(https://i.imgur.com/I70Z9JQ.png)
Biomes! Core Download: https://www.dropbox.com/s/yjpnvscvrsu07fy/RWBiomes_Core.zip?dl=0
Biomes! Islands Download: https://www.dropbox.com/s/2l1ghl5bmvt4ub7/RWBiomes_Islands.zip?dl=0(https://i.imgur.com/VlGI5bK.png)
v1.0 Initial release
(https://i.imgur.com/OlavMOs.png)
Biomes!: New environments to diversify the world.
Biomes! Core provides the framework for the Biomes! mod series and is required for any Biomes! mods to work. Place this mod BEFORE any other Biomes! mods! This mod does and will contain the things that will be a feature across all the biomes. In addition, this mod contains several base defs and a custom terrain available for use by other modders.
The intention of the mod series is to make the worlds of Rimworld more varied and interesting, This mod will add multiple new Biomes to the world along with the plants and animals to populate them. Four "core" biomes are intended currently.
We're currently recruiting programmers and Artists! If you would like to join the team shoot one of us a message!
(https://i.imgur.com/oOvGTFU.png)
Mod head:
Draegon
Second in command:
Odeum
XML:
Zylle
Odeum
C#:
Zylle
Kfish
Art:
Draegon
Luizi
Evalynn
Sounds:
Bendgeidfran
Pullmylever
Special thanks:
Jecrell: Many thanks to him for the amazing Biomes! word logo.
(https://i.imgur.com/rtRACTR.png)
Caverns
Cave systems
New animals
Lots of new fungi and plants (mostly fungi)
New events
Multiple sub-biomes
New ore: Crystal, Coal, Fossils, etc
New power sources
New crops that don't require light
Unique terrains
Volcanic Wasteland
Rivers of Lava, lava pools, cooling lava terrain, etc
New animals
New plants
High Temperature
Fertile ashy soil
Ash cloud event (partially blocks out the sun)
Volcanic eruptions
Obsidian
Burnt Trees
Ocean Floor/Lake Floor Plans
Salt water and fresh water variants
Underwater
New Ruins
Kelp Forests
Volcanic vents
Sunken Ships
Tanks of Air for use outside of the base
Various plants and animals
Gear for underwater use
New turrets and other security
(https://i.imgur.com/7Mx4x7N.png)
Q: Are you recruiting?
A: We are always willing to take on more team members, whether it be programmers, artists, or people good with ideas.
Q: Can I suggest something?
A: Sure thing, comment below!
Q: Does this mod work alongside other biome mods?
A: So far it works with More Vanilla Biomes and Advanced Biomes, at least.
Q: Why should I use your mod over other biome mods?
A: We're adding unique biomes. Some, like islands, have been done to some degree before, but not like ours!
(https://i.imgur.com/TGnaTfl.png) (https://ko-fi.com/biomesteam)
(https://i.imgur.com/KgArxO1.png) (https://discord.gg/DarGudW)
Great Job on these mods! Glad to see the Atolls (https://steamcommunity.com/sharedfiles/filedetails/?id=2014057428) on the steam workshop as a stand alone!
(https://i.imgur.com/5NMOQLx.png)
Biomes! Core Download: https://www.dropbox.com/s/yjpnvscvrsu07fy/RWBiomes_Core.zip?dl=0
Biomes! Islands Download: https://www.dropbox.com/s/2l1ghl5bmvt4ub7/RWBiomes_Islands.zip?dl=0(https://i.imgur.com/IaWnw11.png)
v1.0 Initial release
V1.1 Fixed some bugs
(https://i.imgur.com/EsZ6grE.png)
Our goal as a mod series is to add new environments that we feel the vanilla game is sorely lacking, which in this case is islands! Biomes! Islands currently adds two new biomes to the game, Atolls and Tropical islands.
While the lagoon on atolls are quite beautiful, they take up a lot of room and make building a large colony difficult. Atolls are also the home of the Kiwi! Soil on atolls tends to be rather poor so it's a challenge to grow crops starting out. Due to the scarcity of predators, atolls tend to be quite safe to live on. Another large challenge to atolls is the sheer lack of metal and stone, with the only "stone" being coral even with deep drills.
Tropical Islands are jungle-level dense when it comes to vegetation but have a lot more land for building on. They can also generate with mountains and have lots of natural food you can gather. These islands have more dangerous predators but are still great for a tropical getaway! With ore and stone, building here is a bit more traditional.
This mod is compatible with many mods, important ones being Boats and other biomes mods! :D
(https://i.imgur.com/C7zlBAa.png)
New animals:
Marine Iguana: Small but useful, currently just island versions of Iguanas.
Kiwi: Tiny cute birds, fun pets but not very useful. They can be found only on Atolls!
Seagulls: Anger them and it's not just a murder of crows you have to worry about.
Gigantaconda: A large dangerous snake predator, you do not want to tangle with them.
Sea Turtle: Kill them and you'll have some food... you monster...
Megamantis: Highly dangerous predator that can stun prey with ease. Home only to Tropical Islands!
Hermit Crab: These weirdly large crabs make for great pets and come with a variety of shells!
Rimcrab: These little buggers eat anything they can get their pinchy claws on and can attack en masse if angered.
Tree Frog: Small yet highly toxic, it would be a bad idea to lick these frogs.
Green Gecko: Perfect for being an adorable reptilian pet, these lizards will eat pretty much anything you can give them.
Omegadodo: The last dodo you'll ever need, these birds have been brought back from extinction and modified.
Flamingos: Brightly colored birds that give somewhat decent leather.
(https://i.imgur.com/S6BdgJ2.png)
Mod head:
Draegon
Second in command:
Odeum
XML:
Zylle
Odeum
C#:
Zylle
Kfish
Art:
Draegon
Luizi
Evalynn
Sounds:
Bendgeidfran
Pullmylever
Special thanks:
Jecrell: Many thanks to him for the amazing Biomes! word logo.
Ottersholdshands for the trailer he made for us!
(https://i.imgur.com/Li1RU4q.png)
Q: What makes your islands unique?
A: We add multiple new plants and animals as well as unique terrain generation!
Q: Will this mod continue to be updated?
A: Yes! We're hoping to add new Island types and content to go with them.
Q: Does this work with other biomes mods?
A: Yes, yes it does!
Q: Can this be added mid-game?
A: Yes, but the new biomes themselves will NOT show up.
(https://i.imgur.com/TGnaTfl.png) (https://ko-fi.com/biomesteam)
(https://i.imgur.com/KgArxO1.png) (https://discord.gg/DarGudW)
Reserved
Reserved
Finally! 👌
anyway, this mod could evolve to like, end-game mod, right?
Space biome / New World Biome
Instead you finish the game after getting spaceship, you teleported/crashed (again) to another new planet,
Quote from: kazuya40 on March 18, 2020, 11:36:50 PM
Finally! 👌
anyway, this mod could evolve to like, end-game mod, right?
Space biome / New World Biome
Instead you finish the game after getting spaceship, you teleported/crashed (again) to another new planet,
I'm fairly sure Save Our Ship does that sort of thing already.
Am I crazy, I don't see any mods?
Nope, he didn't post any links so far.
It is WIP (Work in progress), i think if you want be a tester visit them at their discord.
We have our release!
Biomes! Core Download: https://www.dropbox.com/s/yjpnvscvrsu07fy/RWBiomes_Core.zip?dl=0
Biomes! Islands Download: https://www.dropbox.com/s/2l1ghl5bmvt4ub7/RWBiomes_Islands.zip?dl=0
I may have forgotten to post that here >.>
Both of those links are to Core.
WOOPS
Rimworld, soon with sharks to fill the waters around your islands! :D
(https://i.imgur.com/WMPRrA9.png)
(https://i.imgur.com/NumGQWU.png)
(https://i.imgur.com/Ix6OMhN.png)
(https://i.imgur.com/3OouUFB.png)
(https://i.imgur.com/aTRYRzn.png)
(https://i.imgur.com/LevbGm2.png)
Might be worth making sure that Islands is dependent on Core being loaded first. Thought the auto sort was handling all that and took way too long to remember to check it when I was having errors.
Are bananas meant to be a dangerous food type?
(https://i.imgur.com/k52dyeq.jpg)
They are not meant to be, no. I'll have a coder check that out. And I'll have them look into the Core thing too.
(https://66.media.tumblr.com/e2a444ff5353f010ea3b30f7269cca28/tumblr_oup0jxtbLS1r8dxfio1_400.gifv)
I might be blind, but I can't see what this mod has to offer... currently ;)
It says, "planned", but not the contents, in contrast to the expansion pack below.
It might help to advertise your great idea and your community.
I'm still mind-blown that there is a Discord with over 500 people, but nobody has realised the main page for the mod does not state its contents!
Quote from: tmo97 on September 01, 2020, 08:13:45 AM
I might be blind, but I can't see what this mod has to offer... currently ;)
It says, "planned", but not the contents, in contrast to the expansion pack below.
It might help to advertise your great idea and your community.
I'm still mind-blown that there is a Discord with over 500 people, but nobody has realised the main page for the mod does not state its contents!
You appear to be blind, given the DETAILS section of Core states what it is.
Wondering what we've been up to lately? Why, nothing at all!
... Except for the most amazing content update you've ever seen!
Introducing the
Aquatic Animals update
(https://i.imgur.com/0Ou4yEQ.png)
We got fish! We got kelp! And we got moxie!
All present and visible on the game map, not as a resource acquired through some job on some zone.
With this update, you can now finally enter deep water, and some animals are actually confined to it!
(https://i.imgur.com/Vttcrzz.png)
We've also moved some new islands in from Extra Islands, putting them in the main Islands module. These will be getting running content updates to bring them up to par with the old ones as we go.
(https://i.imgur.com/4Esq7Bt.png)
Biomes! Core Download: https://www.dropbox.com/s/yjpnvscvrsu07fy/RWBiomes_Core.zip?dl=0
Biomes! Islands Download: https://www.dropbox.com/s/2l1ghl5bmvt4ub7/RWBiomes_Islands.zip?dl=0
I believe this mod is breaking "Thanks for the fish," and possibly any other mod that handles sea life. Is there anyway to 'fish' in deep waters? I have a few spots on my current run that do not show any wildlife like those in the pictures so I'm assuming I'd have to actually be on an island for it to work?
Is it possible to get a switch that turns off the : enter deep water . the reason is that raids now come from the sea where my tidal generators are and I use the beach for windmills etc. now they are attacked with out be able to build a proper defense. The sea should be a natural border against raiders. so the rest of the things I like a lot but the walk in deep water not so much .
Quote from: k^uki on September 13, 2020, 02:55:06 PM
I believe this mod is breaking "Thanks for the fish," and possibly any other mod that handles sea life. Is there anyway to 'fish' in deep waters? I have a few spots on my current run that do not show any wildlife like those in the pictures so I'm assuming I'd have to actually be on an island for it to work?
We *currently* only have sea life on islands, yes.
Quote from: Fruitvlieg on September 14, 2020, 05:34:38 PM
Is it possible to get a switch that turns off the : enter deep water . the reason is that raids now come from the sea where my tidal generators are and I use the beach for windmills etc. now they are attacked with out be able to build a proper defense. The sea should be a natural border against raiders. so the rest of the things I like a lot but the walk in deep water not so much .
We're currently looking into ways to make this less of a pain when it comes to raiders, for now I might suggest using a mod that lets you build deep water bridges, and thus walls on them as well.
That is exactly what I do now :) double bridge double wall and the way is closed. so the work around is in place. Thanks for looking into it .
You're welcome, it's been a reasonably common issue brought up so hopefully we can fix it!