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RimWorld => Mods => Releases => Topic started by: Runne on August 18, 2019, 07:09:21 AM

Title: [1.0] Rabbie, The MoonRabbit Race
Post by: Runne on August 18, 2019, 07:09:21 AM
(https://ludeon.com/forums/index.php?action=dlattach;topic=49398.0;attach=30423;image)


    Introducing my new race mod - Rabbie the MoonRabbit.

    https://steamcommunity.com/sharedfiles/filedetails/?id=1837246563 (https://steamcommunity.com/sharedfiles/filedetails/?id=1837246563)

    Rabbie The MoonRabbit

    As you can see in the night sky, the moon exists in the Rimworld. And there are residents in the moon.
    Rabbbies are races that migrate from moon to moon beyond the universe.
    With a brilliant brain and close to Glitterworlds technology, they are prospering all universe by building a giant arcology, the moon city.

    +Rabbie is smart and smart, and stands out in intellectual activities like research +
    -But they're mentally unstable, so they have higher mentalbreak threshhold -
    -and are more severely affected by Psychic waves -
    +Due to the long history of war, combat skills have been developed, allowing fast shooting and more accuracy +
    +They have also developed the ability to safely treat and operate on injured people and to synth drugs +
    -However, because of their weak body structure, they are very vulnerable to melee combat. -
    -they have lower carrying capacity and the lower speed of mining -


    Planetarium

    Long ago, the ancestors of Rabbie who were migrating were captured by Transcendent Planet and genetically manipulated throughout the Spaceship, they got excellent intellectual abilities, but in the absence of a special substance called Planetarium, they became lunatic.

    The only places where Rabbitish empires can migrate are rare planets that can harvest planetarium. It is mostly because of the Planetarium that the soldiers of the empire and the Dept.Energysupply staffs come down to the planet and cause friction with Planet's natives or civilizations.
    Rabbies are also enjoying this material, commonly called 'Spice'. A refined Planetarium can also be consumed, but it will give you a richer scent when you drink it with tea or cocktails and keep your more mental clearer.
    Rabbie, who has consumed planetarium for a long time, is said to have the ability to see a blurry but short future and have an amazing shooting ability.

    You can also replenish Planetarium, at least in part, by ingesting Braincrystal-the nervous system in which planetarium is crystallized-which can be found when you open the head of a deceased Rabbie. It's a scary story.
    Wherever Rabbies are, saving planetarium will be a top priority. Otherwise, you may have a terrible ending.


    New faction, Rabbitish Empire
    The Rabbitish empire migrates to the moons of several planets for a long time to build a city, but because of its long distance, it cuts off from the empires of the previous universe and elects a new empress of the universe.
    The Rabbitish empire's policy on the planet depends on Empress's thinking and the development of the moon city.
    Rabbitish Soldiers and scientists on the planet are in duty of the enormous energy and planetarium needs of the moon city and its citizens.
    They may be exclusive or hostile at first, but they will usually be indifferent if they feel not threatening to their work or if you are cooperative.

    Make hostile impressions on them, or do not let your forces feel threats to them.
    If your settlement is both, be careful! The Rabbitish Empire is a country with a lot of war experience. They have been at war with the inhabitants of various planets, and victory against many of civilizations. If they think you threaten the empire, you'll be attacked with advanced technology.
    do not recommend shooting against them like line-infantry. because it's the beneficial combat of the Rabbitish Empire. They will be relatively weak before melee.
    Their army consists of a field army of Rabbie citizens and a regular army descending in space with power armor.


    Two Storytellers

    Cele Jackrabbit - Cele Jackrabbit is a senior officer in the Labyrinth Empire. Drink spice tea together in her flagship, and carefully listen to the War of the Rabbitish Empire and the history of blood (most events are replaced by raids, increasing in difficulty and preparing for war. )


    Luna Jackrabbit - (Coming soon) Cele's sister, Luna, is Scientist of Dept.energysupply. She is working to cure the mental problems that Rabbie race has brought down from now on. she say quiet and clearly, but you will be listens to increasingly confusing and scary stories.



    etc
    Various Pawn Customizing
    Various ability-enhancing clothing
    Over 120 backstories

    Rabbie race mod allows you to customize your pawn by combining different pretty outfits and colors.

    Give your pawns a unique personality by mixing different face, ear shapes and hairstyles.

    All Rabbie apparel also fit perfectly with vanilla outfits, with proper in-game balancing.



    Rabbie race mod seeks to enrich the enjoyment of vanilla play.

    Rabbie race-specific gear and weapons are just one choice.

    Rabbie's equipment is expensive and requires a long time to craft, and you will still need vanilla weapons and equipment to survive.

    Also, other clothing and equipment mods can be used naturally.



    Required Mod
    AlienRace Framework
    KV Show hair with hats

    Recommended Mod
    Camera+
    KV Changedresser



    Special Thanks
    흐무흐
    Dalrae
    Nukafrog
    Gloomylynx
    밀수업자
    고프니

    and Frank Herbert

[attachment deleted due to age]
Title: Re: [1.0] Rabbie, The MoonRabbit Race
Post by: Canute on August 18, 2019, 09:30:34 AM
Runne,
thank for sharing your mod with us.
But could you please provide a non-steam download ? The forum is the main source for DRM-free version user. And please non-steam links for the required mods too.
If you want keep it as workshop mod only, thats ok, but then you don't need to made a forum entry.
Title: Re: [1.0] Rabbie, The MoonRabbit Race
Post by: Chibisuke on August 19, 2019, 08:19:04 PM
And why isnt he allowed to post a forum post? DRM-Free users can always input the registered email address into ludeon page and it gives them a steam code. Pure DRM-free these days imo is just cracked version of the game.
Title: Re: [1.0] Rabbie, The MoonRabbit Race
Post by: Chibisuke on August 19, 2019, 08:25:01 PM
Runne,
do they come with fluffy tails? i saw the mod on steam but currently at work so havent had the chance to try it out.
Title: Re: [1.0] Rabbie, The MoonRabbit Race
Post by: LoneWolf245 on August 19, 2019, 11:00:39 PM
Quote from: Chibisuke on August 19, 2019, 08:19:04 PM
And why isnt he allowed to post a forum post? DRM-Free users can always input the registered email address into ludeon page and it gives them a steam code. Pure DRM-free these days imo is just cracked version of the game.

-Your statement although true on most occasions is flawed, look not everyone in the world is as fortunate as us to buy video games like its nothing. There are people in the world who like video games but cant afford to buy them for one reason or another and that's why they pirate them,so excluding them and making them seem lesser just because they couldn't afford it is just pathetic imo .We are all here because we enjoy Rim World yeah?, so what does it matter if they have a pirated copy or not, we're all here to enjoy the game and the mods.

-And i agree with @Canute to a extend that yeah the forums is a source for the DRM-free,seeing steam only mods can become annoying if you dont use steam but you cant just tell a modder not to post here...i think...

-To @Runne just a bit of advice you dont have to heed it if you dont want to but if you're going to post mods on the forums a DRM-Free version would be much appreciated by that i mean an alternate place to download your Mod like Onedrive,dropbox etc just  so that people dont get into trivial argument with each other about who is right or wrong..i  dont want to community to become Toxic... buut thats just my opinion.

-Lastly i must say your mod is very well done im going to use them in my next playthrough, hope to see more mods from you :D ;D
Title: Re: [1.0] Rabbie, The MoonRabbit Race
Post by: Chibisuke on August 19, 2019, 11:04:26 PM
lol justifying piracy lol......thats refreshing

what ur saying is exactly like going to a restaurant and ordering something for $30 and eating it and not paying for it, just so you can enjoy the sauce and the salad? Because that is exactly what piracy is just a virtual form of it, because you can't put a face or a brick and mortar building to it you feel that it's okay and justified? it's people like you that indie company are so fearful of coming up with new n creative ideas, because people like you think it's okay to steal intellectual property, it is SOMEone's income. Luckily from the visits on this post, the vast majority of people just coming here and then going to steam to get it. Otherwise this game would have never taken off and died somewhere back in the alpha days with the kind of mentality it's okay i cant afford it so it's okay for me to steal it.
Title: Re: [1.0] Rabbie, The MoonRabbit Race
Post by: LoneWolf245 on August 20, 2019, 12:15:37 AM
Quote from: Chibisuke on August 19, 2019, 11:04:26 PM
lol justifying piracy lol......thats refreshing

what ur saying is exactly like going to a restaurant and ordering something for $30 and eating it and not paying for it, just so you can enjoy the sauce and the salad? Because that is exactly what piracy is just a virtual form of it, because you can't put a face or a brick and mortar building to it you feel that it's okay and justified? it's people like you that indie company are so fearful of coming up with new n creative ideas, because people like you think it's okay to steal intellectual property, it is SOMEone's income.

i dont see what  ''indie company are so fearful of coming up with new n creative ideas'' has anything to do whit this. but a fair point about the restaurant analogy except this is virtual and  unlike a restaurant where the food,ingredients etc cost money and if someone were to steal it you would be at a loss, in the virtual space at least in gaming  piracy doesn't impacts the sales of a game, if a game is good its gonna sell great regardless, are you really that petty that you want every nickel  and dime and deny people the enjoyment of playing a video game? just for an extra buck?,hhm? people like me?haha calm down man you should lay off the corporate marketing speak man ;)

-And yes i acknowledge that indie devs especially put a lot of heart and soul into their game and its ultimately a business so yes if you have the spare income you should definitely support them but its ok if you cant give them money, you can support them in another ways like  writing a review that the game is  really good and it may end up extending  it to a wider audience then it was intended for.Take for example Patalogic 2, a friend of mine he couldn't  afford it but liked the first one soo much from playing it at the arcade, he ended up pirating it,played it for hours and wouldn't shut up about how good it was, so while browsing GoG me and my sister decided why not lets see if its THAT good and ended up getting it and man are we enjoying it right now...and we would have never of hear of the game if it wasn't for my friend...and
im not saying whoo go crazy and pirate all games even if you have the money to buy it because that would be stupid but you can support the devs  in more then one way...tbh

- Look i can understand where you are coming from you like indie devs and want to see them rewarded for their hard work but i think you are aiming your anger at the wrong people because the only people who end up hurting the indie devs and the gaming sphere in general is not the pirates or the money greedy AAA corporate executives (ok maybe some blame is for them ;D ) but the people who are committing credit card fraud,buying game keys in bulk so they can sell them again...they are the ones  who cost indie devs to lose money...

whew that was a long post  ;D im not trying to get you to agree with me but hope you can atleast see my point of view because in the end  we are all here to enjoy the games  :)
Title: Re: [1.0] Rabbie, The MoonRabbit Race
Post by: LoneWolf245 on August 20, 2019, 12:24:39 AM
Oh and to @Runne the fact the we are arguing about trivial matters instead if giving you feedback about your wonderful mod... i humbly apologize for that :)
Title: Re: [1.0] Rabbie, The MoonRabbit Race
Post by: Chibisuke on August 20, 2019, 12:56:52 AM
indie devs = usually are only 1 or a few people. Like Rimworld was one such example an indie dev game, you think that a bunch of people saying it's a good game, n then follow ur piracy mentality and just saying it's a good game would've gotten it to 1.0 if dev didn't see it as a viable income? i know if i can't afford to buy a game, then well i don't have it. Plain and simple.
UR FRIEND IS A PIRATE SCUM. sorrryyyyyyyyyyyyyyyyy runneeeeee, this mood looks super super cute.
Title: Re: [1.0] Rabbie, The MoonRabbit Race
Post by: survivorii on August 20, 2019, 03:47:43 AM
face it dude, it the rules of internet, no matter how hard you try if you release your product out in the internet it will show up free somewhere else. That why alot of dev seperate public and pay version of their product, if people like the game they'll end up buy it anyway so no need to twist your panty dude.
Title: Re: [1.0] Rabbie, The MoonRabbit Race
Post by: survivorii on August 20, 2019, 04:09:25 AM
and not to mention 98% modder here in this forum post their mod DRM-free, then why you different. No one forbid you to lock up your mod behind a paywall but as cannute said he SHOUDNT post non DRM-free here cause steam already support that kind of thing.
Title: Re: [1.0] Rabbie, The MoonRabbit Race
Post by: Canaris on August 30, 2019, 10:13:53 AM
Github or dropbox link for non Steam users ?
For both the mod and CE patch ?
Title: Re: [1.0] Rabbie, The MoonRabbit Race
Post by: ChJees on August 30, 2019, 11:33:51 AM
These are cute genocidal moon rabbits :D.
Title: Re: [1.0] Rabbie, The MoonRabbit Race
Post by: Kerwing on September 10, 2019, 07:57:35 PM
Hey Runne, when I tried to play the mod I noticed lots of descriptions were still in Korean. Planing to change that anytime soon?
Title: Re: [1.0] Rabbie, The MoonRabbit Race
Post by: Rebecca on December 23, 2019, 10:10:42 PM
I didn't pirate the game, and I hate using steam, it makes everything frustrating.  One copy I did download the steam version of the game just for a mod and I could never play the game properly again until I completely wiped it from my computer and re-installed it.  Unfortunately I will not be able to try your mod as I refuse to go through steam ever again.
Title: Re: [1.0] Rabbie, The MoonRabbit Race
Post by: Shio on January 12, 2020, 03:05:50 AM
Great mod, I have a legal copy of the game but I abhor steam's workshop. It updates things when I don't want them updated and this is a serious problem for anyone that uses mods and wishes to remain on a certain version or release of certain mods. The updating can trash saves. If you could do a non-steam release that would be awesome for people who just absolutely despise the workshop because we do exist and we aren't pirates.
Title: Re: [1.0] Rabbie, The MoonRabbit Race
Post by: Chibisuke on January 12, 2020, 08:35:24 PM
Mod Manager + Save Local Copy.
Title: Re: [1.0] Rabbie, The MoonRabbit Race
Post by: Ruisuki on May 12, 2020, 12:27:31 AM
The need for planeterium is breaking my game? Are the pawns supposed to engage in neverending mental breaks until they have it? Even snapping them out of it(mod) doesnt give the catharsis need opinion. Hell I have the colonists need full and above the breaking point yet they still broke. WAD?

Also any progress on a translation patch?
Title: Re: [1.0] Rabbie, The MoonRabbit Race
Post by: Canute on May 12, 2020, 03:34:21 AM
I only shortly enabled the moonies at 1.0, but didn't played a main colony so far.
But yes they need planeterium as race requirement. Similar to luciferium.
But don't the race should have way's to produce their need at their own ? Or did you just miss that maybe.
I recently played StarGate races as Jaffa, and the whole colony die because all the symbionts went adult and killed their host because i don't got the tools to extract them and implant a new one.

Did you saw the language mod ?
https://steamcommunity.com/sharedfiles/filedetails/?id=1877535910
Title: Re: [1.0] Rabbie, The MoonRabbit Race
Post by: Ruisuki on May 12, 2020, 04:05:56 AM
Quote from: Canute on May 12, 2020, 03:34:21 AM
I only shortly enabled the moonies at 1.0, but didn't played a main colony so far.
But yes they need planeterium as race requirement. Similar to luciferium.
But don't the race should have way's to produce their need at their own ? Or did you just miss that maybe.
I recently played StarGate races as Jaffa, and the whole colony die because all the symbionts went adult and killed their host because i don't got the tools to extract them and implant a new one.

Did you saw the language mod ?
https://steamcommunity.com/sharedfiles/filedetails/?id=1877535910
Hmm well sorry i forgot to mention not only did I use snap out to snap them out of a mental break, which immediately happened again a few moments after, but I am also running hospitality. So one of the guests I recruited came in with that addiction already in effect. I had assumed only the rabbits had that racial need, but this is a human. So im wondering if maybe there needs to be some patches to exclude non rabbits or if its WAD.

That stargate mod looks good...I prefer factions that are modular so i can avoid weapon bloat so I might have to give them a try

Also yeah i saw that translation patch but according to the comments there are some serious issues with it, not just translation wise but also for backstories and items so Im holding out hope the OP still plans on integrating one, since I dont think I can remove a faction mid game without breaking my save?