Pawn value now factors into raid score. The formula here: https://rimworldwiki.com/wiki/Raider#Raid_strength is out of date. On merciless I verified this by using prepare carefully to create a single full bionic pawn and called a raid, it was 4 raiders. I created a new game and then used the same method to generate a much more normal pawn and the raid was the expected 1 naked guy with a knife.
It's because installing bionic parts used to be a wealth sink. In 1.0 installed bionic parts increase wealth.
I know that bionic parts add to the raid score, my question is what's the formula? Are the parts added to item wealth despite being listed under people and animal wealth? That seems like an unlikely way to implement it so I assume the raid score formula was changed.
It's the same formula. There is a wealth buffer which is quite large (14000), then it's the same formula which factors in creatures, the value of which increases with installed bionic parts.
Both (items and creatures) are weighted 1, buildings 0.5.