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RimWorld => Mods => Releases => Topic started by: SwimUp on July 28, 2019, 07:13:47 AM

Title: [1.0] RimOverhaul - Quests, 40+ events, NPC and more
Post by: SwimUp on July 28, 2019, 07:13:47 AM
RimOverhaul - global expansion

(https://a.radikal.ru/a30/1907/0e/7a37df722ae8.png)

Screenshots can be found on the page in the Steam (link at the end of the topic)

First, I want to apologize for my English.
Translation mod in some places can be terrible.
If you can help - write in Steam or in private messages, thank you!


The main task of mod is to diversify and liven up the game world. Give the player an incentive to travel, interact with the world.
Adds a lot of new events, quest NPCs, a system of dialogues, many new unique items and a mechanic.

Main features
- Quests, NPCs and dialogues - complete various kinds of quests: from helping in the construction of a settlement to orders for killing enemy leaders. Mod adds NPC with quests, as well as the ability to conduct dialogues and respond to what is happening around.
Title: Re: [1.0] RimOverhaul - Quests, 40+ events, NPC and more
Post by: Ruisuki on August 18, 2019, 04:13:36 AM
wow this sounds fantastic! Hope a shootout between two faction doesnt result in both of them turning their fire on me!
Title: Re: [1.0] RimOverhaul - Quests, 40+ events, NPC and more
Post by: Kori on August 19, 2019, 08:29:41 PM
Very good mod, but can you put the new mining stuff you've recently added into a separate mod please? I enjoy the quests and events a lot, but really don't want so many new ores.  :(
Title: Re: [1.0] RimOverhaul - Quests, 40+ events, NPC and more
Post by: Menoske on August 21, 2019, 09:43:44 AM
Don't know if you've gotten any reports, but the removal of RimOverhaul (both disabling and unsubscribing) has been causing some major issues for some users.  I unsubscribed from it yesterday and it completely corrupted my mod list and caused red error log spams, even after uninstallting and re-installing Rimworld.  My only fix so far has been to unsubscribe from all of my mods, uninstall Rimworld, remove all local remnants (AppData) and re-install Rimworld.

I'm not sure what's going on, but thought I should bring it up here.
Title: Re: [1.0] RimOverhaul - Quests, 40+ events, NPC and more
Post by: RicRider on August 29, 2019, 03:45:03 PM
Quote from: Menoske on August 21, 2019, 09:43:44 AM
Don't know if you've gotten any reports, but the removal of RimOverhaul (both disabling and unsubscribing) has been causing some major issues for some users.  I unsubscribed from it yesterday and it completely corrupted my mod list and caused red error log spams, even after uninstallting and re-installing Rimworld.  My only fix so far has been to unsubscribe from all of my mods, uninstall Rimworld, remove all local remnants (AppData) and re-install Rimworld.

I'm not sure what's going on, but thought I should bring it up here.

I'm no expert by far but considering this mod overhauls so many things in the game I assume it's modifying a lot of the definitions in the "Core" folder in your "Mod" folder when you load it up. I'm not entirely sure unsubbing the mod would revert those changes if any were made. Big mods that change many things gave me this problem in the past and generally my solution was to remove the Core folder. Then the game would create a fresh one the next time you load it up. Maybe try this next time so you don't have to go through the hassle of reinstalling.
Title: Re: [1.0] RimOverhaul - Quests, 40+ events, NPC and more
Post by: Canute on August 29, 2019, 04:31:26 PM
No that mod don't change anything at Core, at last not at the "bad" way to overwrite Core files.
Sure it patch alot of things, but at the way a mod should do it.
Yes disable a mod give red error's at first. But these should have been gone at the next rimworld startup.
When you still got error's did you use one or both of the followup mod/patches and forget to disable them too ?
Title: Re: [1.0] RimOverhaul - Quests, 40+ events, NPC and more
Post by: Menoske on August 30, 2019, 12:23:05 PM
Quote from: Canute on August 29, 2019, 04:31:26 PM
No that mod don't change anything at Core, at last not at the "bad" way to overwrite Core files.
Sure it patch alot of things, but at the way a mod should do it.
Yes disable a mod give red error's at first. But these should have been gone at the next rimworld startup.
When you still got error's did you use one or both of the followup mod/patches and forget to disable them too ?

Subsequent startups continued to have red errors.  In addition it would completely disable the entire modlist during each startup. Like you would go into your modlist and everything was disabled.  I was on the discord working with about a half dozen other people who had similar errors after unloading from RimOverhaul.  Please note this started from just unloading RimOverhaul, not unsubsribing.  I even removed all save files and still had the same behaviour.  As for the followups/patches, not that I'm aware of, but there could have been an issue since I think I was using Core Armor that apparently depends on RimOverhaul.  Even then I would have expected red errors but not a complete disabling/corruption of the modlist.  I attempted to re-enable all of my mods, even even tried enabling one at a time and it still broke on subsequent loads and disabled all of the mods.

I've since re-installed and gotten everything back working, but I am no longer adding in RimOverhaul as much as I enjoyed it pre-ores/gas. 
Title: Re: [1.0] RimOverhaul - Quests, 40+ events, NPC and more
Post by: Canute on August 30, 2019, 02:22:55 PM
I can't verify it.
Non-steam version, i activate the mod, started a game, changed some mod option, safed game.
Disable that mod and no error msg.
Title: Re: [1.0] RimOverhaul - Quests, 40+ events, NPC and more
Post by: Menoske on August 30, 2019, 04:32:56 PM
Quote from: Canute on August 30, 2019, 02:22:55 PM
I can't verify it.
Non-steam version, i activate the mod, started a game, changed some mod option, safed game.
Disable that mod and no error msg.

Mine is the Steam version.  And it may not happen any more now that the mod has been updated a couple of times.  It could be a somewhat unique case with mod conflicts, configurations, or something else that me and a few other people got hit with.  Since it occurred only when RimOverhaul was removed/disabled for us, I just wanted to let the mod author know. 
Title: Re: [1.0] RimOverhaul - Quests, 40+ events, NPC and more
Post by: LunaticModo6 on September 07, 2019, 08:39:36 AM
Is there a full list of resources? And I can't seem to use steel as an ingredient.
Title: Re: [1.0] RimOverhaul - Quests, 40+ events, NPC and more
Post by: kullm82 on October 31, 2019, 02:40:12 PM
how can i accept the quest from the geo scape mails? I have 3 up there but dont know how to.
Title: Re: [1.0] RimOverhaul - Quests, 40+ events, NPC and more
Post by: Mistrornge on November 15, 2019, 08:15:53 PM
Got the Siege Camp quest and sent my crew to rout the bad guys.  After killing all the bad guys, making all defenses mine, and having taken all buildings I cannot leave the map because of enemies.  I am unsure what enemies it means.  It will not let me leave the map until I find whatever it considers my enemy. 
Any thoughts as to what this could be?
Title: Re: [1.0] RimOverhaul - Quests, 40+ events, NPC and more
Post by: Mistrornge on November 15, 2019, 10:55:06 PM
The enemy it was counting was a prisoner I was turning.  Was able to leave after a failed surgery.
Title: Re: [1.0] RimOverhaul - Quests, 40+ events, NPC and more
Post by: carpediembr on November 20, 2019, 12:18:49 PM
How do I destroy the generator?

I tried melee and shooting it.

https://i.imgur.com/Q5LtKFI.png
Title: Re: [1.0] RimOverhaul - Quests, 40+ events, NPC and more
Post by: Vehicular_Zombicide on January 06, 2020, 12:18:48 AM
Quote from: carpediembr on November 20, 2019, 12:18:49 PM
How do I destroy the generator?

I tried melee and shooting it.

https://i.imgur.com/Q5LtKFI.png

I have this same issue. It's at 0% health and not even dev mode "destroy" command will destroy it.
Title: Re: [1.0] RimOverhaul - Quests, 40+ events, NPC and more
Post by: killermen962 on January 06, 2020, 07:54:40 PM
Hmm.... I don't know man, I like it bu-
QuoteCE Patch Available
You son of a bitch I'm in!  ;D

Quote from: Vehicular_Zombicide on January 06, 2020, 12:18:48 AM
Quote from: carpediembr on November 20, 2019, 12:18:49 PM
How do I destroy the generator?

I tried melee and shooting it.

https://i.imgur.com/Q5LtKFI.png

I have this same issue. It's at 0% health and not even dev mode "destroy" command will destroy it.

Do you by chance have any other mods that could possibly mess with it? Is it possible you need the combat extended patch? [Haven't played yet, just wondering]
Title: Re: [1.0] RimOverhaul - Quests, 40+ events, NPC and more
Post by: Jackhenry621 on January 21, 2020, 05:46:36 AM
Hi all, just started using this mod and I need help with an event.

Event: Hive Crack
Problem: How do I close this said crack so that those bugs stop spawning?

Thank you in advance.
Title: Re: [1.0] RimOverhaul - Quests, 40+ events, NPC and more
Post by: 12345abcde on January 21, 2020, 06:22:09 AM
Quote from: Jackhenry621 on January 21, 2020, 05:46:36 AM
Hi all, just started using this mod and I need help with an event.

Event: Hive Crack
Problem: How do I close this said crack so that those bugs stop spawning?

Thank you in advance.
Destroy it.
Title: Re: [1.0] RimOverhaul - Quests, 40+ events, NPC and more
Post by: Jackhenry621 on January 22, 2020, 08:06:16 AM
Quote from: 12345abcde on January 21, 2020, 06:22:09 AM
Quote from: Jackhenry621 on January 21, 2020, 05:46:36 AM
Hi all, just started using this mod and I need help with an event.

Event: Hive Crack
Problem: How do I close this said crack so that those bugs stop spawning?

Thank you in advance.
Destroy it.

Well, I did destroy it, but the portal was still active and spawning in all mechanoids. After lot of tries, I had to give up and destroy it using DevMode.