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RimWorld => Mods => Releases => Topic started by: SargBjornson on August 21, 2019, 11:57:46 AM

Title: [1.2] Alpha Biomes
Post by: SargBjornson on August 21, 2019, 11:57:46 AM
(https://i.imgur.com/EHJGLuq.png)

Adds multiple unique new biomes to Rimworld.
   
Features

Adds 10 new diverse biomes to your Rimworlds. The mod has been designed with the Alpha Animals mod in mind, although it is not a requirement.


The biomes have been tweaked so they don't take too much space in the world map, and you might have to generate a planet again if some biome is not appearing, since they have different temperature and humidity characteristics.

Issues
Balance is obviously always a concern, although it has been playtested. Feel free to tell me if you think something is too wacky.

Plans for the future
Obviously, more biomes!

Compatibility
Compatible with any other biome mod
Compatible with Alpha Animals (obviously)
Compatible with Dinosauria
Compatible with Megafauna
Compatible with Animal Collab Project
Compatible with Rim of Madness - Bones
Uses Harmony (no need to download)
Uses ModCheck (no need to download)

Downloads
Steam (https://steamcommunity.com/sharedfiles/filedetails/?id=1841354677)
GitHub (https://github.com/juanosarg/AlphaBiomes/releases)

Credit
Bone planet: Hyptosis https://opengameart.org/content/bone-planet
Some sounds by Mike Koenig at http://soundbible.com

Changelog
See full changelog on GitHub
Title: Re: [1.0] Alpha Biomes - 1.0 (21/08/19)
Post by: rimmer21 on August 23, 2019, 03:15:36 AM
 ;D ;D creator's tips for surviving the mechanoid biome??
Title: Re: [1.0] Alpha Biomes - 1.0 (21/08/19)
Post by: Xentor on October 02, 2019, 07:16:33 AM
Any ideas how to fix the microlag in the Myconit or Occulus Forrest Biom?
Title: Re: [1.0] Alpha Biomes - 1.0 (21/08/19)
Post by: Kranon the Relentless on November 13, 2019, 06:48:03 AM
I love this mod. what are your plans for the next update
Title: Re: [1.0] Alpha Biomes - 1.0 (21/08/19)
Post by: SargBjornson on November 14, 2019, 02:18:54 AM
I'll probably be adding some sort of volcanic landscape :) Or other cold biome
Title: Re: [1.0] Alpha Biomes - 1.0 (21/08/19)
Post by: Devilsgamer666 on January 06, 2020, 08:24:44 PM
Hey! so I noticed something that may be a bug. if you use the regular stone block cutting feature of a bench, the hardened slime chunks yields steel. just thought I'd bring it to your attention if you weren't already aware.
Title: Re: [1.0] Alpha Biomes - 1.0 (21/08/19)
Post by: AllenWL on January 10, 2020, 07:52:22 AM
So um, is red wood supposed to be so... useless?
You can't make chemfuel out of it, you can't fuel wood generators with it, you can't make bridges out of them, you can't use them as a wood replacement, etc.
They're basically like stone blocks that grow from trees, but more or less crappier in every way.
Title: Re: [1.0] Alpha Biomes - 1.0 (21/08/19)
Post by: SargBjornson on January 30, 2020, 04:12:55 AM
Yep!
Title: Re: [1.0] Alpha Biomes - 1.0 (21/08/19)
Post by: AllenWL on April 13, 2020, 12:16:37 AM
Because I'm an idiot who likes suffering, I have made a planet that's 97% Feralisk Infested Jungle, because it sounded like a cool idea. I also made the planet hotter because why not.
Could be because it's so hot, but the place is crawling with basically every feralisk species other then the cold one. There was also well over twenty feralisks and like, a dozen capybaras for them to share.
I'm pretty sure the spiders ran out of food on day one, because any visitor, friendly or hostile that arrives gets swarmed and murdered by spiders near instantly.
On the plus side, we managed to gather a whole bunch of free loot(apparently, the spiders don't eat robots) and the spiders are like the best free defense ever. On the minus side, I'm pretty sure every faction will hate me before the year is up because I keep on getting negative rep every time someone visits the colony.
Also, almost lost the colony on two separate occasions because I kept on forgetting that animals gone manhunter for any reason(like a trade caravan trying really hard not to die) will still try to eat my colonists.
Never really bothered with biome mods much but this one is hugely fun. Possibly because nearly all the biomes are trying to kill everyone in the colony in one way or another.
Title: Re: [1.0] Alpha Biomes - 1.0 (21/08/19)
Post by: pozdrojanek on September 25, 2020, 11:35:57 AM
I can't find a post for Alpha Biomes 1.2 so i'll just post here. I have an issue with "remove vanilla biomes" option, it doesn't work... even when turned on vanilla biomes appear on planet generation. Any help?
Title: Re: [1.0] Alpha Biomes - 1.0 (21/08/19)
Post by: SargBjornson on September 30, 2020, 04:04:59 AM
The only reason it could be not working is if any other mod is modifying the same biome generation methods. Unfortunately there isn't much that can be done about it. Using only Alpha Biomes it should work without any issues