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RimWorld => Mods => Releases => Topic started by: OskarPotocki on July 25, 2019, 01:49:55 PM

Title: [1.0] Vanilla Weapons Expanded
Post by: OskarPotocki on July 25, 2019, 01:49:55 PM
(https://i.imgur.com/p7Fv1Z6.gif)

(https://i.imgur.com/wd3FdvC.gif)

Google Drive: https://drive.google.com/open?id=11xVrscUAdlxCD9ZZqjoGtHVxTkDSFyaX

(https://i.imgur.com/lc028uj.png)

1.0.7 (04/08/2019): We are now multiplayer compatible!
1.0.6 (30/07/2019): Added CE support, bug fixes.
1.0.5 (28/07/2019): Added Apex: Rimworld Legends Compatibility. Now both mods can be run together for even more weapons!
1.0.4 (27/07/2019): Fixed a small graphical issue causing all items added by this mod to have a thin white outline.
1.0.3 (27/07/2019): Added Japanese translation thanks to Proxyer
1.0.2 (26/07/2019): Added Proper Shotguns support.
1.0.1 (26/07/2019): Removed JecsTools dependency.
1.0.0 (26/07/2019): Release.


(https://i.imgur.com/pIOP6mi.png)

In my eyes, RimWorld weapon system was always in dire need of expanding. With weapons lacking in all eras (no axes for tribal warriors, no muskets or crossbows for medieval colonies, little variety of weapons for industrial era and barely three different spacer guns), I have finally decided to take matters into my own hands. With experience in imitating game's simple art style, me and Trunken have created a collection of 47 new weapons that we found could be useful, interesting and balanced.

Vanilla Weapons Expanded is part of a series of mods expanding on everyday life on the Rimworld. When paired together with a brand new Vanilla Apparel Expanded and Vanilla Armours Expanded, you can bring something to your game that will keep you interested in it for days.

(https://i.imgur.com/lEkKUY5.gif) (https://steamcommunity.com/sharedfiles/filedetails/?id=1814987817)

(https://i.imgur.com/b1olXUF.gif) (https://steamcommunity.com/sharedfiles/filedetails/?id=1814988282)

Weapons are spread across the technology tree allowing for realistic and time-consuming progression, making the higher-tech weapons even more rewarding. Bear in mind, however, that all weapons are perfectly balanced in line with Vanilla weapons, which means that a Battle Rifle added by this mod might not necessarily be better than a standard assault rifle in some situations.

Additionally, thanks to the help from Kikochi (co-author of The Forsaken mod), several vanilla and modded projectiles have now been enhanced with new effects!

(https://i.imgur.com/ziH1UzL.gif)

(https://i.imgur.com/udBQEVb.png)

This mod is not compatible with my Apex: Rimworld Legends mods due to the fact that it adds the duplicate weapons in some instances. Please, choose one or the other.

Please report any bugs in a discussion board called "Bugs".

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(https://i.imgur.com/7XKkQJj.png)

(https://i.imgur.com/D68gCGl.gif)

Q: Is it Combat Extended compatible?
A: At the time of writing, the patch is being worked on and can be expected in a few days.

Q: Do these weapons spawn on enemies?
A: Yes, weapons have necessary tags to spawn on all the pawns in the game.

Q: Can I request a feature?
A: Yes, please use "Requests" discussion board.

Q: Why is your mod special?
A: I am a vanilla player. Anything that doesn't suit vanilla game makes me cringe and I stay away from it. I did however find the game lacking after some time, therefore I've created these weapons to be as accurate and as close to vanilla graphics style as possible. What is special? The best part is - nothing in this mod is special at all. Nothing will make you go "Oh that's unusual", because the whole purpose of this mod is to blend into the existing game.

Q: Is this mod save game compatible?
A: Yes, you can add it and remove it whenever you like. Bear in mind that if you add it to an existing save, you need to update all the stockpile settings to include these items.

Q: Do you accept commissions?
A: Yes, I do. Please find me on RimWorld discord which I will link in the Links section below. Name is OskarPotocki.

Q: Will you keep updating this mod?
A: Yes, but not often. I have worked hard and for a long time to make a list of weapons that I'd like to see added and I have added them. If some feature request catches my attention, I will add it.

(https://i.imgur.com/wa9bKtJ.png)

Graphics are created by me, Oskar Potocki (http://www.oskarpotocki.myportfolio.com).

XML and C# created by Trunken.

Projectile effects and C# help by Kikohi.

Flintlock texture by Luizi

Submunitions dll required for Charge Rocket Launcher by pyrofreak4321.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0) (https://creativecommons.org/licenses/by-nc-nd/4.0/)

(https://i.imgur.com/ttcTUnq.png)

(https://i1.wp.com/prayingmedic.com/wp-content/uploads/2018/04/6-2-paypal-donate-button-png-file-thumb.png?ssl=1) (https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=ERTFTLY5YYGGU&source=url)

Every dollar donated allows me and Trunken to spend more time refining the mods and creating new content. If you're feeling generous, even the smallest donation is always welcome!

(https://i.imgur.com/AWC3EbA.png) (https://discord.gg/rimworld)

(https://i.imgur.com/GCQeEpb.png)

(https://i.imgur.com/yKvATIk.png) (https://steamcommunity.com/sharedfiles/filedetails/?id=1688705593&searchtext=)

(https://i.imgur.com/MkmFIei.png) (https://steamcommunity.com/sharedfiles/filedetails/?id=1695609511)

(https://i.imgur.com/YjopW4V.png) (https://steamcommunity.com/sharedfiles/filedetails/?id=1700683323)

(https://i.imgur.com/7lFbloq.png) (https://steamcommunity.com/sharedfiles/filedetails/?id=1718190143)
Title: Re: [1.0] Vanilla Weapons Expanded
Post by: Bunkier on July 25, 2019, 02:14:43 PM
pew pew
Title: Re: [1.0] Vanilla Weapons Expanded
Post by: ManHuntingSquirrel on July 25, 2019, 05:56:48 PM
Wasn't expecting that much weapons. You convinced me with the sawed off shotgun.
Title: Re: [1.0] Vanilla Weapons Expanded
Post by: aviv on August 01, 2019, 11:33:33 AM
so this mod cause me a lot of problem which i dont know why , the problem is , combat and exotic trader , dont have items or silver , world map is empty , only 3 location , the UI in world map is gone unless i look at specific place then the i can see the UI.
start the game with only 3 faction instead of 5 (2 ally , 1 enemy) , a lot of error when u start rimworld ,

reinstall fix the start up error and the traders bug , for the world map issue i need to start new game which i didnt do yet.

the other 2 vanilla mods , armor and apparel works fine 
Title: Re: [1.0] Vanilla Weapons Expanded
Post by: Canute on August 01, 2019, 11:45:59 AM
aviv,
when you say that a reinstall fix all the problems, why do you think the mod itself cause the problems ?
Don't you think there was a problem at your side while copy/unpack the mod at the mods folder. And you didn't check the logwindow for error's after activating the mod ?
If you redownload for your reinstall it could be a bad version too. But since you don't have anymore problems that should have fixed too.
Title: Re: [1.0] Vanilla Weapons Expanded
Post by: WolfgangPolska on August 01, 2019, 02:24:58 PM
Longbow seems to not be able to hit the enemies at all, despite pawn having 20 shooting skill and the target had no cover no damage has been done.
Title: Re: [1.0] Vanilla Weapons Expanded
Post by: ManHuntingSquirrel on August 01, 2019, 09:56:08 PM
I have a problem, when a colonists drops throwing rocks on the floor after crafting them they dissapear. I made the rocks out of limestone and let the colonist drop them at the storage room and once i drafted the colonist while she was carrying them, both times dissapeared.
Title: Re: [1.0] Vanilla Weapons Expanded
Post by: publicuser on August 02, 2019, 01:20:52 AM
What is your next project? What about Vanilla Factions Expanded

BTW, can you add Github or Mediafire downloads next update?
Title: Re: [1.0] Vanilla Weapons Expanded
Post by: publicuser on August 11, 2019, 05:01:02 AM
I got error message in red

Config error in VWE_Gun_ChargeRocketLauncher: description has trailing whitespace
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
Title: Re: [1.0] Vanilla Weapons Expanded
Post by: Razzoriel on August 12, 2019, 09:22:35 AM
Quote from: publicuser on August 11, 2019, 05:01:02 AM
I got error message in red

Config error in VWE_Gun_ChargeRocketLauncher: description has trailing whitespace
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Inocuous, you can play with no problems if that is the extent of the errors.
Title: Re: [1.0] Vanilla Weapons Expanded
Post by: OskarPotocki on August 16, 2019, 10:44:09 AM
Uploaded a new version of the mod, fixing majority of issues.
Title: Re: [1.0] Vanilla Weapons Expanded
Post by: WolfgangPolska on August 16, 2019, 01:12:55 PM
It is link  to vanilla apparel extended instead now xd
Title: Re: [1.0] Vanilla Weapons Expanded
Post by: Tocato on August 18, 2019, 06:29:38 PM
yeah its for apparel not weapons
Title: Re: [1.0] Vanilla Weapons Expanded
Post by: conkikhon on August 20, 2019, 10:58:26 PM
I was tempted to use this mod with Sidearm mod, because there're a lot of good tools with decent damage. The grenade laucher is a little too good early game, it can kill most unarmored pawns in one direct shot.
Title: Re: [1.0] Vanilla Weapons Expanded
Post by: bootcampvictim on August 25, 2019, 12:41:37 PM
The dropbox link seems to be for Apparel Expanded
Title: Re: [1.0] Vanilla Weapons Expanded
Post by: jj_mirradian on August 25, 2019, 11:48:34 PM
We were having trouble finding the Weapons expanded mod download. Put up a post to offer an alternative place to get it. Oskar being great, fixed the intial post as noted below. As such, I've altered my original post to say what it says.

Cheers to everyone. Lets go get some Vanilla Expanded Mods!!! :D
Title: Re: [1.0] Vanilla Weapons Expanded
Post by: Tocato on August 26, 2019, 02:14:30 AM
yeah its a legit site youre not gonna get a virus on it or anything
Title: Re: [1.0] Vanilla Weapons Expanded
Post by: OskarPotocki on August 26, 2019, 09:19:40 AM
Oops sorry guys, I rarely come here.
I uploaded all the mods up to date to the google drive, and I also altered the initial post:
Google Drive: https://drive.google.com/open?id=11xVrscUAdlxCD9ZZqjoGtHVxTkDSFyaX
Title: Re: [1.0] Vanilla Weapons Expanded
Post by: matrix47 on October 06, 2019, 12:47:48 PM
so throwing rocks are disappearing after crafting, does anyone have a solution?
Title: Re: [1.0] Vanilla Weapons Expanded
Post by: sayheyjay on October 06, 2019, 06:06:49 PM
Quote from: OskarPotocki on August 26, 2019, 09:19:40 AM
Oops sorry guys, I rarely come here.
I uploaded all the mods up to date to the google drive, and I also altered the initial post:
Google Drive: https://drive.google.com/open?id=11xVrscUAdlxCD9ZZqjoGtHVxTkDSFyaX
Any chance we can get updated versions in the Google drive?
Title: Re: [1.0] Vanilla Weapons Expanded
Post by: DDC1234 on October 10, 2019, 10:48:11 AM
The google site doesn't have the production one. anyone one know where to get it with out steam since i have gog version. plz help :'(
Title: Re: [1.0] Vanilla Weapons Expanded
Post by: BetaSpectre on October 14, 2019, 02:18:48 AM
doesn't seem compatible with CE, crossbows don't work.
Title: Re: [1.0] Vanilla Weapons Expanded
Post by: Nieve on October 14, 2019, 04:59:15 AM
Does Raider and other Faction have the weapon too?
Title: Re: [1.0] Vanilla Weapons Expanded
Post by: Fakeaccount123 on October 17, 2019, 02:19:04 PM
First of all let me thank you for the mods you have made, they are very good.
Second of all, would you consider giving a download link for the vanilla hair expanded mod for non steam users? it would be awesome since facial stuff mod is abandoned.
Third of all, have a good day.
Title: Re: [1.0] Vanilla Weapons Expanded
Post by: Nieve on October 18, 2019, 02:01:28 AM
Quote from: Fakeaccount123 on October 17, 2019, 02:19:04 PM
First of all let me thank you for the mods you have made, they are very good.
Second of all, would you consider giving a download link for the vanilla hair expanded mod for non steam users? it would be awesome since facial stuff mod is abandoned.
Third of all, have a good day.

http://steamworkshop.download/

Just copy the workshop link and paste it.
If your link have an "&" just delete it and everything behind it.
Title: Re: [1.0] Vanilla Weapons Expanded
Post by: Fakeaccount123 on October 18, 2019, 01:42:03 PM
Quote from: Nieve on October 18, 2019, 02:01:28 AM
Quote from: Fakeaccount123 on October 17, 2019, 02:19:04 PM
First of all let me thank you for the mods you have made, they are very good.
Second of all, would you consider giving a download link for the vanilla hair expanded mod for non steam users? it would be awesome since facial stuff mod is abandoned.
Third of all, have a good day.

http://steamworkshop.download/

Just copy the workshop link and paste it.
If your link have an "&" just delete it and everything behind it.

thanks Nieve. I didn't know that
Title: Re: [1.0] Vanilla Weapons Expanded
Post by: sayheyjay on October 19, 2019, 10:13:55 PM
Quote from: Fakeaccount123 on October 18, 2019, 01:42:03 PM
Quote from: Nieve on October 18, 2019, 02:01:28 AM
Quote from: Fakeaccount123 on October 17, 2019, 02:19:04 PM
First of all let me thank you for the mods you have made, they are very good.
Second of all, would you consider giving a download link for the vanilla hair expanded mod for non steam users? it would be awesome since facial stuff mod is abandoned.
Third of all, have a good day.

http://steamworkshop.download/

Just copy the workshop link and paste it.
If your link have an "&" just delete it and everything behind it.

thanks Nieve. I didn't know that
This works, but I does not download the latest version. If a version has already been downloaded, you get that version, not the latest version.
Title: Re: [1.0] Vanilla Weapons Expanded
Post by: Nieve on October 21, 2019, 03:00:18 PM
Quote from: sayheyjay on October 19, 2019, 10:13:55 PM
This works, but I does not download the latest version. If a version has already been downloaded, you get that version, not the latest version.

Delete cookie, cache and ctrl + f5 from the web page and try to download again.

If not, then wait for a day or week. Some modder have their policy for outside downloader.
Title: Re: [1.0] Vanilla Weapons Expanded
Post by: sayheyjay on October 22, 2019, 01:06:05 AM
Quote from: Nieve on October 21, 2019, 03:00:18 PM
Quote from: sayheyjay on October 19, 2019, 10:13:55 PM
This works, but I does not download the latest version. If a version has already been downloaded, you get that version, not the latest version.

Delete cookie, cache and ctrl + f5 from the web page and try to download again.


If not, then wait for a day or week. Some modder have their policy for outside downloader.
That's not how that website works. It downloads a copy to a server then you download from there. Deleting cookies and cache on your end isn't going to force the server to re-download the file.
Title: Re: [1.0] Vanilla Weapons Expanded
Post by: vali007 on October 22, 2019, 07:03:42 PM
Is this compatible with the Apex one?
Title: Re: [1.0] Vanilla Weapons Expanded
Post by: sayheyjay on October 22, 2019, 08:58:39 PM
Quote from: vali007 on October 22, 2019, 07:03:42 PM
Is this compatible with the Apex one?
Originally, no. "This mod is not compatible with my Apex: Rimworld Legends mods due to the fact that it adds the duplicate weapons in some instances. Please, choose one or the other."
But, if you get a newer version, yes.
"1.0.5 (28/07/2019): Added Apex: Rimworld Legends Compatibility. Now both mods can be run together for even more weapons!"
Title: Re: [1.0] Vanilla Weapons Expanded
Post by: vali007 on October 23, 2019, 05:56:49 AM
Thanks for the info.
Title: Re: [1.0] Vanilla Weapons Expanded
Post by: Hargut on November 07, 2019, 07:00:55 PM
I think i got ur vanilla production mod or something but didnt found the thread for it. But apperently i can not use the electric stonecutter workbench. There are recieps and so on but i cant make them go do it, when i try to force them to do it and right click the bench with a guy, nothing shows up  :'(
Title: Re: [1.0] Vanilla Weapons Expanded
Post by: rimmer21 on November 07, 2019, 07:23:35 PM
Quote from: Hargut on November 07, 2019, 07:00:55 PM
I think i got ur vanilla production mod or something but didnt found the thread for it. But apperently i can not use the electric stonecutter workbench. There are recieps and so on but i cant make them go do it, when i try to force them to do it and right click the bench with a guy, nothing shows up  :'(

same with the electric butcher table
Title: Re: [1.0] Vanilla Weapons Expanded
Post by: sheidula on November 26, 2019, 12:10:41 PM
I love your mods, and was delighted to find you posted a google drive link to all updated versions, including to mods I didn't know you've made.
However, three of them don't seem to work, namely "Vanilla Furniture Expanded - Production", "Vanilla Furniture Expanded - Security", and "Vanilla Hair Expanded" - no content from the mods appears whatsoever, be it in god mode or not. It doesn't matter whether i download the mod from the drive or through steam.
I noticed some people having similar issues, but there doesn't seem to be any solutions as of yet. Is this an issue on my end? Is there a way to fix this?
Thank you.
edit: "Vanilla Factions Expanded - Core" and "Vanilla Factions Expanded - Medieval" don't work either.
edit2: Hugslib logging shows the game unloading 8 total "Unused Serialized files" and 81 "Unused Assets".
edit3: I solved the issue. It was indeed on my end. Reinstalling/updating the game was all that was actually required.
Title: Re: [1.0] Vanilla Weapons Expanded
Post by: Flimflamshabam on December 04, 2019, 01:15:52 PM
Quote from: rimmer21 on November 07, 2019, 07:23:35 PM
Quote from: Hargut on November 07, 2019, 07:00:55 PM
I think i got ur vanilla production mod or something but didnt found the thread for it. But apperently i can not use the electric stonecutter workbench. There are recieps and so on but i cant make them go do it, when i try to force them to do it and right click the bench with a guy, nothing shows up  :'(

same with the electric butcher table
I also seem to have the issue that all the production tables from Vanilla Furniture Expanded - Production do not have any bills for crafting.
As a side note I would appreciate a separate tab for Vanilla Expanded research, the basic furniture modules have a tab of their own but armour, apparel, Furniture production, and weapons all are squished in the main tab and its a bit of a mess.
Title: Re: [1.0] Vanilla Weapons Expanded
Post by: 12345abcde on January 21, 2020, 07:01:45 AM
I saw in the patch notes for Vanilla Weapons Expanded - Quickdraw that it was patched to work with Run and Gun but it seems like the Bullpup Rifle still causes pawns to get stuck in place while firing.
Title: Re: [1.0] Vanilla Weapons Expanded
Post by: Monzer on April 19, 2020, 01:13:00 PM
in steam it says its updated to 1.1 but here is not anyway the gdrive links are not compatible for 1.1