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RimWorld => General Discussion => Topic started by: jimmytk420 on July 04, 2019, 03:01:52 PM

Title: Playing with mods, does it invalidate save files?
Post by: jimmytk420 on July 04, 2019, 03:01:52 PM
Hey all,

Ive got a quick question here. I want to play rimworld co-op with this mod that we found. But im currently mid way through a game. Can I safely install the mod and later on still play my current game? Or if I say remove the mod and then try to play it?

Thanks in advance :) แทงบอลออนไลน์ (http://ufa98bet.com/)
Title: Re: Playing with mods, does it invalidate save files?
Post by: Hans Lemurson on July 04, 2019, 04:33:05 PM
You can usually add a new mod to an old save without breaking things, but if the save contains mod-generated data (like new items or creatures) then that save will no longer work without that mod.  Mods that don't add "things" to the world, and just modify the interface are generally listed as "save-game compatible".

Save-files also keep track of which mods they were saved with!  When you try to load a save-game that has a different selection of mods from the ones that are currently active, you will be given an option to load anyways, or let the game reboot with only the mods registered in that save-file.

The game is incredibly mod-friendly!  The only time mods will cause trouble is if you try to load your "cthulu worshipping pokemon ranch" without any cthulu or pokemon mods, or if you have two mods that both alter how guns behave.