Klk     Credit video demos to IndecisiveGamer87

Direct download: Vanilla Generators What can go Wrong? (https://www.dropbox.com/s/8b2t6z64nmrmy52/VanillaGeneratorChaos.zip?dl=1)
Steam:   Vanilla Generators What can go Wrong? (https://steamcommunity.com/sharedfiles/filedetails/?id=1781747717)

(https://i.imgur.com/A6ROwMl.png)

(https://i.imgur.com/Py1j15m.gif)
Direct download: Exploding Mechnoids (https://www.dropbox.com/s/ecob9mywjmpwpcq/Exploding%20Mechanoids.zip?dl=1)
Steam link: Exploding Mechnoids (https://steamcommunity.com/sharedfiles/filedetails/?id=1920949136&tscn=1574706977)
Added patch for More Mechanoids and Mechanoids Extraordinaire.

(https://i.imgur.com/oBiwpIN.png)

Direct download: Torch N Grill (https://www.dropbox.com/s/t8yzpibcn76gii8/Torch%20n%20Grill.zip?dl=1)
Steam link: Torch N Grill (https://steamcommunity.com/sharedfiles/filedetails/stats/1913512696)

(https://i.imgur.com/2Tf1kWn.png)

Direct Download: Wall Torches Expanded (https://www.dropbox.com/s/4okysayaosfxv3c/Wall%20Torch%20Expanded.zip?dl=1)
Steam link: Wall Torches Expanded (https://steamcommunity.com/sharedfiles/filedetails/?id=1936690958)

(https://i.imgur.com/JGfNDUX.png)

Direct download: Real Dark N Deadly Dense Forests (https://www.dropbox.com/s/fd5bsmaezuqwx4f/HBsRDIFDDV.zip?dl=1)
Title: Re: Vanilla Generators What Can Go Wrong?
Post by: hauvega on June 28, 2019, 12:35:13 AM
Doing more stupid things.  I whipped up another little patch mod called:

(http://i.imgur.com/4xtSPg4.png) (https://imgur.com/4xtSPg4)

Are raiders suppose to tell you what they are planning to do?  I do not think so.  Let's ramp up the mystery.  At least they let you know that they are raiding and nothing more.

Direct Download: Raid Strategies Unknown (https://www.dropbox.com/s/msyes50kg5v2mdo/Raid%20Strategies%20Unknown.zip?dl=1)
Steam:               Raid Strategies Unknown (https://steamcommunity.com/sharedfiles/filedetails/?id=1783482279)

Don't mind me.  I am insane.
Title: Re: Hauvega's mods What can go Wrong?
Post by: hauvega on June 28, 2019, 02:07:12 AM
Tweaked the raid message a bit. Re download the direct version for latest update.
Title: Re: Hauvega's mods What can go Wrong?
Post by: hauvega on June 28, 2019, 08:14:29 AM
If I can randomize the messages.  It can make it more interesting.
Title: Re: Hauvega's mods What can go Wrong?
Post by: hauvega on July 14, 2019, 08:34:57 AM
Gave some tweaks to Vanilla Raid Strategies Unknown! mod Enemies raids no longer flee.
Title: Re: Hauvega's mods What can go Wrong?
Post by: hauvega on July 15, 2019, 09:34:27 AM
Updated the generators mod.  Now both generators produce more heat.  Also wood generator can not be just 'flicked off'.  Ever tried to 'flick off' burning wood?  Usually that results in running around yelling "OW! OW! OW! Can someone put me OUT?!
Title: Re: Hauvega's mods What can go Wrong?
Post by: hauvega on July 15, 2019, 03:33:15 PM
Did an update again on raiders and generators mods. Improve patching and some compatibilty issues. 
Damn Cassandra can cause havoc in modding also.  She caused me to forget the 's' in Defs and drove me insane(which I am already).   Theatre of Tragedy's Cassandra (https://www.youtube.com/watch?v=_J4Onll7VNs)
Title: Re: Hauvega's mods What can go Wrong?
Post by: hauvega on September 26, 2019, 10:23:03 AM
Have a request for translation of my mods.  Need language translations of the text string: "We are raiders.  We tell you Nothing! \nMind your own business!"  \n is a newline escape.
Title: Re: Hauvega's mods What can go Wrong?
Post by: hauvega on November 25, 2019, 01:07:55 PM
Scyther go boom?
(https://i.imgur.com/Py1j15m.gif)
Title: Re: Hauvega's mods What can go Wrong? Exploding Mechanoids
Post by: Canute on November 25, 2019, 04:04:25 PM
Hmmm shouldn't you renamed them into Boomanoids ? :-)
And isn't that a lancer at the video, it would be devastating if scyther which allready go into close range would explode.
Title: Re: Hauvega's mods What can go Wrong? Exploding Mechanoids
Post by: hauvega on November 25, 2019, 05:27:15 PM
I do have scythers and added centipedes  to mix.  That was just an example of the destructive power.
Title: Re: Hauvega's mods What can go Wrong? Exploding Mechanoids
Post by: Canute on November 26, 2019, 03:22:21 AM
Ok, i havn't played with that mod so far.
But such destructive power that can destroy stone wall's at a range of 4 prolly kill most pawn's at the range too.
If you need to fight scyther you might have to sacrifice someone so the others are able to shoot it from the distance.
At the other side, when you have a clumb of mechanoids, like at a crash ship spawn, you prolly have a chain reaction that kill all mechanoids.
Not to speak about you never have corpses left to dissamble.

Sure i understand the logic behind, mech's don't need to eat/sleep so they need to have an own energysource, which can be destructive on damage.
Title: Re: Hauvega's mods What can go Wrong? Exploding Mechanoids
Post by: hauvega on November 26, 2019, 07:42:50 AM
Watching some streams, I see some kill boxes use single pathing method of handling raids.  So this can do some serious kill box damage.  The only test is see how mixed are the exploded versions VS the regular ones.  This is the easiest c# based mods to make using variants of working rimworld mechanics.
Also I created my own scenario for my Equiums player only version that is a primative naked pawn start.  No resources and zero research.
Title: Re: Hauvega's mods What can go Wrong? Exploding Mechanoids
Post by: hauvega on December 01, 2019, 11:54:11 AM
Updated Exploding Mechanoids with a patch for More Mechanoids.  Place More Mechanoids above this one in the load order.
Title: Re: Hauvega's mods What can go Wrong? Exploding Mechanoids
Post by: hauvega on December 02, 2019, 04:36:48 PM
Updated Exploding Mechanoids with a patch for Mechanoids Extraordinaire.
Title: Re: Hauvega's mods What can go Wrong? Exploding Mechanoids
Post by: hauvega on December 07, 2019, 03:22:27 PM
I end up releasing the grill tech combined with wall torches as a tribute to Bacon Bits. I added some new food items and recipes.
Title: Re: Hauvega's mods What can go Wrong? Exploding Mechanoids
Post by: hauvega on December 07, 2019, 05:21:40 PM
Added cannibal foods, thoughts, and recipes to grill tech.  Why should cannibals be kept from fun foods.
Title: Re: Hauvega's mods What can go Wrong? Wall Torches Expanded
Post by: hauvega on December 14, 2019, 04:09:03 PM
Released Wall Torches Expanded.
Title: Re: Hauvega's mods What can go Wrong? Wall Torches Expanded
Post by: hauvega on December 21, 2019, 08:42:04 AM
(https://i.imgur.com/bQoaSpe.jpg)
(https://i.imgur.com/r17Eeal.jpg)

Improvements.  Finally got the right altitude layer and zones corrected.  Pawns can stand under the torches now.
Title: Re: Hauvega's mods What can go Wrong? Wall Torches Expanded
Post by: hauvega on February 14, 2020, 08:25:02 AM
Finally got the comps working for the wall torches.  Destroy the wall means destroy the torch.
Title: Re: Hauvega's mods What can go Wrong? Wall Torches Expanded
Post by: hauvega on February 16, 2020, 03:12:40 PM
Just fixed the torches for a couple of problems.
Title: Re: Hauvega's mods What can go Wrong? Wall Torches Expanded
Post by: hauvega on March 03, 2020, 02:28:48 PM
Updated Exploding Mechanoids, Wall Torches, Torch N Grill Tech, and Vanilla Generators to 1.1.
Title: Re: Hauvega's mods Kerbal Race Dead mods revived
Post by: hauvega on May 11, 2020, 09:26:25 AM
Doing silly things as usual.